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Selection criteria for academic video game collections

Elizabeth Tappeiner (Hostos Community College Library, Bronx, New York, USA)
Catherine Lyons (Hostos Community College Library, Bronx, New York, USA)

Collection Building

ISSN: 0160-4953

Article publication date: 4 July 2008

3496

Abstract

Purpose

This article aims to discuss the relevance of building video game collections in academia to support research and learning on campus and to propose useful criteria for building video game collections in academic libraries.

Design/methodology/approach

The authors examined collection development policies of selected academic libraries as well as research discussing the cultural, historical, and educational value of video games. The authors also examined video game playback devices, games and their packaging, and popular game web sites.

Findings

The authors outline selection considerations for developing video game collections and propose the following criteria for selecting games: physical characteristics, teaching and learning principles present in the games, subject matter and content, and the cultural and historical value of a game.

Originality/value

Establishing video games in libraries is not a new topic, but most discussions have been focused on public libraries or the entertainment value of video games in academic libraries. This article focuses on games as serious objects of study in academia and provides best practices for video games collections development.

Keywords

Citation

Tappeiner, E. and Lyons, C. (2008), "Selection criteria for academic video game collections", Collection Building, Vol. 27 No. 3, pp. 121-125. https://doi.org/10.1108/01604950810886040

Publisher

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Emerald Group Publishing Limited

Copyright © 2008, Emerald Group Publishing Limited

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