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Article
Publication date: 7 May 2024

Yueh-Min Huang, Ding-Chau Wang, Ho-Yuan Hsieh and Yong-Ming Huang

The purpose of this paper is to investigate what factors can affect individuals’ knowledge sharing on social media from the perspectives of personality traits and social capital.

Abstract

Purpose

The purpose of this paper is to investigate what factors can affect individuals’ knowledge sharing on social media from the perspectives of personality traits and social capital.

Design/methodology/approach

A theoretical model was developed with reference to the personality traits theory and the social capital theory. Accordingly, a questionnaire was designed to collect the individuals’ ideas on knowledge sharing on social media and further test the model. The questionnaire was then distributed to two LINE groups. Finally, the collected data were analyzed using the partial least squares (PLS) approach.

Findings

Personality traits not only directly affect knowledge sharing, but also indirectly influence it via social capital. Of all personality traits, agreeableness, openness and extraversion directly and indirectly influence knowledge sharing.

Research limitations/implications

Knowledge sharing is undertaken by individuals and social groups. It starts with individuals and then diffuses to other members of a group.

Practical implications

Group managers have to identify the members who are friendly, open-minded or extroverted and encourage them to act as the bellwethers for knowledge sharing under an effective regulatory regime, through which intra-group knowledge sharing can be promoted.

Originality/value

This study introduces a new model to explore knowledge sharing on social media from individual and social perspectives. It illustrates what will affect individuals’ knowledge sharing on social media.

Details

Online Information Review, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 20 November 2017

Yueh-Min Huang and Pei Hsuan Lin

Advances in technology have led to continuous innovations in teaching and learning methods. Ubiquitous-learning (u-learning) practices are still in the development stages. The…

1176

Abstract

Purpose

Advances in technology have led to continuous innovations in teaching and learning methods. Ubiquitous-learning (u-learning) practices are still in the development stages. The current lack of effective learning strategy tools means that students often experience difficulty focusing on the learning objectives. Little research has been done on the educational benefits of integrating augmented reality (AR) technology running on tablet PCs (TPCs), either in the classroom or in a u-learning environment. Still, classroom instruction using TPCs has been shown to be attractive to students and able to effectively increase their motivation to learn. The paper aims to discuss these issues.

Design/methodology/approach

This paper uses a TPC game (an app called SkyView) to help young students understand the theory and practically implement the astronomy concepts of prograde and retrograde motion. The study design is based on the use of AR technology, and the authors divide students into “tablet PC application” (experimental group) and “astrolabe” (control group) games. The authors investigate whether the experimental group surpasses the control group in terms of learning motivation, flow experience (FE), self-efficacy regarding technology, self-efficacy regarding science, positive feelings about the learning experience, and satisfaction with the learning approach (SL).

Findings

The findings show that students in the experimental group performed better in regards to learning achievement. In general, the improved FE helped students enjoy the learning activity to the point that they did not notice the passage of time. In regards to SL, the findings show that the students in the experimental group had an increased willingness to use the TPC to learn.

Originality/value

There is a lack of research investigating the effects of the FE with tangible and AR technology in learning environments. The results of this study show the responses and performance of elementary students who participated in such a learning experience, in terms of their feelings regarding the method and tools, and in terms of their motivation, willingness to learn, and actual learning achievement.

Details

Library Hi Tech, vol. 35 no. 4
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 13 October 2022

Ya-Lun Yu, Ting Ting Wu and Yueh-Min Huang

This paper aims to investigate whether the effects of children's current learning are related to their learning efficiency and behavior when they are exposed to two different…

Abstract

Purpose

This paper aims to investigate whether the effects of children's current learning are related to their learning efficiency and behavior when they are exposed to two different gaming media.

Design/methodology/approach

In this paper the authors used a quasi-experimental design to determine whether game-based learning can be improved by using mobile devices equipped with augmented reality (AR).

Findings

The control group using the card game was careful to find the correct answer, with the intention of “obtaining the maximum score with the highest rate of correctness,” whereas the experimental group using the AR board game played aggressively by “obtaining the maximum score with the highest number.”

Research limitations/implications

Although integrating an AR board game into the curriculum is an effective approach, the need to implement such a game in response to different learning attitudes and behaviors of students should be addressed.

Practical implications

Depending on the learning situation, different teaching methods and aids can be used to help students effectively learn. The recommendations based on this experiment can broaden the teaching field and allow for a wider range of experimental studies.

Originality/value

Learning behavior was observed, and user attention was interpreted using MindWave Mobile.

Details

Library Hi Tech, vol. 42 no. 2
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 1 February 2016

Jung-Fang Chen, Jui-Fang Chang, Cheng-Wan Kao and Yueh-Min Huang

This study aims to propose a new model by incorporating information system success model (ISSM) into technology acceptance model (TAM) with an “attitude toward using” as the…

2502

Abstract

Purpose

This study aims to propose a new model by incorporating information system success model (ISSM) into technology acceptance model (TAM) with an “attitude toward using” as the connection variable. The new model is then adopted to analyse and investigate empirical data and develop relevant factors, which affect the personal usage behaviour and net benefits for National Central Library in Taiwan to enhance digital library services. The research results can benefit future establishment and design of library information system or improvement of website service procedures.

Design/methodology/approach

This study selected National Central Library Taiwan Digital Meta-Library as the research theme, and used stratified convenience sampling to perform interviews in various colleges and universities in the southern Taiwan. A total of 264 valid questionnaires were returned, and this study used structural equation modelling (SEM) to perform analyses.

Findings

The results reveal that attitude toward using is significantly and positively affected by perceived usefulness, perceived ease of use and user satisfaction. However, service quality of information system and personal net benefits do not have a significant and positive effect on attitude toward using, while they have an indirect and significant effect on attitude toward using through user satisfaction. Based on the results above, “user satisfaction” is the critical factor affecting the attitude toward using. Therefore, to strengthen users’ positive attitude toward using, the factor of user satisfaction is a key for enhancing digital library service.

Originality/value

This study constructed the “New Technology Information Assessment Model” as the reference for improving practical assessment. Moreover, this study also proposed the suggestions concerning digital library information services.

Details

The Electronic Library, vol. 34 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 28 January 2014

Chin-Feng Lai, Po-Sheng Chiu, Yueh-Min Huang, Tzung-Shi Chen and Tien-Chi Huang

The aim of this paper is to improve the service quality of digital libraries (DLs) through an evaluation model for DLs' user interfaces. This evaluation model can provide a useful…

2472

Abstract

Purpose

The aim of this paper is to improve the service quality of digital libraries (DLs) through an evaluation model for DLs' user interfaces. This evaluation model can provide a useful reference for existing DLs or relevant research.

Design/methodology/approach

Relevant literature was synthesized, an evaluation framework was established, and the Fuzzy AHP was employed to investigate the evaluation model for DLs' user interfaces, obtain the relative weights for the importance of the evaluation criteria, and establish the priority ranking for the criteria of DLs' user interfaces.

Findings

The top five criteria are ease of use, searching, language, presentation, and design, respectively. For users, an interface should be intuitive. Good interface presentation and design are critical when users evaluate a digital library.

Practical implications

All of the students, teachers and experts considered that the presentation and design of DL user interfaces were what users had had contact with in the very beginning, and they were critical influential factors in DL user interfaces. Furthermore, ease-of-use and searching were fundamental interface functions, as well as important evaluation criteria. Interfaces should also provide interactive functions to improve interaction, while tailor-made services should be taken into account to establish an excellent interface in order to meet each user's need.

Originality/value

The evaluation model for DLs' user interfaces employed in this study will help developers of DL user interfaces discover the criteria that they should aim for as a reference, perform comprehensive criteria evaluation according to their actual needs, and employ top criteria for evaluation.

Details

The Electronic Library, vol. 32 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 25 February 2014

Yen-Ning Su, Chia-Cheng Hsu, Hsin-Chin Chen, Kuo-Kuang Huang and Yueh-Min Huang

This study aims to use sensing technology to observe the learning status of learners in a teaching and learning environment. In a general instruction environment, teachers often…

Abstract

Purpose

This study aims to use sensing technology to observe the learning status of learners in a teaching and learning environment. In a general instruction environment, teachers often encounter some teaching problems. These are frequently related to the fact that the teacher cannot clearly know the learning status of students, such as their degree of learning concentration and capacity to absorb knowledge. In order to deal with this situation, this study uses a learning concentration detection system (LCDS), combining sensor technology and an artificial intelligence method, to better understand the learning concentration of students in a learning environment.

Design/methodology/approach

The proposed system uses sensing technology to collect information about the learning behavior of the students, analyzes their concentration levels, and applies an artificial intelligence method to combine this information for use by the teacher. This system includes a pressure detection sensor and facial detection sensor to detect facial expressions, eye activities and body movements. The system utilizes an artificial bee colony (ABC) algorithm to optimize the system performance to help teachers immediately understand the degree of concentration and learning status of their students. Based on this, instructors can give appropriate guidance to several unfocused students at the same time.

Findings

The fitness value and computation time were used to evaluate the LCDS. Comparing the results of the proposed ABC algorithm with those from the random search method, the algorithm was found to obtain better solutions. The experimental results demonstrate that the ABC algorithm can quickly obtain near optimal solutions within a reasonable time.

Originality/value

A learning concentration detection method of integrating context-aware technologies and an ABC algorithm is presented in this paper. Using this learning concentration detection method, teachers can keep abreast of their students' learning status in a teaching environment and thus provide more appropriate instruction.

Details

Engineering Computations, vol. 31 no. 2
Type: Research Article
ISSN: 0264-4401

Keywords

Article
Publication date: 4 April 2008

Shih‐Hao Shen, Yueh‐Min Huang and Jen‐Wen Ding

Wireless mesh networks (WMNs) are regarded as a milestone in developing next‐generation wireless networks. The multi‐hop architecture of WMN makes it very attractive. However…

Abstract

Purpose

Wireless mesh networks (WMNs) are regarded as a milestone in developing next‐generation wireless networks. The multi‐hop architecture of WMN makes it very attractive. However, interoperability is an inherent problem for deploying a large‐scale WMN, which may consist of various types of wireless networks. There are two intuitive approaches to solving the interoperability problem: the dual‐stack/multi‐stack approach and the naive layer‐2 broadcast approach. While the former incurs high cost in all devices, the latter creates broadcast storm in the whole network. This paper aims to propose a cross‐layer heterogeneous routing protocol for solving this problem without the adverse effects of the intuitive approaches.

Design/methodology/approach

A conceptual discussion and approach are employed.

Findings

The simulation results validate the efficiency of the proposed protocol.

Originality/value

The paper provides details of a method for routing selection in WMNs.

Details

International Journal of Pervasive Computing and Communications, vol. 4 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 15 March 2021

Yung-Ting Chuang and Yi-Hsi Chen

The purpose of this paper is to apply social network analysis (SNA) to study faculty research productivity, to identify key leaders, to study publication keywords and research…

Abstract

Purpose

The purpose of this paper is to apply social network analysis (SNA) to study faculty research productivity, to identify key leaders, to study publication keywords and research areas and to visualize international collaboration patterns and analyze collaboration research fields from all Management Information System (MIS) departments in Taiwan from 1982 to 2015.

Design/methodology/approach

The authors first retrieved results encompassing about 1,766 MIS professors and their publication records between 1982 and 2015 from the Ministry of Science and Technology of Taiwan (MOST) website. Next, the authors merged these publication records with the records obtained from the Web of Science, Google Scholar, IEEE Xplore, ScienceDirect, Airiti Library and Springer Link databases. The authors further applied six network centrality equations, leadership index, exponential weighted moving average (EWMA), contribution value and k-means clustering algorithms to analyze the collaboration patterns, research productivity and publication patterns. Finally, the authors applied D3.js to visualize the faculty members' international collaborations from all MIS departments in Taiwan.

Findings

The authors have first identified important scholars or leaders in the network. The authors also see that most MIS scholars in Taiwan tend to publish their papers in the journals such as Decision Support Systems and Information and Management. The authors have further figured out the significant scholars who have actively collaborated with academics in other countries. Furthermore, the authors have recognized the universities that have frequent collaboration with other international universities. The United States, China, Canada and the United Kingdom are the countries that have the highest numbers of collaborations with Taiwanese academics. Lastly, the keywords model, system and algorithm were the most common terms used in recent years.

Originality/value

This study applied SNA to visualize international research collaboration patterns and has revealed some salient characteristics of international cooperation trends and patterns, leadership networks and influences and research productivity for faculty in Information Management departments in Taiwan from 1982 to 2015. In addition, the authors have discovered the most common keywords used in recent years.

Details

Library Hi Tech, vol. 40 no. 5
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 16 March 2015

Ying-Hung Pu, Po-Sheng Chiu, Tzung-Shi Chen and Yueh-Min Huang

The purpose of this paper is to increase usage rate of libraries in universities and colleges, this study developed a Mobile Library APP System and analyzed users’ usage and level…

2575

Abstract

Purpose

The purpose of this paper is to increase usage rate of libraries in universities and colleges, this study developed a Mobile Library APP System and analyzed users’ usage and level of satisfaction. The analysis results served as the reference for the development and improvement of libraries in universities and colleges’ mobile information systems.

Design/methodology/approach

This study developed a Mobile Library APP System and probed into and evaluated college students’ usage and level of satisfaction with the system by using questionnaire. Individual interviews were carried out to find out their standpoints and opinions about their library usage via mobile technology.

Findings

The analysis of experiment results showed that students’ attitude toward the Mobile Library APP System was highly positive. This indicated the system certainly assisted them in increasing their work efficiency and their willingness in continuously using this APP system in library-relevant activities.

Practical implications

Students’ viewpoints indicated that, by using Mobile Library APP System, they could effectively searched for books, magazines, e-books and other e-resources in a timely manner. The time spent in information searching was shortened and individual work efficiency was promoted. Moreover, in interview sessions, students suggested to add categorized search, book recommendation, book discussion and other functions to increase user population and willingness of continuous usage.

Originality/value

To find out the actual usage of the Mobile Library, this study developed the Mobile Library APP System and invited students of National University of Tainan in Taiwan to be experimental subjects. The results of data analysis indicate that the system acquires highly favorable view from student. Thus, it can be inferred that research results of this study are representative and have practical values in real world practice.

Details

Library Hi Tech, vol. 33 no. 1
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 2 November 2015

Yueh-Min Huang, Ying-Hong Pu, Tzung-Shi Chen and Po-Sheng Chiu

The purpose of this study is to develop and analyse the usage status, level of satisfaction and success model of a mobile library service system in Taiwan. The research results…

2622

Abstract

Purpose

The purpose of this study is to develop and analyse the usage status, level of satisfaction and success model of a mobile library service system in Taiwan. The research results could serve as a reference for the development, evaluation and improvement of libraries’ mobile services.

Design/methodology/approach

This study designed a mobile library service system and used the informational system success model to evaluate its use status and level of satisfaction and, thus, to develop a success model for a mobile library service system.

Findings

Results showed that students’ level of satisfaction with the mobile library service system had a positive correlation with the usage status indicated that the system could help them to improve their work efficiency, such as by reducing time spent searching for books and cost of obtaining electronic resources. The students also expressed a willingness to continue using the mobile library service system.

Practical implications

In general, the students thought that the mobile library service system could reduce the time needed to search for book-related information, but that the service quality should be improved. Therefore, this study suggests that the education and training of system service personnel should be enhanced and that easy-to-use functions be provided to promote the users’ level of satisfaction and willingness to use the system.

Originality/value

This study developed a mobile library service system and invited students studying in the National University of Tainan, in southern Taiwan, to be the subjects in an experiment, with a goal to evaluate the success of a model mobile library. The findings showed that the overall explanatory power (R2) of this model was 55 per cent and, thus, that the findings of this work have practical significance.

Details

The Electronic Library, vol. 33 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

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