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Article
Publication date: 20 November 2007

Alireza Noruzi

The purpose of this paper is to indicate that when webotherapy is applied, it can be of benefit to clients in giving them insight into their problems, resulting in a change of…

1209

Abstract

Purpose

The purpose of this paper is to indicate that when webotherapy is applied, it can be of benefit to clients in giving them insight into their problems, resulting in a change of behavior.

Design/methodology/approach

Webotherapy, which can be conducted with individuals or groups, refers to the use of web resources or other online reading material (e.g. e‐books, e‐journals) to assist clients (especially children and young adults) in their healing process. It may be defined as the use of web resources to help others gain additional insight and to help them cope with everyday life. Most people have probably read web resources to determine how others have approached a delicate issue.

Findings

This paper suggests that webotherapy is a potentially powerful method for psychologists, librarians, schoolteachers and counselors to use on many levels. It begins with a brief review of the history of webotherapy, continues with a discussion of some approaches to webotherapy (developmental, clinical, and interactive), then addresses the four basic stages of webotherapy (identification, selection, presentation, and follow‐up), and finally discusses the benefits and limitations of webotherapy.

Originality/value

The paper discusses webotherapy and offers a review of literature on related fields.

Details

The Electronic Library, vol. 25 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 24 May 2013

Nicky Lidbetter and Dawn Bunnell

Self Help Services is a pioneering charity in how it champions personal experience of mental health and uses these experiences in the treatment of people living with common mental…

Abstract

Purpose

Self Help Services is a pioneering charity in how it champions personal experience of mental health and uses these experiences in the treatment of people living with common mental health problems – anxiety, depression, phobias, and low self‐esteem issues. This paper aims to describe how the charity grew from one individual's journey with agoraphobia to being the main provider of primary care mental health services in the North West of England.

Design/methodology/approach

The paper charts the growth of Self Help Services over time, with a particular focus on its employment of people with personal mental health problems. It describes the experiences of its founder and Chief Officer and includes case studies of a user of its e‐therapy services and the charity's Informatics and Governance Lead.

Findings

The case studies illustrate how the charity has grown in both size and success as a result of harnessing the skills and experience of large numbers of staff and volunteers living with a mental health problem. The case studies illustrate that, rather than being an issue, these personal experiences are vital tools in helping others work through their own difficulties.

Originality/value

The paper provides a detailed overview of a charity which was unique when it was formed and now thrives as a result of its uniqueness. It provides other similar organisations with advice on lessons learnt along the way, and advice for individuals or groups looking to establish similar organisations.

Details

Mental Health and Social Inclusion, vol. 17 no. 2
Type: Research Article
ISSN: 2042-8308

Keywords

Article
Publication date: 22 January 2021

Gregg Harry Rawlings, Christopher Gaskell, Keeley Rolling and Nigel Beail

The novel coronavirus and associated restrictions have resulted in mental health services across the UK having to adapt how they deliver psychological assessments and…

Abstract

Purpose

The novel coronavirus and associated restrictions have resulted in mental health services across the UK having to adapt how they deliver psychological assessments and interventions. The purpose of this paper is to explore the accessibility and prospective acceptability of providing telephone and videoconference-mediated psychological interventions in individuals with intellectual disabilities.

Design/methodology/approach

As part of a service evaluation, a mixed-methods questionnaire was developed and completed by clients who had been referred for psychological therapy at an adult intellectual disabilities’ community health service in the north of England. All clients were assessed using the Red/Amber/Green (RAG) system by a consultant clinical psychologist for risk and potential suitability for indirect service delivery given their ability and needs.

Findings

Overall, 22 clients were invited to take part, of which, only seven (32%) were accepting of telephone or videoconference-mediated psychological therapy. Most of the clients were unable to engage in video-conference therapy and therefore, only suitable for phone therapy. This paper presents the remaining findings and discusses the clinical implications and unique considerations for intellectual disability services drawing on the existing literature.

Originality/value

This is the first paper that the authors are aware of, examining videoconference-mediated psychological therapy in this population. It is hoped the data will be used to help inform practice or policy when using such therapeutic approaches in adults with an intellectual disability.

Details

Advances in Mental Health and Intellectual Disabilities, vol. 15 no. 1
Type: Research Article
ISSN: 2044-1282

Keywords

Article
Publication date: 1 March 1988

Neil Clark

The development of Gestalt thinking, especially the work of Fritz Perls, is reviewed. It is suggested that the Gestalt process has been marred in the past by placing too much…

Abstract

The development of Gestalt thinking, especially the work of Fritz Perls, is reviewed. It is suggested that the Gestalt process has been marred in the past by placing too much power with the therapist. Gestalt can be used more appropriately in Interpersonal Skills Training by giving more real involvement to the learner.

Details

Industrial and Commercial Training, vol. 20 no. 3
Type: Research Article
ISSN: 0019-7858

Keywords

Article
Publication date: 1 April 1973

Ivan M. Sharman

Professor H. M. Evans, when making a study of the reproductive capacity of rats at the University of California in 1922, found that animals given a diet containing all the then…

Abstract

Professor H. M. Evans, when making a study of the reproductive capacity of rats at the University of California in 1922, found that animals given a diet containing all the then known vitamins failed to produce normal litters. This observation indicated that another vitamin was required for fertility and subsequently led to the recognition of vitamin E. The vitamin was known to be present in lettuce and wheat germ, since when either of these were added to the rats' feed their fertility was restored. Subsequently, in 1936, by a lengthy procedure for concentrating the vitamin, Evans was successful in isolating the pure substance from wheat germ oil. It was identified as an alcohol with the chemical formula G29H50O2 and found to be fat soluble. At the suggestion of Professor G. Calhoun, Evans introduced the name “a‐toco‐pherol” for the pure compound (from the Greek tokos = childbirth, phero = to bear, and “‐ol” indicating that the substance is an alcohol).

Details

Nutrition & Food Science, vol. 73 no. 4
Type: Research Article
ISSN: 0034-6659

Article
Publication date: 28 August 2020

Manning Li, Patrick Y.K. Chau and Lin Ge

Inspired by the dynamic changes in our daily lives enabled via quantified-self technologies and the urgent need for more studies on the human-computer interaction design…

2196

Abstract

Purpose

Inspired by the dynamic changes in our daily lives enabled via quantified-self technologies and the urgent need for more studies on the human-computer interaction design mechanisms adopted by these applications, this study explores the value of user affective experience mirroring and examines the empowerment effect of meaningful gamification in a psychological self-help system (PSS) that aids people in work stress relief.

Design/methodology/approach

Based on an analysis of the existing systems and theories in relevant fields, we conducted mixed-method research, involving semi-structured interviews, experience sampling experiments and user bio data triangulations, to identify the benefits of user affective experience mirroring and examine the impact of visual impact metaphor–based (VIM) meaningful gamification on PSS users.

Findings

For a gamified PSS, users generally perceive VIM as arousing more feelings of enjoyment, empathy, trust and usefulness, empowering them to gain more mastery and control over their emotional well-beings, especially with relieving their occupational stress and upbringing their level of perceived happiness. Overtime, VIM-based meaningful gamification further boosts such value of a PSS.

Research limitations/implications

Weaving together meaningful gamification and psychological empowerment theories, the results emphasized that successful empowerment of user through gamification in PSSs relies heavily on whether a deeper and meaningful affective connection can be established with the users, in short, “meaningful gamification for psychological empowerment”. Such an understanding, as demonstrated in our research framework, also sheds light on the design theories for persuasive technology and human influence tactics during human computer interactions.

Practical implications

The results of the study demonstrate to practitioners how to make the best use of gamification strategies to deeply relate to and resonate with users. Even without complicated game-play design, meaningful gamification mechanisms, such as VIM facilitate the empowerment of users while gaining their appreciation, establishing a deeper connection with them and eventually generating persuasive effects on intended future behavioural outcomes.

Social implications

The effective management of work-related stress with handy tools such as a VIM-based PSS can be beneficial for many organizations and, to a large extent, the society.

Originality/value

This study proposed and empirically demonstrated the empowerment effect of meaningful gamification for PSS users. In this cross-disciplinary study, theories from different research domains were synthesized to develop a more thorough and multi-faceted understanding of the optimal design strategies for emerging information systems like this VIM-based PSS.

Article
Publication date: 1 April 1972

Ivan M. Sharman

So it was that St Paul, who knew a great deal about athletics, advised his correspondents in Corinth nineteen hundred years ago but the advice might equally well be given to‐day…

Abstract

So it was that St Paul, who knew a great deal about athletics, advised his correspondents in Corinth nineteen hundred years ago but the advice might equally well be given to‐day. Every athlete knows the importance of exercising his body in training but may overlook the contribution that an appropriate diet may make to his performance.

Details

Nutrition & Food Science, vol. 72 no. 4
Type: Research Article
ISSN: 0034-6659

Article
Publication date: 25 March 2024

Yi Wu, Tianxue Long, Jing Huang, Yiyun Zhang, Qi Zhang, Jiaxin Zhang and Mingzi Li

This study aims to synthesize the existing serious games designed to promote mental health in adolescents with chronic illnesses.

Abstract

Purpose

This study aims to synthesize the existing serious games designed to promote mental health in adolescents with chronic illnesses.

Design/methodology/approach

This study conducted a review following the guidelines of Joanna Briggs Institute and Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews. Searches were conducted in databases PubMed, Scopus, Web of Science, Cochrane Library, cumulative index to nursing and allied health literature, PsycINFO, China national knowledge infrastructure Wanfang, VIP Database for Chinese Technical Periodicals and SinoMed from inception to February 12, 2023.

Findings

A total of 14 studies (describing 14 serious games) for improving the mental health of adolescents with chronic diseases were included. Of all the included games, 12 were not described as adopting any theoretical framework or model. The main diseases applicable to serious games are cancer, type 1 diabetes and autism spectrum disorder. For interventional studies, more than half of the study types were feasibility or pilot trials. Furthermore, the dosage of serious games also differs in each experiment. For the game elements, most game elements were in the category “reward and punishment features” (n = 50) and last was “social features” (n = 4).

Originality/value

Adolescence is a critical period in a person’s physical and mental development throughout life. Diagnosed with chronic diseases during this period will cause great trauma to the adolescents and their families. Serious game interventions have been developed and applied to promote the psychological health field of healthy adolescents. To the best of the authors’ knowledge, this study is the first to scope review the serious game of promoting mental health in the population of adolescents with chronically ill. At the same time, the current study also extracted and qualitatively analyzed the elements of the serious game.

Details

Mental Health Review Journal, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1361-9322

Keywords

Content available
Article
Publication date: 13 May 2014

Ian Hamilton

144

Abstract

Details

Advances in Dual Diagnosis, vol. 7 no. 2
Type: Research Article
ISSN: 1757-0972

Article
Publication date: 26 July 2023

Ivan Sebalo, Lisa Maria Beethoven Steene, Lisa Lee Elaine Gaylor and Jane Louise Ireland

This preliminary study aims to investigate and describe aggression-supportive normative beliefs among patients of a high-secure hospital.

Abstract

Purpose

This preliminary study aims to investigate and describe aggression-supportive normative beliefs among patients of a high-secure hospital.

Design/methodology/approach

Therapy data from a sample of high-secure forensic hospital patients (N = 11) who had participated in Life Minus Violence-Enhanced, a long-term violence therapy, was examined using interpretative phenomenological analysis (IPA). During therapy, cognitions linked to past incidences of aggression were explored using aggression choice chains.

Findings

IPA was applied to data generated through this process to examine the presence and nature of normative beliefs reported, identifying seven themes: rules for aggressive behaviour; use of violence to obtain revenge; processing emotions with violence; surviving in a threatening world; do not become a victim; using violence to maintain status; and prosocial beliefs.

Originality/value

Findings demonstrate that forensic patients have specific aggression-supportive normative beliefs, which may be malleable. Limitations and implications are discussed.

Details

Journal of Criminal Psychology, vol. 13 no. 4
Type: Research Article
ISSN: 2009-3829

Keywords

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