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1 – 10 of over 24000

Abstract

Details

Designing XR: A Rhetorical Design Perspective for the Ecology of Human+Computer Systems
Type: Book
ISBN: 978-1-80262-366-6

Article
Publication date: 1 March 1990

EFTHIMIS N. EFTHIMIADIS

This review reports on the current state and the potential of tools and systems designed to aid online searching, referred to here as online searching aids. Intermediary…

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Abstract

This review reports on the current state and the potential of tools and systems designed to aid online searching, referred to here as online searching aids. Intermediary mechanisms are examined in terms of the two stage model, i.e. end‐user, intermediary, ‘raw database’, and different forms of user — system interaction are discussed. The evolution of the terminology of online searching aids is presented with special emphasis on the expert/non‐expert division. Terms defined include gateways, front‐end systems, intermediary systems and post‐processing. The alternative configurations that such systems can have and the approaches to the design of the user interface are discussed. The review then analyses the functions of online searching aids, i.e. logon procedures, access to hosts, help features, search formulation, query reformulation, database selection, uploading, downloading and post‐processing. Costs are then briefly examined. The review concludes by looking at future trends following recent developments in computer science and elsewhere. Distributed expert based information systems (debis), the standard generalised mark‐up language (SGML), the client‐server model, object‐orientation and parallel processing are expected to influence, if they have not done so already, the design and implementation of future online searching aids.

Details

Journal of Documentation, vol. 46 no. 3
Type: Research Article
ISSN: 0022-0418

Article
Publication date: 3 April 2009

J.H. Abawajy

The purpose of this paper is to explore characteristics of humancomputer interaction when the human body and its movements become input for interaction and interface control in…

4040

Abstract

Purpose

The purpose of this paper is to explore characteristics of humancomputer interaction when the human body and its movements become input for interaction and interface control in pervasive computing settings.

Design/methodology/approach

The paper quantifies the performance of human movement based on Fitt's Law and discusses some of the human factors and technical considerations that arise in trying to use human body movements as an input medium.

Findings

The paper finds that new interaction technologies utilising human movements may provide more flexible, naturalistic interfaces and support the ubiquitous or pervasive computing paradigm.

Practical implications

In pervasive computing environments the challenge is to create intuitive and user‐friendly interfaces. Application domains that may utilize human body movements as input are surveyed here and the paper addresses issues such as culture, privacy, security and ethics raised by movement of a user's body‐based interaction styles.

Originality/value

The paper describes the utilization of human body movements as input for interaction and interface control in pervasive computing settings.

Details

International Journal of Pervasive Computing and Communications, vol. 5 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 1 February 1991

The interface between a user and the computer can often be vital in getting data in and out of it. The interface needs to allow for ease of input and ease of displaying data on…

Abstract

The interface between a user and the computer can often be vital in getting data in and out of it. The interface needs to allow for ease of input and ease of displaying data on the screen — not only results, but also screen layouts, forms, menus, help information and the like. Reading text on a computer screen can be very tiring and a good interface can provide increased legibility, readability and comprehension as well as feedback to the user. Basic design principles for the user interface formulated by Wadlow et al (1991) include the premise that the interface must be consistent — actions and objects should behave similarly across different contexts. In addition, the interface should be predictable — a system in which users can anticipate computer behaviour. Furthermore the interface should have features which put certain decisions in the hands of the users, so that s/he feels in control. Since much human computer interaction takes place in a visual frame then the computer system should be visually appealing. Users should also feel that they are dealing with ‘real’ objects — that what they are doing is really happening.

Details

The Electronic Library, vol. 9 no. 2
Type: Research Article
ISSN: 0264-0473

Article
Publication date: 1 February 1993

BRIAN VICKERY and ALINA VICKERY

There is a huge amount of information and data stored in publicly available online databases that consist of large text files accessed by Boolean search techniques. It is widely…

Abstract

There is a huge amount of information and data stored in publicly available online databases that consist of large text files accessed by Boolean search techniques. It is widely held that less use is made of these databases than could or should be the case, and that one reason for this is that potential users find it difficult to identify which databases to search, to use the various command languages of the hosts and to construct the Boolean search statements required. This reasoning has stimulated a considerable amount of exploration and development work on the construction of search interfaces, to aid the inexperienced user to gain effective access to these databases. The aim of our paper is to review aspects of the design of such interfaces: to indicate the requirements that must be met if maximum aid is to be offered to the inexperienced searcher; to spell out the knowledge that must be incorporated in an interface if such aid is to be given; to describe some of the solutions that have been implemented in experimental and operational interfaces; and to discuss some of the problems encountered. The paper closes with an extensive bibliography of references relevant to online search aids, going well beyond the items explicitly mentioned in the text. An index to software appears after the bibliography at the end of the paper.

Details

Journal of Documentation, vol. 49 no. 2
Type: Research Article
ISSN: 0022-0418

Article
Publication date: 1 February 1991

Helen K. Henry

Research in the area of humancomputer interfaces offers guidance for enhancing online catalogs to satisfy patrons' information needs in a “user‐friendly” environment. This…

Abstract

Research in the area of humancomputer interfaces offers guidance for enhancing online catalogs to satisfy patrons' information needs in a “user‐friendly” environment. This article briefly describes humancomputer interfaces and the fundamentals of good humancomputer communication. These concepts are then used as the criteria for evaluating the benefits and shortcomings of San Diego State University Library's INNOPAC, the PAC. In the final analysis, the PAC is not perfect—no system is. It has, however, made strides to overcome some of the failings of second‐generation online public access catalogs.

Details

Library Hi Tech, vol. 9 no. 2
Type: Research Article
ISSN: 0737-8831

Article
Publication date: 13 February 2009

S.M. Zabed Ahmed, Cliff McKnight and Charles Oppenheim

The purpose of this article is to review the research on humancomputer interfaces for library‐based commercial online information retrieval (IR) systems.

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Abstract

Purpose

The purpose of this article is to review the research on humancomputer interfaces for library‐based commercial online information retrieval (IR) systems.

Design/methodology/approach

The review first focuses on basic interface issues for information retrieval such as interface style, end‐user searching, query formulation, relevance feedback and browsing. The second part deals with cognitive engineering in IR including mental models and individual differences. Finally, the topics on user interface engineering are covered. These include user interface guidelines, usability evaluation methods and interface engineering techniques.

Findings

The review shows that user interface design has received a limited attention from IR researchers. There is a need for adopting humancomputer interaction (HCI) techniques into IR interface designs, but this issue has not yet been fully recognised by the commercial database vendors and distributors. The paper recommends that applying HCI techniques could help in developing more usable IR interfaces.

Practical implications

The review identifies the main activities of a user‐centred design methodology and suggests that IR interface designers should use this method in future. This could have major implications in IR interface design for end‐user searching.

Originality/value

The review is the first to offer an overview of empirical research on IR interface design and IR usability engineering. Both IR researchers and practitioners may benefit from the description of previous research and the user‐centred design advocated by the current research.

Details

The Electronic Library, vol. 27 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 1 March 2004

Vincent Hayward, Oliver R. Astley, Manuel Cruz‐Hernandez, Danny Grant and Gabriel Robles‐De‐La‐Torre

Haptic interfaces enable person‐machine communication through touch, and most commonly, in response to user movements. We comment on a distinct property of haptic interfaces, that…

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Abstract

Haptic interfaces enable person‐machine communication through touch, and most commonly, in response to user movements. We comment on a distinct property of haptic interfaces, that of providing for simultaneous information exchange between a user and a machine. We also comment on the fact that, like other kinds of displays, they can take advantage of both the strengths and the limitations of human perception. The paper then proceeds with a description of the components and the modus operandi of haptic interfaces, followed by a list of current and prospective applications and a discussion of a cross‐section of current device designs.

Details

Sensor Review, vol. 24 no. 1
Type: Research Article
ISSN: 0260-2288

Keywords

Article
Publication date: 1 January 1991

Holley R. Lange

Voice as the communications device for computerhuman interaction is not a new concept, having been a favorite of the SF writers for many years. It is the most immediate and…

Abstract

Voice as the communications device for computerhuman interaction is not a new concept, having been a favorite of the SF writers for many years. It is the most immediate and natural means of communication, and is in use today as voice response or voice recognition systems for humancomputer interfaces in business, industry and medicine. This article examines the potential for their use within the library environment, as an additional tool for computer input or output.

Details

The Electronic Library, vol. 9 no. 1
Type: Research Article
ISSN: 0264-0473

Article
Publication date: 1 May 2009

Tyler Pace, Aaron Houssian and Victoria McArthur

The purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation…

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Abstract

Purpose

The purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups.

Design/methodology/approach

A novel method combining both quantitative and critical analysis of the syntagmatic‐paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study.

Findings

This study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both from fantasy literature and from their own game lore. The socially exclusive values deal largely with extreme and immutable racial and sexual dimorphism.

Research limitations/implications

Interfaces which present users with color palettes and/or smooth slider‐based body modifiers do not lend themselves well to this method of analysis. In addition to this, only a handful of the popular MMORPGs are analyzed within the body of this work.

Practical implications

This paper demonstrates that MMORPG players and designers need to be more aware about how they are constructing and embedding social values in their worlds. Avatars are critical conduits for online social dynamics and embedding socially exclusive values may transfer negative ideologies from old media to new.

Originality/value

This paper offers one of the earliest critiques of embedded values in avatar creation interfaces of MMORPGs. The paper aims to begin discussion on an overlooked area of now popular media that has not received any critical attention regarding its embedded messages of social inclusiveness or exclusiveness.

Details

Journal of Information, Communication and Ethics in Society, vol. 7 no. 2/3
Type: Research Article
ISSN: 1477-996X

Keywords

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