Table of contents
Social learning in MMOG: an activity theoretical perspective
Chee Siang Ang, Panayiotis ZaphirisRecently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit…
684
Preservice teachers’ guide for learner‐centered technology integration into instruction
Marilyn P. Rice, Daphne Johnson, Bobby Ezell, Michelle Pierczynski‐WardPlanning is a critical step in the process toward quality instruction and should also include consideration for what technology is appropriate for the lesson. Teacher educators…
943
Technology use and acceptance in the classroom: Results from an exploratory survey study among secondary education teachers in the USA
Heather Holden, Ant Ozok, Roy RadaThe purpose of this study is to explore the current usage and acceptance of classroom technologies by secondary math/science education teachers in one community.
3373
ISSN:
1741-5659e-ISSN:
1758-8510ISSN-L:
1741-5659Online date, start – end:
2004Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Assoc Prof Pedro Isaias