Search results

1 – 10 of over 3000
Article
Publication date: 12 June 2017

Po-Yao Chao, Chia-Ching Lin and Ming-Shiang Wu

The purpose of this paper is twofold: first, to develop a visualized search system utilizing graphical images to represent the story elements and concepts to help elementary…

622

Abstract

Purpose

The purpose of this paper is twofold: first, to develop a visualized search system utilizing graphical images to represent the story elements and concepts to help elementary students describe and seek their desired storybooks; and second, to explore the effect of the proposed visualized search system on elementary students’ tactics, success, and motivation for seeking storybooks.

Design/methodology/approach

A quasi-experimental approach was conducted with a sample of 61 elementary students in this study. The students’ tactics, motivation and the success of their storybook searching were addressed as dependent variables for further comparisons of the visualized searching system and a conventional keyword searching system.

Findings

The results revealed that the students in the experimental group exhibited more frequent tactics and greater motivation for storybook searching than those in the control group. Further χ2 analysis indicated a significant relationship between the searching interface and the success of the students’ storybook searching.

Originality/value

This paper proposes a new visual search approach which allows young children to search for storybooks by describing an intended storybook in terms of its characters, objects, or the background colors of the cover page. The findings provide some evidence of the effectiveness of the visualized searching interface in terms of promoting young children’s learning through storybook searching and reading activities.

Details

Online Information Review, vol. 41 no. 3
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 3 August 2015

Po-Yao Chao and Chia-Ching Lin

The purpose of this paper is to explore how young children interact with a visualized search interface to search for storybooks by assembling the provided visual searching items…

Abstract

Purpose

The purpose of this paper is to explore how young children interact with a visualized search interface to search for storybooks by assembling the provided visual searching items and to explore the difference in visual search behaviours and strategies exhibited by pre-schoolers and second-graders.

Design/methodology/approach

The visualized search interface was used to help young children search for storybooks by dragging-and-dropping story characters, scene objects and colour icons to perform search queries. Twenty pre-schoolers and 20 second-graders were asked to finish a search task through the visualized search interface. Their activities and successes in performing visual searches were logged for later analysis. Furthermore, in-depth interviews were also conducted to research their cognitive strategies exhibited while formulating visual search queries.

Findings

Young children with different grades adopted different cognitive strategies to perform visual searching. In contrast to the pre-schoolers who performed visual searching by personal preference, the second-graders could exercise visual searching accompanied with relatively high-order thinking. Young children may also place different foci on the storybook structure to deal with conditional storybook queries. The pre-schoolers tended to address the characters in the story, whereas the second-graders paid much attention to the aspects of scene and colour.

Originality/value

This paper describes a new visual search approach allowing young children to search for storybooks by describing an intended storybook in terms of its characters, scenes or the background colours, which provides valuable indicators to inform researchers of how pre-schoolers and second-graders formulate concepts to search for storybooks.

Details

The Electronic Library, vol. 33 no. 4
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 1 December 2000

Maxine H. Reneker and Joan L. Buntzen

Two projects in the US Department of the Navy to develop enterprise portals for facilitating knowledge discovery and dissemination are discussed. The authors describe efforts…

1179

Abstract

Two projects in the US Department of the Navy to develop enterprise portals for facilitating knowledge discovery and dissemination are discussed. The authors describe efforts within a global organization to capitalize on current knowledge management concepts and technologies for knowledge access and sharing in order to provide users with more personalized, responsive, and integrated information systems. The Next Generation Library supports knowledge management and networking objectives, as well as providing high‐quality content access at the desktop. The Naval Postgraduate School Knowledge Portal, still under development, is designed to link internal administrative databases with current message traffic and external scholarly information resources.

Article
Publication date: 21 July 2022

Sarah Barriage

This study aims to explore young children’s information practices within the context of their individual interests, examining children’s interest-related information activities…

Abstract

Purpose

This study aims to explore young children’s information practices within the context of their individual interests, examining children’s interest-related information activities, challenges encountered and enablers received.

Design/methodology/approach

Participants included 18 children between five and seven years of age and their parents. Data were collected using a multi-stage participatory approach. Children shared their experiences via a book discussion, poster activity, participant-generated photography and a photo-elicitation interview. Parents provided information about family demographics and their perceptions of their children’s individual interests, information practices and digital media use via questionnaires. Data were analyzed using the constant comparative method.

Findings

Young children seek information via print and digital objects, other people and experiences, and use information by applying it to their activities and sharing information with others. Challenges to information activities include children’s own capabilities and skills, constraints of information sources and parental restrictions on their activities. Enablers include affordances of technology and parental support.

Originality/value

This study takes a holistic approach to understanding young children’s perspectives of their information activities, examining information use and sharing activities in addition to information seeking.

Details

Information and Learning Sciences, vol. 123 no. 7/8
Type: Research Article
ISSN: 2398-5348

Keywords

Article
Publication date: 9 July 2020

Xiaoyue Ma and Hao Ma

Graphic-based tag clouds aim to visually represent tag content and tag structure, and then to better represent tagged information for later search. However, few studies have…

Abstract

Purpose

Graphic-based tag clouds aim to visually represent tag content and tag structure, and then to better represent tagged information for later search. However, few studies have clarified the features among varied visualization approaches involved in graphic-based tag clouds and compared them for the purpose of information search.

Design/methodology/approach

After reviewing four kinds of graphic-based tag clouds, an experimental demonstration was conducted in our study to verify how user performs in information search for a general seeking task by using them. Precision ratio, recall ratio, clicks on search and time for search were four variables tested in the experiment. Also, two supplementary tests were respectively carried out to manifest how graphic-based tag clouds contributed to the identification of target tags and tag clusters.

Findings

The experimental results showed that compared to tag content visual tag structure was more important to find related tags from tag clouds for information search. In addition, tag clouds that visually represented the semantic relationships within tags could make user more confident about their search result and carry out a shorter learning process during searching, which signified a tag-based information search path when visual elements were applied.

Originality/value

This research is one of the first to illustrate systematically the graphic-based tag clouds and their impacts on information search. The research findings could suggest on how to build up more effective and interactive tag clouds and make proposition for the design of search user interface by using graphic-based tag clouds.

Details

Online Information Review, vol. 44 no. 5
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 1 October 2004

Sherry Koshman

This investigation tested the designer assumption that VIBE is a tool for an expert user and asked: what are the effects of user expertise on usability when VIBE's non‐traditional…

1827

Abstract

This investigation tested the designer assumption that VIBE is a tool for an expert user and asked: what are the effects of user expertise on usability when VIBE's non‐traditional interface is compared with a more traditional text‐based interface? Three user groups – novices, online searching experts, and VIBE system experts – totaling 31 participants, were asked to use and compare VIBE to a more traditional text‐based system, askSam. No significant differences were found; however, significant performance differences were found for some tasks on the two systems. Participants understood the basic principles underlying VIBE although they generally favored the askSam system. The findings suggest that VIBE is a learnable system and its components have pragmatic application to the development of visualized information retrieval systems. Further research is recommended to maximize the retrieval potential of IR visualization systems.

Details

Journal of Documentation, vol. 60 no. 5
Type: Research Article
ISSN: 0022-0418

Keywords

Article
Publication date: 14 August 2018

Ko-Chiu Wu and Yi-Hsieh Huang

The purpose of this paper is to explore the effects of a large e-book touch-wall, on which the visualized interface provides information in a fun, hedonic-oriented fashion on…

1189

Abstract

Purpose

The purpose of this paper is to explore the effects of a large e-book touch-wall, on which the visualized interface provides information in a fun, hedonic-oriented fashion on readers of different ages browsing in a public library. The authors examined how emotions exert influence on the information-seeking behaviors of readers.

Design/methodology/approach

The authors investigated the emotions and responsive eye movements of 38 readers in various age groups when operating the touch-wall interface of New Taipei City Library. They were monitored using an eye-tracker and a camera that videotaped their spontaneous facial expressions. A facial affect scoring technique was used to measure emotions and statistical analysis was used to explore the relationships among the scope of eye movements, emotions and information-seeking behavior of readers of different ages.

Findings

Results revealed that participants experienced an array of emotions, such as contemplative, doubtful or peaceful. The older the participant was, the smaller the scope of eye movements was. Scope was also affected by emotions (both positive and negative).

Originality/value

These results serve as useful reference for exploration into human – information interaction, perceived ease of use, affected searching and the formulation of knowledge structures in visualized interfaces.

Details

Aslib Journal of Information Management, vol. 70 no. 4
Type: Research Article
ISSN: 2050-3806

Keywords

Article
Publication date: 25 October 2022

Samir Sellami and Nacer Eddine Zarour

Massive amounts of data, manifesting in various forms, are being produced on the Web every minute and becoming the new standard. Exploring these information sources distributed in…

Abstract

Purpose

Massive amounts of data, manifesting in various forms, are being produced on the Web every minute and becoming the new standard. Exploring these information sources distributed in different Web segments in a unified way is becoming a core task for a variety of users’ and companies’ scenarios. However, knowledge creation and exploration from distributed Web data sources is a challenging task. Several data integration conflicts need to be resolved and the knowledge needs to be visualized in an intuitive manner. The purpose of this paper is to extend the authors’ previous integration works to address semantic knowledge exploration of enterprise data combined with heterogeneous social and linked Web data sources.

Design/methodology/approach

The authors synthesize information in the form of a knowledge graph to resolve interoperability conflicts at integration time. They begin by describing KGMap, a mapping model for leveraging knowledge graphs to bridge heterogeneous relational, social and linked web data sources. The mapping model relies on semantic similarity measures to connect the knowledge graph schema with the sources' metadata elements. Then, based on KGMap, this paper proposes KeyFSI, a keyword-based semantic search engine. KeyFSI provides a responsive faceted navigating Web user interface designed to facilitate the exploration and visualization of embedded data behind the knowledge graph. The authors implemented their approach for a business enterprise data exploration scenario where inputs are retrieved on the fly from a local customer relationship management database combined with the DBpedia endpoint and the Facebook Web application programming interface (API).

Findings

The authors conducted an empirical study to test the effectiveness of their approach using different similarity measures. The observed results showed better efficiency when using a semantic similarity measure. In addition, a usability evaluation was conducted to compare KeyFSI features with recent knowledge exploration systems. The obtained results demonstrate the added value and usability of the contributed approach.

Originality/value

Most state-of-the-art interfaces allow users to browse one Web segment at a time. The originality of this paper lies in proposing a cost-effective virtual on-demand knowledge creation approach, a method that enables organizations to explore valuable knowledge across multiple Web segments simultaneously. In addition, the responsive components implemented in KeyFSI allow the interface to adequately handle the uncertainty imposed by the nature of Web information, thereby providing a better user experience.

Details

International Journal of Web Information Systems, vol. 18 no. 5/6
Type: Research Article
ISSN: 1744-0084

Keywords

Article
Publication date: 19 September 2016

Ko-Chiu Wu and Hung-Chun Chen

The purpose of this paper is to explore whether children adopt a survey or a route approach when seeking information in a virtual world (VW), and whether their approach differs…

1149

Abstract

Purpose

The purpose of this paper is to explore whether children adopt a survey or a route approach when seeking information in a virtual world (VW), and whether their approach differs depending on whether they are experiencing positive or negative motivation. Different models were used based on disparate spatial recognition and conceptual abilities.

Design/methodology/approach

In total, 127 children operated a three-dimensional VW interface then they filled out a questionnaire. Structural equation modeling was employed to analyze weighted relationships among latent variables. Motivation (positive vs negative), information-seeking model (heuristic survey or detailed route) and the spatial markers, and complexity of patterns of the VW were examined.

Findings

The authors discovered that a highly motivated child tends to take a central route in the process of information seeking, whereas a child experiencing negative emotions and uncertainty prefers a survey approach using spatial markers to obtain information. In short, the type of motivation influences whether children adopt a heuristic or detailed perspective when searching for information on virtual interfaces.

Originality/value

It is believed that users combine perceptual activities (low-level cognition) with conceptual activities (high-level cognition) in order to save energy. Yet this study is the first to investigate the conditions under which children are prone to utilize spatial markers (based on visual working memory) or the sequencing of patterns (based on verbal working memory) to find information in a heuristic or detailed fashion. This study provides a fresh perspective regarding perceptual and conceptual integration for information visualization technology.

Article
Publication date: 21 March 2016

Kochiu Wu and Hung-Chun Chen

The purpose of this paper is to explore children’s spatial cognitive abilities as they engaged in information-seeking behaviors on two-dimensional (2D) and three-dimensional (3D…

1138

Abstract

Purpose

The purpose of this paper is to explore children’s spatial cognitive abilities as they engaged in information-seeking behaviors on two-dimensional (2D) and three-dimensional (3D) digital interfaces.

Design/methodology/approach

Children between the ages of seven and 11 were observed as they browsed either a 2D or 3D navigation interface for a children’s digital library. Data regarding their use of the overview function and depth cues were analyzed to reveal the relationships between search performance efficiency, precision, and effectiveness and the associative memory, visualization memory, and spatial visualization abilities of the user.

Findings

Children spent less time using the 2D interface when compared to time spent using the 3D interface. Children exhibited better performance precision when using the 3D interface. Children applied exhaustive strategies and more varied cognitive skills across different tasks when using the 2D interface, and applied a more focussed approach when using the 3D interface.

Originality/value

The cognitive abilities of children are not yet fully developed, so they require a unique user interface when browsing digital libraries. This study served the practical purpose of developing a game-like user interface for ease of use. Providing an effective overview function allows young users with less developed cognitive abilities to navigate informational cues. They can then build an effective mind map and implement efficient way-finding strategies.

Details

Library Hi Tech, vol. 34 no. 1
Type: Research Article
ISSN: 0737-8831

Keywords

1 – 10 of over 3000