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1 – 10 of over 4000Gonca Kizilkaya and Petek Askar
The purpose of this paper is to investigate the effect of an embedded pedagogical agent into a tutorial on achievement.
Abstract
Purpose
The purpose of this paper is to investigate the effect of an embedded pedagogical agent into a tutorial on achievement.
Design/methodology/approach
Research methodology is designed according to the post test control group model in which the experimental group (69 students) was exposed to a tutorial with an embedded pedagogical agent; control group (56 students) was exposed to the same tutorial without a pedagogical agent. The tutorial was developed by the researchers as educational software on the unit “Discovering Space” for 6th graders.
Findings
The data analysis showed that the experimental group performed significantly better than the control group which indicated that using a pedagogical agent in a tutorial has a positive effect on the achievement. Another finding related to the gender differences is that girls performed better than the boys.
Research limitations/implications
This research has some implications for designing educational software. Embedded pedagogical agent is improving learning by providing interaction and motivational support. So designers must take in consideration of using animated pedagogical agent in educational software. The long‐term effects of interaction were not explored in this study.
Practical implications
It is important to choose a suitable agent according to domain and age group. The case of “whether the pedagogical interface agent should be intelligent or not” is also a subject open to debate. Intelligent agent holds the behavior of learner and adapts itself specifically to the learner.
Originality/value
This research has original value for instructional designers and educational software developers. Also this research has contributed to human–computer interaction domain.
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Tze Wei Liew, Su-Mae Tan and Si Na Kew
This study aims to examine if a pedagogical agent’s expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning…
Abstract
Purpose
This study aims to examine if a pedagogical agent’s expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness.
Design/methodology/approach
A between-subjects experiment was conducted in which learners engaged with a multimedia learning material that taught programming algorithms, featuring a pedagogical agent who expressed anger or happiness as a feedback cue in response to the learners’ prior performance. Learners completed a self-reported scale and post-test for measuring mental effort and learning performance, respectively.
Findings
Female learners reported higher mental effort and had better learning performance when the pedagogical agent expressed anger than happiness. Male learners reported marginally lower mental effort when the pedagogical agent expressed anger than happiness.
Originality/value
This study focuses on a pedagogical agent’s expressed emotion as social information to learners. Extending from research advocating a pedagogical agent’s positive emotional expression, this study highlights the potential benefits of a pedagogical agent’s negative emotional expression, such as anger, as a cue for learners to enhance learning effort and performance in a multimedia learning environment.
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Jenny Sarah Wesche and Lisa Handke
To remain competitive, efficient and productive, organisations need to ensure that their employees continuously learn and develop. This is even more challenging and critical in…
Abstract
Purpose
To remain competitive, efficient and productive, organisations need to ensure that their employees continuously learn and develop. This is even more challenging and critical in times characterised by volatility, uncertainty, complexity and ambiguity (VUCA). Hence, several technological applications have been introduced with the promise to make organisational training and development (T&D) more efficient and targeted through digitisation and automation. However, digitising and automating processes in the sensitive field of T&D also poses challenges and perils for employees and organisations as a whole.
Design/methodology/approach
Structured by the T&D process of (1) assessment/planning, (2) design/implementation and (3) evaluation, the authors present different digitisation and automation possibilities and discuss the specific opportunities and challenges they pose. Subsequently, the authors identify and discuss overarching themes of opportunities and challenges of technology use in T&D via a meta-review.
Findings
This synthesis revealed three central topics that decision-makers in T&D should carefully consider when it comes to the implementation of technological applications: opportunities and challenges of (1) data collection, (2) decision-making and (3) the value of human contact.
Originality/value
This review integrates previously fragmented research on specific technologies applied to specific T&D functions and provides researchers and practitioners with a fuller picture of the opportunities and challenges of technology applied in T&D.
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Aidrina binti Mohamed Sofiadin
The purpose of this paper is to present a descriptive literature review and a classification scheme for studies on sustainable development, e-learning and Web 3.0 that contribute…
Abstract
Purpose
The purpose of this paper is to present a descriptive literature review and a classification scheme for studies on sustainable development, e-learning and Web 3.0 that contribute toward sustainable e-learning. The aims are to discover and highlight some ideas on developing a sustainable learning in higher education in Malaysia.
Design/methodology/approach
The paper examines the elements of e-learning, technology, application, sustainable development and teaching and learning principles that contribute toward a sustainable e-learning through a descriptive literature review approach and a classification scheme.
Findings
The findings show that even though sustainable e-learning research is still limited, contributions to sustainable e-learning were recognized and some ideas and perspectives for the development of a sustainable e-learning framework were identified. Furthermore, this paper identified the gaps in the findings; therefore, this paper will try to minimize these gaps through the initial sustainable e-learning framework.
Originality/value
The paper is expected to provide further ideas of developing a sustainable e-learning framework, as well as the importance of a sustainable e-learning to provide quality learning through technology, application, sustainable development and teaching and learning principles perspectives.
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The purpose of the project was to intervene in a deficit reading of communities. This article engages public pedagogy in a way that suggests a new approach to the field. To this…
Abstract
Purpose
The purpose of the project was to intervene in a deficit reading of communities. This article engages public pedagogy in a way that suggests a new approach to the field. To this end, both the terms public and pedagogy are interrogated.
Design/methodology/approach
The approach in this paper is an analysis of a qualitative research project: the knowledge project and pop-up school. The theoretical framework used to undertake the analysis of this project is Hannah Arendt's conceptualisation of the public realm and Michele Foucault's use of parrhesia (the truth teller), alongside Foucault's work on power.
Findings
This article offers a whole new subject position that of the educative agent. Further, this article suggests that the educative agent takes a carriage of knowledge and therefore enacts authority.
Originality/value
This article is an original theoretical engagement with knowledge, authority and power.
This paper explores a different approach to evaluating the merits of specific technical components of computer based learning applications. A traditional double blind experimental…
Abstract
This paper explores a different approach to evaluating the merits of specific technical components of computer based learning applications. A traditional double blind experimental study was implemented in a new context. A computer based Clinical Decision Simulator (CDS) system was designed and implemented incorporating an intelligent agent. This was compared to an otherwise identical system with no agent, and a group of students not using CBL systems. The results suggested that although no improvement in measurable learning outcomes could be conclusively demonstrated there was some evidence that those students using the intelligent agent system demonstrated more positive learning experiences and a deeper conceptualisation of the issues. This would suggest that a comparative multimethod experimental evaluation strategy, although complex (and not without its shortcomings) may help provide a more comprehensive analysis of students learning experience, and provide a useful picture of the student’s perceptions of CBL tools. This novel approach may be of particular relevance where the justification of a specific technological aspect of an e‐learning application is required. The value of developing and using an experimental strategy to evaluate a specific technological aspect of a computer based learning (CBL) application is discussed.
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Jean‐Pierre Fournier and Jean‐Paul Sansonnet
This paper aims to sketch the emerging notion of auto‐adaptive software when applied to e‐learning software.
Abstract
Purpose
This paper aims to sketch the emerging notion of auto‐adaptive software when applied to e‐learning software.
Design/methodology/approach
The study and the implementation of the auto‐adaptive architecture are based on the operational framework “ActiveTutor” that is used for teaching the topic of computer science programming in first‐grade university courses.
Findings
The paper describes an adaptive heuristic dedicated to the display of knowledge entities which is based on the dynamic balancing of four behavioral criteria for the low‐level agents (cooperation, pedagogy, audacity, and sensibility).
Practical implications
The heuristic may be used in all multi‐agent systems where load balancing problems appear and where an auto‐adaptive behavior is important. Originality/value –The paper presents an auto‐adaptive algorithm.
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Susan Whatman, Roberta Thompson and Katherine Main
The purpose of this paper is to suggest how well-being messages are recontextualized into school-based contexts from an analysis of national policy and state curricular approaches…
Abstract
Purpose
The purpose of this paper is to suggest how well-being messages are recontextualized into school-based contexts from an analysis of national policy and state curricular approaches to health education as reported in the findings of two selected case studies as well as community concerns about young people’s well-being.
Design/methodology/approach
A cross-sectional review of Australian federal and state-level student well-being policy documents was undertaken. Using two case examples of school-based in-curricular well-being programs, the paper explores how discourses from these well-being policy documents are recontextualized through progressive fields of translation and pedagogic decision making into local forms of curriculum.
Findings
Pedagogic messages about well-being in Australia are often extra-curricular, in that they are rarely integrated into one or across existing subject areas. Such messages are increasingly focused on mental health, around phenomena such as bullying. Both case examples clearly demonstrate how understandings of well-being respond to various power relations and pressures emanating from stakeholders within and across official pedagogic fields and other contexts such as local communities.
Originality/value
The paper focusses on presenting an adaptation of Bernstein’s (1990) model of social reproduction of pedagogic discourse. The adapted model demonstrates how “top-down” knowledge production from the international disciplines shaping curriculum development and pedagogic approaches can be replaced by community context-driven political pressure and perceived community crises. It offers contemporary insight into youth-at-risk discourses, well-being approaches and student mental health.
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Parlo Singh and Stephen Heimans
In this chapter we open up questions about educational standardisation by thinking through the possibilities of the theoretical work on Totally Pedagogised Societies (TPSs…
Abstract
In this chapter we open up questions about educational standardisation by thinking through the possibilities of the theoretical work on Totally Pedagogised Societies (TPSs) initially developed by Basil Bernstein (2001). In relation to new modes of teacher professionalism, including the introduction of standardisation measures, researchers have drawn on Bernstein's sociological concepts, including the concept of the TPS (Robertson & Sorenson, 2018). Studies, drawing on the concept of the TPS, have tended to focus on the power scape or power reach of international organisations into pedagogic acts across time space – from cradle to grave, in and out of schools. We seek here to move the analytical possibilities for TPS where the focus on the ‘total’ part of the concept is often read and understood as ‘totalising’ (see, for example, Gewirtz, Mahony & Hextall, 2009; Ball, 2009) and deterministic. Instead, we extend work on the TPS and theorise the redesign of standardisation.
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The paper aims to explore the intergenerational maps project that set out to map the Brimbank and Moonee Valley residents' awareness of their favourite aspects of their local…
Abstract
Purpose
The paper aims to explore the intergenerational maps project that set out to map the Brimbank and Moonee Valley residents' awareness of their favourite aspects of their local community. In reflecting on the way this project enabled local knowledge exchanges between different age groups, the paper examines the way intergenerational interactions become pedagogical and make public and public pedagogy visible.
Design/methodology/approach
This research paper employs the theoretical and methodological framework of performance (Charman and Dixon, 2021) to read the author's experience with the intergenerational maps project. Insights gained from performance framework are shared to illuminate the complexity of public pedagogy and its entanglement with place, public and knowledge.
Findings
The critical reflection on the author's encounter with a pedagogical event points to the importance of using a new theorisation of public pedagogy (Charman and Dixon, 2021) as a useful generative method to guide the reading, learning and research within the fields of public pedagogy and intergenerational relations.
Practical implications
The practical implications of this paper centres on its deployment of a new theorisation of public pedagogy as a useful framework for studying intergenerational interactions. This places these intergenerational interactional dynamics in the field of public pedagogy and can be practically applied to further develop desirable public pedagogical practices within the arena of public pedagogy.
Originality/value
The paper offers a subjective interpretation of the author's experience with an intergenerational interaction project and presents an application of a theoretical framework to read events as pedagogical performances that brings insights into the pedagogical potential of these public performances.
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