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Open Access
Article
Publication date: 7 June 2018

Zhang Yanjie and Sun Hongbo

For many pattern recognition problems, the relation between the sample vectors and the class labels are known during the data acquisition procedure. However, how to find the…

Abstract

Purpose

For many pattern recognition problems, the relation between the sample vectors and the class labels are known during the data acquisition procedure. However, how to find the useful rules or knowledge hidden in the data is very important and challengeable. Rule extraction methods are very useful in mining the important and heuristic knowledge hidden in the original high-dimensional data. It can help us to construct predictive models with few attributes of the data so as to provide valuable model interpretability and less training times.

Design/methodology/approach

In this paper, a novel rule extraction method with the application of biclustering algorithm is proposed.

Findings

To choose the most significant biclusters from the huge number of detected biclusters, a specially modified information entropy calculation method is also provided. It will be shown that all of the important knowledge is in practice hidden in these biclusters.

Originality/value

The novelty of the new method lies in the detected biclusters can be conveniently translated into if-then rules. It provides an intuitively explainable and comprehensive approach to extract rules from high-dimensional data while keeping high classification accuracy.

Details

International Journal of Crowd Science, vol. 2 no. 2
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 6 June 2018

Sun Hongbo and Mi Zhang

As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient…

Abstract

Purpose

As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient, humane, sustainable and at the same time avoid disorders. However, because most results cannot be observed in real world, the research of crowd network cannot follow a traditional way. Simulation is the main means to put forward related research studies. Compared with other large-scale interactive simulations, simulation for crowd network has challenges of dynamic, diversification and massive participants. Fortunately, known as the most famous and widely accepted standard, high level architecture (HLA) has been widely used in large-scale simulations. But when it comes to crowd network, HLA has shortcomings like fixed federation, limited scale and agreement outside the software system.

Design/methodology/approach

This paper proposes a novel reflective memory-based framework for crowd network simulations. The proposed framework adopts a two-level federation-based architecture, which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.

Findings

With reference to HLA, this paper proposes a novel reflective memory-based framework toward crowd network simulations. The proposed framework adopts a two-level federation-based architecture, system-level simulation (system federation) and application-level simulation (application federations), which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.

Originality/value

Simulation syntax and semantic are all settled under this framework by templates, especially interface templates, as simulations are separated by two-level federations, physical and logical simulation environment are considered separately; the definition of simulation execution is flexible. When developing new simulations, recompile is not necessary, which can acquire much more reusability, because reflective memory is adopted as share memory within given simulation execution in this framework; population can be perceived by all federates, which greatly enhances the scalability of this kind of simulations; communication efficiency and capability has greatly improved by this share memory-based framework.

Details

International Journal of Crowd Science, vol. 2 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 28 April 2020

Jialin Zou, Kun Wang and Hongbo Sun

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, and taking crowd network as the research object and exploring…

Abstract

Purpose

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, and taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation. Because crowd network is a large-scale, dynamic and diversified online deep interconnection, its most results cannot be observed in real world, and it cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related research. To solve above problems, this paper aims to propose a simulation architecture based on the characteristics of crowd network and to verify the feasibility of this architecture through a simulation example.

Design/methodology/approach

This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based architecture for crowd network simulations. In this paper, the architecture is analyzed from three aspects: implementation framework, functional architecture and implementation architecture. The proposed architecture adopts a general structure to decouple related work in a harmonious way and gets support for reflection storage by connecting to different devices via reflection memory card. Several toolkits for system implementation are designed and connected by data-driven files (DDF), and these XML files constitute a persistent storage layer. To improve the credibility of simulations, VV&A (verification, validation and accreditation) is introduced into the architecture to verify the accuracy of simulation system executions.

Findings

Implementation framework introduces the scenes, methods and toolkits involved in the whole simulation architecture construction process. Functional architecture adopts a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which are connected by DDF, and these XML files constitute a persistent storage layer. Crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, to improve the credibility of simulations, VV&A is introduced into the architecture to verify the accuracy of simulation system executions.

Originality/value

This paper proposes a novel reflective memory-based architecture for crowd network simulations. Reflective memory is adopted as share memory within given simulation execution in this architecture; communication efficiency and capability have greatly improved by this share memory-based architecture. This paper adopts a data-driven architecture; the architecture mainly relies on XML files to drive the entire simulation process, and XML files have strong readability and do not need special software to read.

Details

International Journal of Crowd Science, vol. 4 no. 2
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 28 April 2020

Kun Wang and Hongbo Sun

Evolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology…

Abstract

Purpose

Evolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology, evolutionary phenomenon exists also among many agents in crowd network systems. This kind of phenomenon is named as crowd co-evolutionary, which cannot be easily studied by most existing methods for its nonlinearity. This paper aims to proposes a novel simulation framework for co-evolution to discover improvements and behaviors of intelligent agents in crowd network systems.

Design/methodology/approach

This paper introduces a novel simulation framework for crowd co-evolutions. There are three roles and one scene in the crowd. The scene represented by a band-right to a ringless diagram. The three roles are unit, advisor and monitor. Units find path in the scene. Advisors give advice to units. Monitors supervise units’ behavior in the scene. Building a network among these three kinds member, influencing individual relationships through information exchange, and finally enable the individual to find the optimal path in the scene.

Findings

Through this simulation framework, one can record the behavior of an individual in a group, the reasons for the individual's behavior and the changes in the relationships of others in the group that cause the individual to do so. The speed at which an individual finds the optimal path can reflect the advantages and disadvantages of the relationship change function.

Originality/value

The framework provides a new way to study the evolution of inter-individual relationships in crowd networks. This framework takes the first-person perspective of members of the crowd-sourced network as the starting point. Through this framework, the user can design relationship evolution methods and mathematical models for the members of different roles, so as to verify that the level of public intelligence of the crowd network is actually the essence of the rationality of the membership relationship.

Details

International Journal of Crowd Science, vol. 4 no. 3
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 30 April 2020

Zhong Wang, Hongbo Sun and Baode Fan

The era of crowd network is coming and the research of its steady-state is of great importance. This paper aims to establish a crowd network simulation platform and maintaining…

Abstract

Purpose

The era of crowd network is coming and the research of its steady-state is of great importance. This paper aims to establish a crowd network simulation platform and maintaining the relative stability of multi-source dissemination systems.

Design/methodology/approach

With this simulation platform, this paper studies the characteristics of “emergence,” monitors the state of the system and according to the fixed point judges the system of steady-state conditions, then uses three control conditions and control methods to control the system status to acquire general rules for maintain the stability of multi-source information dissemination systems.

Findings

This paper establishes a novel steady-state maintenance simulation framework. It will be useful for achieving controllability to the evolution of information dissemination and simulating the effectiveness of control conditions for multi-source information dissemination systems.

Originality/value

This paper will help researchers to solve problems of public opinion control in multi-source information dissemination in crowd network.

Details

International Journal of Crowd Science, vol. 4 no. 3
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 7 October 2021

Zhihui Li and Hongbo Sun

With the development of the modern economy, vehicles are no longer a luxury for people, which greatly facilitate people’s daily life, but at the same time bring traffic…

Abstract

Purpose

With the development of the modern economy, vehicles are no longer a luxury for people, which greatly facilitate people’s daily life, but at the same time bring traffic congestion. How to relieve traffic congestion and improve its capacity is a hot research area. This paper aims to propose a new simulation framework for crowd transportations to ease traffic congestion.

Design/methodology/approach

This paper establishes related simulation models such as vehicles, traffic lights and advisers. Then the paper describes their relationships, gives their interaction mechanism and solidifies the above into a software implementation framework.

Findings

This paper proposes a simulation framework for crowd transportations.

Originality/value

In this framework, traffic lights are used as a control method to control the road network and road conditions are used as an Affecter to influence individual behavior. The vehicle passing rate is defined by the correlation between endowment and the start time of the traffic lights. In this framework, members are related, dynamically adjusted according to road conditions and dynamically optimized member decisions. The optimal path is dynamic and real-time adjustments are made for each step forward. It is different from the traditional optimal path in which there is only one fixed one and it is different from the macroscopic optimal path that does not exist.

Details

International Journal of Crowd Science, vol. 5 no. 3
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 10 January 2020

Jiwu Wang and Hongbo Sun

This paper aims to obtain optimal specialization mode and level for complex network or system structures. In the e-commerce system, this paper studies the changes of each…

500

Abstract

Purpose

This paper aims to obtain optimal specialization mode and level for complex network or system structures. In the e-commerce system, this paper studies the changes of each transaction subject in the process of ecological structure based on the income level of each transaction subject.

Design/methodology/approach

This paper aims to research the change of transaction efficiency evolution process of intermediaries. With the improvement of transaction efficiency, intermediaries interact with other transaction subjects at given modes in e-commerce systems. This paper analyzes the relationship between the factors of production and trade and explains the quantitative relationship between them in the form of mathematical modeling. An evolution simulation framework is established to elaborate the simulation process and method of crowd network in e-commerce ecosystem and then sets up the simulation experiment.

Findings

During simulation processes, the changes of data are observed and analyzed to obtain the optimal evolution paths and specialization modes. Furthermore, this paper provides solid supports for the research of the quantitative analysis of ecological structure evolutions.

Originality/value

Evolution simulation of ecological structure is first proposed in the topic of crowd network. It is with the aid of the concept of ecology, the theory and method, simulation of complex network structure and system structure. This paper analyses and researches the evolution process of optimal specialization modes and intelligent level of crowd networks with transaction efficiency changing. The ecological structure optimal evolution paths can be obtained by trend of simulations.

Details

International Journal of Crowd Science, vol. 4 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 7 May 2019

Yanan Wang, Jianqiang Li, Sun Hongbo, Yuan Li, Faheem Akhtar and Azhar Imran

Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of…

1658

Abstract

Purpose

Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of interest is usually called a system, and to study it scientifically, we often have to make a set of assumptions about how it works. These assumptions, which usually take the form of mathematical or logical relationships, constitute a model that is used to gain some understanding of how the corresponding system behaves, and the quality of these understandings essentially depends on the credibility of given assumptions or models, known as VV&A (verification, validation and accreditation). The main purpose of this paper is to present an in-depth theoretical review and analysis for the application of VV&A in large-scale simulations.

Design/methodology/approach

After summarizing the VV&A of related research studies, the standards, frameworks, techniques, methods and tools have been discussed according to the characteristics of large-scale simulations (such as crowd network simulations).

Findings

The contributions of this paper will be useful for both academics and practitioners for formulating VV&A in large-scale simulations (such as crowd network simulations).

Originality/value

This paper will help researchers to provide support of a recommendation for formulating VV&A in large-scale simulations (such as crowd network simulations).

Details

International Journal of Crowd Science, vol. 3 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 23 July 2020

Rui Yang and Hongbo Sun

Collaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability…

Abstract

Purpose

Collaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability of simulation, it is a good method to explore the best way of collaborations by means of simulation. The traditional simulation is difficult to adapt to the crowd intelligence network simulation, so the crowd collaborations simulation is proposed.

Design/methodology/approach

In this paper, the atomic swarm intelligence unit and collective swarm intelligence unit are proposed to represent the behavior of individuals and groups in physical space and the interaction between them.

Findings

To explore the best collaboration mode of the group, a framework of crowd collaborations simulation is proposed, which decomposes the big goal into the small goals by constructing the cooperation chain and analyzes the cooperation results and feeds them back to the next simulation.

Originality/value

Two kinds of swarm intelligence units are used to represent the simulated individuals in the group, and the pattern is used to represent individual behavior. It is suitable for the simulation of collaboration problems in various types and situations.

Details

International Journal of Crowd Science, vol. 5 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 24 January 2020

Xia Yao, Hongbo Sun and Baode Fan

The purpose of this paper is to aim mainly at social public decision-making problems, studies the corresponding relationship between different voting rule combinations and the…

Abstract

Purpose

The purpose of this paper is to aim mainly at social public decision-making problems, studies the corresponding relationship between different voting rule combinations and the final results, and discusses the quantitative relationships between group intelligence (final votes) and individual intelligence (everyone) to defend democracy under the circumstance of rapid development of network technology, and crowd intelligence becomes more complicated and universal.

Design/methodology/approach

After summarizing the crowd co-decisions of related studies, the standards, frameworks, techniques, methods and tools have been discussed according to the characteristics of large-scale simulations.

Findings

The contributions of this paper will be useful for both academics and practitioners for formulating VV&A in large-scale simulations.

Originality/value

This paper will help researchers solve the social public decision-making problems in large-scale simulations.

Details

International Journal of Crowd Science, vol. 4 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

1 – 10 of 43