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Article
Publication date: 3 March 2020

Tyler Prochnow, Megan S. Patterson, Logan Hartnell and M. Renée Umstattd Meyer

Increases in video game use have led to mental health concerns, citing greater risk for depressive symptoms (DS) and reduced “in-real-life” (IRL) social involvement. However…

Abstract

Purpose

Increases in video game use have led to mental health concerns, citing greater risk for depressive symptoms (DS) and reduced “in-real-life” (IRL) social involvement. However, recent studies have uncovered potential social benefits for online gaming. Many games provide avenues to extend real life relationships and make new online friendships. The purpose of this pilot study is to use social network analysis to determine associations between connections and DS in a gaming community.

Design/methodology/approach

As a pilot study, members of an online gaming site were asked to report demographic characteristics, DS, IRL social support, online social support and IRL people and members of the online community with whom they spoke to about important life matters. Multi-level modeling was used to parse variance described by demographic characteristics, IRL measures and online measures. Linear network autocorrelation modeling (LNAM) was used to determine relationships between network connections and DS.

Findings

Members (n = 37; µ = 24.76 years old, SD = 6.55; 100% male; 89.2% white) on average felt DS’ “not at all” to “several days” over the past two weeks. Multi-level modeling including online network measures explained 50% of variance (R2 = 0.50, F (9,27) = 2.98, p = 0.01); online connections were associated with DS (ß = 0.46). LNAM indicated DS were associated with IRL support (ß = −2.66), IRL connections (ß = 1.81), online support (ß = 2.40) and network effects (ß = 0.06), which indicates that a gamer’s DS were similar to those of their online connections.

Originality/value

Members with more DS may be seeking help via online channels. This may be important for future research to consider alternative forms of help-seeking behavior.

Details

Mental Health Review Journal, vol. 25 no. 1
Type: Research Article
ISSN: 1361-9322

Keywords

Article
Publication date: 16 January 2020

Tyler Prochnow, Megan S. Patterson and Logan Hartnell

The increase of videogame use has raised concerns regarding mental health of gamers (e.g. social isolation, depression); however, online gaming may offer the benefit of social…

Abstract

Purpose

The increase of videogame use has raised concerns regarding mental health of gamers (e.g. social isolation, depression); however, online gaming may offer the benefit of social connectivity. Many games provide ways for people to meet and interact, providing social opportunities difficult to come by for some young adults. One way to investigate social connection is through social network analysis, which explores the influence of connections on behaviors. The purpose of this paper is to analyze factors related to social connections within an online gaming community, with an emphasis on the influence of social support and depressive symptoms on network ties.

Design/methodology/approach

All members of an online gaming site were asked to report demographics, site use, depressive symptoms, “in-real-life” (IRL) social support, and online social support. Members were also asked to nominate those in their gaming network with whom they spoke to about important life matters. Moran’s I determined the spatial autocorrelation of depressive symptoms and IRL support within the network. Exponential random graph modeling determined factors significantly associated with tie presence between members.

Findings

Members (n=37) were significantly more likely to speak to other members about important life matters if they reported more site hours, more depressive symptoms, and less IRL support. Depressive symptoms and IRL support were not significantly spatially autocorrelated within this network.

Originality/value

Results suggest members may be filling an IRL social support deficit with friends they have met online. Additionally, members who reported more depressive symptoms may be seeking help from informal online connections through online gaming.

Details

Mental Health and Social Inclusion, vol. 24 no. 1
Type: Research Article
ISSN: 2042-8308

Keywords

Article
Publication date: 10 June 2021

Tyler Prochnow, Logan Hartnell and Megan S. Patterson

Online gaming offers avenue to connect with others producing social capital especially for individuals lacking in-real-life (IRL) social support; however, there is concerns…

Abstract

Purpose

Online gaming offers avenue to connect with others producing social capital especially for individuals lacking in-real-life (IRL) social support; however, there is concerns related to mental health and depressive symptoms (DS). Virtually mediated social connections are particularly important during times of social distancing. This paper aims to investigate discussant networks established through an online gaming site and their possible association with DS and social support.

Design/methodology/approach

Participants (n =40) recruited from an online gaming site reported DS, online and IRL social support, and site members with whom they discussed important life matters. Participants also reported topics of conversation discussed and reason for communication. Quadratic assignment procedure multiple regression was used to determined significant associations between network structure, DS and social support.

Findings

DS were significantly associated with online (ß = 0.39) and IRL social support (ß = −0.44). Online social support was significantly associated with network structural factors. Topics reported by members most often were bridging capital topics while topics reported by members in most recent conversation were bonding capital topics. Members mentioned bonding social capital concepts as motivation for conversation.

Social implications

Building online relationships to provide bonding social capital could supply buffering effects for those feeling socially isolated during social distancing.

Originality/value

This paper is among the first to approach online gaming communication through social network analysis and qualitative analysis mixed method approach.

Details

Mental Health and Social Inclusion, vol. 25 no. 3
Type: Research Article
ISSN: 2042-8308

Keywords

Content available
Article
Publication date: 11 February 2014

Dr Bernadette Whelan

870

Abstract

Details

Journal of Historical Research in Marketing, vol. 6 no. 1
Type: Research Article
ISSN: 1755-750X

Article
Publication date: 1 July 1971

J. Baker

October 12, 13; November 5,1970 Dock — Dock workers — Licence to employ — Application by firm for licence to employ dock workers — Firm transferring business and assets to company…

Abstract

October 12, 13; November 5,1970 Dock — Dock workers — Licence to employ — Application by firm for licence to employ dock workers — Firm transferring business and assets to company — Conditional licence granted to company — Whether application for licence refused — Whether firm entitled to compensation for diminution of business's assets — Docks and Harbours Act, 1966(14 & 15 Eliz II, c.28),s.l3.

Details

Managerial Law, vol. 10 no. 4
Type: Research Article
ISSN: 0309-0558

Article
Publication date: 1 December 1964

WITH the Pompey doldrum in mind, many misgivings were expressed about the Rothesay conference as the delegated gravy trains raced north to Glasgow. (Incidentally Sir Brian…

Abstract

WITH the Pompey doldrum in mind, many misgivings were expressed about the Rothesay conference as the delegated gravy trains raced north to Glasgow. (Incidentally Sir Brian Robertson will find comfort in our belief that rail travel is the most satisfying way to attend conference with corridor exchanges and dining car badinage shortening the long haul).

Details

New Library World, vol. 66 no. 11
Type: Research Article
ISSN: 0307-4803

Article
Publication date: 1 November 1964

With the Pompey doldrum in mind, many misgivings were expressed about the Rothesay conference as the delegated gravy trains raced north to Glasgow. (Incidentally Sir Brian…

Abstract

With the Pompey doldrum in mind, many misgivings were expressed about the Rothesay conference as the delegated gravy trains raced north to Glasgow. (Incidentally Sir Brian Robertson will find comfort in our belief that rail travel is the most satisfying way to attend conference with corridor exchanges and dining car badinage shortening the long haul).

Details

New Library World, vol. 66 no. 5
Type: Research Article
ISSN: 0307-4803

Article
Publication date: 11 February 2021

Muhammad Faisal Malik, Muhammad Asif Khan and Saqib Mahmood

Organizations take a more oriented approach to the management of business processes since business processes are core elements of organizational performance. The purpose of this…

1129

Abstract

Purpose

Organizations take a more oriented approach to the management of business processes since business processes are core elements of organizational performance. The purpose of this study is to bridge certain knowledge, theoretical, literature and contextual gaps that have not yet been addressed, in line with the organizational approach. The current study is also carried out in order to satisfy the needs of the industry for sustainable development that lead to economic prosperity in the country.

Design/methodology/approach

Positivism research philosophy was espoused followed through a deductive approach. A structured questionnaire was used in order to collect the data from the employees working in public-sector organizations with a purposive sampling technique. In total, 364 respondents’ data were analyzed by using Analysis of a Moment Structures guidelines and tested the sequential path accordingly.

Findings

The results suggested that authentic leadership through sequential mediation of relational identification and positive emotions had a significant impact on employee engagement. Overall, three hypotheses were formulated on the basis of literature, and all hypotheses were supported.

Research limitations/implications

The first significant limitation is the use of a single source of information. All variables (authentic leadership, employee engagement, gratitude, happiness and compassion and relational identification) were asked to be reported to individuals. In addition, the current study took only three positive emotions (gratitude, happiness and compassion). There are, however, a number of other emotions that can be taken to identify the relationship between authentic leadership and employee attitude.

Originality/value

The plethora of research seeks to identify mechanisms that can overcome the challenge of employee engagement in the organizational sphere. To this end, organizations are continually identifying and implementing strategies to enhance employee engagement. Recently, the adoption of a bottom-up approach identified as a potential contributor to increasing employee engagement. It has also meant that authentic leadership is the best source of support for a bottom-up approach. However, limited research has been identified in relation to authentic leadership and positive employee emotions.

Details

Business Process Management Journal, vol. 27 no. 2
Type: Research Article
ISSN: 1463-7154

Keywords

Article
Publication date: 29 August 2008

Darren Cambridge

E‐portfolios, which document and facilitate learning and performance, have recently attracted interest in the USA, UK, and Europe as means to increase employability and support…

1832

Abstract

Purpose

E‐portfolios, which document and facilitate learning and performance, have recently attracted interest in the USA, UK, and Europe as means to increase employability and support lifelong learning. This article aims to critically examine these objectives in order to guide the future e‐portfolio practice.

Design/methodology/approach

Social theory, drawing on the work of Foucault, suggests that the discourse of employability and lifelong learning shapes individuals into means to fulfill economic objectives. This theory is applied to show that many e‐portfolio projects participate in this discourse. In the USA, the discourse around integrative learning suggests an alternative.

Findings

Integrative learning has two different styles, which correspond with two different types of self, the network and symphonic. The network self suggests ways for e‐portfolios to promote employability, while representing the symphonic in e‐portfolios creates space for a broader conception of what is important in life that pushes back against an entirely economic conception of citizenship. e‐portfolio projects have made progress cultivating both kinds of selves, and two, the Nedcar project in The Netherlands, and the eFolio Minnesota project in the USA, are examined. These selves need to be woven together, layering the networked and symphonic, to create e‐portfolios that promote employability while asserting the value of their authors as whole human beings. The idea of “good work” developed to describe the professions may serve as a model for this integration.

Originality/value

Much current work developing e‐portfolio software, services, and policies uncritically embraces the problematic conceptions of employability and lifelong learning discussed. The alternative model proposed in the paper can inform future work.

Details

Campus-Wide Information Systems, vol. 25 no. 4
Type: Research Article
ISSN: 1065-0741

Keywords

Article
Publication date: 11 February 2014

Bernadette Whelan

– The aim of this article is to explore how, and to what extent, American advertising and its consumerist messages infiltrated Irish society in the period 1922-1960.

Abstract

Purpose

The aim of this article is to explore how, and to what extent, American advertising and its consumerist messages infiltrated Irish society in the period 1922-1960.

Design/methodology/approach

The article is based on an analysis of primary and secondary sources.

Findings

The article argues that American advertising practices and messages influenced the advertising industry in Ireland. It also contributed to the technical, style and content of Irish advertising and informed the Irish woman's view of American consumerism. Finally, it suggests that Irish society was more open to external influences, which challenges the narrative of Ireland as a closed society before 1960.

Originality/value

The article is based on extensive original research and opens up a number of new areas of research relating to the history of consumerism and advertising in Ireland.

Details

Journal of Historical Research in Marketing, vol. 6 no. 1
Type: Research Article
ISSN: 1755-750X

Keywords

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