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1 – 3 of 3The purpose of this paper is to encourage critics and artists to make use of a cybersystemic perspective in their work to improve its potency and long‐term value to humankind and…
Abstract
Purpose
The purpose of this paper is to encourage critics and artists to make use of a cybersystemic perspective in their work to improve its potency and long‐term value to humankind and the larger living world. The arts are centrally involved in the competitive propagation of our deep cultural identities and involved also in the marketing needed to ensure our biological identity propagation. We need better ways to formatively evaluate the arts so that requisite life‐enhancing control variety can be universally available. Unfortunately, the arts are not widely enough understood to be the crucial system steering activities that they are, for us to realize the immense visionary guiding benefits they can offer for solving the very serious global problems of the twenty‐first century.
Design/methodology/approach
This is a conceptual paper that proposes a methodology to enable critics and artists to make use of a cybersystemic perspective in their work.
Findings
Transformative re‐education of artists and critics to develop cybersystemic leveraging of their own work is now possible by deploying via the web: systemic modeling, simulations, and educative dramatic role‐play games together with learning conversations. The essential content in education for human long‐term viability has to do with how complex system steering really works and precisely how the arts play such a central role in it all.
Originality/value
Education which specifically demonstrates how cybersystemic viability principles such as: good closings, balancing loops, requisite variety, requisite heterarchy, and multi‐level learning conversations work can be used by artists and critics to steer human activity better and so can be a big part of the solution to the severe threats that the world is now experiencing.
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Bahar Durmaz, Stephen Platt and Tan Yigitcanlar
The paper aims to examine the role of creative industries in general and the film industry in particular for place‐making, spatial development, tourism, and the formation of…
Abstract
Purpose
The paper aims to examine the role of creative industries in general and the film industry in particular for place‐making, spatial development, tourism, and the formation of creative cities.
Design/methodology/approach
The article reveals the preliminary findings of two case studies from Beyoglu, Istanbul, and Soho, London.
Findings
The research found a relation between place and creativity and the positive contribution to creativity of being in a city center. Among the creative industries, the film industry plays an important role in the economic and spatial development of cities by fostering endogenous creativeness, attracting exogenous talent, and contributing to the formation of places that creative cities require.
Originality/value
The paper raises interesting questions about the importance of place to creativity, also questioning whether creative industries can be a driver for regeneration.
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