Games for Research
Abstract
A previous article showed how business games could be used more effectively for educational purposes. What may be less familiar to many readers of this Journal, however, are the growing number of ways in which a variety of games are being used for research into behavioural and organisational issues. This article discusses a number of different examples. The underlying methodology is described and compared with other approaches to organisational research. The key requirements for the use of games for research purposes are outlined.
Citation
Fripp, J. (1984), "Games for Research", Journal of European Industrial Training, Vol. 8 No. 3, pp. 17-22. https://doi.org/10.1108/eb002173
Publisher
:MCB UP Ltd
Copyright © 1984, MCB UP Limited