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Content available
Book part
Publication date: 15 December 2017

Abstract

Details

The Emerald Handbook of Modern Information Management
Type: Book
ISBN: 978-1-78714-525-2

Content available
Article
Publication date: 1 January 2000

Joel A. Cohen

267

Abstract

Details

Library Hi Tech News, vol. 17 no. 1
Type: Research Article
ISSN: 0741-9058

Content available
Article
Publication date: 1 August 2003

Fritz Dolak

130

Abstract

Details

Library Hi Tech News, vol. 20 no. 8
Type: Research Article
ISSN: 0741-9058

Open Access
Article
Publication date: 18 April 2023

Keenan Cross

The purpose of this study is to survey the landscape of online collections of digital games.

Abstract

Purpose

The purpose of this study is to survey the landscape of online collections of digital games.

Design/methodology/approach

First, the study identifies existing sites hosting collections and criteria that make a collection valuable for research, then it reports on sites that fit the criteria and analyzes trends.

Findings

Most sites provide simple binary downloads, but some choose encapsulation. Common metadata terms consistently include genre, year of release and publisher. Most sites claim the right to provide their collections as “abandonware,” but remove games if they are asked to.

Research limitations/implications

This study was conducted using a very limited subcategory of digital games, which could be expanded in other studies. Future research may require a multilingual team to account for collections based in non–English-speaking countries. Direct communication with sites’ management may be valuable in the future as well, but was not conducted in this study.

Practical implications

The study identifies practices that have developed organically in this field without any guiding standards. Understanding these may aid in Humanities research into digital games, as well as potential collection development in the future.

Social implications

Digital games are increasingly important as cultural artifacts, and there is a growing effort to preserve them for the future, but there are no standards for collecting and providing them. Understanding how this is currently done can help in providing access into the future for both casual and analytical use.

Originality/value

While game preservation is a growing and active field of research, no study has been published in recent years on this particular subject. It will be valuable for the development of future collections and for research using current ones.

Details

Digital Transformation and Society, vol. 2 no. 2
Type: Research Article
ISSN: 2755-0761

Keywords

Content available
Article
Publication date: 1 February 2003

Judy Druse, Susan Jarchow, Brenda White and Kevin Wohler

226

Abstract

Details

Library Hi Tech News, vol. 20 no. 2
Type: Research Article
ISSN: 0741-9058

Content available

Abstract

Details

Library Hi Tech News, vol. 17 no. 10
Type: Research Article
ISSN: 0741-9058

Content available
Article
Publication date: 1 October 2003

Janice M. Krueger

258

Abstract

Details

Library Hi Tech News, vol. 20 no. 10
Type: Research Article
ISSN: 0741-9058

Content available
Article
Publication date: 1 March 2002

Howard Falk

122

Abstract

Details

Library Hi Tech News, vol. 19 no. 3
Type: Research Article
ISSN: 0741-9058

Content available
Article
Publication date: 1 October 2002

Howard Falk

94

Abstract

Details

Library Hi Tech News, vol. 19 no. 10
Type: Research Article
ISSN: 0741-9058

Content available
Article
Publication date: 1 January 2000

G. Arthur Mihram

1257

Abstract

Details

Library Hi Tech News, vol. 17 no. 1
Type: Research Article
ISSN: 0741-9058

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