Index

Sang M. Lee (University of Nebraska-Lincoln, USA)

Living Innovation

ISBN: 978-1-78756-716-0, eISBN: 978-1-78756-713-9

Publication date: 31 August 2018

This content is currently only available as a PDF

Citation

Lee, S.M. and Lim, S. (2018), "Index", Living Innovation, Emerald Publishing Limited, Leeds, pp. 139-148. https://doi.org/10.1108/978-1-78756-713-920181012

Publisher

:

Emerald Publishing Limited

Copyright © Sang M. Lee and Seongbae Lim


INDEX

Adaptation
, 115

Ageing population, leveraging
, 121

Aggregation
, 115

AirWick air freshener
, 96

Alcon’s enzyme product
, 33

Alibaba
, 5, 30, 60

AlphaGo
, 99

Amazon
, 69, 127

Apple
, 3, 10, 19, 44, 71, 91, 93, 95, 110

App Store
, 13, 27, 73, 91–92

iPhone
, 77

Application convergence
, 68–69

Aquaduct
, 80, 81

Arab Spring Uprising of
, 2011, 129

Arbitrage
, 115

Architectural innovation
, 29

Artificial intelligence (AI)
, 2, 54, 75, 90, 98–100

Artificial womb
, 123

“Assemble-to-order” system
, 44

Asymmetric encryption
, 10

Autonomy
, 107, 108

“Awakening experiences”
, 10

B2B brand marketing
, 44

Baidu
, 5, 30

Bank of America (BOA)
, 81

BellSouth
, 110

Bidirectional collaboration
, 46

Big data
, 2, 16–17, 64–65, 90

Bill & Melinda Gates Foundation
, 82

Bio-artificial system convergence
, 74–76

Biotechnology
, 101–102, 103

Bitcoin
, 10, 74

Blockbuster
, 37, 69

Blockchain technology
, 2, 10, 35, 38, 60, 61, 74, 128

“Blue ocean” market
, 38

Book of Changes
, 28

Brave new world of living innovation
, 7, 125–127

Business model innovation
, 16

Business process reengineering (BPR)
, 3, 28, 56

Capitalism without capital
, 15

Cataract surgery
, 32, 33

Character qualities
, 131

Chick-fil-A
, 84

Chiwan
, 67

Classification of innovation
, 27–30

Closed innovation
, 42

value chain based on
, 43

Closed innovation system
, 42, 115

Cloud computing technology
, 2

Coase Law
, 87–88

Code division multiple access (CDMA)
, 4, 46

Co-innovation
, 46–48, 115

Co-innovation ecosystem
, 51

Collaborative economy
, 15

Collaborative innovation
, 39, 43, 52

value chain based on
, 43

Combination convergence
, 68, 69

bio-artificial system convergence
, 74–76

component and product convergence
, 70

functional convergence
, 70–71

industry convergence
, 73–74

organizational convergence
, 71–73

technical convergence
, 74

types of
, 70

Competencies
, 89, 131

Competitive aggressiveness
, 107, 109

Component innovation
, 29

Concierge medicine
, 124

Convergence
, 52, 63, 102

definition of
, 67–68

types of
, 68

Convergence-based value creation strategy
, 66–67

Convergence economy
, 2, 3

Convergence revolution
, 63

background on advent of convergence
, 65–67

definition of convergence
, 67–68

types of convergence
, 68–76

application convergence
, 68–69

combination convergence
, 69–76

Convergenomics
, 3

Corporate social responsibility
, 18, 94

“Creative economy”
, 11, 15, 129

Creative economy and job creation
, 129–130

CRISPR scissors
, 124

Crowdsourcing
, 3, 45, 53, 54, 59, 115

Cryptocurrency
, 10, 74, 127

Curious
, 132

Customer-based innovation
, 16

Customer-centered value creation
, 56–57

Customer-preferred value innovation
, 16

Customer relationship management
, 19

Da Vinci surgical robot
, 74, 101

Defense Advanced Research Project Agency
, 75

Dell
, 44

Democratization, accelerating
, 61

Demographics, changes in
, 34

Design stage
, 79

Design thinking
, 77–85

application process of
, 81–84

characteristics of
, 79–81

and living innovation
, 84–85

Digital age
, 105

critical areas of living innovation in
, 127–132

entrepreneurial orientation (EO)
, 107–109

innovation and entrepreneurship
, 109–111

Digital divide
, 120

Digital economy
, 2, 41

Digital transformation, accelerating
, 54

Digital transformation era
, 53

Digitization
, 61

Directional innovation
, 29–30

Disruptive innovation
, 2, 30, 72

Disruptive technologies

and business models
, 53–54

and economic models
, 60–61

Drucker, Peter
, 106–107

Dynamic environment
, 28, 53, 60

EAT Initiative
, 124–125

Economic depression
, 114

Economic divide
, 119–120

Economic model, new
, 54–55

Ecosystem, defined
, 96–97

Ecosystem-centered value creation
, 57–58

Ecosystem-oriented competition
, 93–96

Edison, Thomas
, 31

Edsel
, 32

Education, future of
, 130–132

Edutainment
, 3, 73

Effectiveness
, 18–19

Efficiency
, 18

Enterprise resource planning (ERP) system
, 3, 15, 54, 65, 71

Entrepreneurial orientation (EO)
, 107–109

Entrepreneurship
, 105

broad concept of
, 106

narrow concept of
, 106

Entrepreneurship ecosystems
, 111

Entry barriers, bypassing
, 37

Evolutionary innovation
, 28, 29

Evolution of innovation
, 41–49

closed innovation
, 42

co-innovation
, 46–48

collaborative innovation
, 43

living innovation
, 48–49

open and free innovation
, 44–46

Facebook
, 13, 95

Financial crisis in
, 2008, 12

Ford Motor Company
, 32

Foundational literacies
, 131

Free innovation
, 44–46

Fresh-Air Breathing Device and Method
, 23, 24

Fuji Company
, 19, 101, 127

Functional convergence
, 70–71

Fusion
, 63, 66

of human, management, and technology
, 79

Future leadership
, 52

Future of innovation
, 113

brave new world of living innovation
, 125–127

critical areas of living innovation in the digital age
, 127–132

global digital age
, 114–115

innovation for the greater good
, 122–125

from a stable innovation structure to the living innovation ecosystem
, 115–118

from value creation to developing a smart future
, 118–122

Gallup Organization
, 120–121

and Healthways
, 118

Global digital age
, 114–115

Global economy
, 77, 98, 103, 110, 114, 122

Globalization
, 2, 12, 52, 128

Goal divide
, 120

Goals of living innovation

accelerating democratization by digitization
, 61

disruptive technologies and economic models
, 60–61

dynamic environment
, 60

new economic models based on economies of network
, 61

new human resources management (HRM) practices
, 61–62

Google
, 69, 95

Google Play
, 27

Gore Procel
, 68

Gore-Tex
, 68, 92

Government, innovation in
, 128–129

Gross domestic product (GDP)
, 13, 15

Hadoop
, 16

Hash functions
, 10–11, 74

Healthcare industry
, 124, 132

Holmes, William
, 23

Huawei
, 5, 30, 53, 60

Human-centered approach
, 84, 85

Human history and innovation
, 1–3

Human resource management model
, 55

Human resources management (HRM) practices
, 61–62

IBM
, 44, 91, 110, 127

Watson
, 54, 75, 99

Ideation
, 83

IDEO
, 78, 80

IKEA
, 80

Incongruities
, 32–33

Industrial Revolution
, 1, 12

Industries and markets, changes in
, 33–34

Industry 4.0
, 2, 53

Industry convergence
, 70, 73–74

Inflation
, 114

Information and communication technologies (ICT)
, 2, 16, 66, 100

Innopreneurship
, 25, 105, 109

Innovation, defined
, 21–23

Innovation ecosystems
, 7, 39, 87

ecosystem-oriented competition
, 93–96

living innovation ecosystem
, 96–103

platform-oriented competition
, 90–92

single-company-oriented competition
, 87–88

value-chain-oriented competition
, 88–89

“Innovation of innovation”
, 38

Innovation paradigm
, 15, 38, 41, 53

Innovation S-curve
, 4

Innovative Cosmetic Concept (Incoco)
, 36

Innovativeness
, 107, 108

Intangible markets
, 14

Integrated platform model
, 91–92

Intel
, 44, 91, 127

Intel Inside
, 44, 92

Intellectual Ventures
, 94

Internet access
, 125

Internet-based Industry 4.0
, 2

Internet of Brains (IoB)
, 2, 48, 65

Internet of Everything (IoE)
, 2, 65, 66

Internet of Things (IoT)
, 2, 90

Internet of value
, 2

Internet technology
, 2, 53, 89

Interorganizational ecosystems
, 95

Intersectional innovation
, 29, 30

Intrapreneurship
, 105

Invention and innovation
, 23–27

iPhone
, 10, 64, 110

iPod
, 10, 13

iTunes
, 13

Job creation, creative economy and
, 129–130

Jobs, Steve
, 9, 10, 13, 64, 77, 110

Just-in-time (JIT) system
, 3, 116

“Keep the Change” of Bank of America (BOA)
, 81

Keynesian economic development theory
, 54

Key-value database
, 10

Knowledge-intensive innovations
, 35

Knowledge management system
, 51

Kodak
, 6, 19, 46, 94, 127

Leadership models
, 52–53

Lean approach
, 3

Lego products
, 95

Leveraging economies of scale, via Internet
, 36

LifeStraw
, 81

Living innovation ecosystem
, 38, 50, 58–60, 111

structure of
, 116–117

MagicBand
, 83

Magnetic resonance imaging (MRI)
, 75–76

Management innovations
, 48

commoditization of
, 3–4

Management systems

adopting
, 15

application of
, 53–55

MapReduce
, 16

Market leaders
, 25–27, 29–30

Mattel
, 44

MDVIP program
, 124

Medical tourism
, 3, 54, 73

Megatrends and innovation
, 9–19

Merkle trees
, 10

Microsoft
, 44, 93

X-Box
, 72

Minerva Schools at Keck Graduate Institute, San Francisco
, 131–132

MS Windows operating system
, 91

Mustang
, 32

Netflix
, 37, 69

Network externality
, 90

New innovation leadership
, 52–53

New jobs, creating
, 121

New market forces
, 3–6

business gravitation to low-cost regions of world
, 4–5

commoditization of management innovations
, 3–4

competitive advantage and value innovation
, 5

ever-shortening product life cycle
, 4

groundswell effect
, 6

new customer value
, 5–6

new economic model
, 6

new global firms in emerging economies
, 5

New technologies and management systems, application of
, 53–55

New value creation paradigm
, 52, 55–58

Nike
, 3, 44, 71, 78, 89

Nintendo
, 22, 56, 72

Wii
, 23, 72

Nokia
, 10, 17, 28

Nondisruptive innovation
, 30

Nongovernmental organizations
, 80, 105

Nvidia
, 127

O2O (online to offline) business model
, 13–14

Old obstacles, removal of
, 36

Omni Processors
, 82, 83

“On-demand” system
, 44

OnePlus
, 30

Open and convergence innovation
, 111

Open and free innovation
, 44–46

Oppo
, 30, 67

Opéra Garnier
, 9

“Order qualifier”
, 18

“Order qualifying criterion”
, 64

“Order winner”
, 18

“Order winning criterion”
, 64

Organizational convergence
, 71–73, 89

Organizational value creation
, 55

P2P platforms
, 61, 111, 129

Paradigm shift
, 34–35

Pathways in Technology Early College High School (P-Tech)
, 131

PatientsLikeMe
, 132

Paul Simon
, 77, 78

Peer to peer (P2P) technology
, 2, 10, 35

People’s “well-being”, enhancing
, 118–119

Philips Ambient Experience
, 75

Platform-oriented competition
, 90–92

Porter’s model
, 73

Proactiveness
, 107, 109

Producer-centered value creation
, 56

Product and component convergence
, 70

Product platform model
, 92

Proof of work
, 10

Prototyping
, 83–84, 101

Purpose of innovation
, 117–118

Qualcomm
, 46, 94

R&D department
, 42

Reckitt Benckiser
, 96

Reinventing innovation
, 38

Revolutionary innovation
, 28–29

RFID tags
, 31

Risk-taking
, 107, 109

Robotics
, 74, 100–101, 126, 128

Roomba
, 38

San Antonio River Walk
, 23–24

Sharing economy
, 3, 6, 15, 74, 90, 110

Simon
, 110

sine qua non
, 11

Single-company-oriented competition
, 87–88

Six Sigma
, 3, 15, 54, 56

Smart convergence
, 102–103

Smart future
, 16, 51, 103, 113–114

challenges and barriers to
, 119

development of
, 118–122

Smart learning machines
, 7

Smart sensors

wireless networks of
, 100

Social entrepreneurship
, 122

“Social innovation”
, 11, 94

Social network system (SNS)
, 6

Softbank’s Pepper
, 54, 99

Sony
, 28, 88

PlayStation
, 72

Sources of innovation
, 31–39

future
, 38–39

past
, 32–35

present
, 35–38

Stable innovation structure
, 115

Strategic focus, evolution of
, 18–19

Support technologies
, 26–27

Sustainability and green management
, 121–122

Swatch
, 22, 23

Synergy
, 67

TaskRabbit
, 14

Team-oriented collaboration
, 84–85

Technical convergence
, 70, 74

Technologies supporting living innovation ecosystem
, 98–103

Technology-enabled innovations
, 15

Technopreneurship
, 105

Testing
, 84

3-D printers
, 84

3-D technologies
, 13, 19, 54, 101

3Vs (volume, velocity, and variety)
, 16, 64, 65

Thunderbird
, 32

Time division multiple access (TDMA) technology
, 46

Total quality management (TQM)
, 3, 28, 56

Toyota
, 28, 88, 116

Transaction cost analysis
, 87–88

Triple A Strategy
, 115

23andMe
, 102, 132

Two-sided platform model
, 92

Uber
, 3, 14, 36, 53, 54, 128

Ubiquitous computing
, 98, 100, 103, 128

Ubiquitous innovation
, 74, 75

Unexpected occurrences
, 32

Value chain innovation
, 16, 71

Value-chain-oriented competition
, 88–90

Value cocreation
, 57

Value creation
, 1, 2, 14, 49

Value organization
, 44, 71

Variety, defined
, 16

Velocity, defined
, 16

Vertical integration
, 26, 88, 89

Virtual entrepreneurship
, 110

Visio
, 44

Vivo
, 30, 67

Vizio
, 71, 89

Volume, defined
, 16

WakaWaka
, 123

Warka Water Inc
, 122–123

Watson
, 54, 75, 99

Well-being of people
, 102, 118–119

Wireless networks of smart sensors
, 100

Work process, need in
, 33

Xiaomi
, 30, 67

YouTube
, 13