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Article
Publication date: 31 March 2023

Ekta Shokeen, David Weintrop, Anthony James Pellicone, Peter Francis Moon, Diane Ketelhut, Michel Cukier and Jandelyn Dawn Plane

The purpose of this paper is to understand the role of perplexity in young players’ experiences within an educational videogame and how reflective thinking can help them to get…

Abstract

Purpose

The purpose of this paper is to understand the role of perplexity in young players’ experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios.

Design/methodology/approach

We used a constructivist grounded theory approach and the lenses of Dewey’s conceptualization of perplexity and reflective thinking to examine young players’ in-game experiences.

Findings

We find that perplexity in gameplay is an experience that occurs when players encounter uncertainty about where to go or what to do next in the game. Findings reveal that while playing an educational game players engaged in two forms of perplexity – exploration-based and puzzle-based. Additionally, we unpack how players overcome these perplexing scenarios by reflecting on the information provided in the game.

Research limitations/implications

While in a state of perplexity, reflecting on the in-game information aids players to think and make meaning, thus supporting learning. We provide suggestions for how to better utilize perplexity as an in-game design mechanism to encourage young players to reflect on in-game information.

Originality/value

This empirical study is original in its context of studying the phenomenon of perplexity in videogames and young players’ in-game reflection experiences.

Details

Information and Learning Sciences, vol. 124 no. 3/4
Type: Research Article
ISSN: 2398-5348

Keywords

Abstract

Details

Information and Learning Sciences, vol. 123 no. 7/8
Type: Research Article
ISSN: 2398-5348

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