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1 – 10 of over 43000
Article
Publication date: 5 February 2018

Stan Karanasios

This theory development paper argues that activity theory, as a theory of practice, can help overcome long-standing challenges in the field of information systems (IS) by better…

2248

Abstract

Purpose

This theory development paper argues that activity theory, as a theory of practice, can help overcome long-standing challenges in the field of information systems (IS) by better accounting for the material in work and social activity. It also suggests ways in which IS research can inform the development of activity theory. The purpose of this paper is to be forward looking as much as reflective to advance an enlarged understanding of activity theory, and argue for its development in IS studies.

Design/methodology/approach

The paper is conceptual and draws upon existing literature and research to propose and cultivate an updated understanding of activity theory as a theoretical lens capable of accounting for social and technical aspects in IS.

Findings

The paper has three aims. First, to cultivate the use of activity theory in IS. It elaborates on the use and contribution of activity theory in IS, charts it’s use over the last 20 years and discusses how it brings together a range of ideas that have been neglected in other social theories. Second, to explore the challenges surrounding the use of activity theory in understanding interaction between actors and technology. Third, to set an agenda for its advancement in IS, to ruminate upon future research concerning the extension of activity theory and develop a “fourth-generation” activity theory.

Originality/value

The paper presents the first attempt to juxtapose activity theory with other theoretical philosophical perspectives; to chart the use of activity theory in IS over the last 20 years; and, to discuss how activity theory brings together a range of ideas that have hitherto been excluded from – or inadequately formulated in – other contemporary social theories.

Details

Information Technology & People, vol. 31 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 1 May 2002

HONG ZHANG, JONATHAN J. SHI and CHI‐MING TAM

This paper presents some simulation‐oriented techniques, particularly the resource allocation point (RAP) heuristic rule, for an activity‐based construction (ABC) simulation that…

Abstract

This paper presents some simulation‐oriented techniques, particularly the resource allocation point (RAP) heuristic rule, for an activity‐based construction (ABC) simulation that requires only one kind of element to model construction operations. RAP heuristic rule provides the simulation with the decision‐making ability for allocating limited resources during simulation. Predefined entity management strategies control the movements of simulation entities so as to model some complex features of construction operations. An activity object‐oriented (AOO) simulation strategy based on object‐oriented approach for the implementation of the ABC simulation by regarding activities as objects controls the mechanism of the ABC simulation by checking only relevant activities at certain time, other than checking all activities for each simulation time unit. An easy‐to‐use animation aims at enhancing understanding of simulation and assisting modellers in verifying and validating model.

Details

Engineering, Construction and Architectural Management, vol. 9 no. 5/6
Type: Research Article
ISSN: 0969-9988

Keywords

Open Access
Article
Publication date: 17 October 2022

Marta Piria, Mara Gorli and Giuseppe Scaratti

The study refers to a health-care organization engaged in adopting “home health care” as a new object of activity. This study aims to explore how the reconfiguration of the object…

Abstract

Purpose

The study refers to a health-care organization engaged in adopting “home health care” as a new object of activity. This study aims to explore how the reconfiguration of the object influences the transformative perspective, affecting not just a service but a broader approach and meaning behind patient care. It also investigates the main contradictions at play and the levers to support inter-organizational learning while facing the new challenges and change processes.

Design/methodology/approach

The work is based on a qualitative and ethnographic methodology directed to examine cultural, practical and socio-material aspects. The activity theory is assumed as a powerful approach to understand collective learning and distributed agency processes.

Findings

The renewal of the new object of work is analyzed as a trigger for shifts in representations, cultural processes and collective support implemented by the organization. Three agentic trajectories – technical, dialogical and collaborative agency – were cultivated by the management to deliver home health care through joint exercises of coordination and control, dialogical spaces and collaborative process.

Research limitations/implications

The data collection was disrupted by the pandemic. A follow-up study would be beneficial to inquire how the learning processes shifted or were influenced by the contextual changes.

Practical implications

This contribution provides a practical framework for health-care organizations aiming to navigate and explore the physiological tensions and contradictions emerging when the object of work is changed.

Originality/value

The paper develops the field of intra- and inter-organizational learning by presenting an intertwined and structural connection between these processes and the renewing of the object of work. It advises that processes of transformation must be handled with attention to the critical and collective dynamics that accompany sustainable and situated changes.

Details

Journal of Workplace Learning, vol. 35 no. 3
Type: Research Article
ISSN: 1366-5626

Keywords

Article
Publication date: 14 August 2007

Hanna Toiviainen

The purpose of this paper is to contribute to the research methodology of analyzing learning in inter‐organizational networks based on an object‐oriented approach.

1883

Abstract

Purpose

The purpose of this paper is to contribute to the research methodology of analyzing learning in inter‐organizational networks based on an object‐oriented approach.

Design/methodology/approach

The paper draws from the cultural‐historical activity theory (CHAT), specifically from the concepts of the object of activity, developmental contradiction, and expansive learning. An intermediate concept, the “learning event,” is elaborated to study in a longitudinal way collaboration in a small‐firm network.

Findings

Learning in inter‐organizational networks is best captured by analyzing historically the expansive object‐creation at multiple levels of activity. Learning takes place in a dialectical movement across the levels of collaboration and across the objects and outcomes created. Transitions across the levels are critical for learning apparently enhanced by a network's innovative capacity to create intermediate levels. This vertical dimension of collaboration alongside the horizontal dimension may enrich the CHAT approach.

Research limitations/implications

The model of learning across levels is a generalization to be applied to analyses of learning in networks. The levels are historically emergent and are to be contextually explored case by case.

Practical implications

Network partners are encouraged to analyze and utilize the learning potential of network activity where models are needed as pedagogic and developmental tools.

Originality/value

The paper introduces a novel way of conceiving the levels of learning, and strengthens the focus on the object of activity accompanied by contradictions and tensions energizing collaboration and learning, which are often omitted in inter‐organizational studies.

Details

Journal of Workplace Learning, vol. 19 no. 6
Type: Research Article
ISSN: 1366-5626

Keywords

Article
Publication date: 20 April 2023

Vishva Payghode, Ayush Goyal, Anupama Bhan, Sailesh Suryanarayan Iyer and Ashwani Kumar Dubey

This paper aims to implement and extend the You Only Live Once (YOLO) algorithm for detection of objects and activities. The advantage of YOLO is that it only runs a neural…

Abstract

Purpose

This paper aims to implement and extend the You Only Live Once (YOLO) algorithm for detection of objects and activities. The advantage of YOLO is that it only runs a neural network once to detect the objects in an image, which is why it is powerful and fast. Cameras are found at many different crossroads and locations, but video processing of the feed through an object detection algorithm allows determining and tracking what is captured. Video Surveillance has many applications such as Car Tracking and tracking of people related to crime prevention. This paper provides exhaustive comparison between the existing methods and proposed method. Proposed method is found to have highest object detection accuracy.

Design/methodology/approach

The goal of this research is to develop a deep learning framework to automate the task of analyzing video footage through object detection in images. This framework processes video feed or image frames from CCTV, webcam or a DroidCam, which allows the camera in a mobile phone to be used as a webcam for a laptop. The object detection algorithm, with its model trained on a large data set of images, is able to load in each image given as an input, process the image and determine the categories of the matching objects that it finds. As a proof of concept, this research demonstrates the algorithm on images of several different objects. This research implements and extends the YOLO algorithm for detection of objects and activities. The advantage of YOLO is that it only runs a neural network once to detect the objects in an image, which is why it is powerful and fast. Cameras are found at many different crossroads and locations, but video processing of the feed through an object detection algorithm allows determining and tracking what is captured. For video surveillance of traffic cameras, this has many applications, such as car tracking and person tracking for crime prevention. In this research, the implemented algorithm with the proposed methodology is compared against several different prior existing methods in literature. The proposed method was found to have the highest object detection accuracy for object detection and activity recognition, better than other existing methods.

Findings

The results indicate that the proposed deep learning–based model can be implemented in real-time for object detection and activity recognition. The added features of car crash detection, fall detection and social distancing detection can be used to implement a real-time video surveillance system that can help save lives and protect people. Such a real-time video surveillance system could be installed at street and traffic cameras and in CCTV systems. When this system would detect a car crash or a fatal human or pedestrian fall with injury, it can be programmed to send automatic messages to the nearest local police, emergency and fire stations. When this system would detect a social distancing violation, it can be programmed to inform the local authorities or sound an alarm with a warning message to alert the public to maintain their distance and avoid spreading their aerosol particles that may cause the spread of viruses, including the COVID-19 virus.

Originality/value

This paper proposes an improved and augmented version of the YOLOv3 model that has been extended to perform activity recognition, such as car crash detection, human fall detection and social distancing detection. The proposed model is based on a deep learning convolutional neural network model used to detect objects in images. The model is trained using the widely used and publicly available Common Objects in Context data set. The proposed model, being an extension of YOLO, can be implemented for real-time object and activity recognition. The proposed model had higher accuracies for both large-scale and all-scale object detection. This proposed model also exceeded all the other previous methods that were compared in extending and augmenting the object detection to activity recognition. The proposed model resulted in the highest accuracy for car crash detection, fall detection and social distancing detection.

Details

International Journal of Web Information Systems, vol. 19 no. 3/4
Type: Research Article
ISSN: 1744-0084

Keywords

Article
Publication date: 8 August 2016

Ruth Jensen and Kirsten Foshaug Vennebo

This paper aims to address workplace learning in terms of investigating school leadership development in an inter-professional team (the team) in which principals, administrators…

Abstract

Purpose

This paper aims to address workplace learning in terms of investigating school leadership development in an inter-professional team (the team) in which principals, administrators and researchers work together on a local school improvement project. The purpose is to provide an enriched understanding of how school leadership development evolves in a team during two years as the team works on different problem-spaces and the implications for leadership in schools.

Design/methodology/approach

The paper is based on a larger study with a qualitative research design with longitudinal, interventional, interactional and multiple-time level approaches. Empirically, the paper draws on tools, video and audio data from the teams’ work. By using cultural–historical activity theory (CHAT), school leadership development is examined as an object-oriented and tool-mediated activity. CHAT allows analyses of activities across timescales and workplaces. It examines leadership development by tracing objects in tool-mediated work and the ways in which they evolved. The object refers to what motivates and directs activity.

Findings

The findings suggest that the objects evolved both within and across episodes and the two-year trajectory of the team. Longitudinal trajectories of tools, schools and universities seem to intersect with episodes of leadership development. Some episodes seem to be conducive for changes in the principals’ schools during the collaboration.

Research limitations/implications

There is a need for a broader study that includes more cases in other contexts, thus expanding the existing knowledge.

Originality/value

By switching lenses of zooming, it has been possible to examine leadership development in a way that is not possible through surveys and interviews.

Details

Journal of Workplace Learning, vol. 28 no. 6
Type: Research Article
ISSN: 1366-5626

Keywords

Article
Publication date: 1 May 2002

Anders Ljungberg

Presents a framework for the development of process measurement systems. The purpose can be described as reflecting a strong need for increased knowledge of the development of…

3337

Abstract

Presents a framework for the development of process measurement systems. The purpose can be described as reflecting a strong need for increased knowledge of the development of process‐oriented measurement systems for analysing the order process, as well as knowledge concerning the prerequisites for this development and the potential effects it can have. The research subordinated a systems approach together with elements of the actor‐based approach. The research area’s boundary spanning character required an interdisciplinary integration of knowledge. The research process encompassed an extensive study of the literature, as well as a field study and a major case study carried out in the form of action research. The author’s present occupation as a management consultant has also been important for the verification of the results presented. Presents an eight‐step model for developing a measurement system for a specific process. Special attention is given to the step of deriving and selecting the actual measures. The framework also includes a suggestion for measurement system, a process measure classification model and a discussion of the measurement needs of the process‐oriented organisation.

Details

International Journal of Physical Distribution & Logistics Management, vol. 32 no. 4
Type: Research Article
ISSN: 0960-0035

Keywords

Article
Publication date: 5 June 2009

Víctor M. González, Bonnie Nardi and Gloria Mark

An ensemble is an intermediate unit of work between action and activity in the hierarchical framework proposed by classical activity theory. Ensembles are the mid‐level of…

2584

Abstract

Purpose

An ensemble is an intermediate unit of work between action and activity in the hierarchical framework proposed by classical activity theory. Ensembles are the mid‐level of activity, offering more flexibility than objects, but more purposeful structure than actions. The paper aims to introduce the notion of ensembles to understand the way object‐related activities are instantiated in practice.

Design/methodology/approach

The paper presents an analysis of the practices of professional information workers in two different companies using direct and systematic observation of human behavior. It also provides an analysis and discussion of the activity theory literature and how it has been applied in areas such as human‐computer interaction and computer‐supported collaborative work.

Findings

The authors illustrate the relevance of the notion of ensembles for activity theory and suggest some benefits of this conceptualization for analyzing human work in areas such as human‐computer interaction and computer‐supported collaborative work.

Research limitations/implications

The notion of ensembles can be useful for the development of a computing infrastructure oriented to more effectively supporting work activities.

Originality/value

The paper shows that the value of the notion of ensembles is to close a conceptual gulf not adequately addressed in activity theory, and to understand the practical aspects of the instantiation of objects over time.

Details

Information Technology & People, vol. 22 no. 2
Type: Research Article
ISSN: 0959-3845

Keywords

Article
Publication date: 17 July 2009

Connie Svabo

The paper aims to provide an overview of the vocabulary for materiality which is used by practice‐based approaches to organizational knowing.

2667

Abstract

Purpose

The paper aims to provide an overview of the vocabulary for materiality which is used by practice‐based approaches to organizational knowing.

Design/methodology/approach

The overview is theoretically generated and is based on the anthology Knowing in Organizations: A Practice‐based Approach edited by Nicolini, Gherardi and Yanow. The overview is built by cross‐reading the analyses in this book. The intellectual traditions which are scrutinized all agree that action is materially embedded – objects and artifacts are central to both knowing and learning. But what is their understanding of materiality? The paper explores which concepts are used, how the interaction between social and material realities is presented, and the role materiality is perceived to have in relation to action.

Findings

Findings are that, within the practice‐based approach, common terms for materiality are “artifact” and “object”. The interaction between social and material realities is grasped as several processes: object‐oriented activity, symbolization, embodiment, performance, alignment and mediation. Material artifacts both stabilize and destabilize organizational action. They may ensure coordination, communication, and control, but they may also create disturbance and conflict.

Originality/value

The paper lists a range of options for conceptualizing how organizational action may be materially mediated. It points out that material entities may both stabilize and destabilize organizational action. It contributes to the further understanding of the tangible, artifactual and object‐related side of organizational knowing.

Details

The Learning Organization, vol. 16 no. 5
Type: Research Article
ISSN: 0969-6474

Keywords

Article
Publication date: 13 September 2011

Jacob D. Vakkayil

This paper focuses on how shared objects created by support departments in a software development firm facilitate the advancement of learning and knowledge sharing. Objects can be…

Abstract

Purpose

This paper focuses on how shared objects created by support departments in a software development firm facilitate the advancement of learning and knowledge sharing. Objects can be both facilitative and restrictive in certain ways, and the study seeks to enhance our understanding of how they can be made more facilitative.

Design/methodology/approach

This study can best be described as a single location exploratory case study in which data were predominantly gathered through unstructured interviews. The theoretical perspective of practice‐oriented studies is adopted, specifically utilizing activity theory to understand and analyze objects.

Findings

It is pointed out that, striving to understand objects with a focus on their often unanticipated usage can be useful in making them more facilitative. While emphasizing that objects are not used coherently in the field, the study explores how they could be made more facilitative by focusing on situated ways in which they act in the field. It was observed that they could become more facilitative by being shells with higher degrees of configurability, by being legitimate facades that create interesting contexts of multi‐project interactions and by being anchors of stability in an organizational setting of constant flux.

Originality/value

The research is exploratory in nature and has focused on the introduction of new ways of looking at objects in project‐based organizations. An enhanced understanding of the dynamics of objects in project settings can enable project personnel and support service personnel to make them more facilitative. For researchers, this study contributes to the discussions on understanding objects by proposing new ways of looking at the role of objects in project‐based organizations.

Details

International Journal of Managing Projects in Business, vol. 4 no. 4
Type: Research Article
ISSN: 1753-8378

Keywords

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