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Article
Publication date: 3 April 2018

Enrico Beltramini

The purpose of this paper is to introduce the work of Mark Coeckelbergh into the field of management.

Abstract

Purpose

The purpose of this paper is to introduce the work of Mark Coeckelbergh into the field of management.

Design/methodology/approach

This is a conceptual paper with interviews.

Findings

The author suggests that Coeckelberghs’ considerations of an anthropology of vulnerability have the potential to provide a rich and insightful exploration of the machine-human interface, which is not afforded by many of the current approaches taken in this field. Their development of an anthropology of vulnerability suggests an approach to the machine-human interface that re-frames the machine-human interface in terms of human vulnerability, rather than machine’s performance, and sustains that the machine-human interface can be understood in terms of the transfer of human vulnerability.

Research limitations/implications

This paper reveals some of the possibilities inherent in Coeckelbergh’s theories by providing an analysis of a specific event, the recent introduction of robo-advisors in portfolio management, from a Coeckelberghian perspective and by exploring some of the implications of this type of approach for the machine-human interface.

Originality/value

As far as the author knows, there is no previous paper on this topic.

Details

Baltic Journal of Management, vol. 13 no. 2
Type: Research Article
ISSN: 1746-5265

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Article
Publication date: 20 January 2020

Mehmet Burak Şenol

Real flight is cognitively demanding; accordingly, both indicators and display panel layout should be user-friendly to improve pilot-aircraft interaction. Poor pilot…

Abstract

Purpose

Real flight is cognitively demanding; accordingly, both indicators and display panel layout should be user-friendly to improve pilot-aircraft interaction. Poor pilot-interface interactions in aircrafts could result in accidents. Although a general reason of accidents is improper displays, relatively few studies were conducted on interfaces. This study aims to present an optimization model to create intuitively integrated user-friendly cockpit interfaces.

Design/methodology/approach

Subjectivity within most usability evaluation techniques could bring about interface design problems. A priori information about indicator’s possible locations may be available or unavailable. Thus different analytical approaches must be applied for modifications and new interface designs. Relative layout design (RLD) model was developed and used in new interface designs to optimize locations of indicators. This model was based on layout optimization and constructed in accordance with design requirements, ergonomic considerations with the pilot preferences. RLD model optimizes interface design by deploying indicators to the best locations to improve usability of display panel, pilot-aircraft interaction and flight safety.

Findings

Optimum interfaces for two problem instances were gathered by RLD model in 15.77 CPU(s) with 10 indicators and 542.51 CPU(s) with 19 indicators. A comparison between relative and existing cockpit interfaces reveals that locations of six navigation and four mechanical system indicators are different. The differences may stem from pilots’ preferences and relativity constraints. Both interfaces are more similar for the central part of the display panel. The objective function value of relative interface design (Opt: 527938) is far better than existing interface (737100). The RLD model improved usability of existing interface (28.61 per cent considering decrease in the objective function values from 737100 to 527938.

Practical implications

Future cockpit and new helicopter interface designs may involve RLD model as an alternative interface design tool. Furthermore, other layout optimization problems, e.g. circuit boards, microchips and engines, etc. could be handled in a more realistic manner by RLD model.

Originality/value

Originality and impact of this study related to development and employment of a new optimization model (RLD) on cockpit interface design for the first time. Engineering requirements, human factors, ergonomics and pilots’ preferences are simultaneously considered in the RLD model. The subjectivity within usability evaluation techniques could be diminished in this way. The contributions of RLD model to classical facility layout models are relativity constraints with the physical constrictions and ergonomic objective function weights. Novelty of this paper is the development and employment of a new optimization model (RLD) to locate indicators.

Details

Aircraft Engineering and Aerospace Technology, vol. 92 no. 3
Type: Research Article
ISSN: 1748-8842

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Book part
Publication date: 2 May 2006

Raja Parasuraman and Christopher Miller

A fundamental issue driving much of the current research is the design of the interface between humans and ROVs. Autonomous robots are sufficiently different from most…

Abstract

A fundamental issue driving much of the current research is the design of the interface between humans and ROVs. Autonomous robots are sufficiently different from most computer systems as to require new research and design principles (Adams & Skubic, 2005; Kiesler & Hinds, 2004). Previous work on coordination between humans and automated agents has revealed both benefits and costs of automation for system performance (Parasuraman & Riley, 1997). Automation is clearly essential for the operation of many complex human–machine systems. But in some circumstances automation can also lead to novel problems for operators. Automation can increase workload and training requirements, impair situation awareness and, when particular events co-occur in combination with poorly designed interfaces, lead to accidents (e.g., Degani, 2004; Parasuraman & Riley, 1997).

Details

Human Factors of Remotely Operated Vehicles
Type: Book
ISBN: 978-0-76231-247-4

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Article
Publication date: 3 April 2009

J.H. Abawajy

The purpose of this paper is to explore characteristics of human‐computer interaction when the human body and its movements become input for interaction and interface

Abstract

Purpose

The purpose of this paper is to explore characteristics of human‐computer interaction when the human body and its movements become input for interaction and interface control in pervasive computing settings.

Design/methodology/approach

The paper quantifies the performance of human movement based on Fitt's Law and discusses some of the human factors and technical considerations that arise in trying to use human body movements as an input medium.

Findings

The paper finds that new interaction technologies utilising human movements may provide more flexible, naturalistic interfaces and support the ubiquitous or pervasive computing paradigm.

Practical implications

In pervasive computing environments the challenge is to create intuitive and user‐friendly interfaces. Application domains that may utilize human body movements as input are surveyed here and the paper addresses issues such as culture, privacy, security and ethics raised by movement of a user's body‐based interaction styles.

Originality/value

The paper describes the utilization of human body movements as input for interaction and interface control in pervasive computing settings.

Details

International Journal of Pervasive Computing and Communications, vol. 5 no. 1
Type: Research Article
ISSN: 1742-7371

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Article
Publication date: 1 February 1993

BRIAN VICKERY and ALINA VICKERY

There is a huge amount of information and data stored in publicly available online databases that consist of large text files accessed by Boolean search techniques. It is…

Abstract

There is a huge amount of information and data stored in publicly available online databases that consist of large text files accessed by Boolean search techniques. It is widely held that less use is made of these databases than could or should be the case, and that one reason for this is that potential users find it difficult to identify which databases to search, to use the various command languages of the hosts and to construct the Boolean search statements required. This reasoning has stimulated a considerable amount of exploration and development work on the construction of search interfaces, to aid the inexperienced user to gain effective access to these databases. The aim of our paper is to review aspects of the design of such interfaces: to indicate the requirements that must be met if maximum aid is to be offered to the inexperienced searcher; to spell out the knowledge that must be incorporated in an interface if such aid is to be given; to describe some of the solutions that have been implemented in experimental and operational interfaces; and to discuss some of the problems encountered. The paper closes with an extensive bibliography of references relevant to online search aids, going well beyond the items explicitly mentioned in the text. An index to software appears after the bibliography at the end of the paper.

Details

Journal of Documentation, vol. 49 no. 2
Type: Research Article
ISSN: 0022-0418

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Article
Publication date: 1 March 1990

EFTHIMIS N. EFTHIMIADIS

This review reports on the current state and the potential of tools and systems designed to aid online searching, referred to here as online searching aids. Intermediary…

Abstract

This review reports on the current state and the potential of tools and systems designed to aid online searching, referred to here as online searching aids. Intermediary mechanisms are examined in terms of the two stage model, i.e. end‐user, intermediary, ‘raw database’, and different forms of user — system interaction are discussed. The evolution of the terminology of online searching aids is presented with special emphasis on the expert/non‐expert division. Terms defined include gateways, front‐end systems, intermediary systems and post‐processing. The alternative configurations that such systems can have and the approaches to the design of the user interface are discussed. The review then analyses the functions of online searching aids, i.e. logon procedures, access to hosts, help features, search formulation, query reformulation, database selection, uploading, downloading and post‐processing. Costs are then briefly examined. The review concludes by looking at future trends following recent developments in computer science and elsewhere. Distributed expert based information systems (debis), the standard generalised mark‐up language (SGML), the client‐server model, object‐orientation and parallel processing are expected to influence, if they have not done so already, the design and implementation of future online searching aids.

Details

Journal of Documentation, vol. 46 no. 3
Type: Research Article
ISSN: 0022-0418

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Article
Publication date: 20 October 2014

Ping Zhang, Guanglong Du and Di Li

The aim of this paper is to present a novel methodology which incorporates Camshift, Kalman filter (KFs) and adaptive multi-space transformation (AMT) for a human-robot…

Abstract

Purpose

The aim of this paper is to present a novel methodology which incorporates Camshift, Kalman filter (KFs) and adaptive multi-space transformation (AMT) for a human-robot interface, which perfects human intelligence and teleoperation.

Design/methodology/approach

In the proposed method, an inertial measurement unit is used to measure the orientation of the human hand, and a Camshift algorithm is used to track the human hand using a three-dimensional camera. Although the location and the orientation of the human can be obtained from the two sensors, the measurement error increases over time due to the noise of the devices and the tracking errors. KFs are used to estimate the location and the orientation of the human hand. Moreover, to be subject to the perceptive limitations and the motor limitations, human operator is hard to carry out the high precision operation. An AMT method is proposed to assist the operator to improve accuracy and reliability in determining the pose of the robot.

Findings

The experimental results show that this method would not hinder most natural human-limb motion and allows the operator to concentrate on his/her own task. Compared with the non-contacting marker-less method (Kofman et al., 2007), this method proves more accurate and stable.

Originality/value

The human-robot interface system was experimentally verified in a laboratory environment, and the results indicate that such a system can complete high-precision manipulation efficiently.

Details

Industrial Robot: An International Journal, vol. 41 no. 6
Type: Research Article
ISSN: 0143-991X

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Article
Publication date: 1 May 2009

Tyler Pace, Aaron Houssian and Victoria McArthur

The purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation…

Abstract

Purpose

The purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups.

Design/methodology/approach

A novel method combining both quantitative and critical analysis of the syntagmatic‐paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study.

Findings

This study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both from fantasy literature and from their own game lore. The socially exclusive values deal largely with extreme and immutable racial and sexual dimorphism.

Research limitations/implications

Interfaces which present users with color palettes and/or smooth slider‐based body modifiers do not lend themselves well to this method of analysis. In addition to this, only a handful of the popular MMORPGs are analyzed within the body of this work.

Practical implications

This paper demonstrates that MMORPG players and designers need to be more aware about how they are constructing and embedding social values in their worlds. Avatars are critical conduits for online social dynamics and embedding socially exclusive values may transfer negative ideologies from old media to new.

Originality/value

This paper offers one of the earliest critiques of embedded values in avatar creation interfaces of MMORPGs. The paper aims to begin discussion on an overlooked area of now popular media that has not received any critical attention regarding its embedded messages of social inclusiveness or exclusiveness.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 2/3
Type: Research Article
ISSN: 1477-996X

Keywords

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Article
Publication date: 21 October 2019

Bo Zhang, Guanglong Du, Wenming Shen and Fang Li

The purpose of this paper is the research of a novel gesture-based dual-robot collaborative interaction interface, which achieves the gesture recognition when both hands…

Abstract

Purpose

The purpose of this paper is the research of a novel gesture-based dual-robot collaborative interaction interface, which achieves the gesture recognition when both hands overlap. This paper designs a hybrid-sensor gesture recognition platform to detect the both-hand data for dual-robot control.

Design/methodology/approach

This paper uses a combination of Leap Motion and PrimeSense in the vertical direction, which detects both-hand data in real time. When there is occlusion between hands, each hand is detected by one of the sensors, and a quaternion-based algorithm is used to realize the conversion of two sensors corresponding to different coordinate systems. When there is no occlusion, the data are fused by a self-adaptive weight fusion algorithm. Then the collision detection algorithm is used to detect the collision between robots to ensure safety. Finally, the data are transmitted to the dual robots.

Findings

This interface is implemented on a dual-robot system consisting of two 6-DOF robots. The dual-robot cooperative experiment indicates that the proposed interface is feasible and effective, and it takes less time to operate and has higher interaction efficiency.

Originality/value

A novel gesture-based dual-robot collaborative interface is proposed. It overcomes the problem of gesture occlusion in two-hand interaction with low computational complexity and low equipment cost. The proposed interface can perform a long-term stable tracking of the two-hand gestures even if there is occlusion between the hands. Meanwhile, it reduces the number of hand reset to reduce the operation time. The proposed interface achieves a natural and safe interaction between the human and the dual robot.

Details

Industrial Robot: the international journal of robotics research and application, vol. 46 no. 6
Type: Research Article
ISSN: 0143-991X

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Article
Publication date: 13 February 2009

S.M. Zabed Ahmed, Cliff McKnight and Charles Oppenheim

The purpose of this article is to review the research on human‐computer interfaces for library‐based commercial online information retrieval (IR) systems.

Abstract

Purpose

The purpose of this article is to review the research on human‐computer interfaces for library‐based commercial online information retrieval (IR) systems.

Design/methodology/approach

The review first focuses on basic interface issues for information retrieval such as interface style, end‐user searching, query formulation, relevance feedback and browsing. The second part deals with cognitive engineering in IR including mental models and individual differences. Finally, the topics on user interface engineering are covered. These include user interface guidelines, usability evaluation methods and interface engineering techniques.

Findings

The review shows that user interface design has received a limited attention from IR researchers. There is a need for adopting human‐computer interaction (HCI) techniques into IR interface designs, but this issue has not yet been fully recognised by the commercial database vendors and distributors. The paper recommends that applying HCI techniques could help in developing more usable IR interfaces.

Practical implications

The review identifies the main activities of a user‐centred design methodology and suggests that IR interface designers should use this method in future. This could have major implications in IR interface design for end‐user searching.

Originality/value

The review is the first to offer an overview of empirical research on IR interface design and IR usability engineering. Both IR researchers and practitioners may benefit from the description of previous research and the user‐centred design advocated by the current research.

Details

The Electronic Library, vol. 27 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

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