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Book part
Publication date: 4 December 2020

Hiral R. Patel, Ajay M. Patel and Satyen M. Parikh

The multimedia data are also known as interactive data. The multimedia is progressively turning into the “greatest big data” which are the most imperative and important hotspot…

Abstract

The multimedia data are also known as interactive data. The multimedia is progressively turning into the “greatest big data” which are the most imperative and important hotspot for bits of knowledge and data. The multimedia data also provide incredible open door for the multimedia computing in the big data centric as a functioning disciplinary research field. As per current technological usage in terms of Internet or smart devices, the data manipulate in the form of digital. Massive multimedia data have been produced in the different forms like text, image, video, and audio which is shared among vast number of people. The multimedia data are real-time unstructured, heterogeneous, and multimodal. It has vast scope to mine model, learn, and analyze the service provided by multimedia. Of course, some primarily level challenges need to be addressed like analysis, storage, retrieval, and data processing. The most complicated thing in multimedia big data (MMBD) analytics is that the computer cannot understand higher level of semantics. The quality of experience (QoE) is the most evolving part of MMBD which are directly intended with storage and performance. MMBD are highly resource intensive. They often require dedicated processing capabilities in terms of graphical processing unit (GPU). An advance-level storage-related mechanism is also needed for efficient parallel processing, transmission, and presentation. Generally, non-multimedia data are always forming in text which is normally understood by machine. The multimedia data always in the form of videos are easily understood by human compared to textual data, but it is more complex task to make it understandable to machines. The MMBD performs the task by converting the human language to computer language in an efficient manner. This chapter is also introducing salient features of MMBD. The main aim of this chapter is to cover the fundamentals for MMBD computing and feasibility study. The chapter explores the technical problems and challenges to be addressed. It also focuses on methodologies and approaches that are available from the perspectives of MMBD computing life cycle. The chapter may be beneficial for the readers to understand the features, importance and application of MMBD.

Article
Publication date: 3 November 2014

Dimitris N. Kanellopoulos

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building…

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Abstract

Purpose

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building digital video libraries. The nature of video networking, coupled with various recent developments in standards, proposals and applications, poses great challenges to the research and industrial communities working in this area.

Design/methodology/approach

This paper presents an insightful analysis for recent and emerging multimedia applications in digital video libraries and on video coding standards and their applications in digital libraries. Emphasis is given on those standards and mechanisms that enable multimedia content adaptation fully interoperable according to the vision of Universal Multimedia Access vision.

Findings

The tutorial helps elucidate the similarities and differences among the considered standards and networking applications. A number of research trends and challenges are identified, and selected promising solutions are discussed. This practice would needle further thoughts on the development of this area and open-up more research and application opportunities.

Research limitations/implications

The paper does not provide methodical studies of networking application scenarios for all the discussed video coding standards and Quality of Service (QoS) management mechanisms.

Practical implications

The paper provides an overview of which technologies/mechanisms are being used broadly in networking scenarios of digital video libraries. The discussed networking scenarios bring together video coding standards and various emerging wireless networking paradigms toward innovative application scenarios.

Originality/value

QoS mechanisms and video coding standards that support multimedia applications for digital video libraries need to become well-known by library managers and professional associations in the fields of libraries and archives. The comprehensive overview and critiques on existing standards and application approaches offer a valuable reference for researchers and system developers in related research and industrial communities.

Details

The Electronic Library, vol. 32 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 12 June 2007

Oge Marques and Pierre Baillargeon

The purpose is to enhance the capabilities of a general‐purpose IDS solution with additional knowledge of multimedia file formats and protocols, to better handle multimedia

1048

Abstract

Purpose

The purpose is to enhance the capabilities of a general‐purpose IDS solution with additional knowledge of multimedia file formats and protocols, to better handle multimedia‐specific security exploits.

Design/methodology/approach

The authors have designed a multimedia traffic classifier, implemented as an optional preprocessor for Snort. The solution has been successfully tested with downloading and streaming traffic.

Findings

Test results confirm that the additional specialized knowledge encoded in the preprocessor results in two significant gains: trusted multimedia contents can be identified and allowed to bypass the detection engine, with substantial computational savings; the IDS is now able to detect multimedia‐specific exploits which would otherwise go unnoticed.

Research limitations/implications

Not all multimedia‐related scenarios have been covered by the described implementation yet. The proposed solution is being extended to other file types and protocols, fine‐tuned, as well as tested more extensively.

Practical implications

Snort users interested in this work will be able to add the multimedia‐specific functionality – and enjoy the resulting benefits – with minimal effort.

Originality/value

The research reported in this paper is – to the authors' knowledge – the first effort to add multimedia‐specific knowledge to the operation of an IDS. In addition to being innovative, the proposed method is relevant for more than one reason, since it enhances the IDS capabilities while at the same time alleviating the computational cost of performing detailed traffic analysis in high‐speed networks.

Details

Information Management & Computer Security, vol. 15 no. 3
Type: Research Article
ISSN: 0968-5227

Keywords

Article
Publication date: 7 November 2016

Rachana Borawake-Satao and Rajesh Prasad

Wireless Multimedia Sensor Network (WMSN) is expected to be a key technology for future network. The multimodal information along with very low-cost availability of the camera…

Abstract

Purpose

Wireless Multimedia Sensor Network (WMSN) is expected to be a key technology for future network. The multimodal information along with very low-cost availability of the camera sensor nodes is promoting the extensive use of audio, image and video in various real-time implementations. The purpose of this paper is to study various routing issues and the effect of mobility on existing solutions for the applications in future internet.

Design/methodology/approach

This paper conducts a survey of the various methodologies for routing and the vital issues in the design of routing protocols for WMSN, and it also discusses about the effect of mobility on various routing methodologies of WMSN. WMSN ubiquitously performs data acquisition, processing and routing for scalar and multimedia data in a mobile environment. The routing protocols should be adaptive in nature and should have a dynamic approach to service effectively for future network. Many authors proposed the mobility of sink to improve lifetime of the network. This paper discusses some effective approaches for the network where not only the sink node but also some of the sensor nodes are mobile.

Findings

During the survey, the performance and lifetime of the network are discussed, other parameters like delay, packet loss, energy consumption and simulators used for implementation are also discussed.

Originality/value

The techniques in this paper represent a considerable solution for mobility issues in future internet applications.

Details

International Journal of Pervasive Computing and Communications, vol. 12 no. 4
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 1 January 1990

Charles W. Bailey

A multimedia computer system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio…

Abstract

A multimedia computer system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio, image, full‐motion video, and text information. This paper surveys four possible types of multimedia computer systems: hypermedia, multimedia database, multimedia message, and virtual reality systems. The primary focus is on advanced multimedia systems development projects and theoretical efforts that suggest long‐term trends in this increasingly important area.

Details

Library Hi Tech, vol. 8 no. 1
Type: Research Article
ISSN: 0737-8831

Article
Publication date: 15 February 2011

Dimitris N. Kanellopoulos

This paper aims to provide an overview of representative multimedia applications in the cultural heritage sector, as well as research results on quality of service (QoS…

2055

Abstract

Purpose

This paper aims to provide an overview of representative multimedia applications in the cultural heritage sector, as well as research results on quality of service (QoS) mechanisms in internet protocol (IP) networks that support such applications.

Design/methodology/approach

The paper's approach is a literature review.

Findings

Cultural heritage multimedia applications require greater bandwidth capacity, especially where multiple users share the connections. For such applications, scalability and reliability of quality of service depend on packet‐level QoS mechanisms operating in a full end‐to‐end basis.

Research limitations/implications

The paper provides a foundation for future research directions in the professional communication context. For instance, the QoS mechanisms in possible network infrastructures could be used to explore effective multimedia data dissemination across cultural heritage institutions.

Practical implications

The paper provides an overview of which technologies/mechanisms are being used most broadly and which might provide the most potential for cultural heritage institutions managers considering experimenting in the multimedia communications area.

Originality/value

QoS mechanisms that support multimedia applications in the cultural heritage sector need to become well known by cultural heritage institutions managers and professional associations in the fields of libraries, museums and archives. This paper provides a useful overview of the topic.

Details

Program, vol. 45 no. 1
Type: Research Article
ISSN: 0033-0337

Keywords

Article
Publication date: 29 June 2010

Chao Sha, Ruchuan Wang, Haiping Huang and Lijuan Sun

Energy consumption is a fundamental concern in wireless multimedia sensor networks, even more than that in traditional wireless sensor networks. In fact, sensors are…

Abstract

Purpose

Energy consumption is a fundamental concern in wireless multimedia sensor networks, even more than that in traditional wireless sensor networks. In fact, sensors are battery‐constrained devices, while multimedia applications, which require higher transmission rates and more extensive processing capacity, produce large quantities of data. The purpose of this paper is to propose a method which could save multimedia nodes' energy during their sleeping and transmitting phases and effectively bring down energy consumption.

Design/methodology/approach

Based on the location and direction angle of nodes, areas of the overlapping sensing region between adjacent nodes could be calculated and a sleeping strategy is carried out to reduce energy consumption of inactive nodes. Moreover, an improved image comparison and block transmission methods by utilizing the sequence similar detection arithmetic theory is brought up as well to further save the node's energy.

Findings

With the help of the mobile nodes and by dividing the network into grids, sensing direction of multimedia node as well as the area of the overlapping sensing region could be obtained which provide a basis for the sleeping strategy. Furthermore, energy consumption on transmission is also reduced by only transmitting the unmatched blocks. Simulation results show that this method obtains satisfactory performance on prolonging the networks' lifetime.

Originality/value

This paper is of value in presenting an effective energy‐saving strategy for wireless multimedia sensor networks.

Details

International Journal of Pervasive Computing and Communications, vol. 6 no. 2
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 8 February 2013

Salsabeel F.M. AlFalah, David K. Harrison, Vassilis Charissis and Dorothy Evans

Current healthcare applications produce a complex and inaccessible set of data that often needs to be investigated simultaneously. As such the conflicting software applications…

Abstract

Purpose

Current healthcare applications produce a complex and inaccessible set of data that often needs to be investigated simultaneously. As such the conflicting software applications and mental effort being demanded from the user result in time‐consuming analysis and diagnosis. The purpose of this paper is to provide a prototype, interactive system for management of multiple data sets, currently used for gait analysis capturing, reconstruction and diagnosis. In summary, this work is concerned with the development of interactive information‐visualisation software that assists medical practitioners in simplifying and enhancing the retrieval, visualisation and analysis of medical data with the intention of improving the overall system leading to an improved service for the user and patient experience.

Design/methodology/approach

The design of the proposed system aims to combine all the related existing software currently used for gait analysis and diagnosis under one, user‐friendly package. The latter will have the capacity to offer also real‐time, three dimensional (3D) representations of all the derived data (CT, MRI, motion capture) in an interactive virtual reality (VR) environment.

Findings

It is intended that the proposed prototype solutions will enhance interactive systems for management of multiple data sets, currently used for gait analysis capturing, reconstruction and diagnosis. The derived data encapsulate a plethora of multimedia information aiming to enhance medical visualisation.

Originality/value

The proposed system offers simulation capacity and a VR visualisation experience, which enhances the gait analysis diagnostic process. The 3D data can be manipulated in real‐time through a novel human‐computer interface which uses multimodal interaction through the use of graphical user interfaces and gesture recognition. The system aims towards a cost‐effective, clearly presented and timely accessible system that follows a threefold approach; It entails managing the extensive amount of the daily produced medical data, combining the scattered information related to one patient in one interface with a filtering criteria to the required information, and visualising in 3D the data from different sources, in order to improve 3D mental mapping, increase productivity and consequently ameliorate quality of service and management.

Details

Journal of Enterprise Information Management, vol. 26 no. 1/2
Type: Research Article
ISSN: 1741-0398

Keywords

Article
Publication date: 31 December 2006

Dian Tjondronegoro, Lei Wang and Adrien Joly

Affordable mobile devices with video playback functionality are rapidly growing in the market. Current wireless and third generation communication networks enable smoother and…

Abstract

Affordable mobile devices with video playback functionality are rapidly growing in the market. Current wireless and third generation communication networks enable smoother and higher quality streaming video. With the support of these technologies, most participants in telecom value‐added service chain are planning to shift their business focus to a more profitable and appealing area, mobile TV. Previous work that survey on users' behavior while consuming mobile TV has indicated that users normally watch brief and casual contents, and not the full program. However, most of the current services adopt a “push” approach since users passively receive pre‐defined contents, rather than pulling the interesting topics and segments. In order to promote a more enjoyable and rewarding watching experience, this paper will propose a framework to support a fully interactive mobile TV. The main goal is to enable users to: 1) visually locate interesting topics across multiple genres (such as news, sports and entertainment) and 2) fully control the playback flow of the multimedia items while selecting the most interesting segments. A web‐based system has been developed to implement and test the effectiveness of the proposed framework in a wireless and mobile setting.

Details

International Journal of Web Information Systems, vol. 2 no. 3/4
Type: Research Article
ISSN: 1744-0084

Keywords

Article
Publication date: 23 November 2012

Codé Diop, Guillaume Dugué, Christophe Chassot, Ernesto Exposito and Jorge Gomez

The goal of this paper is to provide contributions aimed at illustrating how the autonomic computing concept may be applied within a multi‐path transport protocol called…

Abstract

Purpose

The goal of this paper is to provide contributions aimed at illustrating how the autonomic computing concept may be applied within a multi‐path transport protocol called multi‐path TCP (MPTCP) with the aim of providing as high as possible a quality of service (QoS) for mobile and multimedia applications.

Design/methodology/approach

The paper's general vision is to define how to use the general IBM Autonomic framework for the design of a new and generic autonomous transport layer aimed at fitting as best as possible both QoS requirements and network constraints.

Findings

Several QoS‐aware mechanisms are proposed and evaluated and an ontology‐based semantic model for the dynamic discovery of MPTCP mechanisms is also presented. This work was done within the A2NETS project funded by the ITEA 2 program, a strategic pan‐European program for advanced pre‐competitive research and development (R&D). A2NETS aims at developing a set of common services for M2M devices communicating within heterogeneous networks.

Originality/value

The originality of this paper is the study of the QoS benefits induced by the implementation of the “partial reliability” concept in MPTCP for interactive video applications based on the codec H.264. The second contribution of the paper is that it deals with the decision process that has to be enforced to provide such an adaptable MPTCP with self‐autonomic capabilities. Towards this goal, a semantic ontology‐based model has been proposed allowing to classify and to define clearly the semantic of the different QoS‐oriented mechanisms that have been proposed for MPTCP. This ontology is aimed at being used by the autonomic manager during the decision process step.

Details

International Journal of Pervasive Computing and Communications, vol. 8 no. 4
Type: Research Article
ISSN: 1742-7371

Keywords

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