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Article
Publication date: 1 March 2011

Daniel Ashton

The aim of this paper is to present qualitative research with higher education games design students to explore situated understandings of work and the negotiation of “work” and…

1206

Abstract

Purpose

The aim of this paper is to present qualitative research with higher education games design students to explore situated understandings of work and the negotiation of “work” and “non‐work” boundaries.

Design/methodology/approach

Situated understandings of work are examined through interviews and focus groups with games design students in the UK and contextualised with interviews with games industry professionals and attendance at industry careers events. The theoretical approach of “occupational devotion” is used to explore work practices and motivations, and “technological action” is then used to draw out the significance of relations with games technologies in this negotiation.

Findings

The main finding concerns the continued significance of a fixed field of “work” for students intending to progress from education into “work”. The importance of “work” was identified in how students positioned themselves (occupational devotion) and engaged with games technologies (technological action). This is contrasted with the emphasis on co‐creative relations and broadbrush assertions of blurring boundaries between work and non‐work.

Research limitations/implications

A larger sample of students that ranged across different digital gaming disciplines within higher education (programming; art) would add breadth and further perspectives. Further research would connect student perceptions of the games industry, from attending events such as careers fairs, and the industry promotional discourses and representational strategies. A longitudinal study would be valuable for tracing changes in recruitment strategies and industry and education intersections.

Practical implications

The paper provides insights into how higher education students engage with the games industry and articulates their personal development and employability attributes.

Originality/value

This paper makes a case for research with students as a means to explore boundaries of “work” and “non‐work”. It questions the blurring of “work” and “non‐work”, and provides conceptual pointers, combined with empirical research, that indicate the continued purchase of fixed notions of “work” for workers‐in‐the‐making. This is relevant for scholarly research into the sociology of work, higher education pedagogy, and industry‐education relations.

Details

Information Technology & People, vol. 24 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 27 February 2009

Gordon Fletcher and Anita Greenhill

The popularity and persistence of Blogshops raises ethical issues regarding the presentation of the female teenage owners' “self” to others and the relationship they maintain with…

1302

Abstract

Purpose

The popularity and persistence of Blogshops raises ethical issues regarding the presentation of the female teenage owners' “self” to others and the relationship they maintain with buyers and other owners.

Design/methodology/approach

This ongoing observational study of Singaporean Blogshops reveals a layered and interrelated typology of alternative e‐commerce activities that critiques many of the myths associated with e‐commerce particularly the extent and manner in which it can empower consumers.

Findings

It is argued that Blogshops represent a new formulation of e‐commerce practice that draws upon a rich assemblage that includes readily available and popular digital technologies and an efficient urban public transport system.

Research limitations/implications

This study is primarily emic in perspective and requires complementary ethnographic research among Blogshopowners and buyers – specifically female teenage Singaporeans.

Originality/value

The present study introduces the phenomenon of Blogshops to a wider academic and theoried audience through a critical interpretation of observed activities. In doing this the study offers insight into the complex intersection of public transport infrastructure, freely available Web‐based technologies and the significant influence that fashion exerts upon contemporary popular culture.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 1
Type: Research Article
ISSN: 1477-996X

Keywords

Article
Publication date: 1 March 2011

Bidit Dey, David Newman and Renee Prendergast

The purpose of this paper is to understand how Bangladeshi farmers interact with mobile telephony and how they negotiate the resulting difficulties. In doing so, the paper seeks…

1625

Abstract

Purpose

The purpose of this paper is to understand how Bangladeshi farmers interact with mobile telephony and how they negotiate the resulting difficulties. In doing so, the paper seeks to identify how farmers integrate mobile telephony into their daily lives, and what factors facilitate and limit their use of mobile telephony.

Design/methodology/approach

The research was based on ethnographic observation, interviews and focus group discussions, collected through four months of fieldwork, conducted in two remote areas of Bangladesh.

Findings

It was found that Bangladeshi farmers' use of mobile telephony is inhibited due to language barriers, a lack of literacy, unfamiliar English terminologies, inappropriate translation to local language (Bengali) and financial constraints. However, the social, occupational and psychological benefits from mobile telephony motivate them to use and appropriate it through inventive use and adaptation.

Research limitations/implications

The findings suggest that current understanding of usability needs to be interwoven with that about the appropriation of technology in order to develop a better understanding of the use and consequent integration of a technology in daily lives.

Practical implications

The paper adds to the argument for a bottom‐up approach for ICT‐enabled intervention in development activities and for the mobile telephony manufacturers and network providers it contributes to understanding of the rural consumer market of a developing country.

Originality/value

The paper presents an original conceptual diagram that combines the concept of usability and appropriation.

Details

Information Technology & People, vol. 24 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 1 March 1997

Steve Sawyer, Joel Farber and Robert Spillers

One key to improving team‐based software development is to support the developers’ ability to work together. Sets out one site’s response to this challenge. Developers at this…

741

Abstract

One key to improving team‐based software development is to support the developers’ ability to work together. Sets out one site’s response to this challenge. Developers at this site have a facility, which we will call the “team room”, allowing team members to work together. This is a computer‐supported meeting room that arose from the voluntary, and reflective, efforts of software developers to make it easier for them to work together. The team room’s popularity shows up in its extensive use for meetings and its acceptance as an integral part of software development at this site. When people use the team room, they work on a shared screen, making it easier to work together. Because they can work together, meetings become a time of work, not a pause between work sessions. Explains how these positive work outcomes have had some unexpected effects. For example, developers at this site now rely on room use to help deal with intra‐group conflict, so that the team room has become a buffer to social interaction, serving as a conduit for action.

Details

Information Technology & People, vol. 10 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 27 February 2009

Kathleen Richardson and Sue Hessey

The purpose of this paper is to explore the claim that online communication technologies are detrimental to off‐line communication practices.

3224

Abstract

Purpose

The purpose of this paper is to explore the claim that online communication technologies are detrimental to off‐line communication practices.

Design/methodology/approach

This paper is based on material from focus groups with students from the University of Cambridge and Anglia Ruskin University (ARU), and in‐depth interviews from a mixture of employed people and students. The breakdown is as follows: three focus groups in total are ran, two cohorts of participants were students from University of Cambridge, and the third group from ARU. Six individuals aged between 21 and 36 were interviewed in‐depth on their Facebook use. Questions relating to personal use of Facebook are asked. All names of participants have been changed.

Findings

The research findings show that opportunities for communication are increased by using Facebook. Facebook use also impacts on how other types of communicative technologies are used – such as the phone and email. From the small participant sample, it is founded (with only one exception, the Facebook user had accepted a request from a “stranger” on recommendation from her friend, only to reject this friend within a short time from her network due to his reliability. Since the study, it is founded that one individual who has befriended individuals that were not known to him. When asked about this, he explained that many of these friends were developed after playing online games with them. In his mind, he had built up trust through game‐playing and used this as a measure of their reliability. Whilst he only joined Facebook in early 2008, he has now accumulated over 350 friends.) that off‐line encounters were a prerequisite for a friend connection to be made online in Facebook. Finally, it is founded that the participants rarely interact with the majority of their Facebook friends and it is this dormant archive of relationships that hold the most interest as it provides an archive of relationships that would have dissipated without these technologies.

Originality/value

The key value of the paper lies in understanding this technology as an archive of human relationships.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 1
Type: Research Article
ISSN: 1477-996X

Keywords

Article
Publication date: 27 February 2009

Pablo Zoghbi‐Manrique‐de‐Lara and Santiago Melián‐González

Anomic feelings (AFs) are predicted to play a moderating role in the relationship between organisational justice perceptions and the citizenship use of the organisation's internet…

1605

Abstract

Purpose

Anomic feelings (AFs) are predicted to play a moderating role in the relationship between organisational justice perceptions and the citizenship use of the organisation's internet access, or cybercivism. The purpose of this paper is to hypothesise that, just as AFs are supported in prior research as able to intensify the negative effects of organisational justice (OJ) on cyberloafing, they will also intensify the positive effects of OJ on cybercivism.

Design/methodology/approach

Data were collected from 270 (17 per cent) of the 1,547 respondents at a public university.

Findings

Except in the case of procedural justice, the results support that AF act as a moderator of the OJ‐cybercivism link because, among employees with comparatively less AF, the perceptions of the OJ under study (distributive, procedural and interactional) had a stronger impact on cybercivism.

Research limitations/implications

To generalise from a convenience sample of 17 per cent to the entire University is unfeasible, let alone the “public sector” as a whole for a whole culture/country. Therefore, the paper only aims to be an early exploration of actual phenomenon, and to provide new insights necessary to understand the impact of pervasive new media and information and communication technologies (ICTs) on individual behaviour in virtual work settings.

Practical implications

The findings contribute to an improved understanding of the influence of OJ on cybercivism. As a moderator, anomia is supported in our sample as one of the key “controllers” of the OJ predictions on cybercivism and sets a new scenario in seeking electronic business effectiveness. By encouraging convincing values and equity in the workplace, organisational management seems be on the right path to create the proper context for cybercivism to occur.

Originality/value

Employee AFs are shown to be a moderator in the relationship between OJ and cybercivism. This is the first empirical test of this interaction.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 1
Type: Research Article
ISSN: 1477-996X

Keywords

Article
Publication date: 1 March 2011

Patrick J. Bateman, Jacqueline C. Pike and Brian S. Butler

Social networking sites (SNS) are changing the methods of social connectivity – and what it means to be public. Existing literature hints at competing perspectives on how the…

8008

Abstract

Purpose

Social networking sites (SNS) are changing the methods of social connectivity – and what it means to be public. Existing literature hints at competing perspectives on how the public nature of these sites impacts users. The question of how the perceived publicness of SNSs influences users' self‐disclosure intentions is debated in the literature, and the aim of this paper is to answer this debate.

Design/methodology/approach

This paper theorizes competing perspectives on the role of publicness on self‐disclosure. Competing perspectives are tested using data collected via an online survey.

Findings

The study finds support for the perceived publicness of a SNS negatively influencing users' self‐disclosure intentions. Additionally, exploratory analysis of self‐disclosure items ubiquitous to most SNSs found that perceived publicness negatively influences users' intention to self‐disclose items related to users' likes and affiliations.

Research limitations/implications

Variables of the study were self‐reported and, as such, are subject to the typical limitations of cross‐sectional, survey‐based research. Future research should seek to examine how perceived publicness and other variables impact self‐disclosure in SNSs over time.

Practical implications

Business models utilizing social networking technologies rely on users' willingness to engage in self‐disclosure. This research provides a theoretical link between the public nature of a social networking environment and users' willingness to self‐disclose. Highlighting perceived publicness as an important aspect of an environment could be one way to address the need to elicit and manage users' self‐disclosure.

Originality/value

The paper utilizes a unique, but established, method of competing hypotheses to understand the role of the public nature of SNSs.

Details

Information Technology & People, vol. 24 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 1 March 2011

Bridget Blodgett and Andrea Tapia

This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this…

1199

Abstract

Purpose

This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering of new cultures.

Design/methodology/approach

Two case studies, within Second Life and EVE Online, are examined to see how digital protestainment, through the lens of cultural borderlands, creates a hybridized culture. Recorded interviews and textual analysis of web sites are used to illustrate the concepts of play, work, and blended activities.

Findings

Within virtual environments the process of hybridization is not only increased in size, scope, form, and function. The borderlands process draws in cultural elements through a complex interchange between the online and the offline, in which hybridized cultural bits are carried out into other spaces.

Research limitations/implications

The success of the cases does not represent all digital protest examples and so this study is limited in its ability to generalize to the population of virtual protests. This study limits the realm of digital protestainment to virtual worlds but the concept could be applied to any form of virtual community.

Practical implications

Companies that host these worlds will need to become aware not only of what their audience is but also how that audience will mobilize and the likely outcomes of their mobilization. Virtual worlds offer organizational leaders a new resource for training, support, and recruitment.

Originality/value

The theoretical concept of cultural borderlands is expanded to the digital environment and introduced as a potentially new and useful tool to internet researchers.

Details

Information Technology & People, vol. 24 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 27 February 2009

Kayla Hales

The purpose of this paper is to explore some of the influences that computer‐mediated communication (CMC) has and could have on the maintenance of interpersonal relationships. In…

2132

Abstract

Purpose

The purpose of this paper is to explore some of the influences that computer‐mediated communication (CMC) has and could have on the maintenance of interpersonal relationships. In doing this, ethical dilemmas and implications that arise from the technical affordances offered to CMC participants are discussed. Relational maintenance is integral to people's everyday lives. Yet, the ethical issues involve in using CMC to support this have not been explicitly explored.

Design/methodology/approach

The concept of relational maintenance will be explored independently and as it relates to CMC and ethics. This paper will examine current literature and briefly discuss a pilot study relevant to these areas. The pilot study consisted of a survey distributed to undergraduate students in non‐platonic long distance and short distance relationships.

Findings

The exploration of prior literature and the findings of a pilot study support the notion that, with the increase of CMC use to maintain relationships follows the potential increase of unethical behavior in this medium. A number of ethical questions have risen that can be used to inform and direct future research.

Originality/value

This paper is original as it explores the concept of ethics from a relational maintenance perspective through electronic communication. It adds value by integrating these three areas and enhancing the understanding of this integration, while providing information of both theoretical and practical relevance.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 1
Type: Research Article
ISSN: 1477-996X

Keywords

Article
Publication date: 27 February 2009

Rachel McLean and David W. Wainwright

The purpose of this paper is to examine the impact of the digital culture on football supporters through analysis of official and unofficial websites and media reports. At first…

4574

Abstract

Purpose

The purpose of this paper is to examine the impact of the digital culture on football supporters through analysis of official and unofficial websites and media reports. At first glance it would appear that technology has brought about greater opportunities to communicate, to share views which previously could not be widely published, and to organise against the commercial power of the large football clubs. However, surveillance, censorship and control continue to impact on supporters to restrict and ultimately prevent the ideal speech situation that is necessary to empower fans and promote greater participation in their clubs. Current media manipulation and corporate interests restrict and alienate fans who often have more of a historically constituted (over generations) sense of ownership and culture within their local clubs.

Design/methodology/approach

A critical social theory approach is adopted to examine structures and processes related to communication between fans, the media, football clubs and the public. Habermas' theory is draw upon using the concepts of “colonization of the Lifeworld” and “communicative action” to inform a theme and discourse analysis of official and independent football club websites and media reports. How corporate interests (the system) are manipulating public opinion and freedom to speak openly within an overall goal of profit maximization for club owners and the large media corporations are explored.

Findings

Although steps to enable free communication have been made we are still a long way off supporters having a powerful enough voice to organise against the commercial power of the large football clubs and media conglomerates. The ideal speech situation remains elusive and the hegemonic state remains unchallenged. Football supporters are increasingly constructed as “consumers” and the ultimate power remains in mass media and broadcast rather than personal “narrowcast”.

Originality/value

This paper extends debate on the impact of the developing “digital culture” focusing on football supporters, a specific and prevalent community within British society. It raises issues for further research in this area.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 1
Type: Research Article
ISSN: 1477-996X

Keywords

11 – 20 of 94