Index

Expand, Grow, Thrive

ISBN: 978-1-78743-782-1, eISBN: 978-1-78743-781-4

Publication date: 12 February 2018

This content is currently only available as a PDF

Citation

Canalichio, P. (2018), "Index", Expand, Grow, Thrive, Emerald Publishing Limited, Leeds, pp. 295-311. https://doi.org/10.1108/978-1-78743-781-420181014

Publisher

:

Emerald Publishing Limited

Copyright © 2018 Emerald Publishing Limited


INDEX

Aaker, David
, xxi–xxii, 80

Ability
, 68–69, 74, 77, 109, 288–289

Ace Branded Products out of Milwaukee
, 165

ACS. See American Cancer Society (ACS)

Action-figure licensing program
, 59

Addictive brands
, xxix–xxx, 55, 58, 65, 72, 75, 158, 235, 262–264

ability
, 68–69

action-figure licensing program
, 59–60

album
, 67–68

authentic storytelling
, 64–65

box office revenues
, 60–61

brand as addictive as NFL
, 161

characters
, 158

event films
, 65–66

exertion
, 55–56

extending or expanding brand
, 156

licensable characters
, 61–63

licensing programs
, 58–59

Mind Candy
, 66–67

NFL business
, 159

power of
, 58

quality
, 70–72

superhero characters
, 63–64

Addictive element
, 217

Addictive quality
, 70–71

Adidas
, 126

Adner, Ron
, 85

Adobe
, 140

Advertising
, 293

Agency finding
, 212–214

Agents and consultants
, 206, 210–211

Agreement between experts
, 281–283

Air New Zealand
, 127

Algorithm evaluation
, 283–284

Alibaba
, 243, 244, 250, 253, 254

“Alien Con”
, 255–256

Amazon
, 101, 123, 136, 250

American Cancer Society (ACS)
, 134

Americans, The (series)
, 79

Aminco
, 8, 10

Amuro, Namie
, 67

“Ancient Aliens”
, 255–256

Anpanman
, 222–223

Apple
, 83, 108, 117, 124, 129, 171, 193, 205

acquisitions
, 129

views IP as cornerstone of both ownership and expansion
, 129–130

Apple Care
, 25

Apple Music
, 25

Apple Pay
, 25

App Store
, 25

AR. See Augmented reality (AR)

Artificial neural networks
, 293

Audience Expansion (EA)
, 103

Augmented reality (AR)
, 56, 255

Automated brand self-evaluation algorithm
, 277

Availability
, 56

Avatar (film)
, 81

Avengers, The (film)
, 62, 236

Award winning product
, 207–208

B2B brands
, 83, 108

B2C brands
, 83, 108

Babin, Jean-Christophe
, 43, 234

Ball, Matthew
, 65

Bang & Olsen
, 103

Barnes & Noble
, 250

Batida de Coco
, 127

Batman (character)
, 63, 81

“Beatles Breath”
, 222

Beats Electronics
, 129

Beaupre, Kenneth
, 36

Bell-curve of popularity
, 21

Ben Hur (film)
, 43

Berger, Jonah
, 17

Better Homes
, 42–43, 173, 181

Bhasin cites
, 127

Bhasin, Hitesh
, 126

Big not-for-profit programs
, 134

Binary classification
, 151, 279

“Blockage points”
, 16

Bornstein, Steve
, 256–257

“Boxes”
, 140

Boy Scouts of America (BSA)
, 135

Brand(s)
, xxv, 21–22, 90, 91, 115, 117, 120, 124, 133–134

addictive brand
, xxix–xxx

additions
, 138

competitive advantage, license working to
, 204–206

consumers relationships with
, 38–39

diversification
, 46

enhancement in licensed category
, 207

equity
, 141

exertion
, 55–56

expansion point
, xxix

expansion riddle
, xv–xxviii

globalization
, 97–98

Graco brand
, 167

growth
, 35

implications for
, 23

lateral brand
, xxviii–xxix

license-able
, 174–176

using licensing
, 42

licensing strategists
, 45–49

loyalty of generations
, 24

motivations for connecting people
, 30

MSP brands
, 117

own-ability
, xxxiii–xxxv

using ownership structures and brand structures
, 139

protection
, 141, 167

scalability
, xxxii–xxxiii

scorecard
, 192–194

sort of
, 177–178

storied brand
, xxx–xxxi

strategy
, 141, 167

support
, 210

tweaking
, 122

valuation
, 141, 167

Brand ambassadors
, 251–252

BRANDchild
, 117

Brand expansion
, 36, 40, 41

ownership models and implications for
, 120

Brand extension
, 34–36, 277–278, 284

reasons for failure
, 35

Branding hierarchy
, 175

Brand licensing
, xxi–xxiii, 97, 181, 183

business planning
, 191–192

contract negotiation
, 188

due diligence, conducting
, 187

goal
, 170

licensing opportunity
, 187–188

orientation
, 188–191

play area identification
, 183–184

prospect licensees
, 186

winning process
, 184–186

Brand Licensing Expert
, 212

Brand optimization

agreement between experts
, 154

algorithm evaluation
, 154–172

data collection
, 147–150

LASSO model
, 145–147

model selection
, 151–154

Brand owners, key responsibility for
, 139

“Brands before Revenue”
, 168, 169

“Bring it! Live”
, 255–256

Bring-to-market cost
, xxii

Brooklyn Dodger
, 89–90

Brown Shoe Company
, 218

BSA. See Boy Scouts of America (BSA)

Buick
, 104

Bulgari firm
, 43, 44

Burrous III, Clayton
, 162

Burton, Katherine
, 109

Busch, Adolphus
, 218

Business

analytics
, 293

planning
, 191–192

unit
, 200

Busted Knuckle Garage
, 164–165

“Buster Brown”
, 218

Cadillac
, 104

Cafepress. com
, 136

CAGR. See Compounded Annual Growth Rate (CAGR)

Caldbeck, Ryan
, 124

Canadian brand Jones Soda
, 118

Capability
, 30

Capron, Laurence
, xv, xx, 133

Captain America
, 62

Captain Marvel
, 63

Carlos Saavedra
, 257

Cartoon Network (CN)
, 256

Category extension. See Brand expansion

Caterpillar
, 36–37, 173

Catwoman (character)
, 63

Certainty
, 101

Challenger brands
, 107

Cheetah Mobile
, 107

Chevrolet
, 105

China, e-Commerce marketplace in
, 254

China’s Black Friday
, 254

Chupa Chups
, 78

Circuit City
, 170

Cisco
, 119, 124

Clark, Sir Tim
, 101–102

CLC. See Collegiate Licensing Company (CLC)

CN. See Cartoon Network (CN)

Co-branding types
, 126–127

Co-innovation
, 91

Co-ventures
, 127, 128

Coca-Cola Company
, 18, 128, 133, 137, 139, 213, 238

Coca-Cola lapel pins
, 173

Coca-Cola Pin Trading Center
, 2–4, 9–10

Coca-Cola Shoes
, xxxii

Coherence
, 101, 138

Cohesion
, 21

Coke. See Coca-Cola Company

Collegiate Licensing Company (CLC)
, 229–230

Collins, Jim
, xvii

Community
, 30

Compounded Annual Growth Rate (CAGR)
, 248

Connective economy
, 22, 27

cater to customers across their lives
, 27–28

implications for brands
, 23

income source
, 25–27

loyalty of generations
, 24

motivations for connecting people
, 30

quick action
, 28–31

success in
, 29

Consolidation of capacity
, 123

Consumer packaged goods companies (CPGs)
, 124

Consumer products business
, 61

Consumers
, xxv

Consumers’ relationships with brands
, 38–39

Contagious: Why Ideas Catch On (Berger)
, 17

Contarsy, Elise
, 42

Continuity
, 30

Contract negotiation
, 188

Cool, Christine
, 78, 242

Cooney, Joan Ganz
, 223

Cooperstown Collection
, 90

Corporate Trademark licensing
, 237–244

Cost/benefit analysis
, 184

CPGs. See Consumer packaged goods companies (CPGs)

Credit and Financial Services (C&FS)
, xxxiii

Cremissimo ice cream line
, 127

Crocs
, 47–48

Cross-validation
, 153, 154, 280, 283

CrossFit, Inc.
, 140

Cult brands
, 107

Curiosity
, 30, 56, 69

Curve, The (Lovell)
, 26

Customers
, xv

Dali, Salvador
, 78

Data collection
, 278

DC Comics. See Detective Comics, Inc.

Decision making to license

agents and consultants
, 206, 210–211

brand license-able
, 174–176

brand licensing process
, 183–192

brand scorecard
, 192–194

critical success factors
, 178–182

expectations of licensees
, 206, 209–210

expectations of licensors
, 206, 207–209

finding agency
, 212–214

kinds of licensing arrangements
, 211–212

knowing license time
, 194–197

lessons and advice
, 203–204

licensing revenue
, 214–215

license working to brand’s competitive advantage
, 204–206

licensing
, 173–174

program management
, 202–203

role and importance of licensing agency
, 199–202

selecting categories
, 197–199

sort of brand
, 177–178

See also Licensed brand

de la Mare, Nick
, 13, 14

Dell
, 127

Deloitte
, 29

DePippo, Will
, 189, 203

Detective Comics, Inc.
, 63, 81, 220

Deus ex Machina
, 107

Di Somma, Mark
, xxvii

Digital models
, 117

Disney
, 61, 62, 80, 124, 126, 141

Di Somma, Mark
, 21, 24, 26, 105, 106–108

Diversification
, 46, 105

Donald Duck (character)
, 173

Dorian, Jennifer
, 41

Dubbs, Nicole
, 16

Due diligence
, 184, 185, 187

Dun and Bradstreet
, 186

Dunn, Mike
, 131

Dwyer, Kate
, 239–240

EA. See Audience Expansion (EA)

“Early Bird Certificate package”
, 60

Easterbrook (McDonald’s CEO)
, 122

E-commerce
, 249

Effinger, Anthony
, 109

Ekocycle brand
, 240

Ekstract, Steven
, 57

Electronic Arts FIFA game
, 180

Elvis
, 109

EMI. See Entrepreneur Media, Inc. (EMI)

Emmer, Marc
, xvi

Emotional brand connection
, 207

Empowerment goal
, 145–146

Enhancement
, 138

“Ensembling” technique
, 280

Entertainment
, 68

brands
, 83

Entrepreneur business coaching
, 174

Entrepreneur Coaching
, 182

Entrepreneur Media, Inc. (EMI)
, 182, 269

Excess capacity
, xxiv

Exclusivity
, 30

Execution
, 35

Expanded Universe
, 83

Expansion point
, xxix, 37

Expansion riddle
, xv–xxviii

Experience expansion
, 104

Expert panel
, 278

Extension
, 30

Facebook
, 24, 101, 123, 178, 256

“Fadar
, 21, 24

Fahrion, Muriel
, 227

Familiarity
, 30, 221

Fantastic Four
, 62

Fashion brands
, 90

Federópticos license
, 225

Ferrari
, 37–39

FIFA World Cup
, 179, 180

Firefox
, 131–132

Flatarchy
, 119

Flat organizations
, 119

Flatter model
, 119

Flintstones (cartoon)
, 221

Fogg Behavior Model
, 68

Fogg, B. J.
, 68

Ford
, 181

Ford F-150 SVT Raptor
, 135

Ford, Harrison
, 59

Foulis, Patrick (Economist’s New York bureau chief)
, 122

Franchise
, 121

brand structured as
, 120

Fresh Market
, 107

Friend, John
, 83, 91

Frost & Sullivan
, 186

Frozen (movie)
, 64

Functional benefit brand connection
, 207

Galasso, Alberto
, 130

Gaming brands
, 83

Gardens brand
, 181

Gardens décor
, 173

Gardens Real Estate
, 42–43

Garnham, Darran
, 26, 66, 177, 178

GE Licensing
, 170

GEN1 Ventures
, 170

General Electric
, xvii

General Foods
, 49

General Motors (GM)
, 105, 181

Gen Z Effect, The
, 22–23

Gershbein, Denise
, 13, 14

Ghost Rider
, 62

G.I. Joe (character)
, 222

Girl Scouts of USA
, 134–135, 219

Gladwell, Malcom
, 17

Glassman, Greg
, 140

Globalization
, 100–102, 245

brands
, 97–98

Global players
, 106

GM. See General Motors (GM)

Godin, Seth
, 77

“Gold-standard”
, 285

dataset of brand evaluations
, 147

Goldner, Brian
, 62

Goodman, Martin
, 61, 221

Good Morning America
, 134

Google
, 24, 101, 131

GoPro
, 127, 128

Gore-Tex with North Face
, 127

Graco brand
, 169–170, 181

Great brand licensing program
, 1, 15

Great Gatsby, The
, 225

Green Lantern
, 63

Grover
, 224

Guardians of the Galaxy (film)
, 62

Guardian, The (film)
, 79–80

Halo effect
, 256

Halo MEGA Blocks franchise
, 70

Hamill, Mark
, 59

Harley-Davidson
, 39, 48

licensing program
, 48–49

Harnoss, Johann
, 99

Harry Potter (film)
, 60, 227–228

Harry Potter and the Philosopher’s Stone (film)
, 230–231

Hasbro
, 232

Hassenfeld, Alan
, 232

Hello Kitty (character)
, 225, 226

Hepburn, Audrey
, 109

High-media-consumption environment
, xxv

Hisense
, 107

HIT Entertainment
, 228

Hoeltje, Oliver
, xxxiii

Holacracy model
, 120

Hooters airline
, 34

Hoovers
, 186

House of Cards, series
, 79

Huckleberry Hound Show (cartoon)
, 221

Hulk
, 62

Human Torch character
, 61

Hunter, Mark
, 26–27

Hybrid presence
, 97

Hyper-awareness
, 56

iCloud
, 25

Iconix
, 251

Idea Channel
, 44

Iger, Robert
, 61

IKEA
, 46

Immediacy
, 30

Income source of brands
, 25–27

Ingredient branding
, 127

Ingress (game)
, 57

Intangible assets
, 173

Intel
, 127

Intellectual property (IP)
, xxvi

Interactivity
, 118

Invivo
, 103

Involvement
, 138

iPad
, 130

iPhone
, 130

iPod
, 205

Iron Man
, 61, 221

iTunes
, 25, 117

Jacadi
, 181

Jackson, Michael
, 109, 110

James Bond
, 60, 227–228

JCPenney
, 181

Jetsons (cartoon)
, 221

Jobs, Steve
, 83

Joint venture co-branding
, 127

Jones, Bill
, 14

Jones, Bryce
, 14

Jones, Dave
, 250–251

Kasznik, Efrat
, 130

Kathy Ireland makeup
, 173

Keldsen, Dan
, 22–23

Kenner Toys
, 59

KFC
, 127

Kilpin, Tim
, 49, 61, 225, 226, 235

Klein, Charles
, 211

Klum, Heidi
, 25

Kmart
, 181

Koulopoulos, Thomas
, 22–23

Lack of creativity
, xxiv

Lack of demand
, 35

La Dolce Vita (film)
, 43

Larkins, Ted
, 67

Lateral, Addictive, Storied, Scalable, and Own-able Model (LASSO Model)
, xxxv, 31, 33–34, 70, 93, 145, 146, 155, 172, 217, 242, 286

accuracy and real-world relevance
, 150

agreement between experts
, 281–283

algorithm evaluation
, 154–172, 283–284

brand extension
, 147, 277–278

data collection
, 278

development
, 147

elements of LASSO scoring framework
, 146–147

evaluation questions and scoring kit
, 261–275

high level of agreement in LASSO scoring metrics
, 154

lateral aspect
, 34

model selection
, 278–281

Q&A
, 285–294

Lateral brand
, xxviii–xxix, 33–34, 155–156, 235

brand expansion
, 36, 40, 41

brand extension
, 34–41

brand growth
, 35, 156

brand needs expansion point
, 156

expansion point
, 37

lateral category
, 157

licensing
, 42–50

Newell Brands
, 157

Lateral element
, 217

Lavazza Latte Macchiato (Italian coffee maker)
, 127

Leadership
, 138

LEGO
, xviii–xix, 71, 102, 126

LES
, 212

Lesser, Rich
, 99

Licensable characters
, 61–62, 63

License-able brand
, 174–176, 192

Licensed brand

addictive
, 235

“Buster Brown”
, 218

CLC
, 229–230

Corporate Trademark licensing
, 237–244

Federópticos license
, 225

HIT Entertainment
, 228, 231

LASSO structure
, 234–235

Licensing Corporation of America
, 220

LIMA
, 233–234

Marvel Comics
, 221

minecraft
, 65

NFL
, iii, xii, 87, 149, 159, 160, 173, 193, 222, 228, 257, 278

NFL Properties
, 222

NFLPA
, 87, 148

Pooh character
, 219

practice of granting rights in exchange for payment of “royalties”
, 217–218

social expression brand
, 226

See also Decision making to license

Licensed Superman merchandise
, 63, 220

Licensees expectations
, 206, 209–210

License working to brand’s competitive advantage
, 204–206

Licensing
, 173–174

agency
, 199–202

application
, 187

arrangements kinds
, 211–212

critical success factors for
, 178–182

opportunity
, 187–188

selecting categories for
, 197–199

See also Decision making to license

Licensing Corporation of America
, 220

Licensing Executives Society
, 212

Licensing Industry and Merchandisers’ Association (LIMA)
, 212, 233, 234

Licensing Journal, Licensing Letter, License Global!, and Total Licensing
, 212

Licensing Letter, The
, 62

Licensors

expectations
, 206, 207–209

Light, Larry
, 101

LIMA. See Licensing Industry and Merchandisers’ Association (LIMA)

Lindstrom, Martin
, xxxiii–xxxiv

Line extension. See Brand extension

LinkedIn Group
, 212

Lippincott, Charlie
, 59

Logistic regression
, 292

Loomis, Bernard
, 59

Looney Tunes (cartoon)
, 62–63, 220

Lord of the Rings (film)
, 81

Loss of trust
, xxiv

Lotman, Jeff
, 145

Lovell, Nicholas
, 26

Lowell Toy Corporation, The
, 222

Lucas, George
, 58, 59, 84, 227

Lukas, Amy
, xxvi

M&A. See Mergers and acquisitions (M&A)

Mac Cosmetics
, 126

Machine learning
, 292

Major League Baseball Properties (MLBP)
, 222, 228

Major League Gaming (MLG)
, 256

Activision Blizzard
, 257

Marketing support
, 210

Marriott International
, 125

Martha & Marley Spoon
, 253

Marvel Comics
, 61, 221

Marvel portfolio
, 124

Master Licensing arrangement
, 70–71

MasterChef Australia
, xxiii–xxiv

Matheny, Mark (Founder of Licensing Matters Global)
, 179, 213

Mattel
, 61, 70, 71, 223, 225, 231–233, 235

May, Theresa
, 101

McGeary, Kerry-Anne
, 16

McGuire, Tom
, 132, 238, 239

McKinsey article
, 105–106

Media/channel expansion
, 104

Merchandise
, 64

Meredith Corporation
, 42

Mergers and acquisitions (M&A)
, 122–126, 167

Meyers, Lisa Silverman
, 255

Mickey Mouse (character)
, 48, 49–50, 219

Milburn, Nat
, 167

Milka Kuhflecken
, 127

Milne, A. A.
, 58, 219

Mind Candy
, 66–67, 173, 177, 178

Minecraft
, 65

Minimal administrative requirements
, 209–210

MLBP. See Major League Baseball Properties (MLBP)

MLG. See Major League Gaming (MLG)

Model selection
, 278–281

Momentum
, 30

Monroe, Marilyn
, 109, 110

Moore’s Law
, 83, 252n7

Morphing
, 82

Morrisett Jr., Lloyd
, 223

Moshi Monsters (game)
, 66, 177–178

Motivations
, 68

for connecting people
, 30

Mozilla
, 131–132

Mr. Clean cleaning buckets
, 174

MSP brands
, 117

Multiple co-branding
, 127

Nagano Games brand
, 18

Nagano mascots. See Snowlets

Namor (character)
, 61

NASCAR replica die cast cars
, 173

National Football League (NFL)
, 87, 193, 222

apparel
, 173

brand as addictive as
, 161

business
, 159

experience
, 159

National/regional players
, 107

Neiman Marcus
, 181

Neoteny
, 69–70

“Netflix effect”
, 79–80

Newell Rubbermaid
, 40–41, 102, 157, 197, 202

New York City
, 231, 232, 247

New York Herald
, 218

NFL. See National Football League (NFL)

NFL Players Association (NFLPA)
, 87, 148

Niadna, Teri
, 159

Niantic Labs
, 57

Niche brands
, 107

Niederegger Marzipan
, 127

Nintendo
, 57, 103

“Non-broadcast” materials
, 223

Norton, Graham
, 103

Octane5
, 131

OEM. See Original equipment manufacturer (OEM)

Official Event Retailer
, 180

Oldsmobile
, 105

Oliver, Jamie
, 109

Olympic Games
, 18, 128, 139

Olympic pin
, 139

‘One-off’ encounter
, 66

Online self-evaluation tool
, 293

“Opportunity, Fit and Leverage”
, 40

Optimized scale
, 145, 154, 172

Organizational structures
, 119

Orientation conducting
, 188–191

Original equipment manufacturer (OEM)
, 85

Oscar
, 223

Over Optimized scale
, 145, 154

Own-ability
, xxxiii–xxxv, 115, 132, 137, 139–140, 141, 167, 235

avalanche in areas of consumer and retail brands
, 124

big not-for-profit programs
, 134

brand additions
, 138

brand potential
, 132

brand protection, brand valuation, and brand strategy
, 167

brands
, 115, 139, 142

characteristics of successful license
, 171

co-branding types
, 126–127

company to protecting brands
, 116

CrossFit
, 140

current valuation models
, 167

element
, 217

Girl Scouts of USA’s
, 134–135

Graco lacked manufacturing and sourcing capabilities
, 167

intellectual property lawyers
, 128–129

licenses for Graco-branded decorative bedding and nursery décor
, 169

maximization
, 141

maximizing own-ability
, 167

multi-dimensioned
, 166

organizational structures types
, 119–120

own-ability maximization
, 141

ownership models and implications for brand expansion
, 120

Pinewood Derby program
, 135

products make brands
, 170–171

quality
, 138

scarcity in brand modeling
, 123

“seal of approval” program
, 134

in several states
, 115–116

Smithsonian
, 135–136

tussle for IP rights
, 130

U. S. Army licensing program
, 136–137

use of freelancers and contractors
, 117

Own-able. See Own-ability

Ownership
, 117, 120, 129

models and implications for brand expansion
, 120

P&G. See Proctor & Gamble (P&G)

P&L
, 171

Pandora
, 119, 129

Panini football cards
, 180

Panther, Pink
, 67

Paper Mate leadership team
, 157

Parham, John
, 40, 42

PEI. See Professional Education Institute (PEI)

Perfetti Van Melle (PVM)
, 78, 242

Perplex City game
, 177

“Personality, design and purpose”
, 44

Peter Rabbit (character)
, 218, 254

Pevers, Marc
, 58

Pickering, Sandra
, 38, 39, 106

Pinewood Derby program
, 135

“Pitching and catching”
, 229

Pitts, Scott
, 1–19

Point of Sale (POS)
, 224

Pokémon Go (game)
, 56, 69, 71

Poltorak, Alexander
, 129

Pontiac
, 105

Pop culture phenomenon
, 57, 108, 109

Porter’s Five Forces analysis
, 206

POS. See Point of Sale (POS)

Potter, Beatrix
, 218

Powell, Jack
, 175–176

Power of Addictive
, 58

Proctor & Gamble (P&G)
, 125, 195

Product category
, 186

Professional Education Institute (PEI)
, 182

Proform
, 181

Promotional merchandising
, xxi

PVM. See Perfetti Van Melle (PVM)

Queen of Hip-Pop album
, 67

Rachael Ray
, 134

Ramsay, Gordon
, 109

Realogy Corporation
, 42

RedBull
, 127

Reeves, Martin
, 99

Relevance
, 35

Reliability
, 101

Resolution
, 25

Retail co-branding
, 127

Return on brand equity (ROBE)
, 140

Return on Investment (ROI)
, 146

Review sites
, 22

Ries, Al
, 35

Ries, Laura
, 47, 48

Ritson, Mark
, 125

Ritz Carlton, The
, 125

ROBE. See Return on brand equity (ROBE)

Robert W. D′Loren
, 252

Rogue One
, 83

ROI. See Return on Investment (ROI)

Roman Holiday (film)
, 43

Roosevelt, Teddy
, 218

Ross, Bonnie
, 71

Rowling, J. K.
, 230–231

“Royalties”
, 217

Rubbermaid branded closet storage
, 174

Rubin, Gerry
, xxii–xxiii

Sales support
, 210

Salter, Jamie
, 109–110

Samsung
, 130, 170

Samu, Sridhar
, 38, 39, 40

Sandwiches concept
, 121

Scalability
, xxxii–xxxiii, 97, 103, 107, 161, 164, 235

audience expansion
, 103

brand types
, 106–108

Busted Knuckle Garage
, 164, 165–166

catalyst
, 108–111

continuum
, 102–103

diversification
, 105

element
, 217

era of globalization
, 164

experience expansion
, 104

free-trade arrangements
, 99

globalization
, 97–102

licensing
, 160

media/channel expansion
, 104

scale in different ways
, 164

temptation
, 105–106

“think big” model
, 100

Scalable. See Scalability

Scarcity
, 123

Scebelo, Steve
, 87, 103

Schwarzenegger, Arnold
, 81

Scooby-Doo (cartoon)
, 62, 221

“Seal of approval” program
, 134

Sears
, 181

Self-reported LASSO scoring model
, 286

Sepso, Mike
, 256–257

Sequential Brands
, 253

Sequential engagement
, xx

Sesame Street
, 134, 189, 203, 223

Sesame Workshop
, 134

Share Coke campaign
, 118

Shaut, Anthony
, 241–242

Sheraton
, 125

Shmidman, Yehuda
, 249

Shulman, Holly Stein
, 231

Shuster, Joe
, 63, 220

Siegel, Jerry
, 63, 220

“Signature stories”
, 80

Simon, Danny
, 81

Sinatra, Frank
, 109

Singles Day. See China’s Black Friday

SKUs. See Stock Keeping Units (SKUs)

Slesinger, Stephen
, 58, 219

“Slightly-under-extended” category
, 154

Slightly Over Optimized scale
, 145, 154

Slightly Under Optimized scale
, 145, 154

SMART. See Specific, Measurable, Achievable, Relevant, and Time-bound (SMART)

Smith & Wesson clothing
, 34

Smithsonian
, 135–136

Snowlets
, 6

Social expression brand
, 226

Social media
, 26–27, 88

Specific, Measurable, Achievable, Relevant, and Time-bound (SMART)
, 163, 270

Spider-Man (film)
, 61, 62, 221, 236

SpongeBob
, 193

Sriracha
, 107

Star Trek
, 81

Star Wars: The Force Awakens
, 62, 85, 227, 236

Star Wars (film)
, 58–61, 84–85, 158, 227, 236

Star Wars figurines
, 173

State-of-the-art statistical techniques
, 147, 277

Statistical models
, 277, 292

Stevens, Jamie
, 254

Stewart, Martha
, 109

Stock Keeping Units (SKUs)
, 191, 202

Storied brand
, xxx–xxxi, 161

element
, 217

great marketers
, 161

using short stories
, 162

stories behind stories
, 162

Stories
, 77, 78, 93

B2B brand
, 86

brands
, 90–91

Chupa Chups brand
, 78

context of brand
, 82–83

contribution
, 93

EA Sports
, 87–88

heritage brands
, 89–90

listening
, 77

Netflix effect
, 79–80

social media
, 91–92

Star Wars universe
, 84–85

storytelling
, 80–81, 83–84

tennis tournament
, 88

Terminator movie
, 81–82

Storying
, 87, 93

Storylines
, 79, 80, 84, 97

Storytelling
, 77, 83, 87

authentic
, 64, 73

Storyworld
, 81

Strand, Robert
, 110

“Stratos project”
, 127

Strawberry Shortcake
, 227

Strengths, Weaknesses, Opportunities and Threats analysis (SWOT analysis)
, 206

Submariner character
, 61

Super Bowl
, 222

Superman (character)
, 63, 220

Supervised learning
, 147, 277

“Supply pressure”
, 123

Suzuki
, 39

SWOT analysis. See Strengths, Weaknesses, Opportunities and Threats analysis (SWOT analysis)

Taco Bell
, 127

Tangible assets
, 173

Tauber, Edward
, 40

TCM. See Turner Classic Movies (TCM)

Technology
, 69

“Teddy Bear”
, 218

Television series
, 79

Terminator 2 (T2): Judgment Day Film
, 81–82

“Testing” dataset
, 280

“Think big” model
, 100

Tipping Point, The (Gladwell)
, 17, 134

Toblerone
, 127

Top Cat (cartoon)
, 221

Tracy, Warren G.
, 164–165

Traditional hierarchical structure
, 119

Traditional statistical methods
, 292

“Training” data
, 280

Trekkie conventions
, 59

Trout, Jack
, 35

Trump, Donald J.
, 100–101

Trust in individuals, organizations, and brands
, 23

Tully, Jill
, 255

Turner Classic Movies (TCM)
, 41–42

2015 Ford Mustang GT Pinewood Derby kits
, 135

20th Century Fox
, 58, 59

22 Immutable Laws of Marketing (Ries and Trout)
, 35

UK Internet entrepreneur Michael Acton Smith
, 177

Under Optimized scale
, 145, 154, 172

Unilever’s Lagnese brand
, 127

Uninspiring supply
, 35

Ursini, Silvio
, 43

U. S. Army licensing program
, 136–137

Vault Reports
, 186

Vespa perfume
, 34

Vidal Sassoon
, xxii–xxiii

Virgin (brand name)
, 27–28, 39

Virtual Reality (VR)
, 255

Visual Identification System (VIS)
, 208

Volvo Trucks
, 94

von Stackelberg, Peter
, 81

Walt Disney Company
, 58, 61, 219, 227

Wang, Alexander
, 126

War and Peace (film)
, 43

Warner Bros (WB)
, 62, 63, 213, 220

Warner Bros. Consumer Products—International (WBCP)
, 213–214

Waters, Simon
, 64, 83

W. C. Bradley
, 8, 10

WeChat
, 255

Weedfald, Peter
, 170

Weight Watchers
, 15

Westin
, 125

Whirlpool
, 119

White, Rick
, 89

Whole Foods
, 107

W Hotels
, 125

Wide Lens, The
, 85

Wimbledon
, 88–89

Winnie the Pooh (character)
, 58, 219, 235

Wolverine
, 62

Women’s Wear Daily (WWD)
, 50

Wonder Woman (movie)
, 63

World of Coca-Cola, The
, 132, 239–240

World of Warriors (game)
, 66–67

Wulz, Nancy
, 35

Wyse, Ken
, 250

Xcel
, 252

X-Men
, 62

Yanase, Takashi
, 222–223

Yeti
, 107

Yoder, Pete
, 256

Yogi Bear Show (cartoon)
, 221

Zazzle. com
, 136

ZQQ
, 254–255