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1 – 10 of 383
Article
Publication date: 1 September 1996

Karen Ulric

Provides direction for researchers and collection developers to locate sources of information on mythical, fantastical and symbolic creatures of world folklore and legends and…

Abstract

Provides direction for researchers and collection developers to locate sources of information on mythical, fantastical and symbolic creatures of world folklore and legends and their documentation in primary and secondary texts. Focussing on mythological animals, gives prominence to the unicorn and the dragon as the two most universal and symbolically important creatures, and to sources which concentrate on their status in folklore and legend rather than to literary works.

Details

Collection Building, vol. 15 no. 3
Type: Research Article
ISSN: 0160-4953

Keywords

Content available
Article
Publication date: 1 March 2000

Andrew Adamatzky

221

Abstract

Details

Kybernetes, vol. 29 no. 2
Type: Research Article
ISSN: 0368-492X

Keywords

Book part
Publication date: 7 January 2019

Jamie Lewis and Andrew Bartlett

The chapter sketches out a putative ethnography of Bigfooting, detailing what we can study from analysing television programmes of the practice, but also what we lose by not being…

Abstract

The chapter sketches out a putative ethnography of Bigfooting, detailing what we can study from analysing television programmes of the practice, but also what we lose by not being there, by not embedding ourselves in the Bigfooting community, and by not participating in their woodland expeditions.

Details

The Lost Ethnographies: Methodological Insights from Projects that Never Were
Type: Book
ISBN: 978-1-78714-773-7

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Article
Publication date: 14 October 2014

Keith O’Sullivan

134

Abstract

Details

Reference Reviews, vol. 28 no. 8
Type: Research Article
ISSN: 0950-4125

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Article
Publication date: 1 October 1996

Robert Vallée

Cybernetics is presented in relation to the future of mankind as seen by the author in 1952. Cybernetics is considered, in the framework of the history of mankind, as generating a…

151

Abstract

Cybernetics is presented in relation to the future of mankind as seen by the author in 1952. Cybernetics is considered, in the framework of the history of mankind, as generating a kind of continuation of biological evolution by the addition to each individual of new capacities of perception, communication and action. From a collective point of view it generates a composite organism with a giant nervous system covering the surface of the earth.

Details

Kybernetes, vol. 25 no. 7/8
Type: Research Article
ISSN: 0368-492X

Keywords

Content available
Book part
Publication date: 22 October 2020

Randal Joy Thompson

Abstract

Details

Proleptic Leadership on the Commons: Ushering in a New Global Order
Type: Book
ISBN: 978-1-83867-799-2

Article
Publication date: 1 June 1966

Harry C. Bauer

WORDS COINED BY IMAGINATIVE WRITERS are nothing more than highly cultured pearls of thought. Though they never come into existence spontaneously or naturally, they truly adorn the…

Abstract

WORDS COINED BY IMAGINATIVE WRITERS are nothing more than highly cultured pearls of thought. Though they never come into existence spontaneously or naturally, they truly adorn the language and help to perpetuate the works of novelists, playwrights, and poets. Better still, they prolong indefinitely the popularity of many novels, plays and poems that probably would otherwise slip into oblivion. If Henry Carey had never nicknamed Ambrose Philips Namby Pamby, the two eighteenth century poets would probably long be forgotten, and the English language would lack a choice verbalism as well as the humorous lines:

Details

Library Review, vol. 20 no. 6
Type: Research Article
ISSN: 0024-2535

Article
Publication date: 18 October 2011

Joanna Phillips Melancon

Virtual environments (VEs) are computer‐based, three‐dimensional virtual worlds where users create avatars and interact socially and competitively within the environment. Users…

2030

Abstract

Purpose

Virtual environments (VEs) are computer‐based, three‐dimensional virtual worlds where users create avatars and interact socially and competitively within the environment. Users spend millions of dollars every year consuming items for their avatars. Marketers have begun offering branded items in these communities with mixed results. The purpose of this paper is to examine motivational, usage, and demographic differences in VEs across two popular VE types: reality and fantasy‐based platforms.

Design/methodology/approach

A sample of 106 users of reality and fantasy based VEs was collected using an online survey methodology.

Findings

Results indicate that both reality and fantasy worlds are outlets for escapism and immersion. Reality VE users are more motivated to seek social relationships with other users and are more highly involved in the VE than fantasy users. Fantasy‐users are motivated by achievement and manipulation of others and are slightly more likely to be male, younger, and engage in the VE with members of their household.

Practical implications

Studies suggest that message congruency with the gaming context leads to better attitudes toward advertising in online games. This study suggests that tailoring communications for differences due to VE type may produce more favorable outcomes for marketers. Implications for product and branding strategy are suggested.

Originality/value

Little empirical work addresses successful marketing strategy in VEs, although hundreds of brands have entered these worlds. This research is the first to consider VE type and user motivation, usage, and demographics in the framing of marketing messages.

Details

Journal of Research in Interactive Marketing, vol. 5 no. 4
Type: Research Article
ISSN: 2040-7122

Keywords

Article
Publication date: 1 March 1985

Peter Hernon

Thinking about being stranded on a deserted island conjures up images of solitude, tranquility, and beauty, as well as an opportunity to relax and swim daily. Further, I need not…

Abstract

Thinking about being stranded on a deserted island conjures up images of solitude, tranquility, and beauty, as well as an opportunity to relax and swim daily. Further, I need not hear the sound of ringing telephones or weed around cactus plants with my bare hands. The best part of daydreaming about life on the island is that I can dictate the terms of my isolation, for example, no pollution, no sharks, plenty to eat, comfortable shelter, and a horse to ride. One other condition is necessary: I can be rescued after three weeks—sooner if my kids have a scheduled soccer game.

Details

Reference Services Review, vol. 13 no. 3
Type: Research Article
ISSN: 0090-7324

Article
Publication date: 1 October 2005

John G. St Quinton

Identifying the fundamental characteristics of meaning and deriving an automated meaning‐analysis procedure for machine intelligence.

Abstract

Purpose

Identifying the fundamental characteristics of meaning and deriving an automated meaning‐analysis procedure for machine intelligence.

Design/methodology/approach

Semantic category theory (SCT) is an original testable scientific theory, based on readily available data: not assumptions or axioms. SCT can therefore be refuted by irreconcilable data: not opinion.

Findings

Human language involves four totally independent semantic categories (SC), each of which has its own distinctive form of “Truth”. Any sentence that assigns the characteristics of one SC to another SC involves what is termed here “Semantic Intertwine”. Semantic intertwine often lies at the core of semantic ambiguity, sophistry and paradox: problems that have plagued human reason since antiquity.

Research limitations/implications

SCT is applicable to any endeavour involving human language. Research applications are therefore somewhat extensive. For example, identifying metaphors posing as science, or natural language processing/translation, or solving disparate paradox types, as illustrated by worked examples from: The Liar Group, Sorites Inductive, Russell's Set Theoretic and Zeno's Paradoxes.

Practical implications

To interact successfully with human language, behaviour, and belief systems, as well as their own environment, intelligent machines will need to resolve the semantic component/intertwines of any sentence. Semantic category analysis (SCA), derived from SCT, and also described here, can be used to analyse any sentence or argument, however complex.

Originality/value

Both SCT and SCA are original. Whilst “category error” is an intuitive notion, the observably precise nature, number and modes of interaction of such categories have never previously been presented. With SCT/SCA the rigorous analysis of any argument, whether foisted, valid, or obfuscating, is now possible: by man or machine.

Details

Kybernetes, vol. 34 no. 9/10
Type: Research Article
ISSN: 0368-492X

Keywords

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