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Book part
Publication date: 16 September 2017

Kevin J. Boudreau

Rather than organize as traditional firms, many of today’s companies organize as platforms that sit at the nexus of multiple exchange and production relationships. This…

Abstract

Rather than organize as traditional firms, many of today’s companies organize as platforms that sit at the nexus of multiple exchange and production relationships. This chapter considers a most basic question of organization in platform contexts: the choice of boundaries. Herein, I investigate how classical economic theories of firm boundaries apply to platform-based organization and empirically study how executives made boundary choices in response to changing market and technical challenges in the early mobile computing industry (the predecessor to today’s smartphones). Rather than a strict or unavoidable tradeoff between “openness-versus-control,” most successful platform owners chose their boundaries in a way to simultaneously open-up to outside developers while maintaining coordination across the entire system.

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Entrepreneurship, Innovation, and Platforms
Type: Book
ISBN: 978-1-78743-080-8

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Article
Publication date: 2 July 2018

Wing-Kwong Wong

This paper aims to propose a maker’s approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on…

Abstract

Purpose

This paper aims to propose a maker’s approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming.

Design/methodology/approach

Classroom action research is involved in this study.

Findings

After the course was taught in this maker’s approach in two consecutive school years, some observations were reported. Students were enthusiastic in doing a series of assignments leading to the completion of a toy robot that follows a black line on the ground. In addition to enjoying the learning process by making tangible products, the students were excited to be able to demonstrate the skills and knowledge they learned with the robots they made.

Research limitations/implications

The research results were based mainly on the instructor’s observations during the lectures and labs.

Practical implications

Lessons from this study can inspire other instructors to turn traditional engineering courses into maker courses to attract students who enjoy making. Industry should welcome engineering graduates to join the companies with more hands-on experiences they have gained from maker courses.

Social implications

Although the maker movement has attracted much attention in K12 education, there is little research that studies how this maker spirit can be incorporated in traditional engineering courses that focus mainly on theories or software.

Originality/value

Including electronics and mechanical components in programming assignments would bring surprising effects on students’ motivation in learning.

Details

Interactive Technology and Smart Education, vol. 15 no. 2
Type: Research Article
ISSN: 1741-5659

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Article
Publication date: 13 February 2017

Christinger Tomer

The purpose of this paper is to consider how and why virtual machines (VMs) and cloud computing and related development environments built on cloud-based resources may be…

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1265

Abstract

Purpose

The purpose of this paper is to consider how and why virtual machines (VMs) and cloud computing and related development environments built on cloud-based resources may be used to support and enhance the technological elements of library and information science (LIS) education.

Design/methodology/approach

It is based on analysis of available technologies and relevant applications.

Findings

Cloud computing and virtualization offer a basis for creating a robust computing infrastructure for LIS education.

Practical implications

In the context of LIS education, cloud computing is relevant in two respects. First, many important library and archival services already rely heavily on cloud-based infrastructures, and in the near future, cloud computing is likely to define a much larger part of the computing environment on which libraries and archives rely. Second, cloud computing affords a highly flexible and efficient environment that is ideal for learning about VMs, operating systems and a wide variety of applications. What is more important, it constitutes an environment for teaching and learning that is vastly superior to the ones that currently support most LIS degree programs. From a pedagogical perspective, the key aspect of teaching and learning in the cloud environment is the VM. So, the article focuses a significant portion of its attentions on questions related to the deployment and use of VMs and Linux Containers, within and without cloud-based infrastructures, as means of learning about computer systems, applications and networking and achieving an understanding of essential aspects of both cloud computing and VM environments.

Originality/value

Based on a search of available literature in computer science and library and information science, the paper has no counterparts.

Details

Digital Library Perspectives, vol. 33 no. 1
Type: Research Article
ISSN: 2059-5816

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Article
Publication date: 1 June 2006

Nijaz Bajgoric

In today's e‐business, system downtime is an unacceptable option since each hour, even minute of downtime may generate negative financial effects. In order to stay…

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2928

Abstract

Purpose

In today's e‐business, system downtime is an unacceptable option since each hour, even minute of downtime may generate negative financial effects. In order to stay competitive, e‐business must be continuous from a data availability perspective and agile with regard to data access. Therefore, there is a need for an information system which can support such a kind of business which will have high availability ratios. This study seeks to address this issue.

Design/methodology/approach

A systems approach has been used. Methodological framework is based on a MS/OR‐based definition of a system given by C.W. Churchman.

Findings

The paper presents a framework for the development of an e‐business‐oriented information system from business continuance perspective. It identifies high system availability and agile data access as two critical attributes in designing information systems for e‐business. In addition, it identifies two sets of information technologies (business continuity and business agility drivers) that are crucial in developing such information systems.

Practical implications

The presented framework can be used while selecting an appropriate operating platform in order to achieve higher levels of continuous computing.

Originality/value

Systems approach as defined by C.W. Churchman has been applied in the field of information systems for e‐business continuance.

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Article
Publication date: 1 October 2006

Nijaz Bajgoric

The paper aims at identifying key information technology enablers for business continuance.

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2918

Abstract

Purpose

The paper aims at identifying key information technology enablers for business continuance.

Design/methodology/approach

The paper provides an analysis of the issues surrounding communication technology downtime and business continuity.

Findings

To be competitive, today's business has to be continuous from a data availability perspective and agile with regard to data access. System and/or application downtime are not an option in modern business since each hour, even minute, of downtime may generate negative financial effects. A framework for the design and implementation of a server operating environment for business continuance is presented.

Originality/value

Analyses an important issue in the business environment.

Details

Information Management & Computer Security, vol. 14 no. 5
Type: Research Article
ISSN: 0968-5227

Keywords

Content available
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84

Abstract

Details

Industrial Robot: An International Journal, vol. 33 no. 4
Type: Research Article
ISSN: 0143-991X

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Article
Publication date: 29 February 2008

Margaret S. Elliott and Walt Scacchi

The paper has three purposes: the first is to provide a deeper understanding of the ideology and work practices of free and open source software development, the second to…

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5236

Abstract

Purpose

The paper has three purposes: the first is to provide a deeper understanding of the ideology and work practices of free and open source software development, the second to characterize the free software movement as a new type of computerization movement and the third to present a conceptual diagram and framework with an analysis showing how the free software computerization movement has evolved into an occupational community.

Design/methodology/approach

Qualitative data were collected over a four year period using a virtual ethnography in a study of free and open source software development and, in particular, a study of a free software community, GNUenterprise, located at www.gnuenterprise.org, which has the goal of developing a free enterprise resource planning software system.

Findings

It is concluded that the ideology of the free software movement continues to be one of the factors which mobilize people to contribute to free and open source software development. This movement represents a new type of computerization movement which promotes the investment of time in learning a new software development process instead of investment of money in the acquisition and use of new technology.

Research limitations/implications

The research findings are limited by a detailed study of only one free software development project.

Practical implications

This paper is of significance to software developers and managers of firms who wish to incorporate free and open source software into their companies.

Originality/value

This research presents an original conceptual diagram and framework for how computerization movements have emerged into an occupational community.

Details

Information Technology & People, vol. 21 no. 1
Type: Research Article
ISSN: 0959-3845

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Article
Publication date: 1 May 2005

Yoshiharu Asakura, Gen Okuyama, Yoshitaka Nakayama, Kazutoshi Usui and Yukikazu Nakamoto

A unified application management framework for Linux and Java applications on mobile phones is presented. Although Java‐based applications for mobile phones are in strong…

Abstract

A unified application management framework for Linux and Java applications on mobile phones is presented. Although Java‐based applications for mobile phones are in strong demand, the complexity of interaction between these platform independent programs and the core functionality of mobile phones has made software development difficult. The unified framework presented here provides uniform application state management and inter‐application communication between Java based and operating‐system specific applications, allowing native Linux applications to be directly replaced with the equivalent Java application. The framework is described in detail and a trial implementation of the system is evaluated.

Details

International Journal of Pervasive Computing and Communications, vol. 1 no. 2
Type: Research Article
ISSN: 1742-7371

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Article
Publication date: 9 November 2015

Himanshu Srivastava and Shashikala Tapaswi

The purpose of this paper is to propose an approach that helps in acquisition of live data as well as data stored in the internal/external memory of android mobile device…

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1282

Abstract

Purpose

The purpose of this paper is to propose an approach that helps in acquisition of live data as well as data stored in the internal/external memory of android mobile device considering that the data on the device are not much altered during the extraction process. Also, the emphasis is laid on testing the validity of existing forensic tools against the data obtained manually and by using this approach. Smartphones have spurred the mobile computing technology, and Android is widely used as an Operating System in these devices. These days, users store most of their personal information like emails, images, contacts etc., on Phones/Tablets as their data would be readily accessible and thus convenient for them.

Design/methodology/approach

Android Operating System is built on the Linux Kernel and scripts to extract data from Android Mobile Device with the use of Android Debugging Bridge have been written. The approach is more focused on the logical acquisition of data from devices rather than acquisition using physical methods.

Findings

Live data of the Facebook application running on the device can be extracted. Also, the password of the LuksManager application (used to create an encrypted volume on the device), which is stored in the internal memory, is also extracted and identified.

Research limitations/implications

The study has been conducted in an academic environment, thereby limiting external validity. Another limitation is the limited edition of some of the software forensics tools that are used. The full access to these software tools are restricted by Law enforcement and Investigation policies. The research provides a different approach which could aid in criminal investigation activities on mobile devices.

Practical implications

The devices which have the latest versions of Android not only store messages and mails, but a lot of information about GPS, as well as information about popular applications like Facebook, WhatsApp, etc. This could practically help a lot in criminal investigation.

Originality/value

This study is important because very few works have been done on recent versions (Jellybean and Kitkat) of Android. The proposed approach could extract large amounts of information as compared to earlier approaches with the newer versions of Android having larger memory and new features.

Details

Information & Computer Security, vol. 23 no. 5
Type: Research Article
ISSN: 2056-4961

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Article
Publication date: 13 February 2009

Eric P. Delozier

The purpose of this paper is to describe the GNU/Linux operating system, with special attention to its use as a desktop computing platform in libraries.

Abstract

Purpose

The purpose of this paper is to describe the GNU/Linux operating system, with special attention to its use as a desktop computing platform in libraries.

Design/methodology/approach

This paper describes the connection between libraries and the open source communities. It provides a model for an open source desktop computer that incorporates the needs of libraries. Specific topics covered include the graphical desktop, office productivity, electronic mail, web browsing and viewers, and public access computing.

Findings

It is possible to model a desktop computer around open source software, however the ultimate decision on whether to proceed must be measured against potential costs, governing policies, and organizational cultures.

Originality/value

This paper contributes to the improvement, growth, and development of the library and open source communities.

Details

OCLC Systems & Services: International digital library perspectives, vol. 25 no. 1
Type: Research Article
ISSN: 1065-075X

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