Interactive Technology and Smart Education: Volume 5 Issue 2


Table of contents

Social learning in MMOG: an activity theoretical perspective

Chee Siang Ang, Panayiotis Zaphiris

Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit…

Preservice teachers’ guide for learner‐centered technology integration into instruction

Marilyn P. Rice, Daphne Johnson, Bobby Ezell, Michelle Pierczynski‐Ward

Planning is a critical step in the process toward quality instruction and should also include consideration for what technology is appropriate for the lesson. Teacher educators…

Technology use and acceptance in the classroom: Results from an exploratory survey study among secondary education teachers in the USA

Heather Holden, Ant Ozok, Roy Rada

The purpose of this study is to explore the current usage and acceptance of classroom technologies by secondary math/science education teachers in one community.

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Emerald Publishing Limited

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  • Assoc Prof Pedro Isaias