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1 – 4 of 4Marzieh Ronaghi, Mohammad Hossein Ronaghi and Elahe Boskabadi
Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities…
Abstract
Purpose
Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed more in unforeseen disasters such as the COVID-19 pandemic. The adoption of a technology by its users is an important factor in the successful implementation of the technology. The present study evaluates several factors affecting the adoption of AR technology in the realm of tertiary education.
Design/methodology/approach
This study is applied in nature, and the necessary data were gathered through a survey questionnaire. The opinions of 621 students were investigated using a simple random sampling method. The multinomial logit test was used in this research.
Findings
It was found that individual and social factors such as age, education level, major and economic characteristics such as one’s income in a month, expenses of a person in a month, the level of access to high-speed internet and access to a laptop or smartphone are effective in AR technology adoption in the field of academic education.
Originality/value
The theoretical contribution of this study is to identify the key factors that influence the adoption of AR technology and develop a model specifically applicable to the educational field. The results of this research can be used by university managers and educational policymakers for the efficient and effective use of this technology.
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Keywords
The fourth industrial revolution and digital transformation have caused paradigm changes in the procedures of goods production and services through disruptive technologies, and…
Abstract
Purpose
The fourth industrial revolution and digital transformation have caused paradigm changes in the procedures of goods production and services through disruptive technologies, and they have formed new methods for business models. Health and medicine fields have been under the effect of these technology advancements. The concept of smart hospital is formed according to these technological transformations. The aim of this research, other than explanation of smart hospital components, is to present a model for evaluating a hospital readiness for becoming a smart hospital.
Design/methodology/approach
This research is an applied one, and has been carried out in three phases and according to design science research. Based on the previous studies, in the first phase, the components and technologies effecting a smart hospital are recognized. In the second phase, the extracted components are prioritized using type-2 fuzzy analytic hierarchical process based on the opinion of experts; later, the readiness model is designed. In the third phase, the presented model would be tested in a hospital.
Findings
The research results showed that the technologies of internet of things, robotics, artificial intelligence, radio-frequency identification as well as augmented and virtual reality had the most prominence in a smart hospital.
Originality/value
The innovation and originality of the forthcoming research is to explain the concept of smart hospital, to rank its components and to provide a model for evaluating the readiness of smart hospital. Contribution of this research in terms of theory explains the concept of smart hospital and in terms of application presents a model for assessing the readiness of smart hospitals.
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The blockchain technology is based on distributed ledger. Many stakeholders, such as developers, entrepreneurs and technology lovers, consider the blockchain as an economic and…
Abstract
Purpose
The blockchain technology is based on distributed ledger. Many stakeholders, such as developers, entrepreneurs and technology lovers, consider the blockchain as an economic and business re-creation that is faced with numerous challenges in its application. Blockchain technology is the backbone of many digital currencies, i.e. Bitcoin and Ethereum. Although presently digital currencies are recognized as payment and exchange instruments in many countries, the economic sanctions imposed on some countries have restricted the possibility of the trading. So, this study seeks to evaluate the adoption of blockchain for digital currency use in Iran in the shadow of economic sanctions.
Design/methodology/approach
The developed value-based technology adoption model and smart PLS software have been used in this research. The statistical population of the study was people active in the Iranian stock market; the purpose for this selection was their familiarity with financial and digital currency issues.
Findings
The results show that the terms of sanctions, usage and facilitating conditions are directly related to users' perceived value of digital currency and its use; As a result, in a sanctioned country like Iran, the use of digital currencies is being accepted as a way of rolling out economic sanctions and thus making commercial payments.
Originality/value
As well as the fact that evaluating the adoption of the blockchain technology in a sanctioned country like Iran is considered as the originality aspect of the research, applying an extended model in the technology adoption is also the research innovation.
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Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is…
Abstract
Purpose
Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have revolutionized the field of education. The purpose of this study is to evaluate the effect of holding traditional training courses and VR-based training courses on sustainable behavior.
Design/methodology/approach
It is a quasi-experimental study, in which pretest-posttest design and control group are used. The statistical population includes students of one of the Iranian universities. A total of 105 students were randomly divided into two experimental groups and one control group (35 students in each group). Experimental group 1 underwent a training course using VR and Experimental group 2 received a traditional training course. At first, a pre-test was performed and after completing the eight-session period (two 1-h sessions per week), the post-test was conducted again for the groups.
Findings
The results of analysis of variance test show that there was a significant difference between the mean scores of sustainable behaviors in the post-test phase in the two experimental groups and the control group. Using Tukey’s test, it was found that the scores of sustainable behavior were different among three groups in pairs. That is, holding a training course as well as using VR has been effective on sustainable behavior. Environmental policymakers and planners can use technologies such as VR to teach environmental issues to create a culture of sustainability and sustainable development, in addition to training and educational courses.
Originality/value
Contribution of this study shows that the use of VR can be effective in learning sustainable behavior. Also, holding training courses is a way to change the consumption pattern and behavior of people to maintain the environment and sustainability.
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