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Article
Publication date: 7 August 2017

Zhi Dong and Tien Foo Sing

The purpose of this paper is to examine developers’ optimal development timing when developers are heterogeneous and have different marginal costs in a real estate…

Abstract

Purpose

The purpose of this paper is to examine developers’ optimal development timing when developers are heterogeneous and have different marginal costs in a real estate development market.

Design/methodology/approach

This study uses a multiple-player game theoretic real option model and provides tractable results of asymmetric development strategies from a two-stochastic-variable model. Anecdotal evidence and market observations are presented.

Findings

Stronger developers (with low marginal costs) exercise real estate development options earlier than weaker developers (with high marginal costs). However, the interval time between developments by stronger and weaker developers decreases in rental volatilities. Real estate with a high positive externality are developed earlier than real estate with a low or negative externality.

Practical implications

Weaker and smaller developers are advised to undertake projects having positive externalities from vicinities. Government agencies are recommended to use tools of zoning and urban planning to prioritise developments introducing positive externalities and to facilitate the growth of weaker and smaller developers. This may subsequently help reduce incentive for land banking and oversupply in real estate space market.

Originality/value

This research is probably the first to explicitly incorporate developersheterogeneous strength in real estate development timing options with multiple developers in a competitive market. It sheds additional insights into the understanding of potential problems of development cascades, under the interactive effects between exogenous policy changes and endogenous response from asymmetric developers.

Details

Journal of Property Investment & Finance, vol. 35 no. 5
Type: Research Article
ISSN: 1463-578X

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Article
Publication date: 1 March 1994

Paul Quintas

Explores the idea of trajectories of innovation in software development.Patterns of Innovation are analysed within social and institutionalcontexts, and within the context…

Abstract

Explores the idea of trajectories of innovation in software development. Patterns of Innovation are analysed within social and institutional contexts, and within the context of changes in the ways computer technology is used. Three main trajectories of innvation in software development are discussed: technical change (e.g. languages, techniques, tools, methods); organizational and managerial change; and commodification (the substitution of packaged products for custom development). Sub‐trajectories are also described. Concludes that the scope and heterogeneity of software development activity has supported the formation of a number of different and competing trajectories which lead to quite different conclusions about the future of software development.

Details

Information Technology & People, vol. 7 no. 1
Type: Research Article
ISSN: 0959-3845

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Abstract

Details

Online Information Review, vol. 38 no. 6
Type: Research Article
ISSN: 1468-4527

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Article
Publication date: 13 November 2017

Maria Jell-Ojobor and Josef Windsperger

The governance structure of international franchise firms varies from higher control modes, such as wholly owned subsidiaries and joint venture franchising, to lower…

Abstract

Purpose

The governance structure of international franchise firms varies from higher control modes, such as wholly owned subsidiaries and joint venture franchising, to lower control modes, such as area development and master franchising. Based on organizational economics, strategic management, and international business perspectives, the purpose of this paper is to use the case study analysis to empirically evaluate an integrative model on the franchisor’s choice of international governance modes.

Design/methodology/approach

The study applies qualitative methods, such as in-depth case analysis, to investigate a large set of variables that influence the governance structure decision of the international franchise firm. Specifically, it applies a theory-testing case study with two major competitors in the European automotive rental industry, i.e. Europcar and Sixt. Theory-testing case research is justified by the lack of explanatory research due to the complexity of the franchisor-franchisee relationship phenomena, such as the factors that influence the franchisor’s choice of international governance modes. The investigation of the complex governance structure phenomenon requires a holistic analysis.

Findings

The case study shows that environmental, behavioral, transaction-specific, resource-based (system-specific, market-specific, financial resources), and international strategy considerations are important determinants of the governance mode decision of the international franchise firm.

Research limitations/implications

The study responds to the recent call in organizational economics, marketing, strategic management, and international business literature to develop and test a multi-theoretical framework to explain the governance structure of inter-organizational networks, such as franchise networks.

Originality/value

Few previous studies in international franchising have used more than one theoretical perspective to explain the governance structure of the international franchise firm. This study contributes to the theory-testing case study literature by applying a rigorous method of conducting case research. This includes developing a theoretical framework and a systematic research design. A systematic research design requires a holistic analysis by investigating the international franchise governance modes from a variety of theoretical perspectives which are the organizational economics, strategic management, and the strategy-structure perspective.

Details

International Marketing Review, vol. 34 no. 6
Type: Research Article
ISSN: 0265-1335

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Article
Publication date: 23 July 2020

Barbara Del Bosco, Roberto Chierici and Alice Mazzucchelli

This paper investigates the user entrepreneurship process in the video game industry, and how this process is influenced by the interactions between user entrepreneurs and…

Abstract

Purpose

This paper investigates the user entrepreneurship process in the video game industry, and how this process is influenced by the interactions between user entrepreneurs and communities.

Design/methodology/approach

The paper presents an exploratory multiple case study on 17 firms founded in the video game industry by Italian users.

Findings

The findings show that in most of the cases analysed, innovation by users precedes identification of the entrepreneurial opportunity. This research identifies three categories of communities that provide different forms of support to user entrepreneurs: communities of (1) gamers/users, (2) developers/innovators and (3) entrepreneurs. Given the different role played, the three categories of communities have a different relevance during the various phases of the innovation and entrepreneurial path: communities of gamers/users and of developers/innovators affect innovation development and opportunity identification, while communities of entrepreneurs help users to evolve from opportunity recognition to the start-up of a firm.

Originality/value

This study investigates the video game industry, a context in which user entrepreneurship is under-researched and that is characterized by the intangible nature of the products (while previous studies have mainly focused on physical goods). It contributes to extant literature by revealing that, at the beginning of the end-user entrepreneurial process, there may be not only unmet needs but also “excitement-driven” innovations. Moreover, by analysing the whole entrepreneurial path, the study shows how three categories of communities (gamers/users, developers/innovators and entrepreneurs) provide different forms of support to user entrepreneurs in the different phases of the entrepreneurial process.

Details

Journal of Small Business and Enterprise Development, vol. 27 no. 4
Type: Research Article
ISSN: 1462-6004

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Article
Publication date: 8 June 2010

Indrit Troshani and Andy Lymer

Extensible business reporting language (XBRL) presents new opportunities for integrating the flow of financial information within communities of diverse organizations…

Abstract

Purpose

Extensible business reporting language (XBRL) presents new opportunities for integrating the flow of financial information within communities of diverse organizations, thereby significantly enhancing the business information supply chain and addressing existing efficiency, accuracy and transparency problems. Vital to its success, XBRL standardization is proving to be challenging. This paper aims to investigate the phenomena that occur when heterogeneous actors interact in attempts to standardize XBRL.

Design/methodology/approach

Drawing upon actor‐network theory (ANT) the authors “follow the actors” participating in the standardization of XBRL in Australia. Supporting qualitative empirical evidence was collected via interviews and reviews of XBRL artifacts and relevant technical documentation.

Findings

The authors confirm the critical role of focal actors in standardizing XBRL in networks of heterogeneous actors. In addition to clear and indispensable value propositions and solid political and financial support, focal actors must also undertake effective problematization which can determine the manner in which interessement unfolds in their network. It is found that separation or even lack of alignment between technical standardization efforts and social and strategic orientation can be detrimental to translation effectiveness and network stability, and therefore, adversely affect standardization outcomes.

Originality/value

By presenting unsuccessful and potentially successful focal actors side by side, the paper contributes to the current body of knowledge by enhancing current understanding of their role in achieving effective translations in XBRL standardization networks. It also provides the most analytical review to date of actor interaction in XBRL standardization in the literature.

Details

Information Technology & People, vol. 23 no. 2
Type: Research Article
ISSN: 0959-3845

Keywords

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Article
Publication date: 4 April 2016

Hiroki Takatsuka, Seiki Tokunaga, Sachio Saiki, Shinsuke Matsumoto and Masahide Nakamura

The purpose of this paper is to develop a facade for seamlessly using locating services and enabling easy development of an application with indoor and outdoor location…

Abstract

Purpose

The purpose of this paper is to develop a facade for seamlessly using locating services and enabling easy development of an application with indoor and outdoor location information without being aware of the difference of individual services. To achieve this purpose, in this paper, a unified locating service, called KULOCS (Kobe-University Unified LOCating Service), which horizontally integrates the heterogeneous locating services, is proposed.

Design/methodology/approach

By focusing on technology-independent elements [when], [where] and [who] in location queries, KULOCS integrates data and operations of the existing locating services. In the data integration, a method where the time representation, the locations and the namespace are consolidated by the Unix time, the location labels and the alias table, respectively, is proposed. Based on the possible combinations of the three elements, an application-neutral application programming interface (API) for the operation integration is derived.

Findings

Using KULOCS, various practical services are enabled. In addition, the experimental evaluation shows the practical feasibility by comparing cases with or without KULOCS. The result shows that KULOCS reduces the effort of application development, especially when the number of locating services becomes large.

Originality/value

KULOCS works as a seamless facade with the underlying locating services, the users and applications consume location information easily and efficiently, without knowing concrete services actually locating target objects.

Details

International Journal of Pervasive Computing and Communications, vol. 12 no. 1
Type: Research Article
ISSN: 1742-7371

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Article
Publication date: 27 August 2014

Paolo Manghi, Michele Artini, Claudio Atzori, Alessia Bardi, Andrea Mannocci, Sandro La Bruzzo, Leonardo Candela, Donatella Castelli and Pasquale Pagano

The purpose of this paper is to present the architectural principles and the services of the D-NET software toolkit. D-NET is a framework where designers and developers

Abstract

Purpose

The purpose of this paper is to present the architectural principles and the services of the D-NET software toolkit. D-NET is a framework where designers and developers find the tools for constructing and operating aggregative infrastructures (systems for aggregating data sources with heterogeneous data models and technologies) in a cost-effective way. Designers and developers can select from a variety of D-NET data management services, can configure them to handle data according to given data models, and can construct autonomic workflows to obtain personalized aggregative infrastructures.

Design/methodology/approach

The paper provides a definition of aggregative infrastructures, sketching architecture, and components, as inspired by real-case examples. It then describes the limits of current solutions, which find their lacks in the realization and maintenance costs of such complex software. Finally, it proposes D-NET as an optimal solution for designers and developers willing to realize aggregative infrastructures. The D-NET architecture and services are presented, drawing a parallel with the ones of aggregative infrastructures. Finally, real-cases of D-NET are presented, to show-case the statement above.

Findings

The D-NET software toolkit is a general-purpose service-oriented framework where designers can construct customized, robust, scalable, autonomic aggregative infrastructures in a cost-effective way. D-NET is today adopted by several EC projects, national consortia and communities to create customized infrastructures under diverse application domains, and other organizations are enquiring for or are experimenting its adoption. Its customizability and extendibility make D-NET a suitable candidate for creating aggregative infrastructures mediating between different scientific domains and therefore supporting multi-disciplinary research.

Originality/value

D-NET is the first general-purpose framework of this kind. Other solutions are available in the literature but focus on specific use-cases and therefore suffer from the limited re-use in different contexts. Due to its maturity, D-NET can also be used by third-party organizations, not necessarily involved in the software design and maintenance.

Details

Program, vol. 48 no. 4
Type: Research Article
ISSN: 0033-0337

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Article
Publication date: 6 September 2011

Ronan Fox, James Cooley and Manfred Hauswirth

The purpose of this paper is to identify the gap that currently exists between enterprise and consumer‐focused mashup tools in terms of personalized, trusted…

Abstract

Purpose

The purpose of this paper is to identify the gap that currently exists between enterprise and consumer‐focused mashup tools in terms of personalized, trusted collaboration. The authors describe how Sqwelch, a semantically enabled mashup maker, addresses this gap during the design of mashups and in their execution.

Design/methodology/approach

Sqwelch enables the composition of mashups based on the concept of trust explicitly specified by users through a visual interface. Taxonomies are used to enable lightweight mediation of payloads delivered through a publish/subscribe mechanism.

Findings

The authors demonstrate the use of Sqwelch as a proof of concept in the remote delivery of healthcare, and how Sqwelch has been used to address areas of trust and collaboration in the delivery of telehealth services.

Originality/value

Integrating trust and collaboration across the boundaries of enterprises is required where sensitive data are transferred across those boundaries in the expectation of the delivery of a service. Across these boundaries, the authors find variations in users' skills, their expectations, and their responsibilities. The prototype described here enables users to discover, compose, share and collaborate in the day‐to‐day use of systems that match personalized requirements.

Details

International Journal of Pervasive Computing and Communications, vol. 7 no. 3
Type: Research Article
ISSN: 1742-7371

Keywords

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Book part
Publication date: 31 December 2010

Sonia Roitman

The image of Latin American suburbs has changed in the last two decades as they have become more heterogeneous with the development of gated communities that coexist with…

Abstract

The image of Latin American suburbs has changed in the last two decades as they have become more heterogeneous with the development of gated communities that coexist with poor-household settlements. Developers, local government staff and gated community residents are the main actors involved in the process of urban development of the periphery.

Details

Suburbanization in Global Society
Type: Book
ISBN: 978-0-85724-348-5

1 – 10 of over 2000