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Article
Publication date: 1 December 1998

Craig Standing and Geoffrey G. Roy

Developing macro queries in software systems is a complex task for many users. Geographical information systems (GIS) are large software systems that require much effort to…

Abstract

Developing macro queries in software systems is a complex task for many users. Geographical information systems (GIS) are large software systems that require much effort to develop expertise in. A functional programming design approach has a number of distinct strengths that can be represented in a graphical query language interface to aid users in macro query development. A visual functional query language (VFQL) for Geographical Information Systems is presented and its strengths and weaknesses discussed. The system is based on a visual functional programming design approach. This offers a consistent, non‐procedural, strongly typed environment where users can develop their own higher order functions. The approach integrates functional programming, visual programming and knowledge and rules. VFQL’s effectiveness is evaluated compared with a text based command language for GIS macro query development. The results of an experiment indicate that users could develop solutions to simpler tasks more quickly and with fewer errors than a comparative text based command language. On more complex tasks there was no significant difference. From this we deduce that VFQL demonstrates certain design features to help the development of macros or small programs for users but that the complexity of the problem in difficult tasks is likely to be the most important determinant of the error rate and time to complete the task.

Details

Journal of Systems and Information Technology, vol. 2 no. 2
Type: Research Article
ISSN: 1328-7265

Keywords

Article
Publication date: 30 August 2011

Gilbert Tekli, Richard Chbeir and Jacques Fayolle

XML has spread beyond the computer science fields and reached other areas such as, e‐commerce, identification, information storage, instant messaging and others. Data communicated…

Abstract

Purpose

XML has spread beyond the computer science fields and reached other areas such as, e‐commerce, identification, information storage, instant messaging and others. Data communicated over these domains are now mainly based on XML. Thus, allowing non‐expert programmers to manipulate and control their XML data is essential. The purpose of this paper is to present an XA2C framework intended for both non‐expert and expert programmers and provide them with means to write/draw their XML data manipulation operations.

Design/methodology/approach

In the literature, this issue has been dealt with from two perspectives: first, XML alteration/adaptation techniques requiring a certain level of expertise to be implemented and are not unified yet; and second, Mashups, which are not formally defined yet and are not specific to XML data, and XML‐oriented visual languages are based on structural transformations and data extraction mainly and do not allow XML textual data manipulations. The paper discusses existing approaches and the XA2C framework is presented.

Findings

The framework is defined based on the dataflow paradigm (visual diagram compositions) while taking advantage of both Mashups and XML‐oriented visual languages by defining a well‐founded modular architecture and an XML‐oriented visual functional composition language based on colored petri nets allowing functional compositions. The framework takes advantage of existing XML alteration/adaptation techniques by defining them as XML‐oriented manipulation functions. A prototype called XA2C is developed and presented here for testing and validating the authors' approach.

Originality/value

This paper presents a detailed description of an XML‐oriented manipulation framework implementing the XML‐oriented composition definition language.

Details

International Journal of Web Information Systems, vol. 7 no. 3
Type: Research Article
ISSN: 1744-0084

Keywords

Article
Publication date: 1 June 2006

Kevin Curran and Michelle Casey

Electronic mail (e‐mail) and messaging systems are a powerful means of communication which are fast become a primary means of communication. This paper aims to describe the need…

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Abstract

Purpose

Electronic mail (e‐mail) and messaging systems are a powerful means of communication which are fast become a primary means of communication. This paper aims to describe the need for expression in e‐mail.

Design/methodology/approach

This paper describes the need for expression in e‐mail and the development of a personalised e‐mail system. A survey is carried out to comprehend the derived meanings from visuals; as a result the prototype is formed.

Findings

This paper presents a prototype which utilises the idea of reading pictures as sentences and the semiotic and linguistic meaning derived from those sentences. The system aims to interpret the sender's thoughts and convey their emotion and personality through a combination of graphical components, image, and expressive typography. In contrast with the new developing successful language that is rapidly spreading in the use of mobile devices, this personalized e‐mail introduces a visual language that people will acquire in using their e‐mails. Initial findings are presented from exercises of visual literacy, where the viewer has to play a series of matching games with words and images in order to derive each user's meanings and interpretations.

Research limitations/implications

This interactive piece is attempting to transform the static nature of e‐mail into a more dynamic form that can offer new ways to interpret verbal information visually. The device will instill the user's message with more authentic personalities and expressions.

Practical implications

Cognitive semiotics is something designers explore over time with intuition and experience. Introducing and equipping young designers in college, with regard to semiotics would speed up this essential and unavoidable mental process.

Originality/value

This research will accelerate the coming of emotion to computer systems. Graphic design should be viewed from a structuralism perspective as a language system, to extend the understanding of language from a spoken and written system of signs to a manner of visual signals. Designers play a part in reinventing and redefining signs and symbols.

Details

Kybernetes, vol. 35 no. 5
Type: Research Article
ISSN: 0368-492X

Keywords

Article
Publication date: 18 October 2023

L.P. Coladangelo

Through examination of the Library Reference Model (LRM) specifications for nomen and the potential challenges visual nomen might present for their description and use in…

Abstract

Purpose

Through examination of the Library Reference Model (LRM) specifications for nomen and the potential challenges visual nomen might present for their description and use in information systems, the purpose of this study was to investigate two questions: (1) how do nonlinguistic or nonalphanumeric signs or symbols act as nomen to identify entities? and (2) what details or attributes are relevant to describe and classify such nomen to integrate them into information systems?

Design/methodology/approach

This research was built on an exploratory, qualitative instrumental case study design using multiple (or comparative) cases. Using the International Federation of Library Associations and Institutions LRM conceptualization of nomen as the basis, this research explored the similarities and differences between the LRM definition, its attributes and the use of nonlinguistic and nonalphanumeric “strings” for visual nomen to represent a res, moving iteratively between the LRM documentation, visual nomen identified in previous research and additional examples. This study used a constant comparative method to conduct a structured, focused comparison across different cases found in the source survey.

Findings

A close review of the history of the development of the nomen entity was made to understand the semiotic relationship between entities and their symbolic representation, how those symbols are then reified to be further classified and described and how such definitions in the LRM offer a path forward for better understanding the role and function of visual nomen. Based on the foundation of the nomen entity and its attributes established in the LRM, this research then looked at visual representations of concepts and entities to suggest a nascent framework for describing aspects of visual nomen which may be relevant to their use and application

Originality/value

This exploratory study of the use of supralinguistic ways of referencing entities delineates novel insights into a potential framework for describing and using visual nomen as a way of labeling or naming entities represented in information systems. By examining the specifications of the nomen entity and its attributes as delineated by the LRM, this study reinforces the applicability of LRM-defined attributes in the use of visual nomen in addition to offering other attributes or dimensions.

Details

The Electronic Library , vol. 41 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

Book part
Publication date: 5 June 2020

Savannah Dodd

This chapter serves as an introduction to the key themes found within the volume Ethics and Integrity in Visual Research Methods, and provides a rationale for the volume’s focus…

Abstract

This chapter serves as an introduction to the key themes found within the volume Ethics and Integrity in Visual Research Methods, and provides a rationale for the volume’s focus on photography and film media. Drawing from other literature, the author discusses the significance of indexicality and visual language when working with photography and film in research contexts, and describes how these considerations set photography and film apart from other forms of visual data. The chapter concludes by outlining the format of the volume, which divides the nine chapters into three key areas of exploration: Voice and Agency, Power and Inequality, and Context and Representation.

Details

Ethics and Integrity in Visual Research Methods
Type: Book
ISBN: 978-1-78769-420-0

Keywords

Open Access
Article
Publication date: 13 March 2018

Ulla Gain

Cognitive computing is part of AI and cognitive applications consists of cognitive services, which are building blocks of the cognitive systems. These applications mimic the human…

1576

Abstract

Cognitive computing is part of AI and cognitive applications consists of cognitive services, which are building blocks of the cognitive systems. These applications mimic the human brain functions, for example, recognize the speaker, sense the tone of the text. On this paper, we present the similarities of these with human cognitive functions. We establish a framework which gathers cognitive functions into nine intentional processes from the substructures of the human brain. The framework, underpins human cognitive functions, and categorizes cognitive computing functions into the functional hierarchy, through which we present the functional similarities between cognitive service and human cognitive functions to illustrate what kind of functions are cognitive in the computing. The results from the comparison of the functional hierarchy of cognitive functions are consistent with cognitive computing literature. Thus, the functional hierarchy allows us to find the type of cognition and reach the comparability between the applications.

Details

Applied Computing and Informatics, vol. 16 no. 1/2
Type: Research Article
ISSN: 2634-1964

Keywords

Book part
Publication date: 5 June 2018

Shannon Stuart

This chapter provides evidence-based supports for communication, social skills, and for using restricted patterns of interests and activities educationally for students with…

Abstract

This chapter provides evidence-based supports for communication, social skills, and for using restricted patterns of interests and activities educationally for students with autism. Supports for receptive language, expressive language, Picture Exchange Communication System (PECS), visual supports, social narratives, and augmentative and alternative communication are included. Discussion on evidence-based social supports include using peer-mediated instruction and intervention, video modeling, and support for inclusive education. Supports for restricted patterns of behavior, interests, and activities cover how to include special interests, rituals, and routines in educational planning and how to recognize when restricted patterns of behavior are detrimental to education. Repetitive behaviors associated with anxiety and self-injury are also discussed. All supports can be combined and address more than one characteristic or need.

Content available
Book part
Publication date: 18 April 2022

Oona Hilkamo and Nina Granqvist

Research on cultural entrepreneurship has explored the role of language in making and giving sense to novel ventures and market categories and in legitimating them. We analyze how

Abstract

Research on cultural entrepreneurship has explored the role of language in making and giving sense to novel ventures and market categories and in legitimating them. We analyze how an emerging de novo market category, quantum computing, is constructed through the use of analogies and metaphors. Through a multimodal analysis of interview and newspaper data, we find that in addition to using analogies and metaphors to highlight familiarity, actors also use such tropes to expound the weirdness of the new category, thus marking it as profoundly different and novel. Such tropes have a dual function; they draw the boundaries between science and laypeople but also arouse awe and curiosity among the audiences. Our study thus casts light on the cultural work during de novo category emergence.

Details

Advances in Cultural Entrepreneurship
Type: Book
ISBN: 978-1-80262-207-2

Keywords

Article
Publication date: 10 October 2016

Irene Lopatovska, Sarah Hatoum, Saebra Waterstraut, Lisa Novak and Sara Sheer

The purpose of this paper is to understand young children’s knowledge of visual literacy elements as well as their ability to comprehend newly introduced visual literacy concepts…

3899

Abstract

Purpose

The purpose of this paper is to understand young children’s knowledge of visual literacy elements as well as their ability to comprehend newly introduced visual literacy concepts. The study also examined existing support for visual literacy programs from parents and educators.

Design/methodology/approach

The study explored the knowledge of basic visual literacy elements of young children enrolled in two private schools in the New York City metropolitan area. The authors interviewed 17 children, aged four to six years old, about fine art paintings using a semi-structured interview format. Children’s responses were qualitatively analyzed to determine their initial level of visual literacy and their ability to learn and retain the concepts of visual literacy after receiving basic instruction. The children’s educators and parents completed online questionnaires that were quantitatively analyzed to determine their level of support for visual literacy programs.

Findings

The findings show that young children exhibited extensive knowledge of simple visual literacy elements (color, shape, line), and limited understanding of more abstract elements (perspective and salience). Children’s knowledge of visual elements improved after instruction. Parents and educators expressed support for incorporating visual literacy instruction in early childhood education.

Research limitations/implications

The study relied on a sample of children and adults drawn from two private schools. The sample’s demographics might have affected study findings. More studies are needed using a larger and more diverse sample.

Practical implications

The study suggests that young children are ready to receive instruction on visual literacy elements using art images. Children reacted positively to the images and were engaged in the discussions about them, supporting the use of fine art paintings as an instrument to introduce visual literacy concepts to young children. Survey of children’s parents and teachers indicated strong interest in, and support for such programs.

Social implications

With the increase of visual information production and consumption, it is important to introduce visual literacy early in life. The study advances research in methods for developing visual literacy instruction for young children.

Originality/value

There are no previously reported studies that have examined pre-kindergarten children’s knowledge of basic visual literacy elements and reactions to visual literacy instruction.

Details

Journal of Documentation, vol. 72 no. 6
Type: Research Article
ISSN: 0022-0418

Keywords

Article
Publication date: 24 February 2020

Adil Mohammed Hamoud Qadha and Mohammed Ahmed Alward

Using videos in language learning has been investigated in the literature to enhance second language learning. The previous studies have explored the effect of videos on learning…

Abstract

Purpose

Using videos in language learning has been investigated in the literature to enhance second language learning. The previous studies have explored the effect of videos on learning a foreign language, especially vocabulary learning. The purpose of this study is to investigate the effect of videos on learning present progressive tense in the perspective of semiotics.

Design/methodology/approach

A total of 30 Arab English foreign language (EFL) learners participated in the study and were assigned into two groups. The first group was taught present progressive tense with the help of videos (the semiotics group). The second group was taught the same content using a traditional way, i.e. without videos.

Findings

Results of the post-test indicated that participants in the semiotics group outscored the participants who did not learn through videos to learn present progressive tense. The study concluded that using videos is a useful tool to enhance learning present progressive tense.

Originality/value

To the authors’ knowledge, no study has been conducted to examine the effect of semiotics on learning L2 grammar, especially the present progressive tense. Therefore, this study explores the impact of using videos, as a form of semiotics, to help EFL learners learn present progressive tense.

Details

Interactive Technology and Smart Education, vol. 17 no. 2
Type: Research Article
ISSN: 1741-5659

Keywords

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