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1 – 10 of 29
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Article
Publication date: 20 January 2022

Alba Yela Aránega and Rafael Castaño Sánchez

245

Abstract

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International Journal of Entrepreneurial Behavior & Research, vol. 28 no. 1
Type: Research Article
ISSN: 1355-2554

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Article
Publication date: 11 March 2014

102

Abstract

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Management Decision, vol. 52 no. 1
Type: Research Article
ISSN: 0025-1747

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Book part
Publication date: 30 November 2018

Michael Polgar

Abstract

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Holocaust and Human Rights Education
Type: Book
ISBN: 978-1-78754-499-4

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Book part
Publication date: 1 January 2005

Naresh K. Malhotra

Abstract

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Review of Marketing Research
Type: Book
ISBN: 978-0-85724-723-0

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Article
Publication date: 31 July 2007

David Bawden

435

Abstract

Details

Journal of Documentation, vol. 63 no. 4
Type: Research Article
ISSN: 0022-0418

Keywords

Open Access
Article
Publication date: 6 March 2017

Savvas Papagiannidis, Eleonora Pantano, Eric W.K. See-To, Charles Dennis and Michael Bourlakis

The purpose of this paper is to examine the determinants of users’ simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The…

13013

Abstract

Purpose

The purpose of this paper is to examine the determinants of users’ simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement is examined in relation to enjoyment, satisfaction and purchase intentions.

Design/methodology/approach

The method comprised an experiment comparing users’ perceptions of a standard 2D online clothing store with an enhanced, immersive one that aimed to provide shopping value approaching that of a traditional store by using a 3D experience where participants wore special glasses and a data glove.

Findings

Results demonstrate the major role of telepresence components in simulated experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Purchase intention is influenced by satisfaction, which is in turn influenced by enjoyment and engagement. Engagement in turn is influenced by utilitarian and hedonic value and the experience of product simulation or telepresence, which is composed of control, colour and graphics vividness, and 3D authenticity. In the immersive, 3D environment, experience is more associated with engagement and enjoyment, leading to greater purchase intention. The immersive, 3D environment, thus, has the potential to rival traditional shopping in terms of experience, resulting in higher sales for retailers and satisfaction for consumers.

Originality/value

This work has evaluated a robust model of purchase intention and demonstrated it to hold not only in a 3D environment on a conventional computer platform, but also in an immersive one, where participants wear special glasses and a data glove.

Details

Information Technology & People, vol. 30 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Content available
Book part
Publication date: 13 July 2020

Abstract

Details

Introduction to Sustainable Development Leadership and Strategies in Higher Education
Type: Book
ISBN: 978-1-78973-648-9

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Article
Publication date: 1 December 2005

Martin Goosey

55

Abstract

Details

Circuit World, vol. 31 no. 4
Type: Research Article
ISSN: 0305-6120

Keywords

Content available
Book part
Publication date: 1 September 2022

Abstract

Details

World Education Patterns in the Global South: The Ebb of Global Forces and the Flow of Contextual Imperatives
Type: Book
ISBN: 978-1-80382-681-3

Content available
Article
Publication date: 16 February 2010

Charalampos Mainemelis and Yochanan Altman

1624

Abstract

Details

Journal of Organizational Change Management, vol. 23 no. 1
Type: Research Article
ISSN: 0953-4814

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