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Article
Publication date: 30 January 2009

Guosong Shao

User‐generated media (UGM) like YouTube, MySpace, and Wikipedia have become tremendously popular over the last few years. The purpose of this paper is to present an analytical…

38199

Abstract

Purpose

User‐generated media (UGM) like YouTube, MySpace, and Wikipedia have become tremendously popular over the last few years. The purpose of this paper is to present an analytical framework for explaining the appeal of UGM.

Design/methodology/approach

This paper is mainly theoretical due to a relative lack of empirical evidence. After an introduction on the emergence of UGM, this paper investigates in detail how and why people use UGM, and what factors make UGM particularly appealing, through a uses and gratifications perspective. Finally, the key elements of this study are summarized and the future research directions about UGM are discussed.

Findings

This paper argues that individuals take with UGM in different ways for different purposes: they consume contents for fulfilling their information, entertainment, and mood management needs; they participate through interacting with the content as well as with other users for enhancing social connections and virtual communities; and they produce their own contents for self‐expression and self‐actualization. These three usages are separate analytically but interdependent in reality. This paper proposes a model to describe such interdependence. Furthermore, it argues that two usability attributes of UGM, “easy to use” and “let users control,” enable people to perform the aforementioned activities efficiently so that people can derive greater gratification from their UGM use.

Originality/value

UGM are an extremely important topic in new media scholarship, and this study represents the first step toward understanding the appeal of UGM in an integrated way.

Details

Internet Research, vol. 19 no. 1
Type: Research Article
ISSN: 1066-2243

Keywords

Article
Publication date: 19 January 2022

Shoufeng Ji, Yaoting Xue and Guosong Zhu

The Physical Internet (PI) application in a supply chain is explored by automakers to achieve a digital supply chain to challenge timely delivery while maintaining high customised…

193

Abstract

Purpose

The Physical Internet (PI) application in a supply chain is explored by automakers to achieve a digital supply chain to challenge timely delivery while maintaining high customised production at the lowest operating cost.

Design/methodology/approach

A bi-objective mixed integer model is formulated, where production is performed in multistage manufacturing systems (MMS) and then delivered in a two-level distribution system. Next, a hybrid iterative method algorithm is developed to solve the practical-scale problem within an admissible time. Finally, PI's benefits on production and supply chain operation are discussed through extensive computational experiments in different supply chain configurations.

Findings

Three significant findings are obtained. First, PI can achieve a comparable or better service level, while the cost is always lower. Second, PI can improve the utilisation of production and transportation resources. Third, with a more complex supply chain and a higher production cost or truck fixed cost, PI's advantages over traditional supply chain become more vigorous, but the increase in orders will weaken it.

Practical implications

The auto enterprise should adopt a PI-enabled supply chain (PI-SC), especially with the increase of network complexity and specific cost factors.

Social implications

Importance should be attached to the PI-SC to make customers better involved in the supply chain.

Originality/value

First, the application of PI in the existing plant is described. Second, MMS production with multi-mode transportation is jointly scheduled. Third, the decision support of the PI-SC is provided for auto enterprises.

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