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1 – 10 of 343
Article
Publication date: 1 August 2016

Weiwei Yan, Shengli Deng and Yin Zhang

This study aims to examine the factors influencing the adoption intention of information service mashup in digital library (DL). The study is an empirical study on DLs in China.

1016

Abstract

Purpose

This study aims to examine the factors influencing the adoption intention of information service mashup in digital library (DL). The study is an empirical study on DLs in China.

Design/methodology/approach

This paper employs the theory of information service mashup as its theoretical background and applies it to the field of DL to develop the measurement model which is based on technology acceptance model (TAM). A structured questionnaire was developed including the demographic information, the advantages of information service mashup in DL and the Likert evaluation of each construct. As a result, of 303 questionnaires distributed among DL users, 281 were remained as acceptable answers. The data were processed and analyzed with the aid of the SPSS 20.0 and SmartPLS 2.0.

Findings

The results show that beyond perceived usefulness and perceived ease of use, both perceived integration and perceived risk have direct impacts on user’s intention to adopt information service mashup in DL. Perceived integration has the dramatic positive effects, while perceived risk negatively correlates to adoption intention. Moreover, perceived integration and individualization have positive impacts on perceived ease of use, while network externality positively influences perceived usefulness.

Originality/value

Information service mashup is still a relatively new technology in DL. There were few theoretical and empirical studies that examine the user adoption behaviour of the service. This study contributes to existing information service mashup application studies by modifying and extending TAM. The results would help the DL gain a deeper understanding of the factors affecting DL user adoption of information service mashup.

Details

The Electronic Library, vol. 34 no. 4
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 23 May 2019

Magdalena Wójcik

The subject of the paper is innovative information services. The purpose of this paper is to identify the potential sources of innovation in library information services and point…

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Abstract

Purpose

The subject of the paper is innovative information services. The purpose of this paper is to identify the potential sources of innovation in library information services and point out how they can be used to improve the overall service quality.

Design/methodology/approach

In the first stage, literature analysis and critique was used to establish the state of research in the field of innovative solutions and select the main sources of innovation in services. Next, a systematic search of the subject literature and network resources was carried out according to the selected criteria to find the examples of innovative commercial services, particularly in the information sector.

Findings

Libraries, like all customer-oriented service organizations, must innovate and continually evolve to better meet the needs of their audience. It seems that in libraries, the basis of innovation and building a competitive advantage over other institutions may primarily be the thoughtful design of services in the spirit of the assumptions of the experience economy. Innovative ideas based on in-depth knowledge of user needs are less dependent on financial conditions and more on the creativity and enthusiasm of library staff.

Research limitations/implications

This paper is a conceptual work presenting the issue of innovation from the perspective adopted by the author. The paper does not aim to fulfill the subject but to show some interesting aspects of this issue and help initiate discussions on innovation in libraries from the perspective of phenomena present on the commercial information services market. This approach, which has not yet been adapted in library science, may show some new aspects and lead to new conclusions. This is a literature review type of paper that is not based on empirical research and it has not yet been tested in practice; however, the author believes that it can provide a valuable framework for designing and implementing innovative services in libraries. The presented process is a preliminary proposal that can and should be modified in the future based on further scientific reflection and examples of implementations in libraries.

Practical implications

The results can be widely used in practice as a framework for designing innovative services in libraries. The paper, based on subject literature, proposes a process of designing innovative information services that can and should be tested in practice.

Social implications

The paper can help initiate the debate on the need to implement innovative solutions in library services.

Originality/value

The issue of innovation in library services has not yet been widely discussed in library and information science journals from the perspective proposed by the author. This paper presents a specific approach to library innovation based on the observation of the certain phenomena on the commercial market, which opens the door to new reflections.

Details

Library Hi Tech, vol. 37 no. 2
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 5 August 2022

Khurram Shahzad and Shakeel Ahmad Khan

Major objective of the instant study was to investigate the factors affecting the adoption of integrated semantic digital libraries (SDLs). It attempted to find out the challenges…

Abstract

Purpose

Major objective of the instant study was to investigate the factors affecting the adoption of integrated semantic digital libraries (SDLs). It attempted to find out the challenges faced in implementing semantic technologies in digital libraries. This study also aimed to develop a framework to provide practical solutions to efficiently adopt semantic digital library systems to offer richer data and services.

Design/methodology/approach

To meet the formulated objectives of the study, a systematic literature review was conducted. The authors adhered to the “Preferred Reporting Items for the Systematic Review and Meta-analysis” (PRISMA) guidelines as a research method. The data were retrieved from different tools and databases. In total, 35 key studies were included for systematic review after having applied standard procedures.

Findings

The findings of the study indicated that SDLs are highly significant as they offered context-based information resources. Interoperability of the systems, advancement in bilateral transfer modules, machine-controlled indexing, and folksonomy were key factors in developing semantic digital libraries. The study identified five different types of challenges to build an integrated semantic digital library system. These challenges included ontologies and interoperability, development of a suitable model, diversity in language, lack of skilled human resources, and other technical issues.

Originality/value

This paper provided a framework that is based on practical solutions as a benchmark for policymakers to devise formal standards for the initiation to develop integrated semantic digital libraries.

Article
Publication date: 9 May 2019

Tanmay De Sarkar

The purpose of the present study is to explore the possibility of introducing a 3D environment in the library by reviewing current literature and to provide a good understanding…

Abstract

Purpose

The purpose of the present study is to explore the possibility of introducing a 3D environment in the library by reviewing current literature and to provide a good understanding of different purposes of using this immersive environment.

Design/methodology/approach

The present paper is a narrative account of libraries’ presence in the virtual world in combination with an overview of how libraries respond to the 3D environment. Relevant data for the review paper have been collected from library websites, books, journal articles, interview, etc.

Findings

The study found purposive involvement of libraries in this immersive environment which indicates that users use this exciting 3D medium to satisfy their information requirement.

Research limitations/implications

The paper basically considers publications containing observations of broader research community in the relevant field and contents in websites dealing with virtual world and outlines the major features as discussed in available documents. The review study infers that the implementation of 3D project in libraries requires a mindset for the specific approach, from the end of both librarians and users, together with involvement of funds. Therefore, a library may start with a beta project and observe the effectiveness from the users’ perspective before embarking on a full-fledged project.

Originality/value

With numerous examples, as evident from publications and websites, the current review study makes an attempt to improve the understanding of librarians towards informed selection of projected purposes to be integrated with the virtual world from library perspective. The study also presents different approaches of libraries motivating users in the virtual world that other libraries may follow while considering their 3D library project.

Details

VINE Journal of Information and Knowledge Management Systems, vol. 49 no. 2
Type: Research Article
ISSN: 2059-5891

Keywords

Article
Publication date: 6 September 2011

Ronan Fox, James Cooley and Manfred Hauswirth

The purpose of this paper is to identify the gap that currently exists between enterprise and consumer‐focused mashup tools in terms of personalized, trusted collaboration. The…

Abstract

Purpose

The purpose of this paper is to identify the gap that currently exists between enterprise and consumer‐focused mashup tools in terms of personalized, trusted collaboration. The authors describe how Sqwelch, a semantically enabled mashup maker, addresses this gap during the design of mashups and in their execution.

Design/methodology/approach

Sqwelch enables the composition of mashups based on the concept of trust explicitly specified by users through a visual interface. Taxonomies are used to enable lightweight mediation of payloads delivered through a publish/subscribe mechanism.

Findings

The authors demonstrate the use of Sqwelch as a proof of concept in the remote delivery of healthcare, and how Sqwelch has been used to address areas of trust and collaboration in the delivery of telehealth services.

Originality/value

Integrating trust and collaboration across the boundaries of enterprises is required where sensitive data are transferred across those boundaries in the expectation of the delivery of a service. Across these boundaries, the authors find variations in users' skills, their expectations, and their responsibilities. The prototype described here enables users to discover, compose, share and collaborate in the day‐to‐day use of systems that match personalized requirements.

Details

International Journal of Pervasive Computing and Communications, vol. 7 no. 3
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 1 April 2014

Wu He and Shenghua Zha

The existing mashup literature paid little attention to the actual adoption and diffusion of mashups in an organizational context. As more and more organizations are engaged in…

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Abstract

Purpose

The existing mashup literature paid little attention to the actual adoption and diffusion of mashups in an organizational context. As more and more organizations are engaged in mashup initiatives, more research efforts focussing on the mashup use and adoption issues from the organizational perspective are needed to ensure that organizations can receive the maximum benefits from their mashup initiatives. Two studies are conducted to increase the understanding of the use and adoption issues with social media mashups. The paper aims at discussing these issues.

Design/methodology/approach

The paper first used a text mining approach to analyze relevant posts on blogs and messages in a major online mashup forum in order to understand the current status of social media mashup as well as representative themes and issues with social media mashups in general. Subsequently, the paper reviewed a number of social media mashup sites created by higher education institutions (HEIs) in the USA.

Findings

The paper identified some representative themes and issues with social media mashups in general. The paper also identified the approaches that were used to design the interface of social media mashup sites by HEIs. Based on the two studies, this paper provides recommendations and insights to guide social media mashup development and adoption in an organizational context.

Originality value

This is the first article to discuss the use and adoption of social media mashups in organizational environments. This paper can be used as a starting point to motivate other researchers to further explore the diffusion of social media mashups in different industries. This paper also helps organizations improve their social media mashup initiatives.

Details

Internet Research, vol. 24 no. 2
Type: Research Article
ISSN: 1066-2243

Keywords

Article
Publication date: 21 September 2012

Ahmet Soylu, Felix Mödritscher, Fridolin Wild, Patrick De Causmaecker and Piet Desmet

Mashups have been studied extensively in the literature; nevertheless, the large body of work in this area focuses on service/data level integration and leaves UI level…

Abstract

Purpose

Mashups have been studied extensively in the literature; nevertheless, the large body of work in this area focuses on service/data level integration and leaves UI level integration, hence UI mashups, almost unexplored. The latter generates digital environments in which participating sources exist as individual entities; member applications and data sources share the same graphical space particularly in the form of widgets. However, the true integration can only be realized through enabling widgets to be responsive to the events happening in each other. The authors call such an integration “widget orchestration” and the resulting application “mashup by orchestration”. This article aims to explore and address challenges regarding the realization of widget‐based UI mashups and UI level integration, prominently in terms of widget orchestration, and to assess their suitability for building web‐based personal environments.

Design/methodology/approach

The authors provide a holistic view on mashups and a theoretical grounding for widget‐based personal environments. The authors identify the following challenges: widget interoperability, end‐user data mobility as a basis for manual widget orchestration, user behavior mining – for extracting behavioral patterns – as a basis for automated widget orchestration, and infrastructure. The authors introduce functional widget interfaces for application interoperability, exploit semantic web technologies for data interoperability, and realize end‐user data mobility on top of this interoperability framework. The authors employ semantically enhanced workflow/process mining techniques, along with Petri nets as a formal ground, for user behavior mining. The authors outline a reference platform and architecture that is compliant with the authors' strategies, and extend W3C widget specification respectively – prominently with a communication channel – to foster standardization. The authors evaluate their solution approaches regarding interoperability and infrastructure through a qualitative comparison with respect to existing literature, and provide a computational evaluation of the behavior mining approach. The authors realize a prototype for a widget‐based personal learning environment for foreign language learning to demonstrate the feasibility of their solution strategies. The prototype is also used as a basis for the end‐user assessment of widget‐based personal environments and widget orchestration.

Findings

The evaluation results suggest that the interoperability framework, platform, and architecture have certain advantages over existing approaches, and the proposed behavior mining techniques are adequate for the extraction of behavioral patterns. User assessments show that widget‐based UI mashups with orchestration (i.e. mashups by orchestration) are promising for the creation of personal environments as well as for an enhanced user experience.

Originality/value

This article provides an extensive exploration of mashups by orchestration and their role in the creation of personal environments. Key challenges are described, along with novel solution strategies to meet them.

Article
Publication date: 17 August 2015

Tuan-Dat Trinh, Peter Wetz, Ba-Lam Do, Elmar Kiesling and A Min Tjoa

This paper aims to present a collaborative mashup platform for dynamic integration of heterogeneous data sources. The platform encourages sharing and connects data publishers…

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Abstract

Purpose

This paper aims to present a collaborative mashup platform for dynamic integration of heterogeneous data sources. The platform encourages sharing and connects data publishers, integrators, developers and end users.

Design/methodology/approach

This approach is based on a visual programming paradigm and follows three fundamental principles: openness, connectedness and reusability. The platform is based on semantic Web technologies and the concept of linked widgets, i.e. semantic modules that allow users to access, integrate and visualize data in a creative and collaborative manner.

Findings

The platform can effectively tackle data integration challenges by allowing users to explore relevant data sources for different contexts, tackling the data heterogeneity problem and facilitating automatic data integration, easing data integration via simple operations and fostering reusability of data processing tasks.

Research limitations/implications

This research has focused exclusively on conceptual and technical aspects so far; a comprehensive user study, extensive performance and scalability testing is left for future work.

Originality/value

A key contribution of this paper is the concept of distributed mashups. These ad hoc data integration applications allow users to perform data processing tasks in a collaborative and distributed manner simultaneously on multiple devices. This approach requires no server infrastructure to upload data, but rather allows each user to keep control over their data and expose only relevant subsets. Distributed mashups can run persistently in the background and are hence ideal for real-time data monitoring or data streaming use cases. Furthermore, we introduce automatic mashup composition as an innovative approach based on an explicit semantic widget model.

Details

International Journal of Web Information Systems, vol. 11 no. 3
Type: Research Article
ISSN: 1744-0084

Keywords

Article
Publication date: 27 November 2009

Junseok Hwang, Jörn Altmann and Kibae Kim

The purpose of this research is to empirically analyse the structure of the Web 2.0 service network and the mechanism behind its evolution over time.

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Abstract

Purpose

The purpose of this research is to empirically analyse the structure of the Web 2.0 service network and the mechanism behind its evolution over time.

Design/methodology/approach

Based on the list of Web 2.0 services and their mashups that is provided on Programmableweb, a network of Web 2.0 services was constructed. Within this network a node represents a Web 2.0 service with an open API, and a link between two nodes represents the existence of a mashup service that uses the two nodes.

Findings

The findings suggest that the evolution of the Web 2.0 service network follows the preferential attachment rule although the exponent of the preferential attachment is lower than for other networks following a preferential attachment rule. Additionally the results indicate that the Web 2.0 service network evolves to a scale‐free network but the exponent of the power law distribution is lower than for other networks.

Originality/value

The research applied social network analysis to the Web 2.0 service network. It showed that its network structure and the evolution mechanism are different from those found in similar areas, e.g. the world wide web (WWW). The findings imply that there are factors which lower the exponent of the preferential attachment equation and the power law distribution of the degree centralities.

Research limitation/implications

This paper did not investigate the factors responsible for the low values of the exponent of the preferential attachment equation and the exponent of the power law distribution. However, it is suggested that it could be correlated with the fact that the interconnection between nodes depends on the property of the nodes.

Details

Online Information Review, vol. 33 no. 6
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 23 November 2010

Hao Han and Takehiro Tokuda

The purpose of this paper is to present a method to realize the flexible and lightweight integration of general web applications.

Abstract

Purpose

The purpose of this paper is to present a method to realize the flexible and lightweight integration of general web applications.

Design/methodology/approach

The information extraction and functionality emulation method are proposed to realize the web information integration for the general web applications. All the processes of web information searching, submitting and extraction are run at client‐side by end‐user programming like a real web service.

Findings

The implementation shows that the required programming techniques are within the abilities of general web users, and without needing to write too many programs.

Originality/value

A Java‐based class package was developed for web information searching/submitting/extraction, which users can integrate easily with the general web applications.

Details

International Journal of Web Information Systems, vol. 6 no. 4
Type: Research Article
ISSN: 1744-0084

Keywords

1 – 10 of 343