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Article
Publication date: 16 August 2019

Chih-Ming Chen, Jung-Ying Wang and Yu-Chieh Lin

Developing attention-aware systems and interfaces based on eye tracking technology could revolutionize mainstream human–computer interaction to make the interaction between human

Abstract

Purpose

Developing attention-aware systems and interfaces based on eye tracking technology could revolutionize mainstream human–computer interaction to make the interaction between human beings and computers more intuitive, effective and immersive than can be achieved traditionally using a computer mouse. This paper aims to propose an eye-controlled interactive reading system (ECIRS) that uses human eyes instead of the traditional mouse to control digital text to support screen-based digital reading.

Design/methodology/approach

This study uses a quasi-experimental design to examine the effects of an experimental group and a control group of learners who, respectively, used the ECIRS and a mouse-controlled interactive reading system (MCIRS) to conduct their reading of two types of English-language text online – pure text and Q&A-type articles on reading comprehension, cognitive load, technology acceptance, and reading behavioural characteristics. Additionally, the effects of learners with field-independent (FI) and field-dependence (FD) cognitive styles who, respectively, used the ECIRS and MCIRS to conduct their reading of two types of English-language text online – pure text and Q&A-type articles on reading comprehension are also examined.

Findings

Analytical results reveal that the reading comprehension of learners in the experimental group significantly exceeded those in the control group for the Q&A article, but the difference was insignificant for the pure text article. Moreover, the ECIRS improved the reading comprehension of field-independent learners more than it did that of field-dependent learners. Moreover, neither the cognitive loads of the two groups nor their acceptance of the technology differed significantly, whereas the reading time of the experimental group significantly exceeded that of the control group. Interestingly, for all articles, the control group of learners read mostly from top to bottom without repetition, whereas most of the learners in the experimental group read most paragraphs more than once. Clearly, the proposed ECIRS supports deeper digital reading than does the MCIRS.

Originality/value

This study proposes an emerging ECIRS that can automatically provide supplementary information to a reader and control a reading text based on a reader’s eye movement to replace the widely used mouse-controlled reading system on a computer screen to effectively support digital reading for English language learning. The implications of this study are that the highly interactive reading patterns of digital text with ECIRS support increase motivation and willingness to learn while giving learners a more intuitive and natural reading experience as well as reading an article online with ECIRS support guides learners’ attention in deeper digital reading than does the MCIRS because of simultaneously integrating perceptual and cognitive processes of selection, awareness and control based on human eye movement.

Details

The Electronic Library , vol. 37 no. 4
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 7 September 2015

Jaime A. Ramirez, Dalmy F. Carvalho Jr and Elson J. Silva

The purpose of this paper is to present a numerical analysis of the specific absorption rate (SAR) and temperature increase in a three dimensional (3D) anatomical human eye model…

Abstract

Purpose

The purpose of this paper is to present a numerical analysis of the specific absorption rate (SAR) and temperature increase in a three dimensional (3D) anatomical human eye model exposed to electromagnetic (EM) fields at 1.9, 2.4 and 5.1 GHz, in particular devices such as tablets, smart phones, etc., which are based on Wi-Fi and 4G technology.

Design/methodology/approach

A new 3D model of the human eye composed of nine different tissues with a high resolution of 0.5 mm is presented, including a precise definition of the cornea and lens and also distinguishing the cornea from the aqueous humor and the sclera from the retina and choroid. The EM problem is solved from the Maxwell’s equations which gives the electric field and in turn enables the calculation of the SAR in any part of the eye model. The thermal problem is solved from the bioheat (Pennes’) equation taking the SAR as an input of the power dissipated by the EM field. In both cases the finite difference time domain method is employed.

Findings

A plane-wave field located 30 cm away from the eye is considered as the source for the far-field EM exposure. The results for maximum SAR indicate that the smallest value is 0.06 W/kg in the lens for 1.9 GHz whereas the highest value encountered is 0.43 W/kg in the vitreous humor for 5.1 GHz. In the worst case, the maximum SAR in the lens is 0.28 W/kg for 5.1 GHz. In all cases, the SAR values are within the limits defined by international standards. In terms of maximum temperature, the highest value found is 0.01 C in the cornea, aqueous humor and lens for 5.1 GHz.

Originality/value

The work presents a thorough numerical calculation of the temperature increase in the human eye induced by devices that are based on Wi-Fi and 4G technology operating at 1.9-5.1 GHz.

Details

COMPEL: The International Journal for Computation and Mathematics in Electrical and Electronic Engineering, vol. 34 no. 5
Type: Research Article
ISSN: 0332-1649

Keywords

Article
Publication date: 1 March 1992

VIJAY K. GARG

A finite difference solution for steady natural convective flow within the human eye, modelled as a sphere with a specified temperature distribution over its surface, has been…

Abstract

A finite difference solution for steady natural convective flow within the human eye, modelled as a sphere with a specified temperature distribution over its surface, has been obtained. The stream function—vorticity formulation of the equations of motion for the unsteady axisymmetric flow is used; interest lying in the final steady solution. Forward differences are used for the time derivatives and second‐order central differences for the space derivatives. The alternating direction implicit method is used for solution of the discretization equations. Local one‐dimensional grid adaptation is used to resolve the steep gradients in some regions of the flow at large Rayleigh numbers. The break‐up into multi‐cellular flow is found at high Rayleigh numbers. Results identify regions of stagnant fluid in locations similar to those of blind spots in the eye.

Details

International Journal of Numerical Methods for Heat & Fluid Flow, vol. 2 no. 3
Type: Research Article
ISSN: 0961-5539

Keywords

Article
Publication date: 14 August 2018

Ko-Chiu Wu and Yi-Hsieh Huang

The purpose of this paper is to explore the effects of a large e-book touch-wall, on which the visualized interface provides information in a fun, hedonic-oriented fashion on…

1178

Abstract

Purpose

The purpose of this paper is to explore the effects of a large e-book touch-wall, on which the visualized interface provides information in a fun, hedonic-oriented fashion on readers of different ages browsing in a public library. The authors examined how emotions exert influence on the information-seeking behaviors of readers.

Design/methodology/approach

The authors investigated the emotions and responsive eye movements of 38 readers in various age groups when operating the touch-wall interface of New Taipei City Library. They were monitored using an eye-tracker and a camera that videotaped their spontaneous facial expressions. A facial affect scoring technique was used to measure emotions and statistical analysis was used to explore the relationships among the scope of eye movements, emotions and information-seeking behavior of readers of different ages.

Findings

Results revealed that participants experienced an array of emotions, such as contemplative, doubtful or peaceful. The older the participant was, the smaller the scope of eye movements was. Scope was also affected by emotions (both positive and negative).

Originality/value

These results serve as useful reference for exploration into human – information interaction, perceived ease of use, affected searching and the formulation of knowledge structures in visualized interfaces.

Details

Aslib Journal of Information Management, vol. 70 no. 4
Type: Research Article
ISSN: 2050-3806

Keywords

Article
Publication date: 3 April 2009

J.H. Abawajy

The purpose of this paper is to explore characteristics of human‐computer interaction when the human body and its movements become input for interaction and interface control in…

4040

Abstract

Purpose

The purpose of this paper is to explore characteristics of human‐computer interaction when the human body and its movements become input for interaction and interface control in pervasive computing settings.

Design/methodology/approach

The paper quantifies the performance of human movement based on Fitt's Law and discusses some of the human factors and technical considerations that arise in trying to use human body movements as an input medium.

Findings

The paper finds that new interaction technologies utilising human movements may provide more flexible, naturalistic interfaces and support the ubiquitous or pervasive computing paradigm.

Practical implications

In pervasive computing environments the challenge is to create intuitive and user‐friendly interfaces. Application domains that may utilize human body movements as input are surveyed here and the paper addresses issues such as culture, privacy, security and ethics raised by movement of a user's body‐based interaction styles.

Originality/value

The paper describes the utilization of human body movements as input for interaction and interface control in pervasive computing settings.

Details

International Journal of Pervasive Computing and Communications, vol. 5 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Open Access
Article
Publication date: 18 July 2022

Brooke Wooley, Steven Bellman, Nicole Hartnett, Amy Rask and Duane Varan

Dynamic advertising, including television and online video ads, demands new theory and tools developed to understand attention to moving stimuli. The purpose of this study is to…

4244

Abstract

Purpose

Dynamic advertising, including television and online video ads, demands new theory and tools developed to understand attention to moving stimuli. The purpose of this study is to empirically test the predictions of a new dynamic attention theory, Dynamic Human-Centred Communication Systems Theory, versus the predictions of salience theory.

Design/methodology/approach

An eye-tracking study used a sample of consumers to measure visual attention to potential areas of interest (AOIs) in a random selection of unfamiliar video ads. An eye-tracking software feature called intelligent bounding boxes (IBBs) was used to track attention to moving AOIs. AOIs were coded for the presence of static salience variables (size, brightness, colour and clutter) and dynamic attention theory dimensions (imminence, motivational relevance, task relevance and stability).

Findings

Static salience variables contributed 90% of explained variance in fixation and 57% in fixation duration. However, the data further supported the three-way interaction uniquely predicted by dynamic attention theory: between imminence (central vs peripheral), relevance (motivational or task relevant vs not) and stability (fleeting vs stable). The findings of this study indicate that viewers treat dynamic stimuli like real life, paying less attention to central, relevant and stable AOIs, which are available across time and space in the environment and so do not need to be memorised.

Research limitations/implications

Despite the limitations of small samples of consumers and video ads, the results of this study demonstrate the potential of two relatively recent innovations, which have received limited emphasis in the marketing literature: dynamic attention theory and IBBs.

Practical implications

This study documents what does and does not attract attention to video advertising. What gets attention according to salience theory (e.g. central location) may not always get attention in dynamic advertising because of the effects of relevance and stability. To better understand how to execute video advertising to direct and retain attention to important AOIs, advertisers and advertising researchers are encouraged to use IBBs.

Originality/value

This study makes two original contributions: to marketing theory, by showing how dynamic attention theory can predict attention to video advertising better than salience theory, and to marketing research, showing the utility of tracking visual attention to moving objects in video advertising with IBBs, which appear underutilised in advertising research.

Details

European Journal of Marketing, vol. 56 no. 13
Type: Research Article
ISSN: 0309-0566

Keywords

Abstract

Details

Review of Marketing Research
Type: Book
ISBN: 978-0-85724-726-1

Article
Publication date: 10 August 2020

Jasmina Ilicic and Stacey M. Brennan

The purpose of this paper is to introduce and examine the effect of a celebrity’s eye gaze on self-celebrity connection. A celebrity’s direct (vs averted) eye gaze can be used as…

2059

Abstract

Purpose

The purpose of this paper is to introduce and examine the effect of a celebrity’s eye gaze on self-celebrity connection. A celebrity’s direct (vs averted) eye gaze can be used as a tactic in social media posts to increase self-celebrity connection and behavioral intentions. Examining the effectiveness of a celebrity’s eye gaze is important, as celebrities regularly use social media to manage their brand image and to build a relationship with consumers.

Design/methodology/approach

Study 1 examines the effect of a celebrity’s eye gaze (direct vs averted) on self-celebrity connection. Study 2 investigates the role of celebrity authenticity in explaining the effect of a celebrity’s eye gaze on consumer–celebrity brand relationships. Study 3 examines the moderating role of a non-Duchenne smile (fake, social smile) in diluting the effect of a celebrity’s direct eye gaze on self-celebrity connection and the downstream consequences on behavioral intentions.

Findings

The findings from Study 1 indicate that a celebrity’s direct (averted) eye gaze strengthens (weakens) self-celebrity connection. Study 2 provides evidence of celebrity authenticity as the explanation for stronger consumer–celebrity connection when a celebrity is featured with a direct eye gaze. The results of Study 3 show that a fake smile in a celebrity’s social media posts can weaken relationships with and behavioral intentions toward celebrities with a direct eye gaze.

Research limitations/implications

This paper is limited, as it focuses only on eye gaze and smiles as non-verbal cues depicted in celebrity images on social media.

Practical implications

This paper has important implications for celebrities, celebrity brand managers (including digital/social media marketing managers and public relations professionals) and advertisers. Celebrities, celebrity brand managers and advertisers should develop social media posts that can strengthen consumer–celebrity relationships and positively influence behaviors toward the celebrity through: 1) ensuring that photographs are taken with the celebrity looking directly into the camera at the target (audience); and 2) avoiding posting images of a celebrity’s direct eye gaze with a non-Duchenne (fake) smile.

Originality/value

This paper introduces and provides evidence of a celebrity’s direct eye gaze–self-celebrity relationship effect. Tactics, such as eye gaze, can strengthen consumer–celebrity relationships, which is crucial in building brand equity and in increasing financial value for the celebrity.

Details

European Journal of Marketing, vol. 54 no. 12
Type: Research Article
ISSN: 0309-0566

Keywords

Article
Publication date: 2 March 2020

Zehui Zhan, Jun Wu, Hu Mei, Qianyi Wu and Patrick S.W. Fong

This paper aims to investigate the individual difference on digital reading, by examining the eye-tracking records of male and female readers with different reading ability…

Abstract

Purpose

This paper aims to investigate the individual difference on digital reading, by examining the eye-tracking records of male and female readers with different reading ability (including their pupil size, blink rate, fixation rate, fixation duration, saccade rate, saccade duration, saccade amplitude and regression rate).

Design/methodology/approach

A total of 74 participants were selected according to 6,520 undergraduate students’ university entrance exam scores and the follow-up reading assessments. Half of them are men and half are women, with the top 3% good readers and the bottom 3% poor readers, from different disciplines.

Findings

Results indicated that the major gender differences on reading abilities were indicated by saccade duration, regression rate and blink rate. The major effects on reading ability have a larger effect size than the major effect on gender. Among all the indicators that have been examined, blink rate and regression rates are the most sensitive to the gender attribute, while the fixation rate and saccade amplitude showed the least sensitiveness.

Originality/value

This finding could be helpful for user modeling with eye-tracking data in intelligent tutoring systems, where necessary adjustments might be needed according to users’ individual differences. In this way, instructors could be able to provide purposeful guidance according to what the learners had seen and personalized the experience of digital reading.

Details

Interactive Technology and Smart Education, vol. 17 no. 3
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 1 June 2012

Hanho Jeong

This paper aims to assess the usability of electronic books (e‐books) and paper books (p‐books) with objective measures, including user comprehension, eye fatigue, and perception.

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Abstract

Purpose

This paper aims to assess the usability of electronic books (e‐books) and paper books (p‐books) with objective measures, including user comprehension, eye fatigue, and perception.

Design/methodology/approach

A total of 56 sixth‐year public school students participated in this study. This paper was conducted in the following order: pre‐CFF measurement, p‐/e‐book reading, post‐CFF measurement, quiz, and questionnaire. A standard CFF device, a computer with a monitor for reading e‐books, p‐books, desks, and chairs were provided.

Findings

This paper found that there is a significant “book effect” on quiz scores; compared to e‐books, p‐books appear to enable better reading comprehension. Regarding eye fatigue, students had significantly greater eye fatigue after reading e‐books than after reading p‐books. Students were satisfied with the e‐book, but they preferred p‐books.

Research limitations/implications

Students would show satisfaction with e‐books and acknowledge their usefulness, but still prefer p‐books. However, a clearer understanding of this paradox in perception is needed. Further studies should try to explore the students' perceptions of e‐books.

Practical implications

Surprisingly, though, Korean students studied herein, who have had a higher level of exposure to technology than those in other countries, did not show positive behavioral intentions toward e‐books. Overall, the responses from the Korean students suggest that there was general satisfaction with reading e‐books on screen. However, this study also found a discordance in the students' perceptions of e‐books. In this study, most students grew tired of reading on the screen; this tiredness could have an adverse effect on both reading comprehension and the perception of e‐books. In further analyzing user responses, many of the critical remarks were found to refer to the screen/text size or clarity rather than to the e‐book itself.

Originality/value

Although this study suggests that students in general are not yet ready to entirely give up p‐books, e‐books are becoming increasingly common. However, great challenges remain in terms of making e‐book content more available and in enabling improved comprehension and reducing eye fatigue.

1 – 10 of over 38000