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Open Access
Book part
Publication date: 4 October 2019

Benjamin Schiemer, Elke Schüßler and Gernot Grabher

This chapter advances our understanding of collaborative innovation processes that span across organizational boundaries by providing an ethnographic account of idea generation…

Abstract

This chapter advances our understanding of collaborative innovation processes that span across organizational boundaries by providing an ethnographic account of idea generation dynamics in a member-initiated online songwriting community. Applying a science and technology studies perspective on processes “in the making,” the findings of this chapter reveal the generative entanglements of three processes of content-in-the-making, skill-in-the-making, and community-in-the-making that were triggered and maintained over time by temporary stabilizations of provisional, interim outcomes. These findings also elucidate interferences between these three processes, particularly when an increased focus on songs as products undermines the ongoing collaborative production of ideas. Regular interventions in the community design were necessary to simultaneously stimulate the three processes and counteract interfering tendencies that either prioritized content production, community building, or skill development, respectively. The authors conclude that firms seeking to tap into online communities’ innovative potential need to appreciate community and skill development as creative processes in their own right that have to be fostered and kept in sync with content production.

Details

Managing Inter-organizational Collaborations: Process Views
Type: Book
ISBN: 978-1-78756-592-0

Keywords

Book part
Publication date: 3 March 2016

Susan Elaine Murphy

Creativity and innovation are important for fulfilling organizational goals. In understanding ways to enhance creativity research has moved on from understanding individual…

Abstract

Creativity and innovation are important for fulfilling organizational goals. In understanding ways to enhance creativity research has moved on from understanding individual creativity, to an organizational analysis of successful firms that encourage creativity. However, an additional source of creativity stems from direct and indirect leadership and the decisions leaders make to enhance creativity throughout the organization. This chapter examines creativity in film and television as influenced by leadership activities at the organization, team, and individual level and describes lessons learned.

Details

Leadership Lessons from Compelling Contexts
Type: Book
ISBN: 978-1-78560-942-8

Keywords

Article
Publication date: 14 September 2015

Jean Paul Simon, Pierre Jean Benghozi and Elisa Salvador

The purpose of this paper is to enquire into various forms of innovation and observable configurations in films are observable and document the specific technological fields in…

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Abstract

Purpose

The purpose of this paper is to enquire into various forms of innovation and observable configurations in films are observable and document the specific technological fields in cinema, and innovations brought by young IT and digital companies.

Design/methodology/approach

The paper is based on desk research, a review of literature, review of the technical journals, analysis of annual reports and meeting with experts and industry participants.

Findings

It identifies in most cases the presence of information and communication technologies (ICT) companies, new middlemen of the digital age, that integrate in one or another way the core activity of the cinema industry. These companies (“specialized technological companies” with edge R & D) are playing the rather recent role of “new middlemen” liaising between the different layers of a transformed industrial environment described as the “new ICT ecosystem”.

Research limitations/implications

The size of the sample (case studies) as the paper relies on some emblematic cases which come with some limits for any generalisation. Besides, most of the information is derived from company websites, complemented by trade press which clearly comes with some constraints in terms of accuracy.

Social implications

The paper concludes delineating some potential policy interventions, and identifies the challenges ahead with a focus on the EU.

Originality/value

Innovation is not so frequently dealt with in the studies of the cultural sectors. One very important issue is neglected both in the scientific literature and in the committed reports: the characteristic and the management of R & D in the creative industries, especially in the cultural sector. The paper shed some light on this issue.

Details

info, vol. 17 no. 6
Type: Research Article
ISSN: 1463-6697

Keywords

Article
Publication date: 1 August 2016

Ya-Ling Wu, Eldon Y. Li and Wei-Lun Chang

Creative performance relies on the capability of developing and presenting an original concept or idea, and the collaborative production of creative content which enhances feeling…

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Abstract

Purpose

Creative performance relies on the capability of developing and presenting an original concept or idea, and the collaborative production of creative content which enhances feeling of connection with others and formation of strong community. The purpose of this paper is to apply the theory of work performance containing four dimensions (capacity, opportunities, willingness, and performance) to investigate how the capabilities of social network sites enhance user creative performance through collective social capital and information capital (opportunities) for and individual habit of use (willingness) of the user to engage in social learning process.

Design/methodology/approach

Many measurement items are adapted from the literature, except those measuring the constructs of social media capabilities (i.e. transmission velocity (TV), parallelism, symbol sets, rehearsability, and reprocessability) and user creative performance. The study uses survey method to collect data from social media network (SMN) users in Taiwan. Facebook is chosen as the source because it is the most prevalent and sophisticated social media platform that provides a home for users to interact and communicate. Structural equation modeling with partial least square is used to analyze the usable data collected from 533 Facebook users.

Findings

The results show that the constructs are significantly and positively correlated, meaning that social media capabilities enable social capital, information capital, and habit of use to improve user creative performance in SMNs. Three out of five social media capabilities (i.e. TV, parallelism, and rehearsability) are identified as the key enablers.

Research limitations/implications

Because of the sampled surveyed subjects and the single research method, there are some limitations in this study. The research results may lack generalizability that should be taken into account when they are interpreted. The authors encourage researchers to test the proposed theoretical model further with additional subjects, variables, and linkages.

Practical implications

The findings of this research shed light for managers of SMN platforms on how to manage the platforms more effectively. A healthy SMN platform must implement at least these three media capabilities: the functions of news feed (i.e. TV), chat (i.e. parallelism), edit (i.e. rehearsability), in order to sustain its service.

Social implications

This study confirmed that user creative performance can be increased in various ways through social capital, information capital, and habit of use. Company management should use SMNs (e.g. Facebook or Twitter) to enable employees to interact and exchange ideas and promote “coopetition” among employees across the company. If the organizational culture supports free expression of ideas and sharing of opinions, the development and robustness of group creativity can be enhanced, leading to higher competitive advantage for a company against its competitors.

Originality/value

Past studies related to individual creativity have mostly discussed it as a personality trait or talent; yet, personality trait or talent is implicit until it is shown by one’s behavior. Thus, for the collective performance of user creativity on SMNs, the authors elicit individual creativity through the creative performance manifested by user behavior. Furthermore, the authors confirm that social capital, information capital, and habit of use are the critical antecedents of user creative performance, and that the five social media capabilities are the enablers of social capital, information capital, and habit of use on SMNs.

Details

Internet Research, vol. 26 no. 4
Type: Research Article
ISSN: 1066-2243

Keywords

Article
Publication date: 7 August 2017

Maria Della Lucia and Giovanna Segre

The purpose of this paper is to investigate the role of intersectoriality within the cultural, creative and tourism industries in Italian local development.

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Abstract

Purpose

The purpose of this paper is to investigate the role of intersectoriality within the cultural, creative and tourism industries in Italian local development.

Design/methodology/approach

The research design builds on the literature on culture-led development and adapts the established body of empirical research on industrial districts to tourism and cultural development. The quantitative analysis of intersectoral specialization and the clustering of cultural, creative and tourism industries in Italian local labour systems (LLSs) combines specialization indexes with principal component analysis and cluster analysis.

Findings

About 50 per cent of Italian LLSs specialize in the economy of culture and tourism, mostly in material culture, although tourism has the highest level of specialization. There are three main patterns of agglomeration and clustering. The largest cluster is that of the cultural heritage and content and information industries, which coincides with the systems of medium-sized and large cities, followed by systems of tourism monoculture. The smallest is made up of material culture, typically made-in-Italy sectors. The tourism and material culture industries are monocultures – where tourism agglomerates, but material culture does not.

Research limitations/implications

The analytical approach is quantitative and based on Istat’s Industry and Trade (2012) data set. Further studies are needed on the interaction between agglomerated specialized industries.

Originality/value

This paper contributes to the theoretical and political debate on the value generation and innovation potential of culture and creativity, and bridges the knowledge domains of local development and managerial studies. Novel statistical evidence on intersectoral specialization and the clustering of the cultural, creative and tourism sectors in Italy at the inter-municipal level is provided. This study helps to identify an Italian model of the economy of culture and tourism.

Details

International Journal of Culture, Tourism and Hospitality Research, vol. 11 no. 3
Type: Research Article
ISSN: 1750-6182

Keywords

Book part
Publication date: 22 October 2020

Theodora Saridou and Andreas Veglis

Professional journalism has recently been studied through the lens of audience participation in the production of news online. While initial enthusiasm for democratisation and…

Abstract

Professional journalism has recently been studied through the lens of audience participation in the production of news online. While initial enthusiasm for democratisation and community reinforcement was significant, empirical evidence points towards unwillingness for fundamental reconstruction of journalistic practices. This chapter aims to map participatory journalism in Greece through the synthesis of accumulated research on the adoption of participatory features and practices in online news media and on audience perspectives of engaging in new roles during news process. Professionals seem hesitant to support a different but the traditional relationship with the users, while even users themselves get involved in activities that require little time and effort, not challenging journalistic norms via creative content production. However, both journalists and audience are positive towards a new collaborative way of managing and exploiting user-generated content, which can support participatory environments that reshape the incorporation of users' contributions in the daily workflows.

Details

The Emerald Handbook of Digital Media in Greece
Type: Book
ISBN: 978-1-83982-401-2

Keywords

Article
Publication date: 13 February 2017

Tim Riley

The purpose of this paper is to highlight the knowledge and insight gained building a work-based learning (WBL) degree apprenticeship developed through the Higher Education…

Abstract

Purpose

The purpose of this paper is to highlight the knowledge and insight gained building a work-based learning (WBL) degree apprenticeship developed through the Higher Education Funding Council for England Catalyst Fund. Requirements of the funding stipulated that, in addition to work WBL provision, the course should be offered as a two-year fast-track. This was required to help reduce the increased financial burden placed on students, which arose from the substantial rise in HE tuition fees sanctioned by the UK Coalition Government in 2010.

Design/methodology/approach

The paper presents a case study detailing the advantages and pitfalls of integrating WBL into fledgling but rapidly expanding creative industries, such as web media production and social media. The development and composition of WBL model was adapted from an existing and successful three year, traditionally structured, BA (Hons) web media production course. It adopted a model whereby partnerships between external organisations and educational institutions are established through a contractual agreement.

Findings

Growth of the web media sector, while rapid, is still embryonic. Consequently many employers, particularly in social media, remain small or micro businesses, many capable of only employing one student. This caused several accumulative and administrative and issues along with funding implications. While for many micro businesses the WBL model was appealing by provided employers with an appropriately skilled workforce that addressed the technical and digital skills gap, government funding and partnership initiatives proved to be more directly suitable for larger businesses.

Originality/value

The author considers the case study to be a distinctive insight into the development of creative and vocationally orientated subjects. The paper examines degree apprenticeships and WBL from the perspective of creative industries employer partnerships, particularly in the area of web and social media micro businesses. These are crucial areas for expansion as higher-level degree apprenticeships are rolled out in the UK.

Details

Higher Education, Skills and Work-Based Learning, vol. 7 no. 1
Type: Research Article
ISSN: 2042-3896

Keywords

Book part
Publication date: 20 November 2023

Osman Koroglu

The impact of artificial intelligence (AI) and extended reality (XR, including virtual reality [VR], augmented reality [AR], and mixed reality [MR]) on marketing in Industry 5.0…

Abstract

The impact of artificial intelligence (AI) and extended reality (XR, including virtual reality [VR], augmented reality [AR], and mixed reality [MR]) on marketing in Industry 5.0 and Society 5.0 is explored with systematic literature review in this chapter. AIXR is becoming a necessary aspect of marketing, driven by efficiency, productivity, and innovation. Despite AI's capabilities, the human touch in marketing is preferred due to superior adaptive, creative, and innovative abilities. The use of fully automated marketing systems is limited to specific tasks. This research will benefit both practitioners and academics focusing on AIXR in marketing and is limited by the number of included literature.

Details

Digitalization, Sustainable Development, and Industry 5.0
Type: Book
ISBN: 978-1-83753-191-2

Keywords

Content available
Book part
Publication date: 4 October 2019

Abstract

Details

Managing Inter-organizational Collaborations: Process Views
Type: Book
ISBN: 978-1-78756-592-0

Article
Publication date: 10 March 2014

Yuxiang Chris Zhao, Xiaojuan Xu, Xiaoling Sun and Qinghua Zhu

In the Web 2.0 era, more and more digital immigrants actively participate in blogging, video sharing, online rating, and micro blogging, etc. However, some may be more skilled in…

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Abstract

Purpose

In the Web 2.0 era, more and more digital immigrants actively participate in blogging, video sharing, online rating, and micro blogging, etc. However, some may be more skilled in producing and generating online content while others still meet some barriers in doing so. Thus, it is interesting to investigate the online generative capability of digital immigrants in Web 2.0 context. This paper seeks to address this issue.

Design/methodology/approach

The authors selected Shanghai as their target province in this study for its large scale of internet users. An in-depth semi-structured interview was used as their research method. They selected several community clubs as the interview settings. In addition, age was adopted as a threshold to define the Chinese digital immigrants for its convenience in sampling.

Findings

Chinese digital immigrants are playing an important role in content generating, and have a great potential in the future contribution, and a number of digital immigrants regard the content generating as a pretty easy work while some others felt difficulties, even frustrated and exhausted when generating content. About the content type, digital immigrants prefer to generate that content with low granularity. About the motivation, the intrinsic motivation and the extrinsic motivation with an internalized focus play a dominant role. About the generating mode, digital immigrants prefer to generate content individually or collectively.

Originality/value

This paper develops the concept of online generative capability by adapting the notion of generativity from other disciplines to the characteristics of Web 2.0. Then an integrated conceptual framework is built and evaluated. Practically, the paper puts forward some implications for the designers, managers, and information service staff from different perspectives to facilitate the digital immigrant's online generative capability.

Details

Aslib Journal of Information Management, vol. 66 no. 2
Type: Research Article
ISSN: 2050-3806

Keywords

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