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Book part
Publication date: 29 September 2015

Lynn Clouder and Virginia King

Appreciative Inquiry (AI) has gained prominence as an organizational development approach. For over 15 years, it has had varied use in higher education research as a methodology…

Abstract

Appreciative Inquiry (AI) has gained prominence as an organizational development approach. For over 15 years, it has had varied use in higher education research as a methodology and as a collection of methods. Perhaps the most consistently used, yet most criticized, aspect of AI is the positive stance that its adherents adopt. In this chapter, we survey the prevalence and use of AI, both in the wider literature and in higher education research. We offer our own case study to illustrate the practicalities of employing it and discuss our findings. We suggest that educational researchers are overlooking relevant AI research published within other disciplines; that our own and other case stories can provide guidance for the use of AI in academic contexts; and that AI’s collaborative and positive standpoint has potential as a research methodology influencing policy.

Details

Theory and Method in Higher Education Research
Type: Book
ISBN: 978-1-78560-287-0

Article
Publication date: 9 May 2016

Arinola Adefila, Sean Graham, Lynn Clouder, Patricia Bluteau and Steven Ball

The purpose of this paper is to discuss the use of virtual reality (VR) for experiential learning in dementia training. People have different perceptions and understanding of what…

Abstract

Purpose

The purpose of this paper is to discuss the use of virtual reality (VR) for experiential learning in dementia training. People have different perceptions and understanding of what it is like to live with dementia, particularly those that are new to dementia care, whether in a professional capacity, or as a friend or family member. Arguably the most powerful way in which to enhance understanding is to give people a glimpse of what living with dementia might be like.

Design/methodology/approach

The myShoes project aimed to create a resource that would augment a virtual environment and expose the user to an experience that gives them a sense of what living with dementia might be like. The resource was created using the latest VR and game development software. A sample group of students from a mixed range of health professions tested the resource providing in depth feedback on its immediate impact and ideas for further development.

Findings

Notwithstanding the limited sample on which the simulation has been tested, carefully designing the activities and constructing a learning space that allows for reflection on being placed temporarily in another person’s shoes, appears to have enabled students to think beyond ‘treatment, to considering how the person might feel and altering their approach accordingly.

Research limitations/implications

This is a pilot study. More research using VR as a training resource is planned.

Practical implications

The study will support educational training, particularly that which uses virtual reality for clinicians and carers.

Social implications

The adoption of a VR approach to training formal and informal carers has potential to enhance empathy and improve holistic care of people with dementia.

Originality/value

The myShoes project adopts a novel approach to simulating the effects of dementia for training purposes.

Details

The Journal of Mental Health Training, Education and Practice, vol. 11 no. 2
Type: Research Article
ISSN: 1755-6228

Keywords

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Book part
Publication date: 29 September 2015

Abstract

Details

Theory and Method in Higher Education Research
Type: Book
ISBN: 978-1-78560-287-0

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