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11 – 20 of over 5000This paper considers an instance of non‐verbal graphic communication from the legend of Theseus, in terms of information theory. The efficient cause of a failure in communication…
Abstract
This paper considers an instance of non‐verbal graphic communication from the legend of Theseus, in terms of information theory. The efficient cause of a failure in communication is regarded as a selection error and the formal cause as the absence of redundancy from the signals (a binary contrast between a black and a white sail) for transmission. Two considerations are then introduced. First, why should such a system of signalling have been succeeded by a graphic communication system, in alphabetic written language, so strongly marked by its redundancy? Second, why has information theory been so successful in describing systems for signal transmission but far less productive for modelling human‐to‐human communication, at the level of meaning or of the effects of messages on recipients? The legend is read historically, adopting specific insights, a method of interpretation, and a historical schema from Vico. The binary code used for the signal transmission is located as a rare but significant transitional form, mediating between heroic emblems and written language. For alphabetic written language, a link to the sounds of oral utterance replaces the connection to the mental states of the human information source and destination. It is also suggested that redundancy was deliberately introduced to counteract the effects of selection errors and noise. With regard to information theory, it is suggested that conformity with necessary conditions for signal transmission, which may include the introduction of redundancy, cannot be expected to yield insights into communication, at the level of meaning or the effects of messages.
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The purpose of this research is to explore the critical success factors of mobile animation games, by exploring the game itself, information systems, game motivation and…
Abstract
Purpose
The purpose of this research is to explore the critical success factors of mobile animation games, by exploring the game itself, information systems, game motivation and promotional activities, as well as conducting research and analysis on mobile animation game players.
Design/methodology/approach
This research used the Analysis Hierarchy Process (AHP) method and the consistent fuzzy preference relationship for data analysis. In this study, collect 1,286 valid questionnaires through online questionnaire surveys. And comparing the two games “Legend Showdown” and “Tower of Gods and Demons”, players believe that the more successful mobile animation game is “Legend Showdown”.
Findings
Through experimental design, and the consistent fuzzy preference relationship for data analysis. The results found that the critical factors considered by the player in relation to the mobile animation game were firstly the information system, followed by promotional activities, game motivation and finally the game itself.
Research limitations/implications
Because this research does not involve the concept of fuzzy theory at all, it is easy to produce subjective, uncertain and ambiguity issues when comparing pairwise. We recommended that follow-up researchers can use fuzzy semantic preference relations to solve this problem.
Originality/value
This study proposed a new approach that takes the critical factors for the mobile animation game. According to the research results, the critical success factor of mobile animation games is the information system, as it could provide a reference direction for game manufacturers when designing or formulating marketing strategies in the future.
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While extant research has highlighted the entrepreneurial strategy and resource barriers faced by new ventures, there is little understanding of how these new ventures will be…
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Purpose
While extant research has highlighted the entrepreneurial strategy and resource barriers faced by new ventures, there is little understanding of how these new ventures will be able to overcome such obstacles and implement their strategic search. Building on the perspective of emergent strategy, the purpose of this paper is to investigate the evolutionary process of strategy formation in an entrepreneurial firm in the context of an emerging economy.
Design/methodology/approach
This study uses a longitudinal case study of Lenovo and examines how its strategic search unfolded during its formative years. It utilizes an explorative research approach with data gathered from many sources including published and unpublished documents, existing case studies, and primary data files and documents from Lenovo’s first chief engineer.
Findings
The case findings presented herein show that Lenovo’s strategic search process was progressive and emergent. As opposed to a deliberate strategy-making mode, in which ends and means can be planned in advance, this study presents entrepreneurial strategy as an emergent process of guiding experiment and learning, whereby firms and entrepreneurs increase the knowledge of their strategic vision over time.
Research limitations/implications
There are limitations in the sampling and data analysis, further research could expand this paper’s findings to other industry settings or countries.
Practical implications
The findings offer important insights into how entrepreneurial firms identify and explore constraints and opportunities from the external environment and evolve their strategy over time. This implication is especially important in the context of emerging economies in which firms in their formative years are faced with resource and environmental constraints.
Originality/value
This paper provides unique insights on how an entrepreneurial firm in an emerging economy mobilizes resources and implements strategic search. Future empirical research can build on these qualitative findings to expand research agenda toward other contexts.
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Provides direction for researchers and collection developers to locate sources of information on mythical, fantastical and symbolic creatures of world folklore and legends and…
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Provides direction for researchers and collection developers to locate sources of information on mythical, fantastical and symbolic creatures of world folklore and legends and their documentation in primary and secondary texts. Focussing on mythological animals, gives prominence to the unicorn and the dragon as the two most universal and symbolically important creatures, and to sources which concentrate on their status in folklore and legend rather than to literary works.
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Ayse Gursoy, Karen Wickett and Melanie Feinberg
The purpose of this paper is to investigate tag use in a metadata ecosystem that supports a fan work repository to identify functions of tags and explore the system as a…
Abstract
Purpose
The purpose of this paper is to investigate tag use in a metadata ecosystem that supports a fan work repository to identify functions of tags and explore the system as a co-constructed communicative context.
Design/methodology/approach
Using modified techniques from grounded theory (Charmaz, 2007), this paper integrates humanistic and social science methods to identify kinds of tag use in a rich setting.
Findings
Three primary roles of tags emerge out of detailed study of the metadata ecosystem: tags can identify elements in the fan work, tags can reflect on how those elements are used or adapted in the fan work, and finally, tags can express the fan author’s sense of her role in the discursive context of the fan work repository. Attending to each of the tag roles shifts focus away from just what tags say to include how they say it.
Practical implications
Instead of building metadata systems designed solely for retrieval or description, this research suggests that it may be fruitful to build systems that recognize various metadata functions and allow for expressivity. This research also suggests that attending to metadata previously considered unusable in systems may reflect the participants’ sense of the system and their role within it.
Originality/value
In addition to accommodating a wider range of tag functions, this research implies consideration of metadata ecosystems, where different kinds of tags do different things and work together to create a multifaceted artifact.
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Richard J. Parrino and Kevin K. Greenslade
To review guidance issued in April 2014 by the staff of the USA Securities and Exchange Commission (SEC) that clarifies how participants in regulated securities offerings…
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Purpose
To review guidance issued in April 2014 by the staff of the USA Securities and Exchange Commission (SEC) that clarifies how participants in regulated securities offerings, business combinations, proxy contests, and tender offers may transmit required cautionary statements and legends to the securities marketplace via social media technology platforms whose space limitations preclude display of the full text of the required statements.
Design/methodology/approach
Examines the new SEC staff interpretative guidance in light of the tension between the disclosure requirements of the SEC’s communications rules and the characteristics of some social media platforms that do not permit compliance with the SEC rules in the same manner as traditional paper-based disclosure vehicles.
Findings
The staff’s new guidance permits issuers and other parties to comply with the communications rules by using in their social media transmissions an active hyperlink that connects to the text of the required statements, thereby dispelling the legal uncertainty about the hyperlinking approach that has discouraged parties from using some social media outlets to disseminate information about their transactions. The article notes that the staff’s conditions place important limitations on the use of hyperlinks, especially in connection with the use of popular social media platforms such as LinkedIn, Facebook, and others that do not impose a cap on the number of characters or amount of text that may be included in a communication, and fails to address the permissibility of other approaches to overcoming the space limitations of some platforms.
Originality/value
Provides expert guidance from experienced securities lawyers.
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Sampa Chisumbe, Clinton Ohis Aigbavboa, Erastus Mwanaumo and Wellington Didibhuku Thwala
It is a great honor to be selected as a marketing legend, and 117 of my refereed journal articles are published in nine volumes by Sage India as part of the Legend series. In this…
Abstract
It is a great honor to be selected as a marketing legend, and 117 of my refereed journal articles are published in nine volumes by Sage India as part of the Legend series. In this chapter, I discuss my preparation for an academic career and the trajectory my research has followed. I reflect on my research contributions to marketing by selectively summarizing the key contributions in each of the nine volumes and draw out some lessons and principles I have learned in the process.