Games and Learning and Society (GLS) Conference 3.0
Abstract
Purpose
To share information about this third annual conference on Games, Learning and Society. Increasingly popular and growing in interests among educators and industry leaders who together are trying to develop gaming products that promote learning.
Design/methodology/approach
Conference report.
Originality/valve
Lots of developments and continued growth in the industry and greater interest among educators and academics about the increased value of games for learning.
Keywords
Citation
Dieterle, U. (2007), "Games and Learning and Society (GLS) Conference 3.0", Library Hi Tech News, Vol. 24 No. 8, pp. 24-24. https://doi.org/10.1108/07419050710835992
Publisher
:Emerald Group Publishing Limited
Copyright © 2007, Emerald Group Publishing Limited