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1 – 10 of over 12000Kaiyang Wang, Fangyu Guo, Ruijia Zhou and Liang Qian
In recent years, augmented reality (AR) has shown its potential to assist various construction activities. Its use commonly requires additional refinement to be integrated into…
Abstract
Purpose
In recent years, augmented reality (AR) has shown its potential to assist various construction activities. Its use commonly requires additional refinement to be integrated into the building information modeling (BIM) process. Nevertheless, few studies have investigated AR implementation in BIM-enabled projects because of numerous challenges related to its implementation. This study aims to investigate the implementation of AR in construction and identify the critical mechanisms for implementing BIM-AR successfully.
Design/methodology/approach
A mixed methodology was adopted for this study. First, this work presents a bibliometric analysis covering articles obtained from Scopus database published between 2000 and 2022. A sample size of 65 research papers pertinent to AR in construction was analyzed using VOSviewer software. Second, a participatory case study was conducted for a BIM-enabled project in China to gain insight into how BIM-AR implementation in construction is achieved.
Findings
The findings from the bibliometric analysis show an increasing interest in AR research within construction. The results indicate that AR research focuses on four clusters: real-time communication, project management, construction activities and education. Findings from the case study provide an empirical experience of AR application scenarios in a BIM-enabled project. Concomitantly, 15 critical success factors that influence BIM-AR implementation were finally identified and demonstrated.
Originality/value
This study provides a rich insight into the understanding and awareness of implementing AR. First, the findings are beneficial to construction practitioners and researchers because they provide a concentrated perspective of AR for emerging activities in the construction industry. Second, the results obtained from the case study could provide a useful guide for effectively implementing AR in a BIM-enabled construction project. Overall, this study may stimulate further research on AR-related studies in construction, such as BIM integration, factor analysis and construction education.
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Martin Leary, Richard Piola, Jeff Shimeta, Steven Toppi, Scott Mayson, Matthew McMillan and Milan Brandt
Biofouling of marine vessels results in significant operational costs, as well as the bio-security risk associated with the transport of marine pests. Biofouling is particularly…
Abstract
Purpose
Biofouling of marine vessels results in significant operational costs, as well as the bio-security risk associated with the transport of marine pests. Biofouling is particularly rapid in sea-chest water intakes due to elevated temperatures and circulating flow. Inspection challenges are exacerbated, as sea chests are difficult to inspect and clean. This paper aims to present a method that utilises the flexibility and low-batch capabilities of additive manufacture to manufacture custom sea-chest inserts that eliminate circulating flow and increase the uniformity of shear stress distributions to enable more constant ablation of anti-biofouling coatings.
Design/methodology/approach
An automated design procedure has been developed to optimise sea-chest insert geometry to achieve desirable flow characteristics, while eliminating the necessity for support material in FDM manufacture – thereby significantly reducing build cost and time.
Findings
Numerical flow simulation confirms that the fluid-flow approximation is robust for optimising sea-chest insert geometry. Insert geometry can be manipulated to enable support-free additive manufacture; however, as the threshold angle for support-free manufacture increases, the set of feasible sea-chest aspect ratios decreases.
Research limitations/implications
The surface of revolution that defines the optimal insert geometry may result in features that are not compatible with additive manufacture constraints. An alternate geometry is proposed that may be more useful in practice without compromising anti-biofouling properties.
Practical implications
Marine sea-chest biofouling results in significant negative environmental and economic consequence. The method developed in this paper can reduce the negative impact of sea-chest biofouling.
Social implications
Marine sea-chest biofouling results in significant resource consumption and emissions. The method developed in this paper can reduce the negative impact of sea-chest biofouling.
Originality/value
The method presented in this paper provides an entirely original opportunity to utilise additive manufacture to mitigate the effects of marine biofouling.
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Jun Ni and Wuxue Ding
Determinative locating and riveting distortions are highly coupled at assembly locale. Recent methods only take every tested or assumed locating errors at the mating surface into…
Abstract
Purpose
Determinative locating and riveting distortions are highly coupled at assembly locale. Recent methods only take every tested or assumed locating errors at the mating surface into the process planning for the assemblies in a simple form. However, the growth of part number makes it nearly infeasible to take every locating error at every mating surface into the dimensional precision calculation. This paper aims to provide a solid riveting process planning for the reduction of practical locating-related distortions.
Design/methodology/approach
Large-scale metrology firstly measures the determinative coordinates for the locating-deviated key points. Iterative finite element (FE) analyses then calculate the riveting-related key point distortions from every rivet upsetting directions (UDs) and assembly sequence. These key points on the actual assembly contour and relative FE nodes yield two virtual planes. Virtual plane manipulation adds the riveting distortions into the locating-deviated coordinates. Finally, optimal algorithm integrates the iterative FE analyses with virtual plane manipulation.
Findings
Case studies validate that the virtual plane manipulation coincides with the test well, and the proposed method has good compensation of practical locating distortion.
Research limitations/implications
The optimized rivet UDs may be set in a chaotic distribution, which may complicate the abundant riveting operations and the assembly appearance. Therefore, the use of automatic riveting systems can overcome the operational complexity, and the industrial design of rivet UD distribution will improve the assembly appearance.
Practical implications
The optimized UDs and assembly sequence are for assembly workers or automatic riveting systems.
Originality/value
The proposed method is the first to reduce the determinative locating distortion by a novel and efficient solid riveting process planning in detail, and the solid riveting process designed is conservative and accurate for practice.
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Hyun‐Gyung Im, JoAnne Yates and Wanda Orlikowski
To explain how genres structure temporal coordination in virtual teams over time.
Abstract
Purpose
To explain how genres structure temporal coordination in virtual teams over time.
Design/methodology/approach
The first year e‐mail archive of a small distributed software development start‐up was coded and analyzed and these primary data were complemented with interviews of the key participants and examination of notes from the weekly phone meetings.
Findings
In this paper, it is found that members of a small start‐up organization temporally coordinated their dispersed activities through everyday communicative practices, thus accomplishing both the distributed development of a software system and the creation of a robust virtual team. In particular, the LC members used three specific genres – status reports, bug/error notifications, and update notifications – and one genre system – phone meeting management – to coordinate their distributed software development over time.
Research limitations/implications
The study confirms the various suggestions from prior virtual team research that structuring communication and work process is an important mechanism for the temporal coordination of dispersed activities. In particular, an attempt has been made to show that the notions of genre and genre system are particularly useful to make sense of and analyze how such structuring actually occurs over time.
Originality/value
In this paper, the research focus is shifted from how a given set of temporal coordination mechanisms affect team performance to how coordination mechanisms emerge, are stabilized, and adapted over time. It is also shown how the notion of genre may be used to shed light on the practices through which temporal coordination is accomplished in geographically distributed teams.
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The concept of the virtual reality library is introduced and defined as a new form of OPAC. Since a desktop virtual reality package is needed to construct a virtual reality…
Abstract
The concept of the virtual reality library is introduced and defined as a new form of OPAC. Since a desktop virtual reality package is needed to construct a virtual reality library the expected functionality of such software is discussed in general terms. One such desktop virtual reality package, REND386, is then discussed in detail and used to build a working prototype of a virtual reality library.
Yuko Mesuda, Shigeru Inui and Yosuke Horiba
Draping is one method used in clothing design. It is important to virtualize draping in real time, and virtual cloth handling is a key technology for this purpose. A mouse is…
Abstract
Purpose
Draping is one method used in clothing design. It is important to virtualize draping in real time, and virtual cloth handling is a key technology for this purpose. A mouse is often used for real-time cloth handling in many studies. However, gesture manipulation is more realistic than movements using the mouse. The purpose of this paper is to demonstrate virtual cloth manipulation using hand gestures in the real world.
Design/methodology/approach
In this study, the authors demonstrate three types of manipulation: moving, cutting, and attaching. The user’s hand coordinates are obtained with a Kinect, and the cloth model is manipulated by them. The cloth model is moved based on the position of the hand coordinates. The cloth model is cut along a cut line calculated from the hand coordinates. In attaching the cloth model, it is mapped to a dummy model and then part of the cloth model is fixed and another part is released.
Findings
This method can move the cloth model according to the motion of the hands. The authors have succeeded in cutting the cloth model based on the hand trajectory. The cloth model can be attached to the dummy model and its form is changed along the dummy model shape.
Originality/value
Cloth handling in many studies is based on indirect manipulation using a mouse. In this study, the cloth model is manipulated according to hand motion in the real world in real time.
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Claretha Hughes, Lionel Robert, Kristin Frady and Adam Arroyos
This chapter seeks to identify the challenges faced by virtual teams and offers solutions to meet those challenges. Basic underlining concepts behind virtual teams are provided…
Abstract
This chapter seeks to identify the challenges faced by virtual teams and offers solutions to meet those challenges. Basic underlining concepts behind virtual teams are provided along with the most popular forms of virtual teams. Organizational, crowdsourcing, and peer production/online communities are the most common forms of virtual teams. Understanding these basic concepts will help HRD and HRM professionals to develop virtual teams that are suitable for middle- and low-skilled workers. The chapter also presents the various types of communication technologies used in virtual along with the pros and cons associated with each type.
The chapter offers complete details of the latest SGL version particularly suitable for dealing with large security systems and emerging crisis situations. It describes main types…
Abstract
The chapter offers complete details of the latest SGL version particularly suitable for dealing with large security systems and emerging crisis situations. It describes main types of constants representing information, physical matter or both and five very different and specific types of variables operating in fully distributed spaces and even being mobile themselves when serving spreading algorithms. Also given full repertoire of the language operations, called rules, which can be arbitrarily nested and carry different navigation, creation, processing, assignment, control, verification, context, exchange, transference, echoing, timing and other loads. The rules equally operate with local and remote values, process both, matter and distributed networked knowledge, and can express active graph-based patterns navigating, matching, conquering and changing distributed environments. Elementary programming examples in SGL are also provided.
J. Srikanth Reddy, Ritu Sharma and Narain Gupta
The main objective of the present research is to depict the experience of challenges and opportunities for virtual accreditation peer review team (PRT) visits. COVID-19 has…
Abstract
Purpose
The main objective of the present research is to depict the experience of challenges and opportunities for virtual accreditation peer review team (PRT) visits. COVID-19 has changed higher education delivery. Higher education accreditation and PRT visits have become online. The lockdown forced schools and accreditation agencies to cancel or change visit arrangements. PRT visits could not be stopped during the COVID-19 pandemic, but accrediting agencies needed to review programme quality to meet standards.
Design/methodology/approach
Eight former and present accreditation specialists were interviewed. The researchers described the challenges and opportunities in virtual accreditation visits (VAV). Also, the authors have explained their own experience of coordinating on-site and virtual accreditation visits. Using the NVIVO tool, the experts' replies are transcribed and categorised as challenges and opportunities.
Findings
The findings will help the professionals and academicians better prepare for, plan and execute virtual PRT visits for accreditation agencies and schools. The results revealed that the evaluation and accreditation outcomes are similar for virtual and physical accreditation visits. Finally, the findings suggest that accreditation agencies and schools need to adopt a hybrid site visit model for accreditation visits.
Practical implications
The school can prepare better for virtual PRT visits by identifying the challenges and opportunities ahead of time. The finding may motivate authorities to schedule meetings in different time zones, prepare document evidence rooms, save money, time, and travel time, and benefit the environment by eliminating paper printing, fuel use, and paper printing.
Originality/value
This research is unique and noteworthy since accreditation organisations, PRT members and schools are uncertain about virtual visits. This may be the first paper in this domain to assist accreditation organisations and institutions review accreditation visits online or in hybrid mode.
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JingRong Li, YuHua Xu, JianLong Ni and QingHui Wang
Hand gesture-based interaction can provide far more intuitive, natural and immersive feelings for users to manipulate 3D objects for virtual assembly (VA). A mechanical assembly…
Abstract
Purpose
Hand gesture-based interaction can provide far more intuitive, natural and immersive feelings for users to manipulate 3D objects for virtual assembly (VA). A mechanical assembly consists of mostly general-purpose machine elements or mechanical parts that can be defined into four types based on their geometric features and functionalities. For different types of machine elements, engineers formulate corresponding grasping gestures based on their domain knowledge or customs for ease of assembly. Therefore, this paper aims to support a virtual hand to assemble mechanical parts.
Design/methodology/approach
It proposes a novel glove-based virtual hand grasping approach for virtual mechanical assembly. The kinematic model of virtual hand is set up first by analyzing the hand structure and possible movements, and then four types of grasping gestures are defined with joint angles of fingers for connectors and three types of parts, respectively. The recognition of virtual hand grasping is developed based on collision detection and gesture matching. Moreover, stable grasping conditions are discussed.
Findings
A prototype system is designed and developed to implement the proposed approach. The case study on VA of a two-stage gear reducer demonstrates the functionality of the system. From the users’ feedback, it is found that more natural and stable hand grasping interaction for VA of mechanical parts can be achieved.
Originality/value
It proposes a novel glove-based virtual hand grasping approach for virtual mechanical assembly.
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