The fields of virtual reality and microworld simulation have advanced significantly in the past decade. Today, computer generated personas or agents that populate these worlds and interact with human operators are now used in many endeavors and avenues of investigation. A few of many example application areas are Hollywood animations for movies, cartoons, and advertising (von-Neuman & Morganstern, 1947); immersive industrial and safety training simulations (Fudenberg & Tirole, 2000; Silverman et al., 2001); distributed, interactive military war games and mission rehearsals (Johns & Silverman, 2001); and personal assistant agents to reduce technologic complexity for the general public, among others (Weaver, Silverman, Shin & Dubois, 2001).
Silverman, B. (2004), "TOWARD REALISM IN HUMAN PERFORMANCE SIMULATION", Ness, J., Tepe, V. and Ritzer, D. (Ed.) The Science and Simulation of Human Performance (Advances in Human Performance and Cognitive Engineering Research, Vol. 5), Emerald Group Publishing Limited, Bingley, pp. 469-498. https://doi.org/10.1016/S1479-3601(04)05009-XDownload as .RIS
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