Journals Books Case Studies Expert Briefings Open Access
Advanced search

On the Horizon: Volume 17 Issue 1

Category:

Education

Table Of Contents - Special Issue: Virtual worlds and learning

Breaking the virtuous cycle

Tom P. Abeles

This paper aims to outline the challenges that the current forces of technology change pose for the traditional K‐16 education system and to assess whether the rise of the…

pdf (59 KB)

Virtual worlds and learning

Constance Steinkuehler, Kurt Squire

This brief introductory paper aims to outline seven key principles for educators thinking about life in a continuously partial virtual world.

pdf (50 KB)

Cheating in virtual worlds: transgressive designs for learning

Yasmin B. Kafai, Deborah A. Fields

This paper aims to present and discuss cheat sites and cheating practices associated with Whyville.net, a virtual world with over 1.7 million registered players aged eight…

pdf (158 KB)

Virtual worlds, conceptual understanding, and me: designing for consequential engagement

Melissa Gresalfi, Sasha Barab, Sinem Siyahhan, Tyler Christensen

This paper aims to advance the idea of consequential engagement, positioning it as a necessary complement to the more common practices of supporting procedural or…

pdf (140 KB)

Scalable learning: from simple to complex in World of Warcraft

Douglas Thomas

The aim of this paper is to examine how a massively multiplayer online game (MMOG), World of Warcraft, serves as complex and, most importantly, scalable learning environment.

pdf (650 KB)

Digital literacies for the disengaged: creating after school contexts to support boys' game‐based literacy skills

Constance Steinkuehler, Elizabeth King

This paper aims to reviews the structure and format of an after school incubator program that leverages online games for literacy learning, particularly for adolescent…

pdf (302 KB)

Not just a dollhouse: what The Sims2 can teach us about women's IT learning

Elisabeth R. Hayes, Elizabeth M. King

The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology…

pdf (90 KB)

Mobile media learning: multiplicities of place

Kurt Squire

This paper seeks to build a theory of mobile media learning by studying indigenous use of these media and theorizing what impact they might have on learning and education.

pdf (99 KB)

ISSN:

1074-8121

Online date, start – end:

2000

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Andy Hines

Further Information

  • About the Journal(opens new window)
  • Purchase Information(opens new window)
  • Editorial Team(opens new window)
  • Write for this journal(opens new window)
Emerald Publishing
  • Opens in new window
  • Opens in new window
  • Opens in new window
  • Opens in new window
© 2020 Emerald Publishing Limited

Services

  • Authors Opens in new window
  • Editors Opens in new window
  • Librarians Opens in new window
  • Researchers Opens in new window
  • Reviewers Opens in new window

About

  • About Emerald Opens in new window
  • Working for Emerald Opens in new window
  • Contact us Opens in new window
  • Publication Sitemap

Policies and information

  • Privacy notice
  • Site policies
  • Modern Slavery Act Opens in new window
  • Chair of Trustees governance statement Opens in new window
  • COVID-19 policy Opens in new window

We’re listening — tell us what you think

  • Something didn’t work…

    Report bugs here

  • All feedback is valuable

    Please share your general feedback

  • Member of Emerald Engage?

    You can join in the discussion by joining the community or logging in here.
    You can also find out more about Emerald Engage.

Join us on our journey

  • Platform update page

    Visit emeraldpublishing.com/platformupdate to discover the latest news and updates

  • Questions & More Information

    Answers to the most commonly asked questions here