Aslib Journal of Information Management: Volume 67 Issue 5


Library and Information Science

Table of contents

Exploring barriers of enterprise search implementation: a qualitative user study

Alexander Stocker, Alexander Richter, Christian Kaiser, Selver Softic

Despite a growing demand for enterprise search from practice, little is known about its implementation from an academic perspective. As the few available practice-oriented…

Situational appropriation of information

Isto Huvila

In contrast to the interest of describing and managing the social processes of knowing, information science and information and knowledge management research have put less…

The effect of customer power on enterprise internal knowledge sharing: an empirical study

Yu-Wei Chang, Ping-Yu Hsu, Wen-Lung Shiau, Ronghua Yi

The purpose of this paper is to investigate how customer power of environmental factors affects customer support (CS) engineers’ personal motivations in a…

Computer science in Eastern Europe 1989-2014: a bibliometric study

Dalibor Fiala, Peter Willett

– The purpose of this paper is to study the development of research in computer science in 15 Eastern European countries following the breaching of the Berlin Wall in 1989.

Health information seeking of low socioeconomic status Hispanic adults using smartphones

Henna Kim, Yan Zhang

Smartphones have great potential to bridge the digital divide that low-socioeconomic status (SES) Hispanics have been experiencing. However, little is known about this…

Knowledge-sharing determinants, behaviors, and innovative work behaviors: An integrated theoretical view and empirical examination

Peyman Akhavan, S. Mahdi Hosseini, Morteza Abbasi, Manuchehr Manteghi

The purpose of this paper is to examine the influence of socio-psychological factors from different theoretical perspectives, as well as the roles of technological and…

Why do people play human computation games? Effects of perceived enjoyment and perceived output quality

Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee

The purpose of this paper is to investigate the effects of individuals’ perceived enjoyment and output quality on their intention to play human computation games (HCGs…

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  • Prof Dirk Lewandowski