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21 – 30 of 323
Article
Publication date: 14 June 2011

Andrew Hogue, Bill Kapralos and Franc¸ois Desjardins

Problem/project‐basedlearning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the…

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Abstract

Purpose

Problem/project‐basedlearning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that students working in a PBL context have improved their skill levels over students enrolled in traditional lecture‐based classes. In spite of these successes, PBL has not yet been often considered in computer science/IT‐related academic programs. This is due to a variety of factors, including lack of support from faculty, historical approaches precluding such innovation, and lack of motivation to innovate beyond the dominant and more traditionally known approaches. This paper presents a case study that outlines a particular approach that was adopted to attempt to overcome these limitations in order to introduce PBL to IT‐related studies. The context of this study is a particular program that involves students in industry‐relevant practices while learning the necessary theory and honing their skills. It aims to discuss how PBL has been integrated into the IT Game Development and Entrepreneurship program at the University of Ontario Institute of Technology, a laptop‐based institution. It also aims to provide qualitative results that would support the effective applicability of this PBL approach.

Design/methodology/approach

A novel method for learning technical game development (theory and practice) is illustrated using a PBL pedagogical approach. The primary objective is to maintain academic integrity, improve critical thinking and problem‐solving skills, and introduce students to the theory of designing and developing video games.

Findings

Preliminary results indicate that the proposed PBL method has improved students' skills and expanded their knowledge both theoretically and practically within their area of study. With the integration of this approach into the curriculum, the authors have seen a higher retention rate, increased motivation, and the development of higher quality work from students.

Originality/value

This paper provides a discussion on the role of PBL in IT settings with practical and positive implications on student learning, involvement, and retention. The approach is innovative in higher education and provides a framework that can be easily adapted to other fields of study.

Details

Interactive Technology and Smart Education, vol. 8 no. 2
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 21 December 2021

Lykke Brogaard Bertel, Maiken Winther, Henrik Worm Routhe and Anette Kolmos

Problem-based learning (PBL) has been suggested as an approach to education for sustainable development (ESD); however, the integration of interdisciplinarity is continuously…

Abstract

Purpose

Problem-based learning (PBL) has been suggested as an approach to education for sustainable development (ESD); however, the integration of interdisciplinarity is continuously challenged as it requires transfer and collaboration across disciplinary boundaries, as well as integration into an often already-overflowing curriculum. Even in formalized PBL universities emphasizing student responsibility for defining relevant problems, envisioning sustainable solutions and developing transversal competences, interdisciplinary collaboration is still often “relocated” to extra-curricular activities. This paper aims to explore Aalborg University (AAU) Megaprojects as a case for systematically integrating principles of ESD, and particularly interdisciplinarity, into PBL at scale.

Design/methodology/approach

The paper proposes a framework for analysing potentials and challenges concerning interdisciplinary framing and facilitation in large-scale projects based on PBL- and ESD-related research and presents findings from a case study on the first three rounds of megaprojects at AAU in 2019 and 2020.

Findings

The findings indicate that interdisciplinary megaprojects have the potential to motivate students to engage in sustainable development; however, they require systematic framing and guided facilitation, particularly in the early stages, for students to take ownership, prioritize collaboration and see the contribution to and connection between disciplines. They also need prioritization at all institutional levels to succeed as an institutional strategy of ESD.

Originality/value

The paper provides insights into the potentials and challenges of framing and facilitating large-scale megaprojects as an approach to integrate the SDGs and interdisciplinary collaboration into higher education. Hence, it aims to provide new insights, concepts and practices for ESD and PBL for sustainability.

Details

International Journal of Sustainability in Higher Education, vol. 23 no. 5
Type: Research Article
ISSN: 1467-6370

Keywords

Article
Publication date: 4 January 2023

Dazhi Yang, Chareen Snelson and Shi Feng

This paper aims to identify computational thinking (CT) in 4th to 6th grade students in the context of project-based problem-solving while engaged in an after-school program.

Abstract

Purpose

This paper aims to identify computational thinking (CT) in 4th to 6th grade students in the context of project-based problem-solving while engaged in an after-school program.

Design/methodology/approach

This case study approach was selected due to its suitability for answering “how” or “why” questions about real-world phenomena within a set context (Creswell and Poth, 2018; Yin, 2018). This was an appropriate fit given the context of an after-school program and the research question asked how to identify learners’ demonstrated CT through project-based learning hands-on activities and problem-solving in a naturalistic environment.

Findings

Results show that heuristics, algorithms and conditional logic were observed more than other components of CT such as data collection, simulations and modeling. Descriptions of common activities in a naturalistic learning environment are presented to illustrate how the students practiced CT over time, which could help readers develop an understanding of CT in conjunction with hands-on problem-solving activities in elementary students. Identifying and classifying CT in this study focused on students’ learning process.

Originality/value

This study contributes to the challenging field of evaluating CT while focusing on observable behaviors and problem-solving activities with various degrees of teacher’s facilitation instead of final artifacts. Implications for researchers and educators interested in integrating CT in K-12 learning and its assessment are discussed.

Details

Information Discovery and Delivery, vol. 51 no. 3
Type: Research Article
ISSN: 2398-6247

Keywords

Open Access
Article
Publication date: 1 December 2017

Noorah Mohammed

Educational institutions in the Middle East are often criticized for using outdated teaching strategies such as lecturing that promote rote learning and memorization skills rather…

1251

Abstract

Educational institutions in the Middle East are often criticized for using outdated teaching strategies such as lecturing that promote rote learning and memorization skills rather than life skills such as critical thinking, creativity and innovation which are important for students’ education and their future careers. This applied research paper presents an example of using Project-Based Learning (PBL) in Higher Education as a supplement to traditional lecturing and the benefits of using this approach for teaching and learning. A group of 62 female Arab students studying Emirati Studies at a federal higher institution in the UAE were involved in this classroom-based inquiry which took place over a 14-week semester. Data were collected using quantitative and qualitative methods to examine how effective the PBL approach was in engaging learners, in improving their skills and in helping them achieve the course learning outcomes. The results of the study showed that PBL was useful in helping students develop essential 21st century skills such as critical thinking, team work, problem solving, research skills, presentation skills, interpersonal communication skills, negotiation skills, creativity, and innovation. This research project helps to illustrate and provide evidence of how using PBL as a supplement to traditional lecturing can be a catalyst for an effective and efficient process-oriented quality education where students are active individuals managing their own learning and having fun in the process.

Details

Learning and Teaching in Higher Education: Gulf Perspectives, vol. 14 no. 2
Type: Research Article
ISSN: 2077-5504

Article
Publication date: 19 October 2021

Cathy Weng, Isaac Manyonge Matere, Chih-Hsien Hsia, Mei-Yen Wang and Apollo Weng

Advancements in technology require that everyone is skilled with computational thinking (CT), problem-solving and computer programming skills. This study aims to examine the…

Abstract

Purpose

Advancements in technology require that everyone is skilled with computational thinking (CT), problem-solving and computer programming skills. This study aims to examine the development of CT in problem-solving skills (PSS) and programming learning attitude by integrating LEGO robotics kits in a project-based learning course.

Design/methodology/approach

This study examines the development of CT in PSS and programming learning attitude by integrating LEGO robotics kits in a project-based learning course. This study consists of a single group pre-post-test research design with 32 freshmen university students. Quantitative and qualitative data were collected by pre-post-tests and recording of classroom discussions, respectively.

Findings

Therefore, this finding implies that robotics can be used to develop CT in university students; however, there is a need for designing curricula with advanced robotic kits as artificial intelligence (AI) has become more prevalent. Hence, programming knowledge learned will help students to understand the application of robots in AI.

Originality/value

The study creates educators' awareness that CT skills might be developed in freshmen university students through robotics. However, many still consider them toys rather than learning aids.

Details

Library Hi Tech, vol. 40 no. 4
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 25 February 2014

Dinesh Kanigolla, Elizabeth A. Cudney, Steven M. Corns and V.A. Samaranayake

The aim of this research is to determine the importance and impact of project-based learning (PBL) on students' knowledge in Lean and Six Sigma courses where practical application…

Abstract

Purpose

The aim of this research is to determine the importance and impact of project-based learning (PBL) on students' knowledge in Lean and Six Sigma courses where practical application of theoretical knowledge is necessary.

Design/methodology/approach

Students teams were given hands-on collaborative projects conducted with local companies. After the completion of the project, a student evaluation survey was conducted and the responses were analysed in two different phases. The first phase consisted of collecting responses from the Lean and Six Sigma courses; observing the impact of the semester project on students' knowledge based on the response percentages. The second phase analyses the responses from both the Lean and Six Sigma courses, by performing a Fisher's exact test to examine how similar the students received knowledge from the use of the semester project.

Findings

Results showed that the inclusion of the semester project in the courses had a positive impact on the students' knowledge in learning course concepts and the students were able to apply theoretical knowledge in solving real-world problems. It is also observed that the response patterns are different in most of the aspects between both the courses.

Research limitations/implications

This research evaluates student learning with statistical tests and is limited only for classroom teaching techniques. Further, this research states that application-oriented courses should be accompanied by projects as it helps in better understanding the course deliverables for the students.

Originality/value

Research evaluating the impact of PBL on students' knowledge in Lean and Six Sigma courses does not currently exist. Statistical analysis of survey responses from both the Lean and Six Sigma courses was performed using a χ2 test of independence to examine how similar the students received knowledge from the use of the semester project.

Details

International Journal of Lean Six Sigma, vol. 5 no. 1
Type: Research Article
ISSN: 2040-4166

Keywords

Open Access
Article
Publication date: 26 February 2024

Kelly C. Margot, Melissa Pierczynski and Kelly Lormand

The paper aims to address the increasing issue of teacher shortages and the lack of diversity in America’s educators. Highly diverse communities need ways to support community…

Abstract

Purpose

The paper aims to address the increasing issue of teacher shortages and the lack of diversity in America’s educators. Highly diverse communities need ways to support community members interested in careers as teachers. This article explores one promising approach to reach and inspire high school students considering the teaching profession. Camp ExCEL (Exploring Careers in Education and Leadership) provided a pathway allowing rising high school seniors an opportunity to explore the teaching profession. This pathway utilized the Grow Your Own framework, recruiting students from a diverse community and providing them resources and information that would further efforts to become an educator within their community.

Design/methodology/approach

The current study examined outcomes from an education summer camp, using qualitative thematic analysis to reflexively interpret participants’ (n = 29) feelings and beliefs about effective teaching, culturally responsive teaching (CRT), project-based learning (PBL) and their camp experience. Data were collected using Google documents and surveys. The four connected themes that emerged were obstacles and barriers to teaching, qualities of an effective teacher, the impact of culturally responsive teaching and project-based learning on classrooms, and the importance of mentorships within education.

Findings

The paper provides insight about how an education camp can support high school students as they explore a career in education. Results suggest that focus on high-quality pedagogy can support student understanding of the career. Students also suggested their perception of effective teaching that includes acknowledging the needs of the whole student, modeling high-quality teaching practices and displaying positive professional dispositions.

Research limitations/implications

Because of the chosen research approach, the research results may lack generalizability. Therefore, researchers are encouraged to conduct and examine education camps further.

Practical implications

The paper includes implications for the development of other education camps, especially in areas with highly diverse populations.

Originality/value

This paper fulfills an identified need to increase the number of persons pursuing a career in education. The focus on a highly diverse community is also an area of need in education. This article details the description of an education camp and the curriculum used, along with findings from data collected during the first year.

Details

School-University Partnerships, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1935-7125

Keywords

Article
Publication date: 1 July 2006

M. Stauffacher, A.I. Walter, D.J. Lang, A. Wiek and R.W. Scholz

The purpose of this paper is to present the transdisciplinary case study (TCS) as a learning framework based on what we call functional socio‐cultural constructivism and…

4326

Abstract

Purpose

The purpose of this paper is to present the transdisciplinary case study (TCS) as a learning framework based on what we call functional socio‐cultural constructivism and project‐based learning (PBL). In doing so, the paper attempts to illustrate the applicability of TCS to learn competencies and skills necessary to research problems of sustainable development.

Design/methodology/approach

TCS is considered a learning framework based on the principle of self‐regulated learning; i.e. students must actively deal with the requirements as well as plan and execute their project work within their own worldviews and goals. TCS methods are essential as we tackle complex real‐world problems.

Findings

The paper discusses challenges and obstacles of such an approach and present lessons learned since 1994, on both the viewpoints of students and of teachers. It conclude that case study learning is a demanding task, especially in a transdisciplinary context where more challenges emerge than in PBL, since goals of teachers, case agents, and students have to be balanced.

Practical implications

TCS or courses like it are important for universities at the present time. Under present budget restrictions and a wide‐ranging mistrust of society toward universities, there is a necessity for a new contract between society and research: students should learn to take over responsibility in societal contexts and be able to communicate beyond the “ivory tower”.

Originality/value

The learning goals of TCS differ from the goals of most university courses. They are more comprehensive and include complex problem solving, societal context, and group processes. The ambitious goal is that students become enabled to tackle complex, real‐world problems.

Details

International Journal of Sustainability in Higher Education, vol. 7 no. 3
Type: Research Article
ISSN: 1467-6370

Keywords

Article
Publication date: 5 January 2023

Basma N. El-Mowafy and Asmaa M. Hassan

Online learning has many limitations in studio-based courses, such as architectural design courses, considering the challenges during post-pandemic. Therefore, this study aims to…

Abstract

Purpose

Online learning has many limitations in studio-based courses, such as architectural design courses, considering the challenges during post-pandemic. Therefore, this study aims to propose a post-pandemic adopted learning approach, which integrates flipped classrooms (FC) with project-based learning (PBL). In addition, this study evaluates the perceptions of students based on and the effects of the proposed learning approach in architectural design.

Design/methodology/approach

This study provides a mixed methodology based on a literature review on the topic to bridge the gaps in previous studies regarding the FC and PBL. In addition, a case study survey including semi-structured interviews, observations questionnaire recruited undergraduate students to generate both qualitative and quantitative data to investigate the perceptions of students based on post-pandemic adopted learning approach.

Findings

This study has highlighted the significance of post-pandemic adopted hybrid learning method, especially in architectural education, whereas the research finds that FC is an appropriate solution to improve design courses with online technologies.

Practical implications

The proposed approach provides specialists to develop and integrate proposals and strategies to enable a better online practice for students and instructors. The proposed approach can enhance the students' interpersonal skills, hence active online learning related architectural design projects.

Originality/value

Recognizing the significance of e-learning in response to the post-pandemic scenario, this study developed and assessed new learning technique that combines online learning with traditional design studios via hybrid learning method.

Details

Higher Education, Skills and Work-Based Learning, vol. 13 no. 4
Type: Research Article
ISSN: 2042-3896

Keywords

Article
Publication date: 6 September 2016

Ignacio Traverso-Ribón, Antonio Balderas-Alberico, Juan-Manuel Dodero, Ivan Ruiz-Rube and Manuel Palomo-Duarte

In a project-based learning experience, the detailed monitoring of the activities in which team members participate can be useful to evaluate their work. However, the project…

Abstract

Purpose

In a project-based learning experience, the detailed monitoring of the activities in which team members participate can be useful to evaluate their work. However, the project activity produces a large amount of data that can be hardly assessed by a single project supervisor. This poses a scalability issue if the number of users or projects size increases. In this vein, the purpose of this paper is to make the assessment of online learning experiences more sustainable.

Design/methodology/approach

This paper describes a learning-oriented collaborative assessment method, supported by an open data framework. Also, an architecture for the extraction of different indicators to facilitate the assessment process is presented.

Findings

The assessment method and the open data framework were applied to a project-based course on web engineering. This experience has provided positive evidences because the grade measurement was backed up with assessment evidences and calculated with less effort.

Research limitations/implications

At the moment, results indicate that apparently there are no significant evidences against the sustainable evaluation practices for students’ summative evaluation. Nevertheless, when more data become available, a more statistically significant analysis could be made to determine the influence of the assessment practices in the final result of the evaluated skills.

Originality/value

In contrast to various existing proposals for e-assessment, the strategy focuses on assessing learning experiences in software development projects. Also, the approach is based on the reuse of information from external process supporting tools by integrating a number of metrics in a non-intrusive way.

21 – 30 of 323