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1 – 8 of 8Christopher Wagstaff, John Rose, Jerry Tew, Tarsem Singh-Cooner and Jayne Greening
The purpose of this paper is to present the results of a qualitative evaluation of a learning initiative between different mental health professional groups, the…
Abstract
Purpose
The purpose of this paper is to present the results of a qualitative evaluation of a learning initiative between different mental health professional groups, the Collaborative Learning Initiative (CLI). These qualitative results are after the first year of a two year evaluation of the CLI in which social work, clinical psychology and nursing students together with post-registration medics undertook a sequence of joint learning in relation to mental health theory and practice.
Design/methodology/approach
In total, 81 post-course evaluations were qualitatively analysed using a process of thematic analysis based on the guidelines outlined by Braun and Clarke (2006). Each academic involved with the CLI thematically analysed the post-course evaluations from their discipline. Following the generation of key themes each set of evaluations was separately analysed by an academic from a different professional discipline associated with the initiative.
Findings
The evaluation of this initiative demonstrates that the model of interdisciplinary teaching whereby service user and carers facilitating small group working is an effective model for delivering interprofessional mental health education. The paper highlights the convergent and divergent themes between the different groups involved in the initiative. Most of the social work, medics, nursing and all clinical psychology participants evaluated the programme positively, however some of the themes were not positive and these are also discussed within the paper.
Originality/value
Based on this qualitative evaluation, the evaluation of the service user and carer small group facilitators and observations by the CLI organizers, changes will be made to the second year of the evaluation cycle and these changes are highlighted in the paper. The uniqueness and value of this initiative lies in both having service users and carers involved in the design, delivery, evaluation and dissemination of the CLI and also in the strength of having four professional disciplines involved. Limitations of the study are highlighted.
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Our new regular page listing reports, publications and training materials of relevance to readers. If you come across new publications, training materials, websites or…
Abstract
Our new regular page listing reports, publications and training materials of relevance to readers. If you come across new publications, training materials, websites or other resources that might be of interest to other readers, please send details to the editors at adampozner@trinova.freeserve.co.uk
Michael J. Tews, Phillip M. Jolly and Kathryn Stafford
Despite previous research indicating that fun in the workplace has favorable outcomes, the effect of fun on turnover has not been definitively determined. The present…
Abstract
Purpose
Despite previous research indicating that fun in the workplace has favorable outcomes, the effect of fun on turnover has not been definitively determined. The present study analyzed the direct effects on turnover of three dimensions of fun: fun activities, coworker socializing and manager support for fun, and the moderating influence of managed fun (e.g. whether fun is perceived as contrived).
Design/methodology/approach
Logistic regression was used to analyze the fun in the workplace-turnover relationship with a sample of 491 hourly associates from 141 stores of a US national retailer. Data on the fun were obtained through surveys that were paired with turnover data collected six months afterward from corporate records.
Findings
Fun activities were only found to be associated with a lower turnover when employees perceived fun as less managed. When employees perceived fun as more managed, fun activities had no effect on turnover. Coworker socializing was associated with a lower turnover when fun was perceived as less managed and higher turnover when fun was perceived as more managed.
Research limitations/implications
As the data were obtained from employees from one organization, further research would be valuable with additional samples to substantiate the generalizability of the results.
Practical implications
Given the challenge of turnover and the increasing prevalence of efforts to promote fun in the workplace, organizations should allow fun activities to be less managed (and thus more organic) to help reduce turnover.
Originality/value
While previous research has addressed managed/less managed fun in qualitative research, the present study represents the first investigation to examine this aspect of fun in the workplace from a quantitative perspective and to examine its relationship with employee turnover.
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Heesup Han, Wansoo Kim and Chul Jeong
The aim of this study is to reveal how workplace fun promotes team performance in the hotel business context.
Abstract
Purpose
The aim of this study is to reveal how workplace fun promotes team performance in the hotel business context.
Design/methodology/approach
The conceptual model of this study was tested based on responses from 271 frontline hotel employees (including managers) in the USA, who had full-time work tenure of more than three months in a three-star or above-rated hotel.
Findings
This study revealed that workplace fun activities enhance team performance by promoting employees’ workplace fun experience and by facilitating interpersonal trust and group cohesion, which, in turn, reduce intra-group conflict and stimulates interpersonal citizenship behaviors, respectively.
Research limitations/implications
First, this study adopted subjective team performance measures. Although it can be exaggerated unconsciously, the literature suggests that how team members perceive their team’ performance is also an important indicator of team effectiveness. Second, the conceptual model of this study was tested in the US context. So, in a more collectivistic culture, the model might generate somewhat different results from those of this study.
Practical implications
The findings of this study indicate that workplace fun initiatives by the management are an effective means to promote the performance of frontline work teams at a hotel. Discussions are extended to incorporating fun elements into existing organizational cultures.
Originality/value
By adopting the input–process–outcome framework, this study shows how workplace fun, as a critical input, creates positive group processes and, thereby, promotes positive group outcomes in the hotel business context.
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Amra Kapo, Alisa Mujkic, Lejla Turulja and Jasna Kovačević
Conceptual model in this paper combines existing scientific knowledge grounded in theories of planned behavior, diffusion of innovation and a unified theory of acceptance…
Abstract
Purpose
Conceptual model in this paper combines existing scientific knowledge grounded in theories of planned behavior, diffusion of innovation and a unified theory of acceptance and use of technology, while aiming to identify relevant determinants of continuous use of e-learning by employees who used e-learning in the past year at their workplace.
Design/methodology/approach
The authors developed and empirically tested the positive impact of professional, personal, IT and environmental factors on the continued use of e-learning among 672 employees across different sectors using the structural equation modeling technique.
Findings
Research results suggest that the most powerful determinant of continuous use of e-learning are personal factors. Environmental influences and technological aspects also exhibit a positive and significant impact on the continuous use of e-learning. Research hypothesis related to the positive influence of professional factors on the continuous use of e-learning has not been empirically confirmed. Also, results demonstrated that continued use of e-learning contributes to better individual business performance.
Practical implications
The practical contribution is threefold: to companies, education institutions and human resource managers. For companies, identification of key determinants will lead to a better understanding of employees needs regarding continuous job improvements. The findings can be used by educational institutions to design e-learning programs according to results and real value to employees. On the other hand, human resource managers can benefit from this study in terms of getting concrete factors that motivate employees for continuous job improvement.
Originality/value
The research sheds light on the proposed integrated model that tests the post-adoption of the continuous use of e-learning within an organizational context.
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