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Article
Publication date: 1 April 1996

Pixey Anne Mosley and Daniel Xiao

Evans Library at Texas A&M University has developed and released a Virtual Library Tour available via the World Wide Web (WWW). The URL for the tour is 〈http://www.tamu.edu/library

Abstract

Evans Library at Texas A&M University has developed and released a Virtual Library Tour available via the World Wide Web (WWW). The URL for the tour is 〈http://www.tamu.edu/library/reference/ virtual/tour00.htmlhttp://www.tamu.edu/library/reference/ virtual/tour00.html〉. The tour, designed as a remotely accessible alternative to the basic library orientation tour, provides information on library departments, services, materials, and policies. Development and implementation of this new orientation tool involved technological issues and library instructional techniques. Approximately 165 hours of professional time were required to create and release the tour. To achieve an optimum combination of effective instruction and technical expertise, the development team for the Texas A&M University Evans Library's Virtual Library Tour consisted of the coordinator of instructional services, Pixey Anne Mosley, and the automated information retrieval services (AIRS) librarian, Daniel Xiao. This article discusses the process used and lessons learned through the creation of the Virtual Library Tour.

Details

Reference Services Review, vol. 24 no. 4
Type: Research Article
ISSN: 0090-7324

Article
Publication date: 1 June 2000

Daniel Yi Xiao

This paper investigates and illustrates the potential of using panorama virtual reality to enhance Web‐based library instruction. It describes a project in Sterling C. Evans…

2355

Abstract

This paper investigates and illustrates the potential of using panorama virtual reality to enhance Web‐based library instruction. It describes a project in Sterling C. Evans Library at Texas A&M University that emulates a physical tour and renders it into an attention‐getting virtual tour with 360‐degree realistic views. The paper outlines three progressive developments in the use of tour as an instructional medium: the “physical tour”, the “Web virtual tour”, and the “virtual reality tour”. The project illustrates that panorama VR could be a powerful tool to combine the “physical tour” and the “Web‐based virtual tour” into one, making it a more useful medium that allows navigating, viewing, reading, hearing and remote access. The issues of design, hardware, software, and cost are addressed. The discussion also includes an overview of the Internet‐based VR technologies, a literature review of using VR technologies for learning and some considerations on future applications of panorama‐based virtual reality.

Details

Library Hi Tech, vol. 18 no. 2
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 1 April 2001

James Morris‐Knower

Can the Internet be an effective component of an endowment campaign? Cornell University’s Albert R. Mann Library decided to find out when it launched a virtual tour of the library

480

Abstract

Can the Internet be an effective component of an endowment campaign? Cornell University’s Albert R. Mann Library decided to find out when it launched a virtual tour of the library in the spring of 1999. A joint project of library staff and the University Development office, the Web‐based walk‐through of the library’s collections, services and projects was designed to both complement and supplement the library’s $4 million endowment campaign launched the year before.

Details

New Library World, vol. 102 no. 3
Type: Research Article
ISSN: 0307-4803

Keywords

Article
Publication date: 28 July 2023

Subaveerapandiyan A., Sakthivel N., Mohammad Amees and Upasana Yadav

This study aims to explore the potential of virtual positioning systems (VPSs) in revolutionising library access. It examines the benefits and challenges associated with…

Abstract

Purpose

This study aims to explore the potential of virtual positioning systems (VPSs) in revolutionising library access. It examines the benefits and challenges associated with implementing VPSs.

Design/methodology/approach

The study takes a comprehensive approach by analysing library users’ current challenges in accessing physical resources and services within traditional library settings. It analyses the benefits of VPSs in enhancing library access, considering factors such as improved navigation, accessibility for personalised recommendations, virtual tours and interactive experiences. The study also examines the implications of implementing VPSs regarding library resource management, staff training and infrastructure requirements.

Findings

The findings reveal that VPS has the potential to address various challenges faced by library users, such as limited availability of resources, inconvenient locations and inadequate access for individuals with special needs. VPS offers improved navigation, enhanced accessibility, personalised recommendations, virtual tours and interactive experiences. Implementing VPSs requires robust technological infrastructure, user adoption, privacy considerations and system maintenance. Libraries must invest in hardware, network infrastructure, staff training and data protection measures.

Originality/value

This study contributes to the ongoing discourse surrounding the transformation of libraries and the assimilation of emergent technologies. It highlights the potential of VPSs in revolutionising library access. By embracing the latent potential of VPSs, libraries can transcend physical boundaries, enhance user experiences and ensure seamless access to a wealth of resources in a digitised world.

Details

Library Hi Tech News, vol. 41 no. 1
Type: Research Article
ISSN: 0741-9058

Keywords

Open Access
Article
Publication date: 10 August 2023

Adeyinka Tella, Yusuf Ayodeji Ajani and Ugonna Vivian Ailaku

As the metaverse gains popularity, libraries have the potential to play a vital role in this virtual world. However, digital librarians and digital age library users need to…

2477

Abstract

Purpose

As the metaverse gains popularity, libraries have the potential to play a vital role in this virtual world. However, digital librarians and digital age library users need to develop metaliteracy skills to effectively navigate and evaluate digital information in the metaverse. The main purpose of this paper is to explore the link between libraries and the metaverse, define metaliteracy and highlight its importance for librarians and library users. The challenges of developing metaliteracy skills in the metaverse are discussed, as well as the need for ongoing training and support. This paper also explores the role of libraries and librarians in the metaverse and provides recommendations for enhancing metaliteracy skills.

Design/methodology/approach

Through a review of the literature, this paper analyzes various library websites and consulting literature relating to the link between libraries and the metaverse, metaliteracy and its importance for librarians and library users and the challenges of developing metaliteracy skills in the metaverse.

Findings

As the metaverse continues to evolve, libraries and librarians must adapt and develop the necessary skills to continue providing valuable resources and services to their communities in virtual environments.

Originality/value

To the best of authors’ knowledge, this paper is the original idea that highlights the importance of metaliteracy for librarians and library users. The challenges of developing metaliteracy skills in the metaverse.

Open Access
Article
Publication date: 28 March 2023

Adeyinka Tella and Oluchi Precious Ogbonna

The main purpose of this paper is to explore telepresence robots are being used in libraries to facilitate library services and also to explain the future trend in the application…

2283

Abstract

Purpose

The main purpose of this paper is to explore telepresence robots are being used in libraries to facilitate library services and also to explain the future trend in the application of robots in libraries.

Design/methodology/approach

Through a review of the literature, this paper analyzes various library websites and consults literature relating to the use of telepresence robots in libraries; the current application of robots in libraries has been highlighted along with case studies of libraries currently adopting telepresence robots.

Findings

The uses of telepresence technology in libraries help to enhance library services, reach new users and provide a more inclusive and accessible library experience. Telepresence robots enhance the quality and accessibility of library services, expand library outreach and provide new opportunities for virtual engagement and programming. The application of telepresence robots in libraries can offer many benefits, but there are also several challenges that libraries must address to ensure successful implementation.

Originality/value

This paper highlights how the application of telepresence robots in libraries improves service productivity in libraries and creates a more engaging environment for the user group. The benefits and challenges of using robots in the library and the future trend in the application of telepresence robots in libraries are also discussed.

Details

Library Hi Tech News, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 0741-9058

Keywords

Article
Publication date: 1 November 2023

Sanjay Kumar Jha

The purpose of this paper is to explore how robots are being used in libraries and information centers to transform their services and what are the future possibilities and trends…

Abstract

Purpose

The purpose of this paper is to explore how robots are being used in libraries and information centers to transform their services and what are the future possibilities and trends in the application of robots in libraries.

Design/methodology/approach

Through a review of the literature, this paper analyzes various library websites and consults literature relating to the use of telepresence robots in libraries; the current application of robots in libraries has been enumerated along with case studies of libraries currently adopting telepresence robots.

Findings

With the practical examples of libraries using different types of robots, this study summarizes diverse activities of artificial intelligence-mediated robots. The uses of telepresence technology in libraries help to enhance library services, reach new users and provide a more inclusive and accessible library experience. Telepresence robots enhance the quality and accessibility of library services, expand library outreach and provide new opportunities for virtual engagement and programming. The application of telepresence robots in libraries can offer many benefits, but there are also several challenges that libraries must address to ensure successful implementation.

Social implications

This study will motivate libraries and library professionals to take advantage of adopting telepresence robots in library and information center services and further accelerate library operations in the right direction.

Originality/value

This paper highlights how the introduction of telepresence robots in libraries improves services and productivity and creates a more engaging environment for the user group. The benefits and challenges of using robots in the library and the future trend in the application of telepresence robots in libraries are also discussed.

Article
Publication date: 19 September 2023

Bolaji David Oladokun, Dauda Oseni Yahaya and Rexwhite Tega Enakrire

As traditional physical spaces grapple with evolving reading habits and information consumption patterns, the notion of libraries within the metaverse poses intriguing questions…

365

Abstract

Purpose

As traditional physical spaces grapple with evolving reading habits and information consumption patterns, the notion of libraries within the metaverse poses intriguing questions about accessibility, knowledge dissemination and the evolving role of librarians. The purpose of this paper is to explore the role of metaverse in virtual libraries.

Design/methodology/approach

This paper analyzes various literature relating to libraries and the metaverse in the virtual worlds through a review of the literature.

Findings

In the ever-evolving landscape of information and technology, the emergence of libraries in virtual worlds presents a transformative paradigm that brings forth both tremendous advantages and intricate challenges. These advantages are underscored by enhanced accessibility for a global audience, interactive engagements that cater to diverse learning styles and the unprecedented scalability that digital environments provide. Virtual libraries hold the potential to reshape the way people access, share and engage with knowledge, while also fostering a sense of community that transcends geographical boundaries.

Originality/value

To the best of the authors’ knowledge, this paper is the original idea that highlights the importance of metaverse in virtual libraries.

Details

Library Hi Tech News, vol. 40 no. 9
Type: Research Article
ISSN: 0741-9058

Keywords

Article
Publication date: 9 May 2019

Tanmay De Sarkar

The purpose of the present study is to explore the possibility of introducing a 3D environment in the library by reviewing current literature and to provide a good understanding…

Abstract

Purpose

The purpose of the present study is to explore the possibility of introducing a 3D environment in the library by reviewing current literature and to provide a good understanding of different purposes of using this immersive environment.

Design/methodology/approach

The present paper is a narrative account of libraries’ presence in the virtual world in combination with an overview of how libraries respond to the 3D environment. Relevant data for the review paper have been collected from library websites, books, journal articles, interview, etc.

Findings

The study found purposive involvement of libraries in this immersive environment which indicates that users use this exciting 3D medium to satisfy their information requirement.

Research limitations/implications

The paper basically considers publications containing observations of broader research community in the relevant field and contents in websites dealing with virtual world and outlines the major features as discussed in available documents. The review study infers that the implementation of 3D project in libraries requires a mindset for the specific approach, from the end of both librarians and users, together with involvement of funds. Therefore, a library may start with a beta project and observe the effectiveness from the users’ perspective before embarking on a full-fledged project.

Originality/value

With numerous examples, as evident from publications and websites, the current review study makes an attempt to improve the understanding of librarians towards informed selection of projected purposes to be integrated with the virtual world from library perspective. The study also presents different approaches of libraries motivating users in the virtual world that other libraries may follow while considering their 3D library project.

Details

VINE Journal of Information and Knowledge Management Systems, vol. 49 no. 2
Type: Research Article
ISSN: 2059-5891

Keywords

Article
Publication date: 1 October 1999

Howard Falk

Reviews the Web sites of over 2,000 public libraries mainly in the USA, and reports on some of the new ways which have been found to present themselves to their patrons and the…

Abstract

Reviews the Web sites of over 2,000 public libraries mainly in the USA, and reports on some of the new ways which have been found to present themselves to their patrons and the World Wide Web audience. Identifies methods such as virtual tours, calendar displays, audiovisual materails, resource listings, book clubs and money‐raising activities. Considers the use of tutorials as a method of support.

Details

The Electronic Library, vol. 17 no. 5
Type: Research Article
ISSN: 0264-0473

Keywords

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