Search results

1 – 10 of 445
To view the access options for this content please click here
Article
Publication date: 3 June 2014

Joel D. Olson, Frank D. Appunn, Chad A. McAllister, Kimberly K. Walters and Lynn Grinnell

The paper aims to address the question, “What is the impact of web-based video via webcams on virtual team trust and effectiveness?” Change and evolution in team…

Abstract

Purpose

The paper aims to address the question, “What is the impact of web-based video via webcams on virtual team trust and effectiveness?” Change and evolution in team perceptions over time are described. The result is the creation of a theoretical model describing the effect of webcams on virtual team development.

Design/methodology/approach

A qualitative phenomenological heuristic case study was used to explore the individual expectations and experiences of the team members over a six-week period. To strengthen reliability and validity, two qualitative methods, content analysis and constant comparative analysis — a means of grounded theory, were used to both test the historic basis of the existing literature on trust and effectiveness in virtual teams and to explore how the use of webcams influenced the work, interactions and effectiveness of a virtual team. Both qualitative methods involved different pairs of researchers using inter-rater coefficients to address coding reliability and validity. Results from the two methods were then compared and contrasted.

Findings

The resulting model highlights the importance of ongoing, formal differentiated training on new technology. This research also suggests careful management of technology change and its deployment to enhance outcomes of various organization forms.

Research limitations/implications

Given the nature of the qualitative study, the findings are not generalizable, but may illumine the understanding of webcams and technology adaptation in similar virtual teams.

Practical implications

The resulting model highlights the importance of ongoing, formal differentiated training on new technology. This research also suggests careful management of technology change and its deployment to enhance outcomes of various organization forms. The study incorporates Technology Acceptance Theory and applications of the Kirton Adaptation-Innovation Inventory.

Originality/value

With the increase in bandwidth on the Internet, technologies such as webcams have become more viable for use in virtual teams.

Details

Team Performance Management, vol. 20 no. 3/4
Type: Research Article
ISSN: 1352-7592

Keywords

To view the access options for this content please click here
Article
Publication date: 21 March 2016

Matthew Oppenheim

– The purpose of this paper is to present a novel non-contact method of using head movement to control software without the need for wearable devices.

Abstract

Purpose

The purpose of this paper is to present a novel non-contact method of using head movement to control software without the need for wearable devices.

Design/methodology/approach

A webcam and software are used to track head position. When the head is moved through a virtual target, a keystroke is simulated. The system was assessed by participants with impaired mobility using Sensory Software’s Grid 2 software as a test platform.

Findings

The target user group could effectively use this system to interact with switchable software.

Practical implications

Physical head switches could be replaced with virtual devices, reducing fatigue and dissatisfaction.

Originality/value

Using a webcam to control software using head gestures where the participant does not have to wear any specialised technology or a marker. This system is shown to be of benefit to motor impaired participants for operating switchable software.

Details

Journal of Assistive Technologies, vol. 10 no. 1
Type: Research Article
ISSN: 1754-9450

Keywords

To view the access options for this content please click here
Article
Publication date: 28 October 2014

Ju-Young M. Kang

The purpose of this paper is to examine: whether monetary, convenience, emotional, and social values were related to utilitarian and hedonic performance expectancies…

Abstract

Purpose

The purpose of this paper is to examine: whether monetary, convenience, emotional, and social values were related to utilitarian and hedonic performance expectancies, which were then related to usage intention of augmented reality and motion capture (ARMC) e-shopping via a webcam and whether ego involvement and cognitive effort moderated the links between performance expectancies and usage intention.

Design/methodology/approach

The proposed model was based on Prospect Theory and the Value-Attitude-Behavior hierarchy consumer decision model. The participants were US online apparel shoppers (n=806) and were drawn from an online consumer panel. Structural equation modeling was employed to test the proposed model and research hypotheses.

Findings

This study identified that utilitarian performance expectancy was positively related to usage intention. However, hedonic performance expectancy was not positively related to usage intention. Monetary, convenience, emotional, and social values had an indirect influence on usage intention, mediated by utilitarian performance expectancy. Ego involvement and cognitive effort moderated the link between utilitarian performance expectancy and usage intention. Managerial implications were discussed.

Originality/value

The results not only verify theoretical conceptions regarding usage intention of ARMC e-shopping but also provide beneficial insights into the implementation and development of ARMC e-shopping applications that use webcams and motion capture technology.

Details

International Journal of Clothing Science and Technology, vol. 26 no. 6
Type: Research Article
ISSN: 0955-6222

Keywords

To view the access options for this content please click here

Abstract

Details

Twenty-First Century Celebrity: Fame In Digital Culture
Type: Book
ISBN: 978-1-78754-212-9

To view the access options for this content please click here
Article
Publication date: 21 March 2018

Muditha Senanayake, Amar Raheja and Yuhan Zhang

The purpose of this paper is to develop an automated human body measurement extraction system using simple inexpensive equipment with minimum requirement of human…

Abstract

Purpose

The purpose of this paper is to develop an automated human body measurement extraction system using simple inexpensive equipment with minimum requirement of human assistance. This research further leads to the comparison of extracted measurements to established methods to analyze the error. The extracted measurements can be used to assist the production of custom-fit apparel. This is an effort to reduce the cost of expensive 3-D body scanners and to make the system available to the user at home.

Design/methodology/approach

A single camera body measurement system is proposed, implemented, and pilot tested. This system involves a personal computer and a webcam operating within a space of controlled lighting. The system will take two images of the user, extract body silhouettes, and perform measurement extraction. The camera is automatically calibrated using the software each time of scanning considering the scanning space. The user will select a front view and a side view among the images captured, and specify the height. In this pilot study, 31 subjects were recruited and the accuracy of 8 human body measurements were compared with the manual measurements and measurements extracted from a commercial 3-D body scanner.

Findings

The system achieved reasonable measurement performance within 10 percent accuracy for seven out of the eight measurements, while four out of eight parameters obtained a performance similar to the commercial scanner. It is proved that human body measurement extraction can be done using inexpensive equipment to obtain reasonable results.

Originality/value

This study is aimed at developing a proof-of-concept for inexpensive body scanning system, with an effort to benchmark measurement accuracy, available to an average user providing the ability to acquire self-body measurements to be used to purchase custom-fit apparel. This system can potentially boost the customization of apparel and revolutionize online shopping of custom-fit apparel.

Details

International Journal of Clothing Science and Technology, vol. 30 no. 2
Type: Research Article
ISSN: 0955-6222

Keywords

Content available
Article
Publication date: 15 March 2013

Abstract

Details

Human Resource Management International Digest, vol. 21 no. 2
Type: Research Article
ISSN: 0967-0734

Keywords

Content available
Article
Publication date: 1 September 2003

Abstract

Details

Sensor Review, vol. 23 no. 3
Type: Research Article
ISSN: 0260-2288

Keywords

To view the access options for this content please click here
Article
Publication date: 12 April 2013

Annie Gentès and Marie Cambone

The purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process…

Abstract

Purpose

The purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process. It explores the possibility of virtual empathy.

Design/methodology/approach

The challenges are: How can this feeling of empathy be recreated through a delicate staging of location and interactions? How can the feeling of togetherness be organized in a 3D environment without creating a feeling of distraction? What are the tools of empathy in a mediated situation? The authors propose to use the concept of “contradictory semiotic analysis” to describe the design process that taps into visual cultures to build a representation and tools that support users' empathetic interactions. The analysis of designers' work from a semiotic point of view shows that they do not necessarily paint after life but play with different media and representations to build “remediated” situations of use.

Findings

The paper introduces the concept of “control room” elaborated after Manovich's control panel, to describe the visual interface that supports a diversity of points of view, hence supporting mediated empathetic relationships.

Originality/value

The paper answers the design questions: how can the system of representation support the feeling of empathy amongst participants through a delicate staging of space, people and of interactions within this space? How can a participant get, first, a feeling of togetherness and, second, a feeling of empathy with other participants? The design methodology is explained based on a “contradictory semiotic analysis” made of the comparison with similar platforms and with other modalities of empathy in different media. Second, the design proposition is described. Third, the design challenges that this type of production entails are discussed and the difficulties faced during the design process are analyzed.

Details

Interactive Technology and Smart Education, vol. 10 no. 1
Type: Research Article
ISSN: 1741-5659

Keywords

Content available
Article
Publication date: 1 April 2003

Alex M. Andrew

Abstract

Details

Kybernetes, vol. 32 no. 3
Type: Research Article
ISSN: 0368-492X

Content available
Article
Publication date: 18 May 2020

Heather J. Leslie

The purpose was to describe the redesigning of an online course that utilized adult learning principles and a framework to engage students.

Abstract

Purpose

The purpose was to describe the redesigning of an online course that utilized adult learning principles and a framework to engage students.

Design/methodology/approach

The methodology used is a first person account from the instructor point of view.

Findings

Findings indicate that the teaching strategies used encouraged student engagement in the course.

Research limitations/implications

The research is limited to one course with less than 20 students.

Practical implications

Other online instructors can utilize teaching strategies used that promote engagement among students.

Social implications

This course is an example of a highly engaging online course. This shows that online courses can be engaging and satisfying for students.

Originality/value

This paper adds to the body of literature on what teaching strategies encourage students to engage online. It connects theories with real life examples that others teaching online can implement.

Details

Journal of Research in Innovative Teaching & Learning, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 2397-7604

Keywords

1 – 10 of 445