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Article
Publication date: 23 November 2010

Anthony Cocciolo

The purpose of this paper is to investigate whether virtual space can be used to alleviate physical space constraints for group collaboration in an urban academic library…

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1783

Abstract

Purpose

The purpose of this paper is to investigate whether virtual space can be used to alleviate physical space constraints for group collaboration in an urban academic library environment. Specifically, this paper looks to uncover whether library users will turn to library‐provided virtual space when there is a scarcity of physical space.

Design/methodology/approach

This project discusses the design of the physical and virtual environment, and then measures the use of this environment quantitatively over a 47‐month period (2005‐2009).

Findings

Results indicate that physical spaces for group collaboration are in very high demand, whereas virtual ones are not. A scarcity of physical collaboration spaces does not lead users to library‐provided virtual space, but rather to work around the scarcity in the physical world.

Originality/value

The paper highlights the value of the library as a gathering place and the ways in which virtual collaboration space cannot easily take the place of physical collaboration space.

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Article
Publication date: 21 October 2013

Kaisa Oksanen and Pirjo Ståhle

The purpose of this paper is to investigate how physical spaces intersect with innovation and innovativeness, and what the most relevant attributes of physical space are

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3696

Abstract

Purpose

The purpose of this paper is to investigate how physical spaces intersect with innovation and innovativeness, and what the most relevant attributes of physical space are for innovation.

Design/methodology/approach

The paper reflects the changing nature of innovation, from technological advancements to services and meaning changes, and argues that the development of innovative spaces similarly embodies a diverse set of values such as collaboration, openness, and sustainability. Using a literature review, interviews, and benchmarking data, the paper examines the relationship between physical environment and innovation.

Findings

The findings from both the literature review and the interviews underline innovation as a communicative and human-centred process. As a result five attributes of innovative space are presented: collaboration enabling, modifiability, smartness, attractiveness, and value reflecting.

Originality/value

The results provide perspectives to the challenge of how to support innovation creation by developing physical spaces. The paper adds to the conceptual development of innovative space and outlines physical space as an innovative service.

Details

Journal of Knowledge Management, vol. 17 no. 6
Type: Research Article
ISSN: 1367-3270

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Article
Publication date: 31 July 2007

Jeffrey Pomerantz and Gary Marchionini

The purpose of this paper is to present a high‐level investigation of the physical‐conceptual continuum occupied by both digital and physical libraries.

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10021

Abstract

Purpose

The purpose of this paper is to present a high‐level investigation of the physical‐conceptual continuum occupied by both digital and physical libraries.

Design/methodology/approach

A framework is provided for thinking about the notions of place and library. The issue of materials and the ideas they represent is considered. Places for people are considered, including issues of people's sense of place in physical and digital spaces. The issue of physical and digital spaces as places for work, collaboration, and community‐building is considered.

Findings

As more digital libraries are built, and as more physical libraries offer electronic access to parts of their collection, two trends are likely to result: the role of the library as a storage space for materials will become decreasingly important; and the role of the library as a space for users, for individual and collaborative work, and as a space for social activity, will become increasingly important.

Research limitations/implications

Digital libraries are unable to fulfill some of the functions of the physical library as physical spaces, but are able to offer functions beyond what the physical library can offer as cognitive spaces.

Practical implications

Areas of likely future development for digital libraries are suggested, as vehicles for enhancing cognitive space by augmenting representations of ideas in materials.

Originality/value

This paper argues that in many ways digital libraries really are places in the conceptual sense, and will continue to broaden and enrich the roles that libraries play in people's lives and in the larger social milieu.

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Article
Publication date: 6 August 2019

Shipeng Wang, Lizhen Cui, Lei Liu, Xudong Lu and Qingzhong Li

The purpose of this paper is to build cyber-physical-psychological ternary fusion crowd intelligence network and realize comprehensive, real, correct and synchronous…

Abstract

Purpose

The purpose of this paper is to build cyber-physical-psychological ternary fusion crowd intelligence network and realize comprehensive, real, correct and synchronous projection in cyber–physical–psychological ternary fusion system. Since the network of crowd intelligence is the future interconnected network system that takes on the features of large scale, openness and self-organization. The Digital-selfs in the network of crowd intelligence interact and cooperate with each other to finish transactions and achieve co-evolution eventually.

Design/methodology/approach

To realize comprehensive, real, correct and synchronous projection between cyber–physical–psychological ternary fusion system, the authors propose the rules and methods of projection from real world to the CrowdIntell Network. They build the mental model of the Digital-self including structure model and behavior model in four aspects: identity, provision, demand and connection, thus forming a theoretical mental model framework of Digital-self.

Findings

The mental model is excepted to lay a foundation for the theory of modeling and simulation in the research of crowd science and engineering.

Originality/value

This paper is the first one to propose the mental model framework and projection rules and methods of Digital-selfs in network of crowd intelligence, which lays a solid foundation for the theory of modeling, simulation, intelligent transactions, evolution and stability of CrowdIntell Network system, thus promoting the development of crowd science and engineering.

Details

International Journal of Crowd Science, vol. 3 no. 2
Type: Research Article
ISSN: 2398-7294

Keywords

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Book part
Publication date: 20 July 2005

Lilia Pavlovsky

It has been suggested that “space and artifacts constitute systems of communication which organizations build up within themselves” (Gagliardi, 1992a, b, p. vi) and…

Abstract

It has been suggested that “space and artifacts constitute systems of communication which organizations build up within themselves” (Gagliardi, 1992a, b, p. vi) and reflect the cultural life within that organization. This is a study of how the “landscape” of a public library (“Library X”), as an information retrieval system, relates to the values of the people who created it. The efforts here are geared towards understanding the physical instantiation of institutional culture and, more specifically, institutional values as they are reflected through the artifact.

Details

Advances in Library Administration and Organization
Type: Book
ISBN: 978-1-84950-338-9

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Article
Publication date: 9 August 2011

Gernot Riether

Digital media has been firmly established in contemporary society and now is a time of unprecedented growth and innovation in the world of digital technologies…

Abstract

Purpose

Digital media has been firmly established in contemporary society and now is a time of unprecedented growth and innovation in the world of digital technologies. Conversely, before and during this period, physical public space has diminished in quantity and quality. The purpose of this paper is to suggest that creating and intensifying connections between digital space and physical public space might open up new possibilities to reactivate urban places.

Design/methodology/approach

Historically, art has provided a territory in which new ideas could be introduced and tested. For example, the great landscape gardens of Versailles provided a model for the later development of the urban structure of Paris. Many artists in the last few decades have experimented with how digital/virtual environments might be related to real physical space. It is reasonable to assume that these experiments will be applied in broader contexts and will most likely have impact at the scale of the city. This essay contextualizes current interactive installations within an overview of selected forward‐looking precedents.

Findings

The analysis of early experiments in collapsing the realms of virtual and physical environments demonstrates that the implications of a fuller integration have not reached its potential in contemporary applications.

Originality/value

Walter Benjamin's speculation that media could contribute to urban space of heightened interaction is a promise still waiting realization. Art installations that promote interactive relations between the spectator and physical space are used as instigations for speculations at an urban scale. In particular, attention is given to the development of improved interfaces.

Details

Kybernetes, vol. 40 no. 7/8
Type: Research Article
ISSN: 0368-492X

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Article
Publication date: 1 December 2005

Henry Wai‐chung Yeung

Through an intervention from a geographical perspective on organizational space, this article aims to offer a new horizon in understanding international business strategy.

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3133

Abstract

Purpose

Through an intervention from a geographical perspective on organizational space, this article aims to offer a new horizon in understanding international business strategy.

Design/methodology/approach

Starts with two interrelated questions: does space exist in organizations and how does an organization manipulate and produce this organizational space in order to gain competitive advantage? By tackling these questions in the context of international business activities, this paper engages existing (international) management theories.

Findings

This article critically reviews the narrow focus of most international business theories on physical location and distance as a significant determinant of foreign direct investment and diverse activities of transnational corporations (TNCs). Quantitative empirical studies in this genre tend to emphasize physical space as a mere “container” of different locations of TNC activities and to measure the distance between these locations as an independent variable in statistical models. Drawing upon recent theoretical developments in economic geography, the paper develops a relational perspective on business organizations. In such an organization space, there are no fixed locations manifesting themselves in physically measurable forms. Instead, locations and distances in an organizational space are relational and thus discursively constructed through actor‐specific strategies and practice. The paper argues that one key strategic goal of business organizations is to continuously expand its organizational space (viz. physical space) and to economize on this spatial expansion.

Research limitations/implications

Reveals the need for a critical reexamination of existing management and organization theories to take account of how space and boundaries may influence the strategy, structure, and performance of business organizations.

Originality/value

Examines the properties of organizational space and applies the proposed concept to the case of TNCs.

Details

Critical perspectives on international business, vol. 1 no. 4
Type: Research Article
ISSN: 1742-2043

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Article
Publication date: 13 August 2021

Dóra Horváth, Tamás Csordás, Katalin Ásványi, Julianna Faludi, Attila Cosovan, Attila Endre Simay and Zita Komár

The purpose of this paper is to argue for the sustained need for the physical workplace and real-life encounters in higher education even in the digital age despite being…

Abstract

Purpose

The purpose of this paper is to argue for the sustained need for the physical workplace and real-life encounters in higher education even in the digital age despite being seemingly transformable into the virtual sphere as seen during the COVID-19 situation.

Design/methodology/approach

This study is based on a collaborative autoethnography by a group of seven higher educators with an overall 2,134 student encounters during the study’s time span. The authors then connect these practitioner observations with relevant COVID-19-related studies thereby adding to research on higher education as a workplace.

Findings

The data suggest that the physical workplace strongly bolsters the personal experience and effectiveness of higher education through contributing to its dynamics. Spaces predetermine the scope and levels of human interaction of teaching and learning. In a physical setting, all senses serve as mediators, whereas, online, only two senses are involved: vision and hearing. The two-dimensional screen becomes a mediator of communications. In the physical space, actors are free to adjust the working space, whereas the online working space is limited and defined by platforms.

Practical implications

Although higher education institutions may indeed fully substitute most practices formerly in a physical setting with online solutions, real-time encounters in the physical working space belong to its deeper raisons d'être.

Originality/value

This paper highlights the necessity of the physical workplace in higher education and describes the depriving potential of the exclusively online higher education teaching setting.

Details

Journal of Corporate Real Estate , vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1463-001X

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Article
Publication date: 1 July 2004

Suvi Nenonen

Social work space is emerging as a major avenue for sharing knowledge and the creation of social capital. Social space and physical space needs to be in balance. Virtual…

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2652

Abstract

Social work space is emerging as a major avenue for sharing knowledge and the creation of social capital. Social space and physical space needs to be in balance. Virtual space must also be included in this mix. The physical work environment can support the new sense of place and space in the knowledge work. This paper discusses how to use tangible assets to make intangible social space perform better. In this paper the problem is approached by analysing the balance between physical, social and virtual space. The method used is based on “type” analysis, which uses the structure of a four‐quadrant model based on twin axis for the knowledge production circle. The focus is on the space needed in different phases of creating knowledge. The results of the pilot test show that work environments tend to support explicit knowledge sharing but fail to support tacit knowledge exchange.

Details

Facilities, vol. 22 no. 9/10
Type: Research Article
ISSN: 0263-2772

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Article
Publication date: 3 May 2016

Young S. Lee

This study aims to investigate the characteristics of the physical work environment that are known and used in practice to promote creativity for innovative start-up…

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3875

Abstract

Purpose

This study aims to investigate the characteristics of the physical work environment that are known and used in practice to promote creativity for innovative start-up workplaces. The first part of the study identified these characteristics from a content and visual analysis, and examined the current state of implementation of these characteristics in the work environments of innovative start-up companies. The second part of the study examined criticalness and practicality of these characteristics in the workplace with a group of experts in the workplace design, evaluation and management.

Design/methodology/approach

A content and visual analysis for written and visual images was conducted to identify a comprehensive list of characteristics of the physical work environment critical to creativity of the workplace. With the seven characteristics identified, an instrument was developed and interviews were conducted to assess the physical work environments of 22 innovative start-up companies in Michigan. Following up the interviews, an expert group was formed with 26 professionals including architects, interior designers, facility managers and CEOs. A survey was conducted with them to understand the significance and implementation issues among the seven characteristics.

Findings

The most frequently incorporated characteristics in the innovative start-up companies in Michigan were spaces for idea generation, technology interface for collaboration and spaces for a short mental break or social hangout. The three most important physical work environmental characteristics for companies to produce creative, innovative ideas and products/services for growth and market competitiveness were balanced layout, technology interface for collaboration and spaces for idea generation.

Originality/value

The study provides a comprehensive framework to evaluate creative workplace regarding the physical environment. It also offers insights on the work environments of the innovative start-up companies for increased creativity and innovation performance in the workplace.

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