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1 – 10 of over 2000ŞEule Taşlı Pektaş and Bülent Özgüç
This paper re-visits the basic premises of open building: designing for change as well as for stability, including the users in the design decision-making processes, and…
Abstract
This paper re-visits the basic premises of open building: designing for change as well as for stability, including the users in the design decision-making processes, and disentangling the building systems into the levels and allowing replacement; then, addresses the limitations of conventional design media in terms of the capabilities to support these aims. It is discussed that the design media should be predictive, dynamic, and interactive. Virtual prototyping as an enabling technology is reviewed and proposals are made for the future use of this technology for open building design.
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Tuomo Tuikka and Marko Salmela
Introduces a way to design geographically distributed virtual prototyping, a new Internet technology, in order to facilitate designer‐customer communication in the product…
Abstract
Introduces a way to design geographically distributed virtual prototyping, a new Internet technology, in order to facilitate designer‐customer communication in the product development of small electronic devices, such as mobile telephones. First, we will present our research in the concept design domain with a set of requirements focusing on communication between the designer and the customer. Second, a technique called “smart virtual prototyping” will be presented to elaborate on the virtual prototyping techniques to be used over the World Wide Web. Third, we will present the main ideas, architecture and selected software techniques of WebShaman, which is an application built to demonstrate how a distributed virtual prototyping system could support geographically distant designer‐customer communication. Finally, we discuss the possible impact of the distributed virtual prototyping approach on the WWW community.
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Bingjian Liu, R.I. Campbell and Eujin Pei
The purpose of this paper is to identify the strengths and weaknesses associated with physical and virtual prototyping and propose an approach that utilises a real‐time…
Abstract
Purpose
The purpose of this paper is to identify the strengths and weaknesses associated with physical and virtual prototyping and propose an approach that utilises a real‐time integration of both methods through an automated process.
Design/methodology/approach
Following a literature review, the paper presents the results of a survey investigating the current use of prototyping. It then discusses a series of trials that were developed for the proposed tool.
Findings
Physical and virtual prototypes are not competitive but rather complementary. An integrated real‐time system would reduce cost and shorten the product design process.
Originality/value
This paper provides recommendations on how real‐time integration of both physical and virtual prototypes could potentially streamline the new product development process.
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Siohong Tih, Kok-Kee Wong, Gary S. Lynn and Richard R. Reilly
Rapid prototyping can potentially accelerate the entire process of new product development (NPD), enabling a high level of customer involvement and hence new product success…
Abstract
Purpose
Rapid prototyping can potentially accelerate the entire process of new product development (NPD), enabling a high level of customer involvement and hence new product success (NPS). This study aims to examine the relationship between prototyping and NPS, and the moderating effect of customer involvement, as well as the influence of speed of information dissemination on customer involvement.
Design/methodology/approach
Data were collected using the survey method through structured questionnaires. The key participants were management and team leaders from technology-based companies.
Findings
The results indicate that prototyping positively correlates with NPS, particularly when customer involvement is high. The speed of information dissemination, both from customers and on competitive products, has a positive impact on customer involvement.
Research limitations/implications
The study was limited by the undefined development stage of the prototype when offered for customer feedback. Future studies could focus on how customer involvement at each stage of prototype development affects NPS through a moderating effect.
Practical implications
The study confirms that investing in prototyping equipment for NPD increases the probability of NPS. Information capturing customers’ views and on competitive products in the market should be shared among the NPD teams. This could encourage better sharing of opinions and perceptions with customers about whether new products meet their wishes and expectations.
Originality/value
This study demonstrates that customer involvement moderates the relationship between prototyping and NPS. The degree of customer involvement depended on the speed of response of the customers themselves and on how well competitive product information was disseminated within the NPD team.
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X. Zhang, J.S. Goulding, M.G. Sexton, G. Aouad and M. Kagioglou
Hybrid concrete construction is a technologically advanced approach to frame construction. It utilizes an optimal mix of structural materials;eg, in situ concrete with precast…
Abstract
Hybrid concrete construction is a technologically advanced approach to frame construction. It utilizes an optimal mix of structural materials;eg, in situ concrete with precast concrete and steelwork. The process of selecting an hybrid‐optimized solution, however, often requires several factors to be considered, eg, “hard”criteria such as time and cost, and “soft” criteria such as safety and aesthetics (to be considered simultaneously) – the complexities of which can often be a core barrier to implementation. This paper introduces the concept of hybrid concrete construction and presents a virtual prototyping tool to assist the decision‐making process. This model is able to import computer aided design information into a central database – the details of which are then layered with additional information; eg, hard and soft performance criteria and so on. Solutions can be interrogated and demonstrated through an interactive virtual environment, in which multi‐option scenarios can be evaluated against specific user‐defined criteria. Findings have identified several core benefits, including the ability to: justify decisions corroborated with detailed data; evaluate options against each other; interrogate objects at a much greater detail than before; and see the effects of changes in a “real‐time” environment.
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Andrew Baldwin, Heng Li, Ting Huang, C.W. Kong, H.L. Guo, Neo Chan and Johnny Wong
Virtual prototyping technologies linked to building information models are commonplace within the aeronautical and automotive industries. Their use within the construction…
Abstract
Purpose
Virtual prototyping technologies linked to building information models are commonplace within the aeronautical and automotive industries. Their use within the construction industry is now emerging. The purpose of this paper is to show how these technologies have been adopted on the pre‐tender planning for a typical construction project.
Design/methodology/approach
The research methodology taken was an “action research” approach where the researchers and developers were actively involved in the production of the virtual prototypes on behalf of the contractor thereby gaining consistent access to the decisions of the planning staff. The experiences from the case study were considered together with similar research on other construction projects.
Findings
The findings from the case studies identify the role of virtual prototyping in components modelling, site modelling, construction equipment modelling, temporary works modelling, construction method visualization and method verification processes.
Originality/value
The paper presents a state‐of‐the‐art review and discusses the implications for the tendering process as these technologies are adopted. The adoption of the technologies will lead to new protocols and changes in the procurement of buildings and infrastructure.
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Chan King Chun, Heng Li and Martin Skitmore
The construction industry is well known for its high accident rate and many practitioners consider a preventative approach to be the most important means of bringing about…
Abstract
Purpose
The construction industry is well known for its high accident rate and many practitioners consider a preventative approach to be the most important means of bringing about improvements. The purpose of this paper is to address previous research and the weaknesses of existing preventative approaches and then to describe and illustrate a new application involving the use of a multi‐dimensional simulation tool – Construction Virtual Prototyping (CVP).
Design/methodology/approach
A literature review was conducted to investigate previous studies of hazard identification and safety management and to develop the new approach. Due to weaknesses in current practice, the research study explored the use of computer simulation techniques to create virtual environments where users can explore and identify construction hazards. Specifically, virtual prototyping technology was deployed to develop typical construction scenarios in which unsafe or hazardous incidents occur. In a case study, the users' performance was evaluated based on their responses to incidents within the virtual environment and the effectiveness of the computer simulation system established though interviews with the safety project management team.
Findings
The opinions and suggestions provided by the interviewees led to the initial conclusion that the simulation tool was useful in assisting the safety management team's hazard identification process during the early design stage.
Originality/value
The paper introduces an innovative method to support the management team's reviews of construction site safety. The system utilises three‐dimensional modelling and four‐dimensional simulation of worker behaviour, a configuration that has previously not been employed in construction simulations. An illustration of the method's use is also provided, together with a consideration of its strengths and weaknesses.
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Heng Li, Neo K.Y. Chan and Martin Skitmore
Rehearsing practical site operations is without doubt one of the most effective methods for minimising planning mistakes, because of the learning that takes place during the…
Abstract
Purpose
Rehearsing practical site operations is without doubt one of the most effective methods for minimising planning mistakes, because of the learning that takes place during the rehearsal activity. However, real rehearsal is not a practical solution for on‐site construction activities, as it not only involves a considerable amount of cost but can also have adverse environmental implications. One approach to overcoming this is by the use of virtual rehearsals. The purpose of this paper is to investigate an approach to simulation of the motion of cranes in order to test the feasibility of associated construction sequencing and generate construction schedules for review and visualisation.
Design/methodology/approach
The paper describes a system involving two technologies, virtual prototyping (VP) and four‐dimensional (4D) simulation, to assist construction planners in testing the sequence of construction activities when mobile cranes are involved. The system consists of five modules, comprising input, database, equipment, process and output, and is capable of detecting potential collisions. A real‐world trial is described in which the system was tested and validated.
Findings
Feedback from the planners involved in the trial indicated that they found the system to be useful in its present form and that they would welcome its further development into a fully automated platform for validating construction sequencing decisions.
Research limitations/implications
The tool has the potential to provide a cost‐effective means of improving construction planning. However, it is limited at present to the specific case of crane movement under special consideration.
Originality/value
This paper presents a large‐scale, real life case of applying VP technology in planning construction processes and activities.
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Zheng Feng Bai, Yang Zhao and Jun Chen
The existence of clearance in joints of positioning mechanism is inevitable and the movements of the real mechanism are deflected from the ideal mechanism due to the clearances…
Abstract
Purpose
The existence of clearance in joints of positioning mechanism is inevitable and the movements of the real mechanism are deflected from the ideal mechanism due to the clearances. The purpose of this paper is to investigate the effects of clearance on the dynamic characteristics of dual-axis positioning mechanism of a satellite antenna.
Design/methodology/approach
The dynamics analysis of dual-axis positioning mechanism with clearance are investigated using a computational approach based on virtual prototyping technology. The contact model in joint clearance is established by using a hybrid nonlinear continuous contact force model and the friction effect is considered by using a modified Coulomb friction model. Then the numerical simulation of dual-axis positioning mechanism with joint clearance is carried out and four case studies are implemented for different clearance sizes.
Findings
Clearance leads to degradation of the dynamic performance of the system. The existence of clearance causes impact dynamic loads, and influences the motion accuracy and stability of the dual-axis positioning mechanism. Larger clearance induces higher frequency shakes and larger shake amplitudes, which will deteriorate positioning accuracy.
Practical implications
Providing an effective and practical method to analyze dynamic characteristics of dual-axis positioning mechanism of satellite antenna with joint clearance and describing the dynamic characteristics of the dual-axis positioning system more realistically, which improves the engineering application.
Originality/value
The paper is the basis of mechanism design, precision analysis and robust control system design of dual-axis positioning mechanism of satellite antenna.
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Youngsook Kim and Fatma Baytar
The research evaluated the feasibility of 3D dynamic fit utilizing female compression tops by comparatively analyzing the virtual and actual dynamic fit.
Abstract
Purpose
The research evaluated the feasibility of 3D dynamic fit utilizing female compression tops by comparatively analyzing the virtual and actual dynamic fit.
Design/methodology/approach
Six female participants were 3D body-scanned and photographed in compression tops in four types of athletic movements (pull-up, kettlebell swing, circle-crunch and sit-up). Fit measurements, waist cross-sectional areas, waist width, waist depth, numerical simulation of clothing pressure (kPa) and objective pressure measurements (kPa) were collected from 3D virtual animation, 3D fit scan data and actual photos with the four types of athletic motions. The data were comparatively investigated between virtual and actual dynamic fit.
Findings
The 3D-animated body was not reflected with human body deformation because only bone structure was changed while maintaining the constant forms of muscle and body surface in athletic movements. Due to this consistency of virtual dynamic fit, there were significant differences with the actual dynamic fit at the top length, shoulder width and waist cross-sectional areas. Also, the virtual dynamic pressure indicated significantly higher levels than the objective dynamic pressure while presenting no significant correlations at the front neckline, breast, lateral waist, upper back, back armhole and back waist.
Originality/value
This study is the first to verify multiple aspects of virtual dynamic fit using 3D digital technology. This study provided useful information about which aspects of the current virtual animation need to be improved to apply in the dynamic fit evaluation.
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