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1 – 10 of over 57000Kristoffer Vandrup Sigsgaard, Julie Krogh Agergaard, Niels Henrik Mortensen, Kasper Barslund Hansen and Jingrui Ge
The study consists of a literature study and a case study. The need for a method via which to handle instruction complexity was identified in both studies. The proposed method was…
Abstract
Purpose
The study consists of a literature study and a case study. The need for a method via which to handle instruction complexity was identified in both studies. The proposed method was developed based on methods from the literature and experience from the case company.
Design/methodology/approach
The purpose of the study presented in this paper is to investigate how linking different maintenance domains in a modular maintenance instruction architecture can help reduce the complexity of maintenance instructions.
Findings
The proposed method combines knowledge from the operational and physical domains to reduce the number of instruction task variants. In a case study, the number of instruction task modules was reduced from 224 to 20, covering 83% of the maintenance performed on emergency shutdown valves.
Originality/value
The study showed that the other methods proposed within the body of maintenance literature mainly focus on the development of modular instructions, without the reduction of complexity and non-value-adding variation observed in the product architecture literature.
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The idea of Simon according to which instructions are premises for further decisions is formalized with respect to informationally decentralized organizations. The paper aims to…
Abstract
Purpose
The idea of Simon according to which instructions are premises for further decisions is formalized with respect to informationally decentralized organizations. The paper aims to discuss these issues.
Design/methodology/approach
The paper is built on the economic theory of teams by Marschak and Radner. Team theory is particularly suited to the analysis of informationally decentralized systems. Teams are composed of agents who strive for a common aim, but are informed of different parameters that characterize the state of nature. In particular, the members want to maximize the team payoff function that depends on both the actions of the members and the state of nature.
Findings
For teams à la Marshack-Radner, since every member needs to compute optimal action rules, the paper shows that two types of expertise are required: forecasting expertise (as competence over the randomness of the parameters that affect the team payoff function) and organizational expertise (as comprehension of the relevant characteristics of the other members). When the members are supposed to have complete expertise, the only role of orders is the communication of information about the state of nature. Instead, when instructions report actions under the control of the senders, the team population can be classified into ranks, each one having a particular computational problem to solve. The paper analyzes the conditions under which instructions can correspond to different and ordered degree of intelligibility of the team operations. Through instructions non-decodable information is built directly into the decision rules chosen by the receivers, and instructions can realize economies in the use of expertise.
Originality/value
Instructions are formally shown to play a crucial role when expertise is differently distributed across agents.
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Carmit Rapaport and Isaac Ashkenazi
The official earthquake protection instructions for schools and kindergartens in Israel have recently been updated from the traditional “drop, cover and hold on” approach to the…
Abstract
Purpose
The official earthquake protection instructions for schools and kindergartens in Israel have recently been updated from the traditional “drop, cover and hold on” approach to the “flee outside to an open space” approach. This paper aims to describe the decision-making process, discuss the dilemmas behind it and suggest new insights for challenging current instructions in other countries.
Design/methodology/approach
The authors analyze human behavior patterns during earthquakes in general, and at schools in particular, while taking into consideration the environment (in terms of applying building codes and the level of earthquake risk in various zones), personal characteristics (age, gender and past experience) and earthquake characteristics (intensity and duration).
Findings
Five aspects should be taken into consideration when changing current earthquake instructions: the general official earthquake protection instructions, the structure and construction of schools and kindergartens, common behavior during emergencies, warning systems and the need to establish standardized protection instructions and guidelines for every school and kindergarten in the country.
Practical implications
Policymakers in other countries should critique current instructions to maximize citizens’ chances of survival and mitigate possible earthquake hazards, including by improving risk communication with the public.
Originality/value
The paper describes a national decision-making process which questions current official earthquake instructions at schools and kindergartens, based on evidence gained from current construction conditions, human behavior analysis and other countries’ experiences.
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Husameddin Alshaer, Muhamad Helmi Md. Said and Ramalinggam Rajamanickam
This paper aims to highlight the role of the Palestine Monetary Authority (PMA) in combating money laundering. The discussion will focus on the sectors under the PAM authority by…
Abstract
Purpose
This paper aims to highlight the role of the Palestine Monetary Authority (PMA) in combating money laundering. The discussion will focus on the sectors under the PAM authority by examining the issued instructions.
Design/methodology/approach
The current study is a pure legal study. The methodology used in this paper is the qualitative approach by focussing on the doctrinal mechanism. Thus, it focussed on procedures, processes, laws, and regulations.
Findings
This paper found serious organisational inefficiencies within the governance framework of anti-money laundering (AML) for both the currency exchange and specialised lending institutions sectors. Moreover, the PMA’s role in combating money laundering is insufficient where its efforts are limited by random inspection visits and the installation of surveillance cameras in the money changers shops.
Practical implications
The findings may influence both the currency exchange and specialized lending institutions sectors to adopt a more vigilant approach to prevent the occurrence of money laundering in Palestine and to undertake more responsibility in ensuring compliance with the current AML legal framework. The study also highlighted that their current practice might place them in danger of non-compliance.
Originality/value
The paper demonstrated in, an exceptional way, the role of the PMA in combating money laundering by focussing on both legal and regulatory requirements for the three sectors under the PMA supervision authority. This paper made a valuable contribution to the study of combating money laundering in Palestine, where it is one of the first studies dealing with this issue involving this country.
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Bahman Arasteh and Ali Ghaffari
Reducing the number of generated mutants by clustering redundant mutants, reducing the execution time by decreasing the number of generated mutants and reducing the cost of…
Abstract
Purpose
Reducing the number of generated mutants by clustering redundant mutants, reducing the execution time by decreasing the number of generated mutants and reducing the cost of mutation testing are the main goals of this study.
Design/methodology/approach
In this study, a method is suggested to identify and prone the redundant mutants. In the method, first, the program source code is analyzed by the developed parser to filter out the effectless instructions; then the remaining instructions are mutated by the standard mutation operators. The single-line mutants are partially executed by the developed instruction evaluator. Next, a clustering method is used to group the single-line mutants with the same results. There is only one complete run per cluster.
Findings
The results of experiments on the Java benchmarks indicate that the proposed method causes a 53.51 per cent reduction in the number of mutants and a 57.64 per cent time reduction compared to similar experiments in the MuJava and MuClipse tools.
Originality/value
Developing a classifier that takes the source code of the program and classifies the programs' instructions into effective and effectless classes using a dependency graph; filtering out the effectless instructions reduces the total number of mutants generated; Developing and implementing an instruction parser and instruction-level mutant generator for Java programs; the mutant generator takes instruction in the original program as a string and generates its single-line mutants based on the standard mutation operators in MuJava; Developing a stack-based evaluator that takes an instruction (original or mutant) and the test data and evaluates its result without executing the whole program.
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In response to the proliferation of information retrieval systems in academic libraries since the early 1980s, librarians have created many written search aids designed to help…
Abstract
In response to the proliferation of information retrieval systems in academic libraries since the early 1980s, librarians have created many written search aids designed to help users learn how to search database systems. Written instructional material continues to increase in quantity and in importance with the rise of remote users and the advent of asynchronous distance learning. Since many users will have only written instructions to consult, it is crucial to determine the effectiveness of these materials. How useful are these instructions? Do people consult them? Do they help users make progress in their searches? There is a small but useful body of research on the effectiveness of both print and online search aids. This research points to the need to test materials on user groups. The findings from studies of novices using written instructions identify specific guidelines for creating effective materials.
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There are guidelines for information and communication technology (ICT) applications which are already established in manufacturing. These guidelines include recommendations such…
Abstract
Purpose
There are guidelines for information and communication technology (ICT) applications which are already established in manufacturing. These guidelines include recommendations such as: alignment of ICT applications with strategy, involvement of the full range of stakeholders, and careful planning and monitoring. A recommendation from outside of manufacturing is that information and communication design should be carried out in conjunction with ICT applications. The purpose of the research reported in this paper is to investigate the relevance of information and communication design to applications of advanced ICTs used in the instruction of manual skills.
Design/methodology/approach
Literature review, interviews, and five quasi‐experimental studies are used.
Findings
The design of information and its communication is relevant to the instruction of manual skills with ICTs and, in particular, important for instruction with augmented reality (AR).
Research limitations/implications
There are only 92 participants in the five quasi‐experimental studies.
Practical implications
This paper provides an overview of information and communication design issues. Examples are provided of how these issues manifest themselves in the application of advanced ICTs, such as virtual reality and AR, which can be used in the instruction of manual skills.
Originality/value
The originality of the research reported in this paper is that it goes beyond further investigation of established guidelines for ICT applications. The value of this paper is that it draws attention to the potential of information and communication design to improve ICTs implementations. It also draws attention to the need for balanced comparisons in the assessment of all ICTs prior to their implementation.
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G. Bugmann, J.C. Wolf and P. Robinson
Service robots need to be programmable by their users who are in general unskilled in the art of robot programming. We have explored the use of spoken language for programming…
Abstract
Purpose
Service robots need to be programmable by their users who are in general unskilled in the art of robot programming. We have explored the use of spoken language for programming robots.
Design/methodology/approach
Two applications domains were studied: that of route instructions and that of game instructions. The latter is work in progress. In both cases work started by recording verbal instructions representative of how human users would naturally address their robot.
Findings
The analysis of these instructions reveals references to high‐level functions natural to humans but challenging for designers of robots. The instruction structure reflects assumptions about the cognitive abilities of the listener and it is likely that some human capabilities for rational thinking will be required in service robots.
Research limitations/implications
Some of the high‐level functions called for by natural communication stretch current capabilities and there is a clear case for more effort being devoted in some areas. Instruction analysis provides pointers to such research topics.
Practical implications
It is proposed that service robot design should start with investigating the way end‐users will communicate with the robot. This is encapsulated in the “corpus‐based” approach to robot design illustrated in this paper. This results in more functional service robots.
Originality/value
The paper stresses the importance of considering human‐robot communication early in the robot design process.
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Hussein Haruna, Asad Abbas, Zamzami Zainuddin, Xiao Hu, Robin R. Mellecker and Samira Hosseini
This paper aims to evaluate the students’ perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were…
Abstract
Purpose
This paper aims to evaluate the students’ perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment outcomes in terms of students’ perceptions of the learning catalysed by gamified systems, particularly in enhancing attitude change coupled with knowledge acquisition.
Design/methodology/approach
This study used a qualitative research design technique to collect the data. A total of 108 first year secondary school students participated in a sexual health literacy course that lasted for a five-week learning period. Using a cluster-sampling technique, three classes were randomly assigned to serious gaming, gamification and teacher-centred instructions. Individual face-to-face interviews were used to assess students’ perceives required satisfaction with three instructions. Data were audio-recorded, and coding analysis was used using NVivo software facilitated qualitative data analysis.
Findings
The results show that serious gaming and gamification instructions trumped the traditional teacher-centred instruction method. While intervention students were all positive about the serious gaming and gamification instructions, non-intervention students were negative about conservative teacher-centered learning whose limited interactivity also undermined learning relative to the two innovative interventions.
Research limitations/implications
As a justification to limit face-to-face classes, this study may be useful during an emergency phenomenon, including the current situation of amid COVID-19. The implementation of serious gaming and gamification as remotely instructional options could be among the measures to protect educational communities through reducing close-proximity, and eventually, control contamination and the spread of viruses.
Originality/value
The application of serious gaming and game elements should not be conceptualised as universal but context-specific. This study shows that particularism is essential to optimise the results in terms of coming up with a specific design based on the scope of evaluation for positive results and develop an intervention that will work, especially in the resource-poor context of the developing world.
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Mariamma Chacko and K. Poulose Jacob
The purpose of this paper is to describe an approach towards code validation of RISC microcontrollers, which helps to automate software debugging. A static machine code analysis…
Abstract
Purpose
The purpose of this paper is to describe an approach towards code validation of RISC microcontrollers, which helps to automate software debugging. A static machine code analysis which checks the appropriateness of instructions in a sequence to identify any logical mistakes and also to identify redundant codes appearing in a program for the target processor is presented.
Design/methodology/approach
Validation is done with the help of rules of inferences formulated for the target processor. The rules govern the occurrence of illegitimate/out of place instructions and code sequences for executing the computational and integrated peripheral functions. The stipulated rules are encoded in propositional logic formulae and their compliance is tested in all possible execution paths of the application programs. An incorrect sequence of machine code pattern is identified using slicing techniques on the control flow graph generated from machine code.
Findings
The results explain that the technique is independent of compiler/assembler and contributes to early detection of software bugs that are otherwise hard to detect. Program states are identified mainly with machine code pattern, which drastically reduces the state space creation contributing to an improved state‐of‐the‐art model checking.
Research limitations/implications
Though the technique described is general, the implementation is highly architecture oriented, and hence the feasibility study is conducted only on PIC16F87X microcontrollers.
Practical implications
This validation tool can be integrated to the system development environment resulting in improved software quality and reduced debugging time.
Originality/value
It is a novel and original approach at machine code level applicable to a wide range of processors once appropriate rules are available.
Details