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Article
Publication date: 1 February 1996

Vic Gilgeous and Mirabelle D’Cruz

Summarizes what business and management games are, their history, the different types of games that are available and what their uses are. Through interviews and a…

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2356

Abstract

Summarizes what business and management games are, their history, the different types of games that are available and what their uses are. Through interviews and a questionnaire survey the users of games are studied to ascertain who they are, why they use or are involved with games and what they think of them.

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Management Development Review, vol. 9 no. 1
Type: Research Article
ISSN: 0962-2519

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Article
Publication date: 17 June 2021

Arash Fahmi Hassan, Farzad Haghighi-Rad and Amir-Reza Abtahi

This paper aims to design and develop a management game in the field of construction project management so that by playing the game, the required level of knowledge…

Abstract

Purpose

This paper aims to design and develop a management game in the field of construction project management so that by playing the game, the required level of knowledge, skills, capabilities and overall project management competencies in individuals will be promoted. Also, player’s competencies can be measured.

Design/methodology/approach

This study, in terms of application, is applied research. The construction project management simulation game (CPMSG) was played by 18 university students. To evaluate the level of the players’ project management knowledge and quality of the game, questionnaires were used.

Findings

The game improves the players’ project management knowledge by 158%, and the educational program that was formulated in the game has also achieved the first three levels of bloom’s taxonomy of educational objectives. In the field of game quality, analysis of players’ results of responses and scores show that the game has a good quality level.

Originality/value

The CPMS game provides a useful tool for project management training, especially in the field of construction projects. It helps in addition to improving the quality of teaching theoretical topics, making students acquainted with the risks and uncertainties of such projects, and provides a simulated experience. In the field of common behavior analysis and player’s selection, the results indicated that the majority of groups used high-quality materials during the games to perform activities related to the appearance of the building (such as finishing and building facade activities) and used medium quality materials in implementing infrastructural activities such as brickwork and floor construction that are not visible in the appearance of work.

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Industrial and Commercial Training, vol. 53 no. 4
Type: Research Article
ISSN: 0019-7858

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Article
Publication date: 31 July 2007

Ofer Zwikael and Amnon Gonen

Games are an effective teaching and classroom training tool, since they allow students to practise real‐life events. In the area of project management, most games focus on…

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2323

Abstract

Purpose

Games are an effective teaching and classroom training tool, since they allow students to practise real‐life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG – Project Execution Game. The uniqueness of this game is its focus on real world problems during the project's execution.

Design/methodology/approach

The Project Execution Game provides the “players” with a set of realistic, but unexpected events that occur during a project, in order to enhance their problem‐coping capabilities and decision‐making skills as well as hone their general reactions. The game is designed for either one or several teams competing among themselves. The game's validity was tested on 185 undergraduate students in their advanced project management course. Statistical results about the simulation's contributions are presented in relation to several aspects of project management.

Findings

The conclusion from the study is that a game is an effective tool for teaching the unstructured area of project execution, and gives the student a taste of real‐life experience.

Practical implications

The Project Execution Game can be implemented with students in project management training sessions. With this game, the students gain more practical relevant experience, as compared to alternative teaching techniques. Furthermore, the game can be used in organizational training to improve project managers' techniques and experience in reacting to unexpected events. Finally, it can also be used with project managers practising before the actual execution of a big project.

Originality/value

This paper suggests effective and interesting ways of teaching project management in order to better train project managers. By simulating realistic competitive conditions, the concepts learned and solutions generated in the classroom can be transferred to the outside business environment.

Details

Journal of European Industrial Training, vol. 31 no. 6
Type: Research Article
ISSN: 0309-0590

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Article
Publication date: 1 April 1980

S MURHY

Most authors see the origins of Management Games in ancient board games such as checkers and chess, played on squared boards. Games such as these have, of course, been…

Abstract

Most authors see the origins of Management Games in ancient board games such as checkers and chess, played on squared boards. Games such as these have, of course, been with us for a long time with the distant origins of chess traced back to the 6th century BC.

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Industrial and Commercial Training, vol. 12 no. 4
Type: Research Article
ISSN: 0019-7858

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Article
Publication date: 1 March 1993

J. Bernard Keys, Robert Wells and Al Edge

Reviews briefly the history of management games and outlines themain parts of a game. Lists the best known international managementgames being utilized in the United…

Abstract

Reviews briefly the history of management games and outlines the main parts of a game. Lists the best known international management games being utilized in the United States. Provides a complete description of the Multinational Management Game (MMG) along with case histories of management development experiences with MMG in Korea, the Pacific Asian Management Programme, The University of Hawaii, The Japan American Institute of Management Science, a programme in Hungary, and an Executive MBA Programme in the United States. Includes excerpts from student experiences within game play and a short review of research validating games as learning environments.

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Leadership & Organization Development Journal, vol. 14 no. 3
Type: Research Article
ISSN: 0143-7739

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Article
Publication date: 1 May 1990

D. Sculli and K.C. Hau

Many graduates, especially those in the more practical disciplines such as engineering and social science, often take up employment in a manufacturing or service…

Abstract

Many graduates, especially those in the more practical disciplines such as engineering and social science, often take up employment in a manufacturing or service enterprise, doing work of a managerial/administrative nature. Even recent graduates will often find themselves managing a sub‐system of an organisation such as materials purchasing, finished stocks, or quality control. This is particularly true in the smaller companies of the developing countries, where the graduate is usually one of a few professional employees reporting directly to the owners.

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Management Research News, vol. 13 no. 5
Type: Research Article
ISSN: 0140-9174

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Article
Publication date: 1 March 1985

Jim Freeman, Patrick Cauldbeck and Kiak Kern Khoo

Computer‐based games can now be tailored to fit individual applications with relative ease. The “soft” format of games packages (as opposed to the “hard” format of manual…

Abstract

Computer‐based games can now be tailored to fit individual applications with relative ease. The “soft” format of games packages (as opposed to the “hard” format of manual games) allows them to be customised and kept up‐to‐date. Wholetrain, developed by the University of Manchester Institute of Science and Technology and MAKRO, fills the training gap within the wholesale industry, aimed at junior wholesale managers and supervisors and providing (simulated) training in a Cash and Carry environment where experimentation is not usually feasible.

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Industrial and Commercial Training, vol. 17 no. 3
Type: Research Article
ISSN: 0019-7858

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Article
Publication date: 1 March 2014

Aimee L. Franklin

From 1995 to 2011, tribal gaming has grown from $5.5B to $27.2B in revenues (NIGC website, 2012). When so much money is changing hands, a lack of adequate policies…

Abstract

From 1995 to 2011, tribal gaming has grown from $5.5B to $27.2B in revenues (NIGC website, 2012). When so much money is changing hands, a lack of adequate policies heightens the possibility of financial mismanagement. In fact, gaming violations have grown during this time period. This paper explores the relationship between financial management policies and regulatory violations among American Indian Tribal gaming activities. Through empirical testing, we conclude that deductive models of proactive and reactive policies do not accurately predict the incidence of gaming violations and these policies are ineffective. The results raise normative questions about regulatory policy parity. These findings and related implications for future financial management regulations, policies and practices are tremendous, given the amount of money involved.

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Journal of Public Budgeting, Accounting & Financial Management, vol. 26 no. 3
Type: Research Article
ISSN: 1096-3367

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Article
Publication date: 1 February 1989

A.J. Faria

The growth and usage of business games in management trainingprogrammes and university business courses are examined. It is concludedthat usage is quite high in both, and…

Abstract

The growth and usage of business games in management training programmes and university business courses are examined. It is concluded that usage is quite high in both, and those unfamiliar with this instructional method are encouraged to find out what simulation gaming is about.

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Journal of Management Development, vol. 8 no. 2
Type: Research Article
ISSN: 0262-1711

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Article
Publication date: 1 February 1994

A.J. Faria and John R. Dickinson

Compared with other methods of instruction, whether in managementtraining programmes or in university courses, simulation gaming isrelatively new. Readings, lectures…

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3263

Abstract

Compared with other methods of instruction, whether in management training programmes or in university courses, simulation gaming is relatively new. Readings, lectures, cases, role playing and other instructional techniques were in use long before the appearance of business games. Though recent in comparative terms, however, simulation games have been in existence for nearly 40 years. Examines the use of simulation games for sales management training, describes a newly developed sales management simulation and illustrates its use in a sales‐training programme.

Details

Journal of Management Development, vol. 13 no. 1
Type: Research Article
ISSN: 0262-1711

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