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This paper aims to present guidelines for using streaming multimedia tutorials in academic library instruction.
Abstract
Purpose
This paper aims to present guidelines for using streaming multimedia tutorials in academic library instruction.
Design/methodology/approach
Research in cognitive psychology, education and librarianship is synthesized and its application to the design of library screencast or multimedia tutorials is discussed.
Findings
Guidelines are presented on determining when multimedia is needed, how to make sure multimedia tutorials are clear and understandable, how to include interactivity effectively, how to promote critical thinking, and how to design interfaces and tutorial structure based on levels of student knowledge.
Originality/value
Screencasts are a relatively new form of library instruction. Guidelines in this paper are summarized in a checklist that can be used when designing screencasts or multimedia tutorials.
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Dina Mokgadi Mashiyane, Siviwe Bangani and Kirchner Van Deventer
The purpose of this paper is to determine academic librarians’ awareness and application of multimedia content for information literacy (IL) instruction at the North-West…
Abstract
Purpose
The purpose of this paper is to determine academic librarians’ awareness and application of multimedia content for information literacy (IL) instruction at the North-West University in South Africa.
Design/methodology/approach
This study used both the survey and focus group interviews to gather data from the university's faculty librarians.
Findings
The results of this study show that despite the majority of librarians being aware of the existence and benefits of multimedia tools that can complement their traditional instructional practices, very few actually apply the tools for IL instructional practices. Among the multimedia tools that the librarians often use for the IL instruction, LibGuides were the most favourable because of their ease of use. The main reasons for not using the multimedia tools cited by librarians include the lack of infrastructure and insufficient skills.
Practical implications
This study recommends the reskilling of librarians by training them in the use of multimedia tools for IL instruction.
Social implications
The paper sheds light on the current strategies being implemented by faculty librarians in providing IL using multimedia tools. It also outlines the importance of multimedia tools in enhancing eLearning endeavours. Multimedia skills for librarians can also be essential during times of crisis such as the recent COVID-19 outbreak.
Originality/value
This study is a welcome contribution to the role of ICTs in enhancing library activities during the 4IR. The voice of the librarians in this area has also been minimally represented. This study, therefore, seeks to address these gaps in published scholarly literature.
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Hamid Keshavarz, Somayeh Fallahnia and Fatemeh Hamdi
Due to the lack of standard and research-based frameworks in evaluating the content designed in electronic courses, there appears a need to examine some existing theoretical…
Abstract
Purpose
Due to the lack of standard and research-based frameworks in evaluating the content designed in electronic courses, there appears a need to examine some existing theoretical models like the cognitive theory of multimedia learning (CTML) developed by Richard Mayer on real occasions. To confirm the effectiveness of the seven principles of the model driven from this theory in different educational settings, especially amid the COVID-19 pandemic, the present study was conducted in the contexts of two universities in Iran for comparison purposes.
Design/methodology/approach
The present research is a descriptive one for which a survey method was considered to collect data. A measurement instrument was developed based on the seven principles mentioned in the last edition of the book written by Clark and Mayer (2016) as well as an extensive review of the related literature. The data gathered from 524 online questionnaires returned by students of a public university Shahid Beheshti University (SBU) and a private one Ruzbahan University (RU) were then analyzed through partial least squares using SmartPLS 3.0.
Findings
The results of confirmatory factor analysis showed that convergent and discriminant validities, as well as model fit indices, had the reliability of the theoretical model at the 99% confidence level. Based on the path coefficients found for testing hypotheses, modality and coherence principles were the first and last priorities, respectively. Moreover, the comparative study showed that t-statistics values for multimedia, contiguity, modality, redundancy and personalization but not for coherence, and segmenting and pretraining principles are significantly different between the two universities.
Originality/value
This study can be considered a pioneering research in Iran so as to increase the quality of multimedia design, instruction and learning at university levels in future research while emphasizing the importance of Mayer’s principles in the design of electronic content.
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The purpose of this paper is to propose the incorporation of Mayer’s cognitive theory of multimedia learning (CTML) into library digital initiatives, specifically open educational…
Abstract
Purpose
The purpose of this paper is to propose the incorporation of Mayer’s cognitive theory of multimedia learning (CTML) into library digital initiatives, specifically open educational resources (OER). CTML contains established principles that maximize the impact of teaching material through optimizing the use of multimedia. As educators, librarians should adhere to CTML principles and advocate for them to be followed when library digital resources are created locally or used in a classroom. The paper looks at an OER title as an example and outlines changes based on CTML for improvements.
Design/methodology/approach
A literature review is used to identify the areas of librarianship where CTML already is in use and where research is lacking.
Findings
There are many opportunities to apply multimedia learning theory to aspects of library operations. The author should consider multimedia learning when making digitization decisions. OER projects should be accomplished with these principles and general learning theory principles in mind. Libraries should be aware of CTML principles when creating all digital scholarship.
Research limitations/implications
This paper is based on a literature review, not on research done specifically on this topic. It includes specific recommendations to improve an OER title as an example of what should be done on a broader scale.
Practical implications
Librarians are educators should be aware of learning theory and particularly multimedia learning theory as learners often are not directly accessible to provide feedback. Design is critical to learning and this paper provides practical recommendations for application.
Originality/value
Other papers have considered CTML as applied to online tutorials and instruction in general. Significantly less attention has been paid to applying CTML and cognitive learning theories outside of traditional instruction. This paper advocates expanding the use of cognitive learning theory and CTML to digital resources produced by the library.
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Muhammad Jufri and Hillman Wirawan
The purpose of this paper is to develop entrepreneurship games for early childhood education (ECE) and to develop a module using a number of systematic approaches.
Abstract
Purpose
The purpose of this paper is to develop entrepreneurship games for early childhood education (ECE) and to develop a module using a number of systematic approaches.
Design/methodology/approach
There were two studies conducted. Study 1 focused on developing guidelines for traditional games. The games were collected and selected based on their entrepreneurial characteristics. In study 2, the authors selected eight relevant traditional games and then examined their effectiveness at internalizing the spirit of entrepreneurship. For the assessment, the authors trained 40 expert raters from the fields of psychology, ECE, and entrepreneurship studies.
Findings
The results showed that two groups of raters agreed (k=0.64) that the games were effective for internalizing the spirit of entrepreneurship in ECE. In the second part of the study, the authors intended to develop a set of multimedia digital instructions and guidelines for users (e.g. teachers and instructors) as the traditional games provided no written instructions. This study produced the multimedia digital instructions and constructed a set of assessment tools for the teachers to test the effectiveness of the games.
Research limitations/implications
This study focused on developing traditional games into a structured guideline for teachers. However, further investigation is still necessary to gather evidence regarding the validity of the game manual. Future study should focus on testing the effect of the games on ECE as well as students’ entrepreneurial traits.
Originality/value
This study created a new approach by considering local values in developing an entrepreneurship intervention.
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Katia Passerini and Mary J. Granger
Reviews instructional approaches based on the use of different media to provide examples of strategies and evaluation tools for media integration. Uses an introductory information…
Abstract
Reviews instructional approaches based on the use of different media to provide examples of strategies and evaluation tools for media integration. Uses an introductory information systems undergraduate course taught at the George Washington University as an example.
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This chapter presents the perspective of an Information and Communications Technology (ICT) integration specialist on how mobile devices and apps are being used in several Western…
Abstract
This chapter presents the perspective of an Information and Communications Technology (ICT) integration specialist on how mobile devices and apps are being used in several Western Australian primary schools to improve students’ literacy across a range of contexts and curriculum areas. In her role, the author is responsible for assisting teachers in Independent sector schools with Technologies, ICT Literacy and Science, Technology, Engineering and Mathematics (STEM) education and has worked extensively in helping teachers design rich cross-curricular tasks and programmes that harness a range of digital technologies, including mobile devices. The chapter presents several examples of how teachers in Western Australian Independent schools have used mobile tools across the curriculum in rich tasks, and how this has supported students’ literacy learning. Although this chapter makes specific references to Australian curricular requirements and contexts, it is envisaged that the practical examples and insights presented will be more broadly applicable in helping practitioners use mobile technologies to enhance literacy learning across the curriculum.
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Ai Na Seow, Siew Yong Lam, Yuen Onn Choong and Chee Keong Choong
The purpose of this study is to investigate students’ attitudes, self-efficacy and emotional behaviour associated with online learning and the effectiveness of online learning.
Abstract
Purpose
The purpose of this study is to investigate students’ attitudes, self-efficacy and emotional behaviour associated with online learning and the effectiveness of online learning.
Design/methodology/approach
A research model was formulated and analysed with the structural equation modelling technique. The respondents consist of 843 students pursuing their studies at a private university’s foundation, undergraduate and postgraduate levels. A two-step systematic approach was used using the SmartPLS version 3 software to conduct statistical analysis and draw meaningful insights.
Findings
The study’s findings have demonstrated that students’ attitudes and self-efficacy exhibit a positive relationship with online learning behaviour (OLB). It is observed that the students’ emotions are related to online learning effectiveness (OLE) and mediate the relationship between OLB and OLE. Furthermore, OLB partially mediates the relationship between attitude and OLE and between self-efficacy and OLE.
Research limitations/implications
The operational instructions and digital resources have proven to be highly effective in providing valuable learning experiences to the students. As a result, the students are now expanding and applying their new encounters to a broader range of learning opportunities. This study has provided valuable insights for stakeholders, including scholars, higher education institutions and the Ministry of Higher Education, in providing the ideas of online learning or Web-based education.
Originality/value
The originality of this study sheds light on the role of OLB as a mediator. It was underlined that emotion is critical in improving students’ OLE. Thus, students’ attitudes and self-efficacy have been essential in reassuring OLB and enhancing OLE.
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One of the United States’ premier research libraries, Lied Library, located at the University of Nevada, Las Vegas, opened in January 2000, and is a model for the library of the…
Abstract
One of the United States’ premier research libraries, Lied Library, located at the University of Nevada, Las Vegas, opened in January 2000, and is a model for the library of the future. As one of the largest and most technologically advanced libraries in the nation, Lied Library delivers the highest level of information services to the campus and community. Describes why Lied Library prevails as one of the most technologically advanced academic libraries in the USA, and possibly the world, and how its incorporation of new and innovative library technology, such as 3M digital ID collection management, benefits both library staff and patrons by making the library a more efficient place to retrieve information.
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