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1 – 10 of over 30000Sun Hongbo and Mi Zhang
As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient…
Abstract
Purpose
As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient, humane, sustainable and at the same time avoid disorders. However, because most results cannot be observed in real world, the research of crowd network cannot follow a traditional way. Simulation is the main means to put forward related research studies. Compared with other large-scale interactive simulations, simulation for crowd network has challenges of dynamic, diversification and massive participants. Fortunately, known as the most famous and widely accepted standard, high level architecture (HLA) has been widely used in large-scale simulations. But when it comes to crowd network, HLA has shortcomings like fixed federation, limited scale and agreement outside the software system.
Design/methodology/approach
This paper proposes a novel reflective memory-based framework for crowd network simulations. The proposed framework adopts a two-level federation-based architecture, which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.
Findings
With reference to HLA, this paper proposes a novel reflective memory-based framework toward crowd network simulations. The proposed framework adopts a two-level federation-based architecture, system-level simulation (system federation) and application-level simulation (application federations), which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.
Originality/value
Simulation syntax and semantic are all settled under this framework by templates, especially interface templates, as simulations are separated by two-level federations, physical and logical simulation environment are considered separately; the definition of simulation execution is flexible. When developing new simulations, recompile is not necessary, which can acquire much more reusability, because reflective memory is adopted as share memory within given simulation execution in this framework; population can be perceived by all federates, which greatly enhances the scalability of this kind of simulations; communication efficiency and capability has greatly improved by this share memory-based framework.
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Pat Neely and Jan Tucker
Simulations are designed as activities which imitate real world scenarios and are often used to teach and enhance skill building. The purpose of this case study is to examine the…
Abstract
Purpose
Simulations are designed as activities which imitate real world scenarios and are often used to teach and enhance skill building. The purpose of this case study is to examine the decision making process and outcomes of a faculty committee tasked with examining simulations in the marketplace to determine if the simulations could be used as assessment instruments in a new MBA program.
Design/methodology/approach
The criterion for evaluating the decision making process was developed by adapting the five dimensional framework developed by Gulikers, Bastiaens and Kirschner.
Findings
The paper will conclude with a review of outcomes from the evaluation process and suggestions on how the decision process might be streamlined for faculty and curriculum designers who are developing new business programs.
Research limitations/implications
Expectations for evaluating simulations need to be completely defined before beginning the review process, assign an individual with content knowledge to lead the review of individual simulations, vendor presentations of the simulations tended to sway the evaluator's opinion of the product in a more positive manner regardless of content.
Practical implications
Competency based education continues to be a focus in higher education as the pressure to illustrate demonstrable skills continues to mount. Simulations may play a role in helping students obtain competencies in specific areas but their ability to assess competencies acquired warrants further research. A solid and rational decision making process is required to accurately determine the effectiveness of using simulations in an MBA program.
Social implications
Simulations allow students to interact with complex systems and ideas but assessing the actual learning that takes place can be challenging (Frezzo, Behrens, and Mislevy). Students still need a conceptual framework of the material being presented in order for the simulations to be meaningful. Finding an effective instructional model which supports both hard (technical or procedural) and soft (people, communication) skills can be challenging as the soft skills are more difficult to quantify. Instituting an effective evaluation and decision process when evaluating these types of assessments is important when determining their value in a classroom.
Originality/value
This case study was based on the decision process of the University and the College of Business Administration in determining how simulations could be used in a competency based MBA program.
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Yanan Wang, Jianqiang Li, Sun Hongbo, Yuan Li, Faheem Akhtar and Azhar Imran
Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of…
Abstract
Purpose
Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of interest is usually called a system, and to study it scientifically, we often have to make a set of assumptions about how it works. These assumptions, which usually take the form of mathematical or logical relationships, constitute a model that is used to gain some understanding of how the corresponding system behaves, and the quality of these understandings essentially depends on the credibility of given assumptions or models, known as VV&A (verification, validation and accreditation). The main purpose of this paper is to present an in-depth theoretical review and analysis for the application of VV&A in large-scale simulations.
Design/methodology/approach
After summarizing the VV&A of related research studies, the standards, frameworks, techniques, methods and tools have been discussed according to the characteristics of large-scale simulations (such as crowd network simulations).
Findings
The contributions of this paper will be useful for both academics and practitioners for formulating VV&A in large-scale simulations (such as crowd network simulations).
Originality/value
This paper will help researchers to provide support of a recommendation for formulating VV&A in large-scale simulations (such as crowd network simulations).
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Wenchi Shou, Jun Wang and Peng Wu
Simulation has attracted increasing attention in lean production research as a response to address the complexities of the production environment and difficulties of dealing with…
Abstract
Purpose
Simulation has attracted increasing attention in lean production research as a response to address the complexities of the production environment and difficulties of dealing with changes within a system. Considerable growth of using simulation to facilitate lean acceptance and implementation has been observed across different projects and sectors. However, a thorough review of the development and use of simulation in lean production research is limited.
Design/methodology/approach
This study aims to address this gap by reviewing 311 journal papers published in the past two decades on this specific research area and identify the state-of-the-art development and propose future research directions.
Findings
The review shows that current studies related to simulation in lean production research can be categorised into two major research streams, namely, simulation assisted lean facilitation and evaluation, and simulation-based lean education and training. Under the first research stream, a total of 19 application areas have been identified which applied both lean and simulation in their studies. The evolution of the simulation techniques used in these studies has been analysed as well. Meanwhile, four types of simulation games have been identified in the stream of simulation-based lean education and training and the impact and applicability of the different simulation and games have been discussed. A framework for engaging lean and simulation is suggested based on the review of the existing studies. The analysis in both streams also highlights the importance of stakeholder engagement and the utilisation of information technologies for future studies.
Practical implications
The findings of this study are expected to provide useful references for the future development and application of simulation in lean production research.
Originality/value
This paper conducted a broad and extensive review of simulation integrated lean production research. An in-depth examination of the retrieved papers was conducted through a structured and quantitative analysis to understand the current body of knowledge.
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Jerry Chati Tasantab, Thayaparan Gajendran, Toinpre Owi and Emmanuel Raju
Conventional lecture-based educational approaches alone might not be able to portray the complexity of disaster risk management practice and its real-life dynamics. One…
Abstract
Purpose
Conventional lecture-based educational approaches alone might not be able to portray the complexity of disaster risk management practice and its real-life dynamics. One work-integrated learning practice that can give students practical work-related experiences is simulation-based learning. However, there is a limited discourse on simulation-based learning in disaster risk management education at the tertiary level. As tertiary education plays a crucial role in developing capabilities within the workforce, simulation-based learning can evoke or replicate substantial aspects of the real world in a fully interactive fashion. This paper aims to present outcomes of simulation-based learning sessions the authors designed and delivered in a disaster risk management course.
Design/methodology/approach
The authors developed a framework to illustrate simulation-based learning in a disaster risk management programme. It was then used as a guide to design and execute simulation-based learning sessions. An autoethnographic methodology was then applied to reflectively narrate the experiences and feelings during the design and execution of the simulations.
Findings
The evaluation of the simulation sessions showed that participants were able to apply their knowledge and demonstrate the skills required to make critical decisions in disaster risk reduction. The conclusion from the simulation-based learning sessions is that making simulation-based learning a part of the pedagogy of disaster risk management education enables students to gain practical experience, deliberate ethical tensions and practical dilemmas and develop the ability to work with multiple perspectives.
Originality/value
The simulated workplace experience allowed students to experience decision-making as disaster risk management professionals, allowing them to integrate theory with practice.
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Despite the growing importance of visual information, user-generated photos in product reviews have received relatively little attention. We investigate whether the contextual…
Abstract
Purpose
Despite the growing importance of visual information, user-generated photos in product reviews have received relatively little attention. We investigate whether the contextual background of a product image can influence consumers' perceptions of review helpfulness and product evaluation.
Design/methodology/approach
Online experiments were conducted using a scenario technique. A single factor (contextual background: low vs. high) between-subjects design was conducted in Study 1. A 2 (contextual background: low vs. high) × 2 (mental simulation: outcome vs. process) between-subjects design was conducted in Study 2.
Findings
A photo with a high (vs. low) contextual background enhances mental imagery, increasing perceived helpfulness and product evaluation. Furthermore, mental simulation plays a significant moderating role in the relationship between contextual background and mental imagery.
Originality/value
Based on cue utilization theory, this study identifies how the contextual background of product images affects consumers' perception and product evaluation by uncovering the underlying mechanism of mental imagery. Furthermore, the research examines the moderating effect of mental simulation while reviewing user-generated photos.
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Sundararaman Krishnamoorthi and Benny Raphael
The aim of this paper is to synthesize knowledge related to performance evaluation of automated construction processes during the planning and execution phases through a…
Abstract
Purpose
The aim of this paper is to synthesize knowledge related to performance evaluation of automated construction processes during the planning and execution phases through a theme-based literature classification. The primary research question that is addressed is “How to quantify the performance improvement in automated construction processes?”
Design/methodology/approach
A systematic literature review of papers on automated construction was conducted involving three stages-planning, conducting and reporting. In the planning stage, the purpose of the review is established through key research questions. Then, a four-step process is employed consisting of identification, screening, shortlisting and inclusion of papers. For reporting, observations were critically analysed and categorized according to themes.
Findings
The primary conclusion from this study is that the effectiveness of construction processes can only be benchmarked using realistic simulations. Simulations help to pinpoint the root causes of success or failure of projects that are either already completed or under execution. In automated construction, there are many complex interactions between humans and machines; therefore, detailed simulation models are needed for accurate predictions. One key requirement for simulation is the calibration of the models using real data from construction sites.
Research limitations/implications
This study is based on a review of 169 papers from a database of peer-reviewed journals, within a time span of 50 years.
Originality/value
Gap in research in the area of performance evaluation of automated construction is brought out. The importance of simulation models calibrated with on-site data within a methodology for performance evaluation is highlighted.
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Hongtae Kim, Jong‐Kap Lee, Jin‐Hyoung Park, Beom‐Jin Park and Dong‐Sik Jang
This paper is mainly concerned with the digital manufacturing technologies in the context of the shipbuilding industry. New concepts such as digital shipbuilding, virtual…
Abstract
This paper is mainly concerned with the digital manufacturing technologies in the context of the shipbuilding industry. New concepts such as digital shipbuilding, virtual shipyard, and simulation‐based design (SBD) will be explored. After reviewing the digital shipbuilding, a case study will be presented using the virtual assembly simulation system for shipbuilding (VASSS), a simulation based tool, to evaluate block erection sequence taking account of shipyard facilities, operational efficiency and equipment replacement time.
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Irina Farquhar and Alan Sorkin
This study proposes targeted modernization of the Department of Defense (DoD's) Joint Forces Ammunition Logistics information system by implementing the optimized innovative…
Abstract
This study proposes targeted modernization of the Department of Defense (DoD's) Joint Forces Ammunition Logistics information system by implementing the optimized innovative information technology open architecture design and integrating Radio Frequency Identification Device data technologies and real-time optimization and control mechanisms as the critical technology components of the solution. The innovative information technology, which pursues the focused logistics, will be deployed in 36 months at the estimated cost of $568 million in constant dollars. We estimate that the Systems, Applications, Products (SAP)-based enterprise integration solution that the Army currently pursues will cost another $1.5 billion through the year 2014; however, it is unlikely to deliver the intended technical capabilities.
Yong Hu, Dianliang Wu, Xiumin Fan and Xijin Zhen
Owing to the numerous part models and massive datasets used in automobile assembly design, virtual assembly software cannot simulate a whole vehicle smoothly in real time. For…
Abstract
Purpose
Owing to the numerous part models and massive datasets used in automobile assembly design, virtual assembly software cannot simulate a whole vehicle smoothly in real time. For this reason, implementing a new virtual assembly environment for massive complex datasets would be a significant achievement. The paper aims to focus on this problem.
Design/methodology/approach
A new system named “Grid‐enabled collaborative virtual assembly environment” (GCVAE) is proposed in the paper, and it comprises three parts: a private grid‐based support platform running on an inner network of enterprise; a service‐based parallel rendering framework with a sort‐last structure; and a multi‐user collaborative virtual assembly environment. These components would aggregate the idle resources in an enterprise to support assembly simulation with a large complex scene of whole vehicle.
Findings
The system prototype proposed in the paper has been implemented. The following simulations show that it can support a complex scene in a real‐time mode by using existing hardware and software, and can promote the efficient usage of enterprise resources.
Practical implications
Using the GCVAE, it is possible to aggregate the idle resources in an enterprise to run assembly simulations of a whole automobile with massively complex scenes, thus observably reducing fault occurrence rates in future manufacturing.
Originality/value
The paper introduces a new grid‐enabled methodology into research on collaborative virtual assembly system which can make the best use of idle resources in the enterprise to support assembly simulations with massively complex product models. A video‐stream‐based method was used to implement the system; this enables designers to participate ubiquitously in the simulation to evaluate the assembly of the whole automobile without hardware limitations.
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