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11 – 20 of over 1000

Abstract

Details

Library Hi Tech News, vol. 35 no. 10
Type: Research Article
ISSN: 0741-9058

Article
Publication date: 9 May 2016

Diane Rasmussen Pennington

– The purpose of this paper is to explore how both producers and consumers of user-created music videos on YouTube communicate emotional information.

Abstract

Purpose

The purpose of this paper is to explore how both producers and consumers of user-created music videos on YouTube communicate emotional information.

Design/methodology/approach

In total, 150 filmic documents containing fan-generated versions of U2’s “Song for Someone” were purposively collected. The author used discourse analysis to understand the types of videos created, the communication of emotional information from both the producers and the consumers, the social construction of emotion in the filmic documents, and elements of intertextuality that represented emotion.

Findings

Fans created videos containing cover versions, original versions of the song with new visual content, and tutorials about how to play the song. Producers of cover versions communicated emotional information, especially tenderness, through facial expression, their surroundings, and corresponding musical elements. Producers’ visual content expressed emotion through meaningful photographs and sad stories. Producers’ descriptions revealed emotion as well. Emotions were individually experienced and socially constructed. Consumers conveyed emotion through likes, dislikes, and expressive positive comments. Intertextuality communicated passion for U2 through tour references, paraphernalia displays, band photographs, imitating the band, and musical mashups.

Practical implications

Information science can work towards a new generation of multimedia information retrieval systems that incorporate emotion in order to help users discover documents in meaningful ways that move beyond keyword and bibliographic searches.

Originality/value

This is one of the earliest research papers in the area of emotional information retrieval (EmIR).

Article
Publication date: 14 October 2014

Lefkothea Spiliotopoulou, Yannis Charalabidis, Euripidis N. Loukis and Vasiliki Diamantopoulou

This paper aims to develop and evaluate, in “real-life” pilot applications, a framework for advanced social media exploitation by government agencies in their policy-making…

1147

Abstract

Purpose

This paper aims to develop and evaluate, in “real-life” pilot applications, a framework for advanced social media exploitation by government agencies in their policy-making processes to promote public participation and conduct crowdsourcing.

Design/methodology/approach

This framework has been developed through cooperation with public sector employees experienced in public policy-making, using both qualitative and quantitative techniques: semi-structured focus group discussions, scenarios development and questionnaire surveys. The evaluation of the framework has been conducted through semi-structured focus group discussions with public sector employees involved in the pilot applications.

Findings

A framework has been developed for advanced social media exploitation by government agencies, which is based on the automated posting of policy-related content to multiple social media, and then retrieval and processing of citizens’ interactions with it (e.g. views, likes, comments and retweets), using the application programming interfaces (API) of these social media. Furthermore, a supporting information and communication technologies (ICT) infrastructure and an application process model for it were developed. Its evaluation, based on “real-life” pilot applications, leads to useful insights concerning its capabilities, strengths and weaknesses.

Research limitations/implications

The proposed framework has been evaluated in a small number of pilot applications, so further evaluation of it is required, in various types of government agencies and for different kinds of policy consultations.

Practical/Implications

The above framework enables government agencies to communicate with wider and more heterogeneous audiences in a short time and at a low cost, increase public participation in their policy-making processes, collect useful knowledge, ideas and opinions from citizens and, finally, design better, more socially rooted, balanced and realistic policies.

Originality/value

This research contributes to the development of knowledge concerning advanced practices for effective social media exploitation in government (which is currently limited, despite the considerable relevant knowledge developed in this area for the private sector), by developing and evaluating a framework for advanced and highly automated exploitation of multiple social media by government agencies. Furthermore, an evaluation methodology for such practices has been developed, which is based on sound theoretical foundations.

Details

Transforming Government: People, Process and Policy, vol. 8 no. 4
Type: Research Article
ISSN: 1750-6166

Keywords

Book part
Publication date: 25 November 2013

This chapter explores the different ways we share our research. The ways in which we are productive, again, help shape the tools in which productivity occurs. Archiving, storing…

Abstract

This chapter explores the different ways we share our research. The ways in which we are productive, again, help shape the tools in which productivity occurs. Archiving, storing, and sharing are crucial within the field of digital humanities and offer interesting perspectives on how we as humans share information with one another. The focus in this chapter is also on specific tools like timelines, e-portfolios, and the new generation of presentation applications.

Details

Digital Humanities: Current Perspective, Practices, and Research
Type: Book
ISBN: 978-1-78190-689-7

Article
Publication date: 5 June 2017

Eugene Yujun Fu, Hong Va Leong, Grace Ngai and Stephen C.F. Chan

Social signal processing under affective computing aims at recognizing and extracting useful human social interaction patterns. Fight is a common social interaction in real life…

Abstract

Purpose

Social signal processing under affective computing aims at recognizing and extracting useful human social interaction patterns. Fight is a common social interaction in real life. A fight detection system finds wide applications. This paper aims to detect fights in a natural and low-cost manner.

Design/methodology/approach

Research works on fight detection are often based on visual features, demanding substantive computation and good video quality. In this paper, the authors propose an approach to detect fight events through motion analysis. Most existing works evaluated their algorithms on public data sets manifesting simulated fights, where the fights are acted out by actors. To evaluate real fights, the authors collected videos involving real fights to form a data set. Based on the two types of data sets, the authors evaluated the performance of their motion signal analysis algorithm, which was then compared with the state-of-the-art approach based on MoSIFT descriptors with Bag-of-Words mechanism, and basic motion signal analysis with Bag-of-Words.

Findings

The experimental results indicate that the proposed approach accurately detects fights in real scenarios and performs better than the MoSIFT approach.

Originality/value

By collecting and annotating real surveillance videos containing real fight events and augmenting with well-known data sets, the authors proposed, implemented and evaluated a low computation approach, comparing it with the state-of-the-art approach. The authors uncovered some fundamental differences between real and simulated fights and initiated a new study in discriminating real against simulated fight events, with very good performance.

Details

International Journal of Pervasive Computing and Communications, vol. 13 no. 2
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 10 January 2020

Demetris Vrontis, Milena Viassone, Francesca Serravalle and Michael Christofi

The purpose of this paper is twofold: first, to investigate the effects of the digitalization process on the demand and supply side in the sports world through the advent of…

1805

Abstract

Purpose

The purpose of this paper is twofold: first, to investigate the effects of the digitalization process on the demand and supply side in the sports world through the advent of mobile apps and online services, such as YouTube, which provide free (or almost) real fitness courses; and second, to investigate how technological innovation is managed in the sports sector.

Design/methodology/approach

Drawing on a survey research approach, this study collected 150 questionnaires from consumers in the North of Italy.

Findings

Based on a descriptive analysis of the data, the findings show that the digital channel becomes significant at an exponential rate and takes on a leading role in today’s era, especially among young people. However, the results also show that the traditional channel of use of the sports service (gyms/fitness centers) is privileged by consumers under the age of 35, even though there is a weak penetration of innovative tools offered by the innovation technology (mobile app and video tutorials on social networks such as YouTube) in the sports sector.

Practical implications

The study provides an exhaustive overview of academic literature on technology and innovation management, and provides the contact point between the physical and digital world in the sports sector, and adds a significant scholarly and practical value in the exercise at home perspective of consumers. This research also contributes to the discussion on the competitiveness between the two channels (physical and digital one) in the sports sector, thus giving rise to further research concerning the offer of the type of sports service.

Originality/value

This study is among the few that connect the technological advancements and management within the sports industry and provides the ground and theoretical basis for the scholar community to further build on.

Details

Competitiveness Review: An International Business Journal , vol. 30 no. 1
Type: Research Article
ISSN: 1059-5422

Keywords

Article
Publication date: 31 December 2007

Alberto González Téllez

The purpose of this paper is to describe the case of synchronized multimedia presentations.

Abstract

Purpose

The purpose of this paper is to describe the case of synchronized multimedia presentations.

Design/methodology/approach

The proposal is based on SMIL as composition language. Particularly, the paper reuses and customizes the SMIL template used by INRIA on their technical presentations. It also proposes a set of free tools to produce presentation content and design focusing on RealPlayer as delivery client. The integration in this e‐learning platform of multimedia compositions developed following the proposed technique is also presented.

Findings

Technological support to learning and teaching has become widespread due to computers and internet ubiquity. Particularly e‐learning platforms permit the any‐time‐and‐any‐place distribution of interactive multimedia learning materials. There are commercial tools available to author this kind of content, usually based on proprietary formats. This option has some drawbacks like license cost and software company dependency. To use open data standards and free software is an alternative without these inconveniences but available authoring tools are commonly less productive. This shortcoming is certainly important to non‐technical authors and it could be solved by open source collaboration.

Originality/value

The paper presents multimedia learning material using open standards and free software.

Details

Interactive Technology and Smart Education, vol. 4 no. 4
Type: Research Article
ISSN: 1741-5659

Keywords

Book part
Publication date: 22 March 2011

Robert Bodle

Recent studies suggest that many of today's students are highly proficient in their use of digital media and are developing new learning styles heavily dependent on social media…

Abstract

Recent studies suggest that many of today's students are highly proficient in their use of digital media and are developing new learning styles heavily dependent on social media and the Web. Theories of social learning seem to address these new learning styles, which are interest and friend driven, and occur in contexts that are outside of class and within the flow of students’ everyday lives. Social learning emphasizes participation, group interaction, and utilizing collaborative environments. This chapter explores how using social media, specifically class blogs (WordPress) and microblogs (e.g., Twitter) together, help achieve social learning. Internet-based learners have various levels of proficiencies, competencies, and adoption rates. Strategies and best practices are explored to address how social media can be utilized by educators to accommodate the heterogeneity of digital learners and engage new styles of learning.

Details

Teaching Arts and Science with the New Social Media
Type: Book
ISBN: 978-0-85724-781-0

Book part
Publication date: 25 November 2013

This Chapter is all about communication and the ways we are now able to reach out to others around the world from our personal computers or mobile devices, which were never…

Abstract

This Chapter is all about communication and the ways we are now able to reach out to others around the world from our personal computers or mobile devices, which were never available before. One might initially consider this section more in line with productivity tools instead of those impacting the digital humanities. I will, however, demonstrate that it is through these tools that the field is expanding, offering interesting ways in which scholars can communicate ideas with one another, share thoughts, research, and collaborate. Additionally, it is through the use of these tools that our ideas are being shared with students and interestingly how students are, in turn, reciprocating our efforts. The chapter focuses on video broadcasting tools, audio conferencing, audiocasting, and collaboration applications, offering examples of how they can be used in a classroom setting.

Details

Digital Humanities: Current Perspective, Practices, and Research
Type: Book
ISBN: 978-1-78190-689-7

Article
Publication date: 3 February 2012

Elisha Ondieki Makori

The purpose of this paper is to examine and demonstrate the extent to which university libraries in Africa are bridging the information gap through the use of web 2.0 systems…

1797

Abstract

Purpose

The purpose of this paper is to examine and demonstrate the extent to which university libraries in Africa are bridging the information gap through the use of web 2.0 systems, including challenges and prospects.

Design/methodology/approach

The review adopted a combination of various data collection methods and approaches, including current academic literature, document analysis, desk review guides and reports on university libraries.

Findings

Review results indicate that few university libraries in Africa have embraced the use and application of web 2.0 systems. It is regrettable that web 2.0 is not new in libraries, although many African university libraries have not adopted the concept. Web 2.0 systems, including blog, delicious, YouTube and Facebook among others, are no longer a preserve of commercial organizations.

Research limitations/implications

The review involved university libraries in Africa because of their perceived role in creation, management, preservation, transmission or diffusion and utilization of information and knowledge. University libraries provide information services to support research, teaching, learning, and community activities of respective universities.

Practical implications

University libraries in African countries face various challenges in implementation of web 2.0 systems. Web 2.0 systems have proved to be useful in addressing issues and challenges of open, distance and e‐learning programmes. Information professionals should support implementation and use of relevant web 2.0 systems.

Social implications

Across the globe, university libraries are increasingly using web 2.0 systems to support, promote and extend information services to their patrons. In the modern information world 2.0, it is important for university libraries to identify relevant web 2.0 systems and integrate them into mainstream library and information services.

Originality/value

The review provides useful insights regarding the use and application of web 2.0 systems in university libraries in Africa.

Details

Library Review, vol. 61 no. 1
Type: Research Article
ISSN: 0024-2535

Keywords

11 – 20 of over 1000