Deformable patch-based garment design in immersive virtual reality
International Journal of Clothing Science and Technology
ISSN: 0955-6222
Article publication date: 2 September 2024
Issue publication date: 30 September 2024
Abstract
Purpose
This study aims to create and deform 3D garment apparel in an immersive virtual reality using head-mounted display and controllers. For this, adequate design methods for immersive virtual environment were explored and developed in order to confirm the suitability of the developed methods.
Design/methodology/approach
An immersive virtual environment was prepared using Unreal Engine (UE) version 5.1 and Meta Human Lexi to create template garment that corresponds to the sizes of a human model. Dual quaternion skinning was adopted for pose deformation. For size deformation, patches were constructed with the measurement lines defined on Lexi. This patch-based approach was adopted not only for automatic generation but also for flat pattern projection of the template garment.
Findings
The research found that garment-making process can be brought into immersive virtual reality. Free use of one's hands and body made apparel deformation in an immersive environment conform with the real garment draping process.
Originality/value
Simulating garment making in an immersive virtual reality has not previously been explored in detail. This research discovered, implemented and tested methods that best suit the environment where head-mounted display and controllers are essential in detail.
Keywords
Acknowledgements
This work was supported by the National Research Foundation of Korea (NRF) Grand funded by the Korean Government (MSIT) RS-2023-0028052.
Citation
Kang, M. and Kim, S. (2024), "Deformable patch-based garment design in immersive virtual reality", International Journal of Clothing Science and Technology, Vol. 36 No. 6, pp. 1141-1156. https://doi.org/10.1108/IJCST-03-2024-0080
Publisher
:Emerald Publishing Limited
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