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Article
Publication date: 12 November 2018

Eugenia Smyrnova-Trybulska, Nataliia Morze, Olena Kuzminska and Piet Kommers

This paper aims to describe the popular trends and methods and ICT tools used for mapping and visualization of scientific domains as a research methodology which is…

Abstract

Purpose

This paper aims to describe the popular trends and methods and ICT tools used for mapping and visualization of scientific domains as a research methodology which is attracting more and more interest from scientific information and science studies professionals. Science mapping or bibliometric mapping is a spatial representation of how disciplines, fields, specialties and individual documents or authors. The researchers analysed Bibexel, Pajek, VOSViewer, programmes used for processing and visualization of bibliographic and bibliometric data, within the framework of the implementation of IRNet research network project and activities and presented several examples of visualisation.

Design/methodology/approach

Among the main indicators of research effectiveness – bibliometric indicators – is a powerful information tool to support the development of science. Practical research methods were prepared using the programs: Bibexel (metadata analyses), program Pajek: graph editing and visualization of the graph structure of co-authorship – using the method of Kamada-Kawai and VOSviewer: a computer program for creating maps based on network data and for visualizing and exploring these maps. The main features of VOSviewer can be summarized for creating maps based on network data, visualizing and exploring maps.

Findings

The cited references and keywords are used to analyse in particular the intellectual base used by the research field or to analyse documents that cite the same references.

Originality/value

The authors of the paper, who are researchers of the European IRNet project and international research network, described and analysed certain bibliographic results of these activities using methods of mapping and visualization of scientific domains.

Details

Journal of Information, Communication and Ethics in Society, vol. 16 no. 4
Type: Research Article
ISSN: 1477-996X

Keywords

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Article
Publication date: 1 September 2004

A.D. Songer, B. Hays and C. North

The construction industry produces voluminous quantitative data. Much of this data is created during the controls phase of projects and relates to cost, schedule, and…

Abstract

The construction industry produces voluminous quantitative data. Much of this data is created during the controls phase of projects and relates to cost, schedule, and administrative information. Recent storage and processing advances in computers as well as display capabilities afforded by computer graphics increase the opportunity to monitor projects fundamentally different from existing project control systems. However, changes in project control methods have been slow to evolve. The lack of a fundamental model of project control data representation contributes to the inadequate application and implementation of visual tools in project control methods. Difficulties associated with the graphical representation of data can be traced to the diversity of skills required in creating visual information displays. Owing to the reality that not all engineers/constructors possess these attributes in great strength, streamlining the process of how to best visualize data is important. Visual representations of data hold great potential for reducing communication difficulties fostered by industry fragmentation. However, without information structure, organization, and visual explanations, the massive amount of data available to project managers results in information overload. Therefore, improved information displays are needed to overcome the possibility of information overload with the capability of human perception. This paper discusses research to create a framework for visual representation of construction project data. Underlying visualization theory, the visual framework, and a detailed implementation are provided.

Details

Construction Innovation, vol. 4 no. 3
Type: Research Article
ISSN: 1471-4175

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Book part
Publication date: 2 November 2009

Catherine T. Lawson

New computer-assisted techniques for visualizing data are evolving in a number of areas in transportation. For example, in engineering, 3D visualization and…

Abstract

New computer-assisted techniques for visualizing data are evolving in a number of areas in transportation. For example, in engineering, 3D visualization and microsimulation techniques are being applied for the identification and evaluation of geometric and operational solutions for improving visually impaired pedestrian access to roundabouts and channelized turn lanes. For planning, visualization is being used for corridor analysis. Data visualization is being used as a tool for improving decision-making within transit agencies, as well as a tool for understanding truck trip generation on highways. Many of these new techniques take advantage of archived intelligent transportation systems (ITS) data. Examples of other innovative data sources include global positioning systems (GPS), geographic information systems (GIS), computer-aided design (CAD), and a variety of visualization tools available for use with travel survey data. As these various techniques and software applications move forward, consideration needs to be given to how the “lessons learned” from these applications can facilitate the use of data visualization techniques for travel survey data analysis and decision-making.

Details

Transport Survey Methods
Type: Book
ISBN: 978-1-84-855844-1

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Article
Publication date: 1 September 2010

Sisi Zlatanova, Laure Itard, Mahmud Shahrear Kibria and Machiel van Dorst

Urban renewal is a multifaceted activity that involves numerous actors, software, and types of data. Design communication tools play an important role in this process…

Abstract

Urban renewal is a multifaceted activity that involves numerous actors, software, and types of data. Design communication tools play an important role in this process. Visual information helps to outline, understand, and choose sustainable solutions for problems in the design, while visual tools should be able to diminish professional differences and establish a common language. Recent 3D geo-technologies offer a great variety of new tools that significantly enrich visualisation possibilities and allow for flexible switching between different 3D representations. However, studies have indicated that particular representations create different perceptions in professional compared to non-professional individuals. This paper discusses the specifics of urban renewal processes in the Netherlands and investigates recently developed 3D geo-information technology, and more specifically multiple 3D representations, that can support this task. The concept of LOD, which uses five levels of information, was evaluated as a very promising approach to agree on abstractions and representations in the different renewal phases. The study did not reveal a lack of digital possibilities for visualisation, but instead showed that the simultaneous visualisation of the proposed alternatives should be a priority. This investigation did reveal that different levels of interactivity could be used for the presentation and communication of project alternatives.

Details

Open House International, vol. 35 no. 3
Type: Research Article
ISSN: 0168-2601

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Article
Publication date: 16 April 2018

Daniel Ianegitz Vieira and Alexandre Alvaro

The development of smart cities (SCs) is a costly process as it requires the implementation of physical infrastructure to meet the demand for data collection. On the other…

Abstract

Purpose

The development of smart cities (SCs) is a costly process as it requires the implementation of physical infrastructure to meet the demand for data collection. On the other hand, there are open government data (OGD) that are open and free, and can be a first step from the current city evolution to SCs at a more affordable cost. However, these data are available in a decentralized way, in different formats and granularities. To date, the authors have not found any literature work that performs the centralization of OGDs on a single platform. The purpose of this paper is provide a centralized OGD platform.

Design/methodology/approach

This work investigates the state-of-the-art literature from the OGD, establishes the research question, design and develop the platform for OGD and accomplish the validation of the platform.

Findings

Through the validations of the platform, advantages were observed in relation to productivity gain for the development of solutions, in the SC context, using the proposed platform.

Research limitations/implications

The data have been collected in a manual way but for future works, the authors will use the web-crawler for the collection of data.

Practical implications

One town hall (Sorocaba) is interested in using the platform to analyze the data usage in the simple way and compare with the other nearby towns.

Originality/value

It is a recent work in literature using OGD, and there is no work that centralizes the information about several town halls to provide comparison between them and improve the decision-making.

Details

International Journal of Web Information Systems, vol. 14 no. 1
Type: Research Article
ISSN: 1744-0084

Keywords

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Article
Publication date: 21 September 2015

Heng Li, Greg Chan, Martin Skitmore and Ting Huang

Traditional construction planning relies upon the critical path method and bar charts. Both of these methods suffer from visualization and timing issues that could be…

Abstract

Purpose

Traditional construction planning relies upon the critical path method and bar charts. Both of these methods suffer from visualization and timing issues that could be addressed by 4D technology specifically geared to meet the needs of the construction industry. The purpose of this paper is to propose a new construction planning approach based on simulation by using a game engine.

Design/methodology/approach

A 4D automatic simulation tool was developed and a case study was carried out. The proposed tool was used to simulate and optimize the plans for the installation of a temporary platform for piling in a civil construction project in Hong Kong. The tool simulated the result of the construction process with three variables: equipment, site layout and schedule. Through this, the construction team was able to repeatedly simulate a range of options.

Findings

The results indicate that the proposed approach can provide a user-friendly 4D simulation platform for the construction industry. The simulation can also identify the solution being sought by the construction team. The paper also identifies directions for further development of the 4D technology as an aid in construction planning and decision making.

Research limitations/implications

The tests on the tool are limited to a single case study and further research is needed to test the use of game engines for construction planning in different construction projects to verify its effectiveness. Future research could also explore the use of alternative game engines and compare their performance and results.

Originality/value

The authors proposed the use of game engine to simulate the construction process based on resources, working space and construction schedule. The developed tool can be used by end-users without simulation experience.

Details

Engineering, Construction and Architectural Management, vol. 22 no. 5
Type: Research Article
ISSN: 0969-9988

Keywords

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Article
Publication date: 3 June 2019

Lars-Gunnar Mattsson and Per Andersson

Contemporary public service innovations to an important degree are initiated and enabled by digitalization. Digitalization stimulates entry of new firms (start-ups) based…

Abstract

Purpose

Contemporary public service innovations to an important degree are initiated and enabled by digitalization. Digitalization stimulates entry of new firms (start-ups) based on innovative implementation of digital technology for public services. The interwoven digitalization and innovation processes involve interaction and interdependencies between private business actors and public service providing actors. In this paper, the authors take the perspective of a start-up business actor that tries to develop and implement a viable business model in the very dynamic context of digital transformation of public education. The purpose of this paper is to analyze how the instability of a startup firm’s business model during public service innovation can be explained. The research question is: “How can business modeling by a start-up firm be explained by tensions between its business model and public service provision models?”

Design/methodology/approach

Based on an abductive logic, the authors choose a single-case study of a start-up firm’s development in 2010-2018 and its interaction with public actors. Information about the firm acquired in the first phase of the study showed that it frequently changed its business model. A general analytical framework was developed to aid in efforts to answer the research question.

Findings

The case showed that a business model could be seen as a temporary outcome of a business modeling process, and that also concurrently public actors change their public actors’ service provisioning models. Public-private interaction reveals tensions that drive business modeling.

Originality/value

The study contributes to empirical knowledge about private-public interaction in the dynamic and complex context in which digital transformation in society drives public service innovations. The conceptual contribution rests more generally in the analytical framework and how it frames public actor’s “service provision modeling” as a driver of business modeling.

Details

Journal of Business & Industrial Marketing, vol. 34 no. 5
Type: Research Article
ISSN: 0885-8624

Keywords

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Article
Publication date: 20 July 2012

Anders Haug

A literature review revealed that none of the few longitudinal studies of enterprise content management (ECM) implementations focus on small and medium‐sized enterprises…

Abstract

Purpose

A literature review revealed that none of the few longitudinal studies of enterprise content management (ECM) implementations focus on small and medium‐sized enterprises (SMEs). To contribute to this area, the purpose of this paper is to generate insights in relation to how SMEs can successfully promote implementation of ECM solutions.

Design/methodology/approach

The paper presents and analyses a longitudinal study of an ECM project.

Findings

The findings of the paper include a definition of a process model for ECM implementation in SMEs, identification of ten success factors related to ECM system implementation, and a definition of a new pattern for ECM technology development, compared to existing case studies.

Research limitations/implications

Since it appears to be the first detailed study of ECM system implementation in SMEs, this paper provides a point of departure for future research in the use of ECM technology in SMEs.

Practical implications

Practitioners in SMEs preparing to engage in ECM projects may utilize the findings of the paper in relation to managing the implementation process and understanding various benefits that ECM systems can produce.

Originality/value

The paper represents a contribution to the sparse literature on ECM implementation. In fact, the case seems to be the first longitudinal study of ECM implementation in SMEs.

Details

Journal of Enterprise Information Management, vol. 25 no. 4
Type: Research Article
ISSN: 1741-0398

Keywords

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Article
Publication date: 12 November 2018

Natalia Nakano, Joao Augusto Dias Barreira e Oliveira and Maria José Vicentini Jorente

This paper aims to present an overview of the design thinking (DT) methodology applied to information science research focusing on the user journey. DT stages are…

Abstract

Purpose

This paper aims to present an overview of the design thinking (DT) methodology applied to information science research focusing on the user journey. DT stages are essential to understand, create and implement solutions based on the identified problems.

Design/methodology/approach

The paper applies bibliographic, theoretical and exploratory research based on the literature from DT methodology and information science.

Findings

The area of information science has not fully incorporated DT methodology on its practices, and DT presents considerable potential to support user experience.

Practical implications

Raise awareness of the information science community regarding the DT methodology as an alternative to apply to various types of research.

Originality/value

DT brings a unique contribution to engage people toward innovation in information centers; the paper is original, as it provides insights on the application of DT to improve the user journey related to information.

Details

Information and Learning Science, vol. 119 no. 12
Type: Research Article
ISSN: 2398-5348

Keywords

Content available
Article
Publication date: 29 August 2020

Dylan Rees, Qiru Wang and Robert S. Laramee

This paper is a response to a frequently asked question from prospective industry partners searching for opportunities to collaborate with the Computer Science Department…

Abstract

Purpose

This paper is a response to a frequently asked question from prospective industry partners searching for opportunities to collaborate with the Computer Science Department of Swansea University, UK. This paper seeks to provide structured guidance in the form of what is titled the Industry Engagement Ladder.

Design/methodology/approach

The Industry Engagement Ladder presents a selection of collaboration opportunities, outlining the possible cooperation mechanisms between an industry partner and the academic institution.

Findings

Opportunities are described and ranked according to the amount of investment required by the industrial partner, and therefore risk, from low to high.

Originality/value

This concise paper provides a quick reference for perspective industry academia collaboration opportunities, the risks involved with each, the possible funding available to help foster these partnerships and the benefits to industry. These collaborative activities (and variations thereof) can be incorporated by any university department. The manuscript offers an ideal starting point for industry–university collaboration.

Details

Journal of Industry-University Collaboration, vol. 2 no. 3
Type: Research Article
ISSN: 2631-357X

Keywords

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