Handbook of Geometric Computing

Kybernetes

ISSN: 0368-492X

Article publication date: 1 June 2006

50

Keywords

Citation

Howard, W.R. (2006), "Handbook of Geometric Computing", Kybernetes, Vol. 35 No. 5, pp. 762-762. https://doi.org/10.1108/03684920610662539

Publisher

:

Emerald Group Publishing Limited

Copyright © 2006, Emerald Group Publishing Limited


It is now apparent that geometry is not the sole preserve of the pure mathematician or that special breed of geometric theorists. Now geometric theory and geometric computing methods are needed in the design of perception – action systems, intelligent autonomous systems, and man‐machine‐interfaces and indeed in many more areas that researchers in cybernetics and systems are particularly devoted to.

The Editor, Corrochano of the Unidad Guadalajara, has brought together some of the current up‐to‐data applications of geometric computing with the aim of assisting those who are constructing such systems. This includes not only the researchers but also postgraduate students and assistants who are involved in developing and studying such systems. There is a comprehensive list of the applications that would benefit from the contributions in this text which have been prepared by some of the leaders in fields that range from neuroscience and neural networks to medical imagery and robotics. There are nine parts that cover: neuroscience; neural networks; image processing; computer vision; perception and action; uncertainty in geometric computations; computer graphics; and visualization; geometry and robotics; and reaching and motion planning. These are comprehensive and offer discussion about the many diverse and powerful models that need to be considered in building modern day systems.

Related articles